Age of Ice and Blood: A Pathfinder System Heroic Fantasy Quest

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Farewell, Fang; at least we still have Ripp-- ah, dammit!

[x] Offer to lead your men to accompany Doctor Zaia in his search for the stone he posits
-[x] A dozen

I am curious about the haze, and the message brought by the seagull suggests that land is close, but since we are here already...
And have some numerical parity in case we run across those delicious, delicious goats again.
 
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[x] Offer to lead your men to accompany Doctor Zaia in his search for the stone he posits
-[x] A dozen
 
[x] Offer to lead your men to accompany Doctor Zaia in his search for the stone he posits
-[x] A dozen
 
[x] Offer to lead your men to accompany Doctor Zaia in his search for the stone he posits
-[x] A dozen
 
Please not so many.
We have to guard the ship, particularly now that someobe found us and send a message.

Worst case it was something like "leave the island or die".
 
[X] Suggest that you try to make for the place where James had seen haze in the distance
-[X] 8


Haze means fire, fire probably means people. People probably dropped the letter on us. Go and meet them first, before we discover they were warning us to stay away from the stones or die.
 
[X] Offer to lead your men to accompany Doctor Zaia in his search for the stone he posits
-[X] Seven of our men will accompany us along with the Doctor, all of them selected from among those who did not accompany us in our first scouting foray.
 
[X] Offer to lead your men to accompany Doctor Zaia in his search for the stone he posits
-[X] Seven of our men will accompany us along with the Doctor, all of them selected from among those who did not accompany us in our first scouting foray.
 
Oh just to be clear on the directions, since I know I can at times be way too vague on those, you are on the west coast of what you now know to be an island. The haze or smoke is coming from the south and the stone is pointing straight east.
 
[x] Suggest that you try to make for the place where James had seen haze in the distance. Take the same number of men as you had yesterday and leave the rest behind to guard the ship.
 
Of Eggs and Entanglements

Day Nine, Year Unknown

A shiver of unease goes down your spine the more you look at the creatures. Here you are a stranger in a strange land and this time without any to explain it beyond your own judgement, and if you guess wrong it will not only be you that suffers. Best you think to err on the side of caution. "Hold," you call to the men behind you. "Let them pass."

Some of the men look surprised, and perhaps a touch mournful at seeing so much meat on the hoof vanish from sight. James looks relieved that he will not be chastised for his misstep, but none of them argue the point further beyond a mumbling of 'strange damn beasts'. Likely they do not want to say it too loudly least you take offense at it given the company you kept over the last few days.

Skirting the highest peaks of the mountain you keep mostly to the woods, though you find them filled only with the chatter of birds and no beasts worth hunting. Though you shoot two black-red bellied birds that look to have more meat on their bones than most of their kin they would make for a poor meal for the whole complement of the Marcella, so you venture once more beyond the eves of the woods and onto the stony ground. There you spot more of the birds and, as evening turns to dusk, some of their nests on the ridges.

"Eh, likely there are naught but fledglings in the nest this late in the season if there is anything at all," old George grumbles.

"We know little of this land or the ways of its fowl," you counter, silently adding: And I would not trust the seasons to be the same as when we entered that storm. The cold rain could have just been another bit of strange weather, or it could be the mark of something else wrong with the skies.

You are not sure if you should be pleased or further disquieted to find your guess is right when James, by far the nimblest among you, makes it up to one of the nests and exclaims. "You were right, Ser Roland! Eggs for all! Oh how I have missed some nice egg on that damn tub." Then he turns his head and looks westwards. "I think I see... that's the sun on the sea. I think we are on an island Sir, and not that big of a one. Back in the tub we go I guess," he does not sound overly displeased, with the prospect of egg and meat in mind.

For your part you have other concerns in mind. "Do you see any smoke from up there? Any sign of other people?"

"There is something to the south, but I cannot say if it is smoke or haze," the boy replies uncertainly.

Something you might want to look into on the morrow then, you think as the boy clambers down from his perch. On the way back you see neither the strange goats nor any other larger creature, though you do manage to kill three more birds worth the arrow in them, enough to make some stew and for everyone to get a taste of if not the feast you had promised this morning.

When you reach camp it is clear Tom had not been idle. Sentries challenge your approach in the dark, so as not to ruin their night sight, and beyond them the light of a bonfire on the shore makes this seem as something more than a gathering of strangers thrown together like flotsam on the tides of fate, more like a proper camp and a cheerful celebration at your landing.

Alas, not all the news you get is good news for it seems Ripper has broken with his custom and vanished into the sea not two hours after you left this morning and he had not returned. Was this island his home to which he leads strangers out of some strange charity known only to his kind, you wonder. Would you ever see him again? Loss gnaws as you silently, all the more so for the fact that most others seem relieved at Ripper's absence.
***​

Day Ten, Year Unknown

Midnight brings strange tidings from an even stranger messenger, not Ripper returned from the waves, but a seabird passing overhead, one of scores you have seen on this island. This one has more to drop upon the deck than the usual offerings of its kind, a piece of beech bark, and carved on the inside that is undeniably a message of sorts.

"It is not in any tongue I read, nor does it even look alike to it," Zaia admits, frustration in his voice as he motions towards the strange sighs. "I do not even think it is a alphabet such as most witting is done in from Samarkand to Spain, rather it is..."

"So we are not going to talk about the part where a bloody seagull dropped a letter on my deck? That to me seems stranger than just some scribbles in bark..."

"If you can use pigeons to carry messages, as the Caliph is said to do in Baghdad, I see no reason why you suspect that sea birds would be any less adept at it," the doctor waves the question away. "Now, as I was saying, there are too many distinct symbols on this message to make an alphabet even the most derived. If it reminds me of anything it is of the marks on the pagan temples of the old ones where they would paint a dog to mean dog and a house to mean house, and each word you would have to learn in its own right, though that tongue is now lost to the ages. "

"So you can't read it," you conclude, cutting to the heart of the matter.

"No, I cannot even begin to guess what it might say without some basis for comparison. Whoever sent it to us shall have to wait or send a better message next time. I think we should not be distracted and keep following the path of the stone to the larger piece. From how swiftly it tilts now I think what we seek is close, that it is on this island."

What do you do?

[] Offer to lead your men to accompany Doctor Zaia in his search for the stone he posits
-[] Write in how many

[] Suggest that you try to make for the place where James had seen haze in the distance
-[] Write in how many

[] Wait on the ship in the hopes that Ripper will return

[] Write in


OOC: I know that hieroglyphs were not that simple, but before they were deciphered in the 19th century this was the general view of them among scholars going back to late antiquity.
What this suggests to us is that there are likely at least human-looking people around, even if the message is not necessarily from humans, because they would have to have seen the ship and likely the crew of that kind of vessel, and who would likely to be on it, to think it worthwhile to send a message like that.

Or they are just as confused as we are, but sent it anyway because it was trivial for them to do so with a simple "Speak With Animals".

It also suggests non-hostile intentions at least on the outset, though it could have just been a courtesy of "get the hell out of here before I drive you out of here".

Not the worst kind of "get off my lawn" tbqh.
 
[X] Offer to lead your men to accompany Doctor Zaia in his search for the stone he posits
-[X] Seven of our men will accompany us along with the Doctor, all of them selected from among those who did not accompany us in our first scouting foray.
 
[X] Wait on the ship in the hopes that Ripper will return
-[X] Suggest that your men try to make for the place where James had seen haze in the distance
--[X] send 8 men.
 
[X] Offer to lead your men to accompany Doctor Zaia in his search for the stone he posits
-[X] Seven of our men will accompany us along with the Doctor, all of them selected from among those who did not accompany us in our first scouting foray.
 
[X] Offer to lead your men to accompany Doctor Zaia in his search for the stone he posits
-[X] Seven of our men will accompany us along with the Doctor, all of them selected from among those who did not accompany us in our first scouting foray.
 
Vote closed.
Adhoc vote count started by DragonParadox on Aug 12, 2021 at 9:56 AM, finished with 21 posts and 14 votes.

  • [x] Offer to lead your men to accompany Doctor Zaia in his search for the stone he posits
    -[X] Seven of our men will accompany us along with the Doctor, all of them selected from among those who did not accompany us in our first scouting foray.
    [x] Offer to lead your men to accompany Doctor Zaia in his search for the stone he posits
    -[x] A dozen
    [x] Suggest that you try to make for the place where James had seen haze in the distance. Take the same number of men as you had yesterday and leave the rest behind to guard the ship.
    [X] Suggest that you try to make for the place where James had seen haze in the distance
    -[X] 8
    [X] Wait on the ship in the hopes that Ripper will return
    -[X] Suggest that your men try to make for the place where James had seen haze in the distance
    --[X] send 8 men.
 
Arc 1 Post 11: Mournful Crossroads
Mournful Crossroads

Day Ten, Year Unknown

Truth be told you do not know what to expect from Zaia when you offer to accompany him. Though the way yesterday had not been particularly hard, his path leads straight east over the shoulder of the mountain where the going is likely to be harder for the scholar to follow. Yet when he shows himself it is not in his usual flowing robes but simple linen tunic and pants with a small dagger at his belt in addition to a set of odd pouches. In his hand is a cedar walking staff of the sort any man counting more than two score years might bear, though this one comes to a wicked sharp steel point at the bottom. He follows your gaze, and though you cannot see the smile on his bearded face you can hear it in his words.

"For climbing mountains, yes. To drive into stone." Somehow you suspect that staff has been driven into more than stone in its day, but you make no comment but to motion to the road.

On first seeing the strange stone your men recoil and many of them make the sign of the cross, but before they can accuse the doctor of witchcraft you explain what you had seen and what it is. You get the sense that they accept your judgement more than the fact itself, but so it goes and so you go, into the woods, this time following no easy game trail but a path straight as an arrow, through thick and thorny underbrush that you at times have to cut through.

Disrespecting good steel, you can practically hear you father in your head, but for once you do not pay much heed to the words. A sword is a piece of steel and can feel no dishonor, and a whetstone will see it sharpened again soon enough. Still, it would not be a bad idea of keep a shorter heavier blade on hand for the task like the ones your men-at-arms use when the fighting is too close for swords. You start out of your thoughts suddenly, realizing that you are planning not for a day, or even a week or a month, but for the long haul. How long do I expect to be lost in strange waters and stranger lands?

To that you have no answer and you are almost glad for the swarm of mosquitoes that descends upon your party around midday to distract you... almost. The farther east you go the less underbrush you see, more dead wood crackling underfoot in faint echoes of the first distant rumbles of thunder from above. There's a storm coming soon.

The doctor does not pay much mind to the sky, his eyes on the forest around you, seeming to grow more worried or perhaps more bemused with every step he takes, with every leaf he plucks. Catching your eye he explains. "Good drainage and decent rainfall, but not the sort you would expect to see around the Mare Nostrum."

"I had guessed that much already," you quip back before you can bite your tongue. It is a strange feeling to be jealous of someone's learning, as you might be of a fair horse or skill with the lance, but you suppose one fitting to the place you find yourself in. One cannot run a mystery through with a lance and it seems that is what your whole life has become.

The scholar does not seem to take offense. "Better to know than to guess," he says softly.

Before you can reply the forest opens ahead of you into a... well, there is no mistaking the beaten ground or the straight path, this is no game path meandering to and fro. "It looks like your stone might already be owned, Doctor," you note for indeed the path is running almost directly in the direction he is going after making a turn from the south.

***​

The nine of you advance along the path more cautiously, worried that its makers may not take kindly to strangers in their lands, but still the going is faster even as it starts to snake its way up the flank of the mountain. Once or twice you see a flash of white in the distance, but no goats come near and the birds are a distant sight in the darkening sky as the thunder rolls ever closer.

"Ware, snake!" Nico shouts, suddenly pointing up the road, but the creature seems to be as startled of you as you are of it and it quickly slithers off the path. You consider sending an arrow after it, but decide against it. Ill omen though it may be it did not trouble you and you shall not trouble it. Like in the stories your nurse used to tell you as a boy, the ones where every beast and tree might have the speech to curse or to bless... You shake off the idle fancy and quicken your pace.

Around the next turn you spy two pillars of smoothed stone carved with geometric patterns that faintly recall the lines of Saracen art, but more rounded somehow, spirals and whirls and patterns. As your eyes slide along them you see the figure slumped at its base... a man. No, a body, you realize a moment later, all too familiar with the ways the body will lie in death. He had died with his back to the stone, holding off many foes alone...

The doctor walks up quickly, first sniffing the air then pushing the corpse to get a better look at it in the fading light. "Two, maybe three weeks dead, enough for it to stop bloating and start to shrink again, he was killed by arrows... and his enemies lived at least long enough to recover the arrows." He pauses a long moment deep in thought. "What I find stranger is his garb...."

Though it feels almost ghoulish to do so you look more closely at the body, not at the face which had already started to laugh off in the fel grin of death, but at its accoutrements and indeed you find them off: a sort of woolen kilt dyed sky blue and for the upper body a coat of plates, bronze plates and not iron, that do not cover the arms, only the chest. "They took more than his weapons," you note darkly, pointing at the man's left hand, or rather the stump where it should have been. It might have been cut off in the fight and then carried off by some wild beast, but you do not think so, the cut looks too clean. You had heard rumors, whispers of men taking trophies from the bodies of the dead in every war you have been a part of and most of them likely slander, but the slander would not have been so common if there weren't some men depraved enough to do it, to carve up their dead foes as though they were common beasts.

"Should we bury him, my lord," Nico asks, giving the doctor an dark look as though concerned he might steal the corpse away.

"And say what over his grave?" Doctor Zaia scoffs. "Do you know the man for a Christian, and if so what sort? A Saracen or a Moor, and if so of can you guess the substance of that faith?"

Nico looks at the doctor as though he had grown a second head, shocked at the notion that anyone would want to be buried in any way save with Christ, the right and proper way of the church, but on the other hand you know from Antonio that Zaia's folk do now worship quite as the Pope in Rome does, closer to the Greek rite, and looking at it through his eyes you can see why he might not want to say the wrong prayer over a body.

What do you do?

[] Bury the body
-[] With such prayer as you know to say
-[] Without prayer to at least keep the beasts off it

[] Leave the body be and continue up the path

[] Write in


OOC: For anyone interested, no I do not actually write at the speed of light I just started writing when I realized there was a general consensus on going with Zaia.
 
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[X] Bury the body
-[X] With such prayer as you know to say


Generally a good way to lessen the chance of Undead forming off of a body, even if the capital-g God of christianity isn't a thing in the setting.
 
[X] Bury the body
-[X] Without prayer to at least keep the beasts off it

Generally a good way to lessen the chance of Undead forming off of a body, even if the capital-g God of christianity isn't a thing in the setting.
Unlikely that foreign rites for a god he never heard of would help his soul any.
As for his body, that is even less likely to be affected.

 
Well this is an interesting development... the clothes and use of bronze implies being behind technologically at least.

@DragonParadox is the dead man fresh enough to guess maybe his origins? From where does it look like he hails from?

[X] Bury the body
-[X] Without prayer to at least keep the beasts off it
--[X] "If we come across his countrymen later they can collect the body and do their own rights, whatever they might be. For now though we should be on our guard for possible enemies for someone killed this man."
 
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