[X] [Exam] As a once-in-a-lifetime prodigy - you'll be the best new Grey College graduate in 50 years.
[X] [Staff] Your newfound affinity for time and timing - how time is ultimately the deciding factor of everything that happens.
 
[X] [Exam] As a competitor to Volans - you're a Lady Magister, with all the skills you had and almost all the spells. If you give it your all you'll be the best Grey College graduate in history.

[X] [Staff] Your newfound affinity for time and timing - how time is ultimately the deciding factor of everything that happens.


Time to become a new sort of wizard :p
"I'd like to thank my two most influential teachers, Lord Magister Melkoth, and Lord Magister Melkoth(defunct timeline)."
 
Anyone interested in trying to brainstorm Ulgu time spells?

I can't come up with anything that isn't ridiculously broken, and that might work for a quest format.
 
Anyone interested in trying to brainstorm Ulgu time spells?

I can't come up with anything that isn't ridiculously broken, and that might work for a quest format.
To get things started I'll point out one spell that is explicitly tied into time in BoneyCanon, which you might otherwise not think to base off of: Shadowsteed.

Its origins are in the inexorable motion of dawn and dusk around the world - the movement of time.
 
[x] [Exam] As an overachieving novice - just like the first timeline, you'll make an extremely good showing for a young magister.
[x] [Staff] The fog of war - how knowledge of the battlefield is the greatest power, and how you can embody that in Ulgu's mists.
[x] [Exam] As a once-in-a-lifetime prodigy - you'll be the best new Grey College graduate in 50 years.
 
[x] [Exam] As a competitor to Volans - you're a Lady Magister, with all the skills you had and almost all the spells. If you give it your all you'll be the best Grey College graduate in history.


FLEX TIME. Cause time travel is always a reason to flex.
 
Anyone interested in trying to brainstorm Ulgu time spells?

I can't come up with anything that isn't ridiculously broken, and that might work for a quest format.
Melkoth's Mystifying Miasma has time running randomly in the casting area, causing the afflicted to mistime their attacks and jumps. Either too early or too late.

Rewind: Rewind time in target area for a single combat round.
Complexity of that spell should depend on how large an area the spell affects, if BM can rewind a company's casualties of the last combat round, but will afflict them with a -? confused modifier for the next combat round, because from their perspective their enemy has suddenly changed position.
A lesser version might only rewind enough area to affect a single target.

Haste: Classic haste spell, time of yourself or a target flows faster than for anyone else. Exact difference to be decided by GM. Allows you to move and react faster to your enemy. Note: excessive use may cause accelerated aging.

Bullet Time: Lesser version of Haste, only speeds up your perception, not your movements.

Tell Time: Instantly know what time and date it is.

Everything Ends: Cause target to rapidly age until death. (Does not work against the ageless like most/all(?) Daemons)

Everything Begins: Cause target to rapidly de-age until it ceases to exist, because it hadn't been born yet :p

I have not stated which complexity the spells have, because that's something for the QM to decide, if the spells will be allowed at all.
 
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To get things started I'll point out one spell that is explicitly tied into time in BoneyCanon, which you might otherwise not think to base off of: Shadowsteed.

Its origins are in the inexorable motion of dawn and dusk around the world - the movement of time.
Ideas:
"take multiple actions, and pick the better result", which might translate as a re-roll mechanic. Kind of Quantum superposition. (FC-BM)

Slipping between moments, to strike faster than reasonably possible. Daemonette style :o (RS-MC)

The binding that we tried on the Asp, twisting time around it, resulting in some form of esoteric binding. (FC)

Mathilde Weber's time-turner. We already jumped back in time once, what if we learned to control it. (BM)

Throw someone forwards in time: We went backwards, throwing someone forwards should be easier. Effectively gives someone a timeout in Ulgu nega-space. (FC-BM)

Time flies: make someone lose awareness of the passage time, making them unable to realize how long they have been at something. (RS)

Time loop: cause target to forget, or fail to realize they already did something, trapping them in a repetitive loop. (MC-FC)

Fixed perception: Affix the target's senses to one point in time, making them miss sensory input from after you cast the spell. (MC-FC)

Pull through time: Restore an object to the way it once was. The more it has changed, the more Ulgu it needs. (FC-BM)

Manifold presence: twist time, to summon a version of you from the future, at the cost of temporarily disappearing from the future. (BM)

And yes, I Realize most of these are probably OP :V, the value in brackets is the minimum i'd place them
 
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[X] [Exam] As a competitor to Volans - you're a Lady Magister, with all the skills you had and almost all the spells. If you give it your all you'll be the best Grey College graduate in history.
 
Anyone interested in trying to brainstorm Ulgu time spells?

I can't come up with anything that isn't ridiculously broken, and that might work for a quest format.
Melkoth's Mystifying Miasma has time running randomly in the casting area, causing the afflicted to mistime their attacks and jumps. Either too early or too late.
Here's an idea: the inverse or obverse face of Melkoth's Mystifying Miasma.

Essentially, Melkoth's except as a Buff spell.

Perhaps manifesting as a supernatural sense of timing or celerity on the part of the affected unit. Or maybe the affected unit moves through time faster than the enemy; and the differential means that they, effectively, are harder to strike and find it easier to strike the enemy in turn. Or maybe just the former; they're slippy and hard to strike, being able to flow around the enemy's blows.

Could be Battle Magic. Could be a single-target spell instead. Dunno. But as the high concept idea came to me as "How about this: Melkoth's, except as a Buff spell?" the initial idea was a Battle Magic buffing spell.
To get things started I'll point out one spell that is explicitly tied into time in BoneyCanon, which you might otherwise not think to base off of: Shadowsteed.

Its origins are in the inexorable motion of dawn and dusk around the world - the movement of time.
Huh. Now that's an interesting idea.

A Battle Magic-level casting of Mass Shadowsteed? Not the singular shadowy winged horse which whisks an individual person off and places them elsewhere; but rather a Shadow Cavalry spell, that gets an army to its appointed place at the opportune moment.

Different from Rite of Way. There, it smoothed passage, and was built off of and inspired by Cloudwalk. This would be inspired by Shadowsteed and the spell trait Mastery of Time.

Though technically I suppose it could also be inspired by our spell trait of Fog of War -- because it, too, is the ability to Be Where You Aren't Expected, and to Not Be Where You Are Expected.
 
[ ] [Exam] As a rushed journeyman - you'll approach it as you would have had you tried to graduate at this point in your original lifetime, and just barely scrape a pass.
[ ] [Exam] As an overachieving novice - just like the first timeline, you'll make an extremely good showing for a young magister.
[ ] [Exam] As a once-in-a-lifetime prodigy - you'll be the best new Grey College graduate in 50 years.
[ ] [Exam] As a competitor to Volans - you're a Lady Magister, with all the skills you had and almost all the spells. If you give it your all you'll be the best Grey College graduate in history.
[Q] As the best gunslinger to ever leave the colleges.
Why yes, that does remain my favourite single moment of Divided Loyalties.
 
[X] [Exam] As a competitor to Volans - you're a Lady Magister, with all the skills you had and almost all the spells. If you give it your all you'll be the best Grey College graduate in history.

[X] [Staff] Your newfound affinity for time and timing - how time is ultimately the deciding factor of everything that happens.
 
[X] [Exam] As a competitor to Volans - you're a Lady Magister, with all the skills you had and almost all the spells. If you give it your all you'll be the best Grey College graduate in history.
-[] Once you achieve this feat, start insisting everyone call you Doctor. (this is a joke addition)
[X] [Staff] The ability to weave together effects from multiple winds - provided someone else provides the other winds.
 
I'm finding myself less opposed to Battle magic in this quest.

In the other DL, i'm a lot more conservative about it due to the Forgettable and Untrustworthy arcane marks, and the impact they would have on our social life.
Here, I'm less concerned, because we have an extra 13 years of experience, and are lying to everyone (except the Grey Lord Magisters) almost all the time.

It puts more distance between Mathilde and everyone else. The arcane marks are just a cherry on that distance cake, at this point.
 
Reacts, thoughts, etc.
You've got a back-up plan to save Karak Vlag encoded within your will - but if you told Melkoth that, Algard could have a copy of it on his desk within the day.
Mathilde is so good and so good at what she does and I love her.
You try to meet her eyes, only to realise she has none - simply empty holes into an infinite inferno.
kinda hot tbh don't judge
After that Lady Cecilia decides she's learned enough from watching you cast - and moves on to questioning Wolf about your personality, while stroking his luxurious fur. You suspect questioning him is just an excuse to have fun with your marvellous familiar, but you can hardly blame her for that.
A literally molten gaze and she likes our dog, new love interest confirmed.
Your business in the wider world is conducted entirely by mail, and that brings with it some serious frustrations:

Such as a complete inability to demonstrate gunpowder to the EIC clerk who's meant to be handling your instructions when he continually fails to understand why you want to get the EIC invested in Wurtbad's sewage system.

Or the fact that your attempt to restructure the Watch bureaucracy is utterly stymied by - well, honestly you can't tell what. If you could go and speak to Thekla you're sure you could get all this sorted out within a week, but you can't.

Fortunately your other responsibilities are proving much more amenable to this lighter touch:

Wilhelmina is happy to buy into the intelligence network you've built (on behalf of both herself and Stirland) with Markus raising no complaints. This does mean Wilhelmina could hand most of your network over to a new spymaster at Abelhelm's request - but if he were to request it you'd oblige anyway.

Emanuel has quickly gotten himself in good standing with Wurtbad's watch, with just a letter of recommendation to start things off, and has managed to catch three individuals bearing the Dhar matrix that marks 'Countess' von Carstein's agents - handing each off to Thekla for questioning. You suspect the countess will be giving up on infiltrating Wurtbad with such agents soon - at least, she will be if she's at all competent.
Half flubs, half rather tidy successes - good enough considering we were operating under a handicap.
"You're looking rather sinister Mathilde." Melkoth chuckles, and your panic breaks. "You're not the first person to encounter this side effect. Most likely you'll get over it in time - I don't recommend trying to undo it, the risk is too high for the mediocre gain."
Reacting to fear and confusion over a miscast with a pun? Truly, he is the senpai for us.
You already know it can be adjusted to other winds, although you've never actually seen it done, so you make sure to reference that possibility in your rewritten text, as well as adding a few notes about the tactical possibilities of the Dhar spell that inspired your far superior creation
Needs a closing period.
Result: [Subject: Rare:+1; Insight: Revolutionary: +2; Delivery: Compelling: +1; Thorough: +1; Tactically Relevant: +1 Total=+6 favour]

[ ] [Exam] As a once-in-a-lifetime prodigy - you'll be the best new Grey College graduate in 50 years.
We learned 13 spells in a few months, going from knowing only Relatively Simple spells to learning a Battle Magic spell in a fucking week. Quite frankly, we earned this. This also means we can expect to get more College Favor for graduating, and might help win Abelhelm back over - at least enough to give us a chance. When you've got a chance to keep a once-in-a-generation prodigy on your staff, you take that chance. A gifted novice, by contrast, is easier to pass up if you've got reservations.
[ ] [Staff] The fog of war - how knowledge of the battlefield is the greatest power, and how you can embody that in Ulgu's mists.
Ties into our previous spell trait.
[ ] [Staff] Your newfound affinity for time and timing - how time is ultimately the deciding factor of everything that happens.
Ties into our new, cooler spell trait.
[ ] [Staff] Your favourite, signature, spell(s): (Write-in which)
Hmm. Mathilde's always leaned more elemental than mystical, so she's kind of a shadows and fog girl. ...Huh, I just checked the Spellbook threadmark and realized we don't actually have any fog spells in the standard curriculum, outside of the Miasma (and arguably Smoke and Mirrors, I guess?). All of our previous fog stuff was either self-created or actually the result of a mastery. Also, rip our amazing mastery of Dread Aspect. :cry:

I don't think this is a plan vote, so here're my picks.

[X] [Exam] As a once-in-a-lifetime prodigy - you'll be the best new Grey College graduate in 50 years.
[X] [Staff] Your newfound affinity for time and timing - how time is ultimately the deciding factor of everything that happens.
[X] [Staff] Your favourite, signature, spell(s): (Write-in which)
-[X] Burning Shadows
-[X] Dread Aspect
-[X] Smoke and Mirrors
-[X] Melkoth's Mystifying Miasma

KR, is it okay to include the Miasma on our fave spells even though we don't actually technically know it yet? Because we can remember loving it (seriously, we loved that fucking spell) and she's read in on our time hop bullshittery anyway. Also, is this "too many" spells to include, in the sense of diluting the impact of which spells are chosen? I tried to theme them around both Mathilde's preferred spells and elemental affinity, otherwise I'd've included some of the infiltration spells she's also made good use of previously.
 
[X] [Exam] As a once-in-a-lifetime prodigy - you'll be the best new Grey College graduate in 50 years.

[X] [Staff] The fog of war - how knowledge of the battlefield is the greatest power, and how you can embody that in Ulgu's mists.
 
[X] [Exam] As a competitor to Volans - you're a Lady Magister, with all the skills you had and almost all the spells. If you give it your all you'll be the best Grey College graduate in history.
[X] [Staff] Your newfound affinity for time and timing - how time is ultimately the deciding factor of everything that happens.
 
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KR, is it okay to include the Miasma on our fave spells even though we don't actually technically know it yet? Because we can remember loving it (seriously, we loved that fucking spell) and she's read in on our time hop bullshittery anyway. Also, is this "too many" spells to include, in the sense of diluting the impact of which spells are chosen? I tried to theme them around both Mathilde's preferred spells and elemental affinity, otherwise I'd've included some of the infiltration spells she's also made good use of previously.
You can certainly include Miasma, although Cecilia will have to get someone else to demonstrate it for her which makes it slightly less likely she'll be able to tie it in perfectly. As far as diluting goes - not as such, if she can't boost all of them she'll boost as many as she can reasonably fit with a particular technique. The top vote will be Cecilia's goal, but she won't feel obligated to make a lesser piece that ticks boxes over a better piece that doesn't.

For instance if she felt she couldn't boost all four of your listed signature spells she might pick to boost Smoke and Mirror's synergy with the other three - allowing it to work with Burning Shadows and giving it extra effect when tied into the other two - or she might instead decide to work on empowering your shadow due to the significance of Dread Aspect's old mastery, thereby boosting both Dread Aspect and Burning Shadow.

Second place may also play into how she picks between options if there are multiple options that fit with the first place. For instance if Windherder comes in first and she isn't sure exactly what to do, she might look to second place and include an enchantment that adds Aqshy effects to spells fitting the second-place criterion.

I have a lot of vague ideas of where she'll go, but I'm deliberately not nailing any of them down in my head until voting ends.
 
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[X] [Exam] As an overachieving novice - just like the first timeline, you'll make an extremely good showing for a young magister.

[X] [Staff] Your newfound affinity for time and timing - how time is ultimately the deciding factor of everything that happens.
 
[X] [Exam] As a competitor to Volans - you're a Lady Magister, with all the skills you had and almost all the spells. If you give it your all you'll be the best Grey College graduate in history.
 
Aaand REPLIES
We want the fame that comes with a stellar magister exam, but the choice between volans and prodigy to me is largely about how much we want to annoy those in the know about it. Keeping things just this side of plausible so as not to strain our grey college connections seems best to me.
I rated this as insightful, because it is. The further we push things, the more the people in the know will basically have to put their credibility on the line to cover for us and get people to believe that no, we're actually NOT a Tzeentchian infiltrator (for example). And it's not like they can just explain the truth to everybody; I don't think telling (e.g.) Witch Hunters what really happened would allay their suspicions.

"Once-in-a-generation prodigy" is impressive. "Early twenties competitor to Volans out of nowhere" is suspicious, and while the people who are fully read in will understand, that will not and cannot be everyone who would take notice of that. And our bosses would have to cover that for us.

Making them put themselves on the line like that to basically satisfy our desire for self-aggrandizement will not make us friends among the people we report to. If we want to make Lady Magister again, this would actually undermine our chances IMO - that's a question of judgment as much as anything, after all.
Rewind: Rewind time in target area for a single combat round.
Complexity of that spell should depend on how large an area the spell affects, if BM can rewind a company's casualties of the last combat round, but will afflict them with a -? confused modifier for the next combat round, because from their perspective their enemy has suddenly changed position.
A lesser version might only rewind enough area to affect a single target.

Haste: Classic haste spell, time of yourself or a target flows faster than for anyone else. Exact difference to be decided by GM. Allows you to move and react faster to your enemy. Note: excessive use may cause accelerated aging.

Bullet Time: Lesser version of Haste, only speeds up your perception, not your movements.

Tell Time: Instantly know what time and date it is.

Everything Ends: Cause target to rapidly age until death. (Does not work against the ageless like most/all(?) Daemons)
The issues here are that these are basically all just spells from other Colleges. The first one is 90% just "Regrowth, but timey-wimey," the next two are basically off-brand versions of Hysh spells that already exist, the third one is... a watch... and the fourth one is literally just a Shyish spell.

Ulgu is the Wind of confusion and misdirection, and of fog and shadows. If we want to make an Ulgu spell based on our time affinity, it needs to be an Ulgu-based spell, not just a time-based spell.
Time flies: make someone lose awareness of the passage time, making them unable to realize how long they have been at something. (RS)

Time loop: cause target to forget, or fail to realize they already did something, trapping them in a repetitive loop. (MC-FC)
For instance, these two seem like much more appropriate Ulgu-based spells IMO.
I had hoped it would interact with our fog arcane mark again, but alas it was not to be :(
Well, it didn't actually interact with our fog arcane mark before - that was our Universal Confusion mastery that tied in with the fog mark. The Dread Aspect mastery tied in with our unnatural shadow mark instead.
 
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