I would not want to live this build, especially since a key part of it is deliberately avoiding the obvious choice of growing a world tree and eating it in favor of something probably less useful. But here is:

Maximum Progression
-The Colossus
-Sacred Earth (1 Empyrial)
-Blank Mask (3 Earth)
-Blood Magic (1 Heaven and 2 Earth)
-Blood Scion (1 Empyrial)
-Key Magic (2 Heaven)
-Questing Magic (1 Empyrial, 2 Heaven, 3 Earth)
-Name (+1 Earth)
-Fear (+1 Heaven)
-Heart (+1 Empyrial)
-Root (+1 Empyrial)

6 Strength
6 Agility
6 Endurance
4 Intelligence
4 Wits
1 Wisdom
3 Charisma
2 Manipulation
2 Composure
7 Willpower
7 Luck
7 Protection
10 Heartlessness

6 Progression

There is no possible way to exceed 6 Progression. Not unless you can make ALL apply to Progression and Heartlessness, which would change a lot. This isn't the safest build, given it's greed, even the Black Earth Immortality can only do so much against the dangers of the Ancestral Realm. What it does have, though, is a relatively straightforward way to start the Power Leads To Power so well known to Hunger, despite its relative dearth of stats compared to what could be achieved.

The Omen it will pursue is the Colossus' Origin, and starting on the Colossus, there is a rather interesting synergy between Questing Magic, Blood Scion, and Key Magic. Standing on the Colossus, you are standing on what was once Flesh before it ran out of energy after leaving the Ancestral Realm. However, Questing Magic means you are simultaneously within the Ancestral Realm while there, so with Key Magic, you should be able to transfer that energy over, and revert some of the stone to organic flesh. Possibly dead flesh, but still flesh. Which means, as a Blood Scion, you can see its Blood Code. And duplicate it. Copying the power of the Colossus may not render you safe in the Ancestral Realm, but it also may, and being within that Realm means you won't run out of energy like it did.
 
I haven't seen any response to this entire post yet, so I'm going to start writing up the versions with Creator's Blessing.
Sincere apologies, I must've missed it - yes, that's completely fine. It's the intent that matters. :)

Also, Birdsie, if you don't mind I'd love to know what the upgraded version of Amorphous Countenance looks like with Amorphous Blood making it a Discipline for Imperial Blood to improve by a stage.
Amorphous Blood generally doesn't play well with Imperial Blood. One is sacred, the other is heresy. But with Amorphous Countenance to smooth things over, I'd imagine "Alex Mercer++"-type shapeshifting, capable of transforming into arbitrarily large creatures (so long as biomass as available) with arbitrarily complex biological features, or designing new life-forms/bacteria on the spot. It'd also be capable of affecting others with this power.

I don't know if you've read Worm, but a good example would be that anything Panacea, Bonesaw, Nilbog, and Alex Mercer can do, you can do better and near-instantly.

A lot of individuals would have varying levels of resistance/immunity, particularly those with superhuman biology/strong souls.
 
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The stars mourned the loss of their master: their light now given a melancholy pallor, the universe cast into the blood-crimson of mournful decline.

Just throw this onto the giant pile of messages about how this realm is in slow decline.

mind from heart, essence from form, spirit from nature, Title from orc

So originally I had the Archmage domains paired as follows:

Time/Space
Life/Death
Energy/Matter
Mind/Spirit
Law/Chaos
Nature/Artifice
Union/Essence

But maybe that's wrong? Mind/Heart and Essence/Form are impossible since we don't have the heart or form domains.

As for Title, Seram had the ability to get one of those. Apparently that wasn't just a Seram thing, and Titles are a big deal here as well.

Fire flooded Dien's causal links: every trick, trap, plot and contingency burned into nothingness, the remnants of his actions unable to escape that wildfire blaze. Not even the fractional remnant of the Orc's Foremost Title survived that killing stroke, billowing away into the greater Astral like smoke from a funeral pyre.

The text implies that Aobaru did this to honor Dien, to prevent Hunger from debasing Dien into a gilded-cage addict begging for another hit. Plausible, but I can't help but wonder if the Shogun was trying to hide something as well. Dien was the foremost Foremost, the most knowledgable of those shards left. Perhaps he knew some secret that the Shogun insured would be lost? Or perhaps the Shogun just wanted to prevent Hunger from obtaining power that the Foremost view as rightfully belonging only to themselves?

Either way, it's not like we can do anything about it so whatever I guess.

He spent much time in the pursuit of advancement in the Praxis, or in further experimentation with the Realm, constantly honing himself for the threat he knew was inevitably on the horizon.

I was thinking we'd eventually deal with the Ring training malus but maybe that's just unnecessary. The training malus doesn't apply to the Praxis, and in the long term the Praxis is the most powerful magic system we've got, so why bother? I'm sure we'll fix the malus eventually, probably right around the time the malus becomes irrelevant.

Rumor has it that something's cropped up in the Epistolary Realm, a walking blot of disinformation that resists all forms of remote viewing... I dispatched a full legion of your echoes to investigate, but none so far have returned!"

Note that there are three realms and three Foremost castes, with obvious conclusions.

Voyaging Realm: Probably associated with the Heroes/Orcs, maybe the place where Heroes are born and raised. This would explain why a hotspring popped up and started randomly handing out extremely powerful elements like Vigorflame, and also why Kaiju keep appearing out of nowhere to start wrecking shit. It's an ideal place for Heroes to be born/created/forged/whatever.

Industrial: Probably associated with the Builders/humans, for obvious reasons.

Epistolary Realms: Probably associated with the Stewards/elves. The Voyaging realm is extreme heroic and it's impossible to imagine the Industrial realm as being anything other than the Builders, so that leaves the Epistolary to the elves. Also, Epistolary sounds really mysterious and kinda meta (this is a realm about letters inside a story) which seems to be a thing for the elves.

I would guess that the Epistolary realm is a realm composed of countless fragments of realms, or microrealms, or something of that nature. The Voyaging realm consists of huge landmasses being constantly shuffled around, but the realm itself always appears whole. Perhaps the Epistolary realm is like a Voyaging Realm where every continental block is made of places like Nilfil, each of which is very conceptually distinct with its own local themes and magic and stuff.

[ ] Refinement of War: The Iron Fist - Causes the technique to become permanently active, at the cost of a permanent 90% investment of the character's present and future Praxis Endurance, and one half-stage reduction of his mitigation of the Tyrant's Doom. This may cause behavioral changes beyond that of an unmitigated Doom.

Imagine if we were no longer able to obey the Accursed.

Imagine if we were no longer able to obey our curses.

Imagine if we were no longer able to obey the Tyrant's Curse.

Interesting, but far too risky.

...

[X] Refinement of Battle: The Best Defense
Simple, effective. Always Forward is kinda good but it's a 'win more' ability, in the sense that it's only useful if we're already tied or winning.

[X] The Imprisoner True
As much as I'd like to take the Tree of Liberty I kinda suspect that this isn't the last time the poor citizens of this realm will get mulched in mass. Best to focus on preventing further damage. Also metaphysics mastery seems useful when going up against this walking void.
 
I don't know if you've read Worm, but a good example would be that anything Panacea, Bonesaw, Nilbog, and Alex Mercer can do, you can do better and near-instantly
Wonderful. This is definitely enough to make me correct in my thought that I can already handle anything in Fairfax and give people Crimson Blood so I can use Obeisance to stop the word from spreading. Then I can use the second thrust of my build to exploit my Cloak upgrade of Maervar's Principle to outgrow Albion and eventually all of Melicau, and probably figure out some uses for my Wraiths from the Third Discipline.
 
...so many omakes to read, so many quests updating at the same time, the new CYOA to read and make a build for...

well, let's start from the usual reaction, then I'll proceed from there

"TO REIGN SUPREME" REACTION.

ok, I accidentally saw that we DID go through a timeskip, but that's it.

so, let's begin. I'm curious if we finally met Haeliel and had Aobaru recover.

Also about our party's reaction. Aobaru's betrayal will introduce some tension...

To Reign Supreme

Hunger threw the unconscious boy back into the Realm of Evening. That the Apocryphal Curse had turned Aobaru against him by dint of a mere lack of faith was disturbing; but there would be time later to dwell on such things. The stars mourned the loss of their master: their light now given a melancholy pallor, the universe cast into the blood-crimson of mournful decline. Hopefully the boy was not irredeemable.

Time now to deal with Dien.

If we're lucky, he can be healed.

If we're VERY lucky, we might even be able to get him to trust us again... though I think we'd need Haeliel for that, to give him more perspective on why Cursebearers are necessary, even with their curses.

Novakhron struck the Surgeon's form like a furious wave-front, shattering the shoreline of its impact into tumbling flinders as his enemy's Rank tried furiously and failed to maintain the coherency of its body. Dien retaliated now in earnest, striking above and below from the Realm of Forms, a bramble of siphoning appendages questing for Novakhron's flesh through tunnels of falsified space. This Hunger dispelled with a mere shrug of Ruin, near-indolent ripple of the Forebear's might which rent that assault with languid temerity. Before Dien could strike again, Hunger had manifested his Ruin through the lens of the Praxis, a flood of runes in piercing azure that wrapped the self-proclaimed Hero like a full-body binding.
FINALLY WE MANAGE TO USE THE SEAL!

well, that is that, I think. With the seal binding him, I don't think Dien will be able to do much.

...you know, once Hunger went all-in this ended very quickly.

So suppressed, the comprehensive destruction of Ruin turned inwards upon him - and, manifested in a form suitable to the Imprisoner - Dien Bravo could do little indeed as Hunger's next blows began to land. Every action countered by the Ruin of his unwilling raiment, even the most heroic of Dien's flailings amounted to naught. Point-blank the cannon of Novakhron barked once, twice: the universe shuddering at each blow as the Dog of War sought finally to slaughter, rather than merely subdue.

Blast after blast severed vital components from the star-spanning god-horror, disfigured hearts wretchedly spasming as they fell in smoldering ruin from its colossal corpse. Yet even with his physical body rendered inoperable, the Surgeon struggled onwards. Here in the Astral realm, then the supernal, he hurled frantically at Hunger everything he had, everything that he was. All the ill-gotten gains of his galactic conquest now liquidated and turned into so much flaming detritus to be launched at his foe in some final futile act of defiance. Quelled by the sea of runes, Dien's actions lacked direction and vigor; a child in Novakhron could have sidestepped such strikes, were its armor insufficient to laughingly repel them.

Such waste.

And so falls Dien Bravo. In the end, he wasn't even the real final boss of his story... Aobaru stole that from him.

well, with him sealed, I imagine the capture worked out. His knowledge will be useful if we can get it out of him, and I'm sure that we'll be really persuasive.

Worst case, we'll have to wait until we pursue the Mind Domain to take it by force.

Hunger sighed. "So this is all it amounts to in the end. Was it worth it, Surgeon? All those lives, and only for this feeble caricature of a last stand."

"They are not lost, Lord Hunger!" Dien Bravo rejoined. "Surrender your life to me, and I will restore each and every one, unharmed and free of all influence. I give you my word as a Hero - no innocents need to have died this day!"

...this sounds a lot like the stupid ending from Jade Empire, where the big bad asks you to die so he can rule forever... and you can accept.

Honestly, why would we even do that? I actually believe he's saying the truth, but given a few years we'll likely be able to do it ourselves with the Life/Death domains!

In the end we'd be trading the Tyrant Hunger for the Tyrant Dien.

"You know I won't do that," Hunger replied, landing a fist in what passed for Dien's sternum, tearing the god-body to strangle the spirit beneath. The Orc emitted a brief choking sound as his breath - his conceptual circulation - ruptured, and was seized.

"I... did not give you enough credit!" Dien managed, shaking his metaphorical head. "So ruthless a Tyrant, unconcerned with the well-being of his peoples - what are they but the implements of your puissance? And the speed of your ascent, to rival even my own, despite all the resources you lacked, and your shallow intelligence... magnificent! I can only regret that I did not embody a worthy enough challenger, in the end. And so this collection of realms plunges into night everlasting."


Oh, we care. We just have our own priorities.

Hunger HAS to come first, because everything else can be recovered and restored in time.

As long as Hunger survive, there's hope, and everything else is not truly lost.

...I want to be annoyed at his dig to our intelligence, but admittedly when you compare it to him and Gisena we DO come up short...

Hunger scoffed, and exerted himself to accelerate the others in his party. "You failed, Dien Bravo, because you thought of the world in the stark terms of Heroes and Tyrants alone. But the most terrifying opponent was always the power behind the throne. Not solely by my prowess did I grow to eclipse you. Behold the architect of your final destruction: the Sorceress Lady Nullity, bane of wonders, end of heroes and all glorious things."

Gisena appraised the situation quickly, and draped herself over Hunger's - Novakhron's - shoulder with a smug smile. "Oh, honey! You shouldn't have. I might actually blush!"

Here comes Gisena, to take her rightful glory...


of course we still haven't shared Aobaru's fate...
"Ahh," the Surgeon chuckled. "Indeed... Tyrants are not born, but made. And there was among you... a Maker worthy of the name. Only now, at the end... do I understand..."

Dien, there has to be a misunderstanding here. You're talking like you're about to die.

We didn't give you permission to die.

Then, of course, came the bright desperate lance of Dien's true and final strike, feinting towards Novakhron's core but targeting Gisena herself. Through corridors of fate it hurled, heedless and howling, a malefic spear of eldritch design. It would strike not through mere traversal, but because it was destined to so land. Dien had spent mightily to overcome the monumental cage of Ruin, and was left utterly bare to Hunger's counterattack. Torn bodily in half, his upper and lower dimensions ripped asunder by the maw and limbs of Novakhron: mind from heart, essence from form, spirit from nature, Title from orc - yet Dien Bravo's was the resolve of a hero, and still his attack flew.
...The bastard... I can't help but admire his resolve, though...

A pulse of Nullity expanded from the Sorceress, stultifying dullness before which Fate was nothing more than a daydream's frivolity: yet Dien Bravo's was the destiny of a hero, and still his attack flew.

..no...
A shield of threaded shadow emerged around the Sorceress, and focused Rank in steep battlements so dense as to be physically shining: yet Dien Bravo's was the strength of a hero, and still his attack flew.

NOOOOOO...

Sheer stillness pervaded the world, freezing solid the spear and the very causal chain it inhabited, an inevitability forever delayed; yet Dien Bravo's was the cleverness of a hero, and somehow still his attack flew.

...This is supposed to be Auspice Temporal's ultimate, right?

ah, I was nearly forgetting!

NOOOOOOOOOOOOOO...!

In that liminal, infinitesimal moment, with his own properties spent and overextended, Lord Hunger threw all might remaining into the Ring of Blood, and took a leap of faith.

...ok, we already saw Gisena, Aeira and Letrizia failing to stop this one attack.

What is left?

For Chen Aobaru was the Hero Who Was Chosen, against which no imitation could stand. Kintsugi-forged with light-threads of gold fell the Shogun's Blade; and Dien Bravo, who lacked the nature of a hero, finally found his blow turned aside.

...AOBARU, MY MAN! OUR PRODIGAL CHILD!

see guys, the moral of the story is obviously this:

1) Violence is the answer to all problems. If it didn't solve them, it means you didn't use enough of it

2) Beating your child is a valid method of dealing with their petty tantrums.


...I can't believe I actually wrote n.2, but in this case it actually WORKED!

By the way, Aobaru recovered pretty quickly. The Gilded Cage is certainly powerful.

As if over-eager to prove his new loyalty, Aobaru launched instantly into an attack: an eyeblink onslaught of blade-strokes that reduced his rival Foremost to nothing more than wind and ash. He followed with a palm-strike that flared into blinding destruction, wedge of annihilating heat that rendered a quarter of the cosmos into flame. This was not butchery but an incineration; every aspect and particle blasted into irrecoverable nothingness, purified by unyielding disorder.

Fire flooded Dien's causal links: every trick, trap, plot and contingency burned into nothingness, the remnants of his actions unable to escape that wildfire blaze. Not even the fractional remnant of the Orc's Foremost Title survived that killing stroke, billowing away into the greater Astral like smoke from a funeral pyre.

It was an execution sudden and total, brutal and utterly uncompromising, as if the Shogun were paying final respects to the comrade and enemy that had accompanied them for eons untold. Against one such as you, I shall spare nothing.

Honor, of a sort, and one that Hunger felt Dien did not deserve. The scale of his atrocities was too stunningly vast, their depth too profound, for so glorious an ending.

...yeah, this way Dien got the glorious ending he wanted. That's not really satisfying to us.

Then again, I'll take it. This should certainly help making Aobaru feel adequate and recover from his past humiliation.

still...kill-stealer!

"Forgive me," said that Shogun, who now lowered their palm. "It was how he had wanted to die, once upon a time."

mh? He changed.

Now to see if we CAN reason with him...

"I'd hoped to capture him, and force him to reverse the wanton carnage of his crimes," Hunger frowned. "It appears you were aware of that, and yet acted anyway."

"I will accept whatever punishment you deem just," Aobaru stated. "My body moved without even thinking... but in the end, I believe it was right. Can our paths diverge, yet our loyalties remain the same?"

...is he talking about Shogun and Dien, or about Aobaru and Hunger?

Or maybe both?

Still, while this is annoying, we can probably do something about Dien's atrocities on our own. We just need time.

Hunger wasn't certain, especially as the restored Aobaru now seemed to integrate the Shogun more wholly. Or was this merely the culmination of a process that had been ongoing unseen? Perhaps it was simply his way of maintaining focus in the face of the fearsome emotions that the Complete Vigorflame stirred within him, passions easily visible to the bearer of the Ring Crimson.

Mastered Legendary True Vigorflame. dangerous stuff to control.

Well, I think we can probably come to an arrangement with the Shogun. He wanted to rule. He now knows, thanks to Aobaru, that we're not here to stay.

And he knows we're stronger.

The logical choice is to support us, so that the realm might survive our curses, and then rule once we're gone.


..Then again, looking for a chance to betray us would ALSO make sense, and we should NEVER forget he might consider it. Apocryphal might boost him again, in the future, which MIGHT give him a chance.

Then again, the beating we gave him will probably make him hesitate to try his luck again. I'm not sure Hunger would forgive him a second time.

"Whoa, what happened to you, Aobaru?!" said Letrizia, bewildered.

"He has awakened to his destiny," Aeira confidently intoned.

"He went through a rebellious period, and was beaten very nearly to death!" Gisena cheerfully deduced, shifting to cross her delicate ankles. "But don't worry, it was just a phase. After all, even a Shogun must find an Emperor to serve!"

...damn, Gisena. She's really quick on the uptake.

THen again, she IS still FAR beyond us in all mental fields/stats.


and hey, Aeira and Letrizia... exist, I suppose! :whistle:

"Yet a hero cannot live under a tyrant, no matter how well-intentioned." Hunger replied, looking intently Aobaru's way. "You would chafe under my restrictions, or simply defy me as you just did. Neither would lead to a peaceable end. If you are to be my lieutenant, it may be that you cannot remain a hero, and vice versa."

"I've thought about that," Aobaru said, "Yet there is still precedent for men and women of great ability to advance the interests of a capable and benevolent ruler. If the yoke of your tyranny is light, and the consequences positive, I can serve as a sort of wandering champion, pursuing our mutual interests even if outside of any formal command structure."

..that's reasonable, and probably the best we can get. A compromise that leaves everyone a bit unsatisfied, as it's normal.

The only problem remains the Chains of Fate enemy, though. We should have FAR outscaled him, so if we can quickly hunt it down, I'd be fine with Leaving Shogunbaru mostly free to do his thing.

"I may permit it," Hunger mused. Exhausted as he was, still the Realm remained easily biddable. "Though we'd have to witness the consequences in action after we bring the Human Sphere to heel. In the interim, defeating you has substantially improved my command over the light, warmth, and positive aspects of the Realm. Adorie is already enjoying the benefits within, but I can manage an adequate projection without. After Dien I believe we all deserve a bit of a respite."
...I actually forgot Adorie is not here! :rofl:

and yeah, we still don't have free access to the Realm, so we can't go and enjoy the Gilded Cage immediately... It will be nice to see how our companions will react to it.

Letrizia in particular :p

"The stick and the carrot, huh?" Aobaru grimaced. "Well, Heroes have to rest too."

...heh, we have a hell of a stick. And our carrot is similarly overwhelming.

"Take care that you do not yourself grow up to become a tyrant," Hunger cautioned. "After I am gone, this universe will likely be your responsibility."

"Yeah, I know." Aobaru answered cheekily. "Why do you think I'm putting up with you?"

"To ogle Gisena," Hunger replied dryly. "And, to survive. Live and grow strong, Chen Aobaru. The day will come when your sun also rises."

---

:rofl::rofl::rofl:

well, following Hunger DOES come with a LOTS of perks.

some of them have delicate ankles.

...not quite as eye-catching as dainty feet, I know
. I suppose Gisena will keep this a Hunger-only perk, to motivate him in the future :p

still, no hard feelings, surprisingly. I suppose both sides understand why the other one did what they did, and when you TRULY understand the reasoning of each... it's hard to blame them for what they did and thought.

The conquest of the Human Sphere was little more than a formality; with his billion echoes and Novakhron at the ready, no province had the will, much less the ability, to contest his declaration of rule. Attramemnar defied him, of course, and was swiftly cut down, while Letrizia was elevated to Grand Duchess of the former Imperial territories - a role for which her fame, Rank and Element more than compensated for her relative lack of experience.

The remnants of Republic space began a slow process of painful reconstruction, as Gisena and the surviving Shards researched means to restore its once-teeming populace in body and spirit. And the Association, which had most vigorously opposed Hunger's rule, was brutally dismantled, its populace subject to iron restrictions on all scientific endeavors, that the recklessness of its laboratories never again endanger the greater universe.

So the empire wisely accepted (except for the Tyrant armament, but that was expected. Shame we couldn't just bond with it, like we did with the Decimator and Apocryphal armament though), the Republic doesn't really have anyone left to object...

...and the Association decided to be stupid stubborn. Sadly for them we're FAR beyond anything they could do, except maybe that Astral Vacuum thingy, but they don't have an Apocryphal helping things go horribly right for them now!

As for Hunger himself, he reigned, though he had little involvement in the day-to-day affairs of state, with the breadth and power of his extended Rank more than sufficing to enforce his will across the great circumference of the Sphere. He spent much time in the pursuit of advancement in the Praxis, or in further experimentation with the Realm, constantly honing himself for the threat he knew was inevitably on the horizon. Months passed, and no threat materialized, so he tripled his efforts afterwards in preparation for the surely greater dangers to come. He began to neglect even those modest duties appropriate and exclusive to the foremost head of state.

Such a lax approach to rule, over a territory so enormous, surely would have lead to collapse, or at least dissent, without the plethora of powers at his disposal, and the reliable aid of his Companions. At the very least, his populace was assured that their Supreme Commander was doing all in his power to protect their lives, if not their rights or livelihoods.

...yeah, Hunger has so much to worry about that he'd actually make for a VERY bad ruler, if it wasn't for all his supernatural powers.

Still, that's why we got minions companions! To delegate!!!

It's not like we keep them around for the actual fights after all...

Truth be told, the Human Sphere was almost too small to contain a ruler of his power and ambitions, and at times he felt like a behemoth in a wading pool, more constrained by his territories than succored by them. He regretted that this universe contained no worthy prey for his Decimator's Affliction, and that he was forced to employ the Realm to sate it, diminishing it by minuscule but permanent portion in the process.

Fisher King isn't enough? shame...

Wait, Are you telling me that Hunger decided to sacrifice the realm instead of spending more time over creating adequate "hunger sated" targets? Or was he simply not able to create such at a sufficient rate?

I suppose those are the problems of growing too big for your own universe. If it wasn't for Indenture we could now leave for another dimension, and continue our growth.. but Indenture stops us from doing that.

One day Gisena sidled up to Hunger, while he held court in his extravagantly opulent and excessively immense antechamber, whose balustrades were the Pillars of Creation and ceiling, the night sky.
...What do the Pillars of Creation actually look like?

"What do you want," grunted Lord Hunger, President and King of the New Republic, Sovereign of the Imperium, Chairman and Chief Executive of the Associated Territories, Lord High Champion of Nilfel, Emperor of the Voyaging, Industrial and Epistolary Realms and Supreme Commander of Mankind.

You know, Super-Tyrant would have worked too!

...on that note, apparently we also conquered the whole Voyaging Realm (or at least enough of it to be able to claim the title), but... what are the Industrial and Epistolary Realms?

are they actual OTHER self-contained universes like the VR? Is it the VR after Shogunbaru got his hands on the admin controls?

"Merely to comfort and abet you, my darling and dutiful King!" Gisena exclaimed happily, eyes lidded as she moulded herself against his side. Only the Princess-Regent and Lady High Administrator of his territories was allowed to be so familiar, and only by virtue of the workload that she voluntarily shouldered.

"Such nonsense," He scoffed, but dismissed the rest of the court.

"Great! Now that we have some privacy..." Gisena slid out of her jeweled heels, propping her feet upon the arch-lazulite throne in order to snuggle closer. Her voice dropped to an innocuous whisper. "It's been quiet for too long. But, I believe interesting times are coming again! Rumor has it that something's cropped up in the Epistolary Realm, a walking blot of disinformation that resists all forms of remote viewing... I dispatched a full legion of your echoes to investigate, but none so far have returned!"

... A small (I'm lying, it's not small) part of me was hoping that this time Gisena was actually coming on to Hunger for real... :oops:

...Should I just give up hope?

"Nine months," Hunger rumbled, his fingers tensing upon the guard of his downthrust Blade. "And all the time we've spent in the Realm besides. A true test is coming. Good. I will regret anticipating it; but I was almost starting to get bored."

---

..yes Hunger, you WILL regret anticipating it.

in hindsight, Boredom will ALWAYS be something you'll miss once you don't have it.

...still, 9 months... Is it too much to hope that a romance developed in the background?


Also, I wonder if Shogunbaru still joined us for our monthly visits to the Evening Realm...

Hunger has acquired [X] Gilded Cage, [X] Fault-Defeating Stance and [X] Imprisoner's Refinement: Flood of Runes from his battles with Aobaru and then Dien, and trained extensively in the interim besides! Hopefully it will be enough to overcome this new escalation, this wandering foe that manifests apparently as a wound in the world...

Hunger also has additional Echoes appropriate to nine trips in the Realm of Evening, plus all the stats from Gilded Cage.

...uh. Not only Gilded and Fault, but also Flood of Runes!

is this another wish, or just the result of praxis training for 9 months?

well, let me search for the blurb again, I don't quite remember it...

Imprisoner's Refinement - 1 + 7 Praxis picks / 25 Arete

Req. Refinement of Purpose, Seal of Ruin, Inherit the World

Absorbs and re-purposes the Outer Shadow by way of the Praxis to more accurately express the Soul Evocation of its present wielder, the Imprisoner. No longer a stained-glass sprawl, now a tide of intricate blue runes, in movement like calligraphy graven across reality's flesh.

Practitioner may permanently inscribe other techniques of the Praxis into the Imprisoner's Shadow, thereby locking them "into place" within conceptual reality; reinforcing their strength and binding them to the practitioner, at some cost in utility and flexibility. Inscription is permanent save for the intercession of highly potent entities, well beyond any natives to this Geas world. There is no practical limit to the number of inscriptions that can be made, but each beyond the first requires a significant investment of effort and time. Mentally-focused techniques are usually less suitable. The mechanical benefits of Inherit the World are still retained.

Examples:

Refinement of Battle: The Best Defense - Increases the offensive multiplier by 70%, but reduces the defensive by 30%. Advantageous for Hunger who possesses the Power of Ruin.

Seal of Ruin: Flood of Runes - Cast time and endurance cost removed. Range reduced to the physical reach of the Imprisoner's Shadow, but can now affect any target it touches at 30% strength without reducing Hunger's Ruin Armor. Can still be used to wholly cocoon a target, thereby applying the full effect.

Refinement of Quickness: Always Forward - Reduces ISH elevation by 30% outside of combat or when fully retreating from conflict, but steadily ramps elevation by up to 2x if necessary to match an opponent still quicker than the Refinement-boosted practitioner.

well, pretty good, I don't really have anything else to add.

Choose one additional Imprisoner's Refinement target:

[ ] Refinement of Battle: The Best Defense - Increases the offensive multiplier by 70%, but reduces the defensive by 30%. Advantageous for Hunger who possesses the Power of Ruin.

oh, we get to choose another one!

well, this is a simple but VERY effective multiplier, especially thanks to our Ruin armor!

[ ] Refinement of Quickness: Always Forward - Reduces ISH elevation by 30% outside of combat or when fully retreating from conflict, but steadily ramps elevation by up to 2x if necessary to match an opponent still quicker than the Refinement-boosted practitioner.

...then again, this is basically an ISH boost to speed, which is obviously a good choice

[ ] Refinement of War: The Iron Fist - Causes the technique to become permanently active, at the cost of a permanent 90% investment of the character's present and future Praxis Endurance, and one half-stage reduction of his mitigation of the Tyrant's Doom. This may cause behavioral changes beyond that of an unmitigated Doom.

...the bonus is obviously the greatest one by far, but the costs are INCREDIBLY high.

... I don't know, really. I think I'd go for speed, because I'm a bit scared at the idea of a Hunger at >100% Tyrant's Doom. Then again, the immense power boost might actually be worth it...

well, let's see what domains we're offered now! 9 months means we're still in the first year of Fault-defeating stance, but also that we advanced as if we trained for... well, 900 months, plus the time in the RoE (which should be, I think, 3 weeks per month, or 3*9=27 extra weeks, or basically a little more than an extra 6 (x100) months.


Choose Hunger's Soul Evocation focus:

[ ] The Imprisoner True - The domains of Space and Law hold a special affinity for Hunger, and with their combined powers he has accessed many of the grandest applications of the Seven Seals, alongside universe-spanning control over distance, direction, location, and size. It is child's play for Hunger to reflexively reflect the attacks of his enemies, turn them inside-out, trap them within an infinite oubliette or shrink them to the size of a gluon. Creating pocket dimensions, bestriding the various Realms, harnessing resources from every corner of the universe seen and unseen - and applying his universal dominion throughout. Naturally, the space around Hunger's own person, his place of uttermost power, has become a sanctum nigh-unassailable whose very metaphysics exalt his every effort and oppress those of his enemies. Has great synergy with Adorie, who derives sympathetic potency from her mythic role as the Princess in the Tower. ++Adorie.

Space and Law, ++ Adorie... you know, I still find it sad that while both Accretion and Seven Seals/Soul Evocation got their chance to shine, we never even got to see Battle Magic.

It also seems like it was the odd one out. We met plenty of soul evocators in the temple, and Accretion is basically what the Armaments (but also some temple and Nilfel fighters) use, as do the various Shards... but we never met a user of Battle Magic.

In any case, this is a pretty simple combo, but an obviously good one. Still, I find myself not completely convinced.

It seems too straightforward, too easy. Let's see the next one!


[ ] The Tree of Liberty - Having been watered with blood aplenty, must now begin the process of healing. Hunger will focus his efforts on the domains of Life and Spirit, allowing him to fully restore the population of the Republic as well as infuse himself with illimitable might and vigor. Conceptual, adaptive, permanently empowering regeneration of the body and soul that makes even the Ring of Blood look laughable; modification and augmentation of the populace to apply Advanced Sublime Fulcrum templates without cost; elevation of existing Armaments to Novakhron's level; replicating and exceeding Dien's array of effects, and more. +Popularity, ++Echo Potency, +Letrizia. Upgrading Versch would give more +Letrizia but restoring the Republic cancels that.

...I find myself disappointed in Letrizia here.

In any case, this is the "help the common people" option. We're making everyone superhuman, which OBVIOUSLY makes us more popular. We're restoring what Dien corrupted. We're taking his powers for our own, and I imagine there's a decent chance of this also empowering Gisena by raising ambient Findross levels for her to drain.


An all around decent feel-good option., though even the super regeneration and boost it gives sounds much less useful than the Law-Space effects.

It would speak well of Hunger's character though, as it would show him actually doing good by his people.
[ ] The Master of Myths - Focus on broad-spectrum control over reality by improving the domains of Magic and Essence directly. Alongside a comprehensive suite of metamagic effects allowing him to heighten, co-opt, modify or nullify the magics of himself and others, Hunger will also be able to generally empower his other spells to reach a serviceable level of versatility in any Domain. Of course his efficacy in any Domain besides metamagic will be pathetic compared to the focused options here, but nonetheless overwhelming compared to a normal archmage. Also greatly strengthens the Power of Ruin. Synergizes well with the all-domain skill bonus granted by Gisena, and complements Gisena's abilities and identity in general. ++Gisena.

Basically a generalist approach, cheating the stance forcing you to focus on only two domains by improving the "improve everything" domains.

Utility, at the cost of power.

The fact we get to empower our allies AGAIN is also tempting. The templates are basically negligible anyway, unless we're going to apply a Legendary on GIsena (if we even can), while empowering Sharpbright, Vigorflame or Gisena's powers is obviously better.

Obviously doesn't do much for Adorie though.

I'll admit I'm tempted by Gisena's ++, and by being basically able to go for everything...but I'm again not fully convinced

I expect the next threat to possibly be the last one, so We might never get to choose a second combo. This one is important

(I notice I've been saying that "we're close to the end" quite often... but Hunger is simply becoming so strong that I have troubles imagining there are that many interesting challenges left that would actually make sense before the ISH grows too high.

Rihaku likes to say that you really can't write interesting stories about >4 ISH characters (or was it 5?), but I think the limit might actually even be a bit lower than that, unless you introduce some heavy limitations).

[ ] The Unending Hunger - A Cursebearer has one primary task: the mitigation of his shouldered burdens. Use the domains of Union and Artifice to manifest an even more outrageous version of I'll Form The Head; fusing with Gisena, Verschlengorge, the Forebear's Blade and an upgraded Novakhron to temporarily become a being capable of achieving an additional half-stage of Mitigation to all standard Curses, and an additional quarter-stage to the Apocryphal Curse. This combination of domains also grants the 'Compression' portion of Signature Compression Schema for free, allowing Novakhron to be used as human-sized armor, though without granting it enhanced Attributes in its full-sized incarnation. Hunger may optionally fuse Verschlengorge with Novakhron permanently to gain an even more powerful Implement. +1 Accursed Favor.

fusing with Gisena

fusing with Gisena! (And Verschle and Nova and our Blade!)


...lewd :oops::oops::oops:


[x] The Unending Hunger

well, an extra step of mitigation would mean the next proc should be that much weaker, while we also get the benefits of Nova's armor while human-sized.

...I think Letrizia might take Verschle being fused to Nova a bit badly though.

You see, THIS is why we should have captured the Tyrant Armament and used THAT ONE instead!

...by the way, in the end we never heard of an Indenture Armament. I suppose it wisely left this universe before we were sent here :rofl:


2052 words
 
A very cool CYOA! I was inspired to come up with this build:

Build Name: "The Arcane Knight"

[G] Body (+1 Heavenly Token)
[A] Root (+1 Empyreal Token)
[L] Nishiminji (insertion point)
[A] Clay Magic (-1 Heavenly Token)
[H] Sacred Earth (-1 Empyreal Token)
[A] Ring and Rod Magic (-2 Earthly Tokens)
[D] Blank Mask (-1 Heavenly Token)
[] Blood Magic (-1 Heavenly Token, -2 Earthly Tokens)
[⚔] Questing Magic (-1 Empyreal Token, -2 Heavenly Tokens, -3 Earthly Tokens)

First Omen: Who is Mistress Znel, really? And what is a Demon? She's mentioned another Demon as well, Naqerj, though you have no information regarding him other than his involvement in Lead Magic. She treats this world like it's a game or a toy, and one that she's mostly lost interest in. Supposedly she was once more engaged with it in the past, through the Blood Scions' empire. Maybe you can find out more by searching for remnants of that empire now?
Second Omen: Mistress Znel spoke of a place called the Temple of the Black Sun, apparently somewhere in the Summer Jungle, though she didn't say where. The way she called Secret Flames that can be found there 'murderous' can't help but make you morbidly curious as to what sort of temperament an entire Black Sun might have. There isn't too much to follow up on, but you at least know that there's a temple to it out there somewhere, maybe you could try and find it?
Form/FunctionPOWERValue relative to baselineFINESSEValue relative to baselineRESISTANCEValue relative to baseline
PHYSICALStrength: 3+4=716.18xAgility: 3+7=1025.89xEndurance: 3+8=1129.12x
MENTALIntelligence: 3+4=716.18xWits: 2+4=612.94xWisdom: 2+2=46.47x
SOCIALCharisma: 2+4=612.94xManipulation: 1Not... goodComposure: 3+1=46.47x
SPIRITUALWillpower: 2+6=819.42xLuck: 2+5=716.18xProtection: 2+5=716.18x

Progression: 5
Heartlessness: N/A

Miscellaneous/qualitative properties:
  • A body of black earth, the Life-Giver's blessed immortality, an artistic flare, immunity to transmogrifying maladies such as the formless plague or lycanthropy, as well as ANY creature traits, since the forms which you can take on no longer need to be biologically feasible as the black earth can sustain truly legendary shapes, and an elemental countenance. Able to freely evoke the inner earthly nature of any living thing, shaping it as easily as one might shape clay, though the subject will return to its ordinary substance when released.
  • Knowledge of the simplest power-words, and the skill to scribe them in copper, silver, and gold.
  • Able to gather the blood of slaughtered animals in specially prepared vessels, to arrange it in ritual formation, to draw out the elements of the blood-code and recombine them, either in yourself or in the form of a bound blood-spirit, and comprehensive knowledge of blood-codes, their formation, their meaning, and their mechanics.
  • Able to pursue Quests which do not begin at the Doors of Myth, to win miracles or die trying, the power to change the world, and to encounter danger around every corner.
"The Questing Knight can never truly be at rest, and can never truly be defeated."
To clarify the Parameters, lacking a better idea for generating base parameters I decided to guesstimate my IRL attributes in these categories (with a slight boost to a couple of Physical attributes to represent being able to give more attention to exercise while growing up post-reincarnation - edit: I increased a few attributes a bit more to factor in the training "benefits" of Znel's fuckery while growing up). I should also explain that I'm operating on the assumption that purchasing both Clay Magic and Sacred Earth will effectively unlock the bonuses of Body Sculpt as well. I'm also assuming that the limit of "no more than three in any attribute" doesn't really apply with a Sacred Earth body. If any or all of that's mistaken, I'll adjust accordingly.

This build is focused on maximizing the gains from Questing Magic, as that's a build-defining pick if there ever was one. To that end, it incorporates multiple additional sources of +Progression, and will probably seek to initiate into Key Magic as soon as feasible in order to add another. The Blank Mask in particular has excellent synergy with Questing Magic, as the Mask will grow fastest when fed a steady diet of heroic deeds, which Questing Magic practically mandates. The insertion location is also excellent for both of those - slaying dragons is literally archetypally heroic, as is leading a plucky resistance against rapacious invaders pillaging the land and slaughtering the inhabitants. Nishiminji is basically a two-for-one deal on high-grade sources of progression for your Questing Magic and your Blank Mask. Questing Magic also offers what is IMO probably the best possible mitigation for the Root sacrifice - not so much by actually alleviating the effect as by rendering it somewhat moot. Meaning, constantly Questing is not especially compatible with settling down anyway.

Sacred Earth, meanwhile, covers for the primary drawback of Questing Magic - constant danger is a lot less threatening when you're literally immortal. The physical stat boosts are pretty damn handy too, especially since now you can reconfigure your body into literally anything with Clay Magic. Fighting a physically powerful and agile enemy who can pull bullshit like spontaneously growing extra arms - or wings, or scorpion tails, or literally whatever - using mass drawn from the earth under their feet, while tracking your movements with literal eagle eyes, and so on, would have to be an absolute nightmare.

Blood Magic, besides adding an excellent additional source of +Progression, also synergizes extremely well with Clay Magic. Why, you ask? Because, used with care, Clay Magic is able to change the very blood-code of subjects. In other words, to gain the blood-code attributes of [whatever] for yourself or your blood-spirits, you no longer need to actually track down and kill [whatever]. You can just, say, buy some cattle, modify their blood-code to be the same as [whatever], then drain them for your rituals. It also works well with the insertion point, as dragon blood is presumably highly useful for Blood Magic. In addition, being specifically hated by the dragons will probably be helpful for legitimating the otherwise-offputting use of Blood Magic in the eyes of your local allies - after all, if those invading bastards hate it, it can't be all bad. Of course, the dragons will probably hunt you down with extra focus because of it too, but you're literally immortal and I suspect that dynamic works well for a Quest anyway. Blood-spirits will also be very useful for supplementing your guerilla forces and soaking casualties otherwise likely to be taken by your actual allies.

Blood Magic and Clay Magic also work very well with your insertion location as they unlock the ability to manipulate your own blood code with expertise, meaning you can imbue yourself with compatibility for Seeds of Magic in order to initiate into Tree Magic without having to pay for it at character creation. That does still leave the problem of actually obtaining Seeds of Magic, but being the Hero who led the resistance against the draconic invaders should be able to cover that, as that seems like a fairly reasonable level of gratitude to expect for a feat like that.

Ring and Rod magic, meanwhile, was pretty much chosen to fill out some of the build's weaker spots with its stat boosts. It also gives you some basic gear crafting capability to supplement your buffs and summons and add additional versatility and ranged firepower. Nothing spectacular there, just a patch to mitigate the build having too many flaws. You're not in a particularly good place for learning more power words, but being immortal means you literally have all the time in the world to remedy that.

The Omens chosen should also have good synergy with this build. Notably, they both seem like good targets for a Quest, as well as potential opportunities to accrue significant power in synergistic ways. For the First Omen, Clay Magic + Blood Magic means that you have the ability to edit your own blood-code, the knowledge base of a Blood Mage who has received the personal tutelage of Mistress Znel herself, and the prerequisite ability for purchasing Blood Scion. Together, I believe this should mean that if you can, via "regular" adventure-archeology or Questly shenanigans, acquire a sample of a Blood Scion's blood-code you can make yourself a Blood Scion. +++All and the incredible utility to a Blood Mage of a Blood Scion's abilities would be a hell of a thing. Especially since if you teach Blood Magic to your allies, you could then also make THEM Blood Scions, which is just ridiculous. Indeed, this might be among the more plausible ways to truly repel the draconic invaders. Perhaps the Blood-Tree Empire shall rise from the bones of dragonkind...

The Second Omen should, for obvious reasons, wait until you've managed to initiate as a Fire Mage. Fire Magic might not initially appear synergistic for a Hero of the Arborists, but if the above musings regarding a Blood-Tree Empire were to come to fruition... well, an oft-unspoken prerequisite of true kingship is the ability to guard yourself against your own subjects. The stat +s of Fire Magic add to things this build is already very good at, but there's nothing wrong with going from "very good" to "stupidly, offensively good." While acquiring Secret Flame from the Temple directly addresses two of the biggest weak spots of the build, increasing your total Wisdom by ~66% and literally tripling your Manipulation from its base value (the relative value of these diminish if Blood Scion with its +++All has already been achieved of course, but is still non-negligible). Also, black flames are just metal as hell. Even though black flames + Blood Magic basically makes you perfectly embody the stereotypical appearance of an evil mage (which ++Heartlessness isn't going to help with), it's totally worth it. Especially since adding another source of +Progression is just excessive. But in the good way. First initiating into Key Magic, in addition to adding another source of +Progression, would also probably be helpful for penetrating the Temple's presumptive defenses, especially if it's shielded by esoteric bullshit like the Ghost Magic practiced by the kuhiguru.

1167 words of discussion.

Hm, that build is pretty much exactly what I'd use myself. You mind if I use this as a base for the Greedy build I am at this point obligated to make for CYOAs? I'll link yours, obviously.
 
105% effectiveness of the Doom of the Tyrant, huh. On the other hand, permanent Refinement of War is ridiculously strong.

We'd still have the 2.5 from all-defeating stance I think, so it's slightly less bad than that.

Still, it's an INCREDIBLE amount of power, but it also introduces an obvious weakness/problem for Apocryphal to target.

I can imagine us going for that, fusing Verschle and Nova together, and then accidentally kill Letrizia once she complains about it...

I imagine that, if we had been at 105% against Aobaru, we might very well have killed him, instead of only beaten to 99.9% of death.

On the one hand, the curse mitigation of Unending Hunger is absolutely worth it's weight in gold. Definitely my first instinct. The apocryphal curse is a threat to everyone in the universe at this point.
Decimator too, really. slowing the rate of consumption of the Evening Realm would be nice.

I adore how Archmage and Fault-Defeating Stance give us regular injections of Mage-type abilities. Mage Gang can rest, we won, the immensely versatile Soul Evocation of the Archmage is now a permanent and constantly-growing component of Hunger's kit.
even better, Maeg Gang won by subverting Blade gang!

After all, they got to write "Maeg Gang was here" on the Forebear's Blade, basically.


It's permanent, yes. Mitigation is a single act; Hunger's mitigation wouldn't disappear if Gisena suddenly died, as she nearly did this update!
ah, finally a final confirmation of it! Good to know

On a sidenote, given nine months have passed, I'm curious how strong Gisena has gotten. She does have access to 25% of Progression through Retinue, after all, which is no small deal.

When you also take into account that Sophont Halo + Grace of the Glaze got her to Sealing Protocol Level 2 on all of her Graces*, she was at a very solid jumping point for future escalation prior to the timeskip.

*Most relevant graces for accelerating this growth curve was Vanquisher's and Mental Apex.
In 9 months she'd definitely unlock basically all the important graces from Seram's quest (at lvl +2!), which would definitely give her a lot of tools to use...

I wonder how close she is to lvl 3 though.


aaand I'll continue to read later
 
I'm not sure where this idea is coming from - Geas tasks are not instructions from the Accursed, they come from a Curse.

Maybe Imprisoner True?
Certainly Imprisoner True - the blurb mentions imposing metaphysical laws (aka an "ontology") that hinders the enemy and aids Hunger. That sounds like Hunger has improved upon Foundational Syncretism's ISH Bonus (& symmetrical Penalty). Foundational Syncretism triples the bonus of OaF2. Imprisoner True likely does even better.

If your description of an "infomorph" is correct, then conceptually enhancing Hunger's INT and LUCK stats is likely to be hugely effective. In addition, further elevation of Hunger's spellcasting might be needed to prevent the infomorph from propagating damage to the Realm of Evening. Perfect mastery over Space can help to prevent contamination when Hunger superimposes the RoE onto the infomorph to cast Archmage spells.

These are some of the reasons that I think Imprisoner True is the best option right now.
 
[X] The Tree of Liberty
[X] Refinement of Quickness: Always Forward


All of the Soul Evocations are tempting, but I like this one the most. More mitigation is obviously priceless, the versatility and aesthetic appeal of broad spectrum magic ability is high, and going all in on Hunger's actual Soul Evocation seems like a safe bet. But focusing on Life and Spirit is (ironically) the one that seems the least steeped in blood. It just feels like a restorative choice to make.

As for imprisoner's refinement, I really don't want to increase Doom of the Tyrant over 100%, even if the reward is really good. So it's one of the other two, and I like the speed modulation over an offense/defense tradeoff.
 
I would not want to live this build, especially since a key part of it is deliberately avoiding the obvious choice of growing a world tree and eating it in favor of something probably less useful. But here is:

Maximum Progression
-The Colossus
-Sacred Earth (1 Empyrial)
-Blank Mask (3 Earth)
-Blood Magic (1 Heaven and 2 Earth)
-Blood Scion (1 Empyrial)
-Key Magic (2 Heaven)
-Questing Magic (1 Empyrial, 2 Heaven, 3 Earth)
-Name (+1 Earth)
-Fear (+1 Heaven)
-Heart (+1 Empyrial)
-Root (+1 Empyrial)

6 Strength
6 Agility
6 Endurance
4 Intelligence
4 Wits
1 Wisdom
3 Charisma
2 Manipulation
2 Composure
7 Willpower
7 Luck
7 Protection
10 Heartlessness

6 Progression

There is no possible way to exceed 6 Progression. Not unless you can make ALL apply to Progression and Heartlessness, which would change a lot. This isn't the safest build, given it's greed, even the Black Earth Immortality can only do so much against the dangers of the Ancestral Realm. What it does have, though, is a relatively straightforward way to start the Power Leads To Power so well known to Hunger, despite its relative dearth of stats compared to what could be achieved.

The Omen it will pursue is the Colossus' Origin, and starting on the Colossus, there is a rather interesting synergy between Questing Magic, Blood Scion, and Key Magic. Standing on the Colossus, you are standing on what was once Flesh before it ran out of energy after leaving the Ancestral Realm. However, Questing Magic means you are simultaneously within the Ancestral Realm while there, so with Key Magic, you should be able to transfer that energy over, and revert some of the stone to organic flesh. Possibly dead flesh, but still flesh. Which means, as a Blood Scion, you can see its Blood Code. And duplicate it. Copying the power of the Colossus may not render you safe in the Ancestral Realm, but it also may, and being within that Realm means you won't run out of energy like it did.
As OctarineShrike mentioned, this build takes more sacrifices than is allowed. However, the idea of combing Questing, Key, and Blood to gain access to the Colossus's blood-codes is clever and should work, so you may want to find a way to initiate into Key or Blood in-world, rather than via Znel's offers.
 
an offense/defense tradeoff.
Remember that Refinement of Battle treats 'ruin' as one of the offensive parameters that gets buffed by an additional +70%. So the overall impact of this blurb nets an increase in Hunger's defense, because Hunger's Ruin effect can more efficiently 'attack' incoming danger.


As for the Life domain, I think we have to admit that investments into civilizations are basically wasted. They grant us morality points, and maybe they feel good, but Hunger is already talking about the Human Sphere being too small for him. We aren't going to be spending wordcount on the intricacies of rulership - Rank 11 just paves over all those complications. Instead, we're going to spend wordcount on the Apocryphal proc that has twelve months worth of "credibility" charged up.

So, what can we do to prepare for this new opponent? One strategy is to go all-in on the the power of Ruin: Refinement of Battle + Master of Myth doubles down on Ruin strength. Another strategy is to go all-in on ISH elevation: Refinement of War + Imprisoner True doubles down on imposing an ontology where Hunger can't lose. Even the mitigation option introduces 'I'll form the Head' as a trump card to handle this new enemy.

What strategy is enabled by taking Life + Quickness?


(Also: Did you see Aab's CYOA? There are some neat options you should check out!)
 
So, Fayhem's build is almost exactly what I'd take for a normal Dreams build, so I'm going after a Greedy build, 14 Earthly Tokens, 8 Heaven Tokens, 2 Empyreal Tokens. Though I'm starting at Arbor for some initial safety, and being able to easily range out and begin Questing in much the same manner as the proper Arcane Knight

Greedy Arcane Knight

[N] Name (+1 Earthly Token)
[G] Body (+1 Heavenly Token)
[A] Root (+1 Empyreal Token)
[L] The Arbor (insertion point)
[A] Clay Magic (-1 Heavenly Token)
[H] Sacred Earth (-1 Empyreal Token)
[A] Ring and Rod Magic (-2 Earthly Tokens)
[M] Steel Magic (-3 Earthly Tokens)
[E] Immortal Steel (-1 Empyreal Token)
[D] Blank Mask
(-1 Heavenly Token)
[T] Tree Magic (-3 Earthly Tokens)
[P] Powder Magic (-2 Earthly Tokens)
[⚔] Blood Magic
(-1 Heavenly Token, -2 Earthly Tokens)
[K] Lock and Key Magic (-4 Heavenly Tokens)
[⚔] Questing Magic
(-1 Empyreal Token, -2 Heavenly Tokens, -3 Earthly Tokens)

First, doubled up money means grabbing three downsides is possible. This makes it possible to grab Steel, Tree, and Powder Magic, which each contribute to the plan Fayhem outlined in his build.

Steel is partially to make grabbing Fire later on more feasible, because having the end-product and one of the ingredients should make it much easier to grab a hold of it in the Temple of the Black Sun, both directly from boosted Attributes and along more metaphysical lines. Plus, it's likely to benefit Artifact magics like Ring and Rod, which explicitly have issues regarding base materials. Tree Magic should be relatively simple to grab early on between Clay and Blood Magic allowing for direct rewriting of your Blood Code to make it possible and having three-seed Tree mages right there, but, honestly, there wasn't much in the way of Earthly purchases left, and it saves time, which is important because Tree Magic is very much a magic that benefits from prep time. Finally, Powder Magic likely has benefits to Ring and Rod Magic, in addition to general utility benefits when you want an effect but don't want to make a ring or rod for it.

The Earthly purchases provide +++Endurance, +Strength, ++++Agility, ++++Wisdom, +Willpower, ++Wits.

Lock and Key Magic consumes the Heavenly Tokens. Much like Tree and Powder Magic, this is somewhat a time-saving thing, since ++ Progression benefits me more the sooner I have it, and Questing is a dangerous pick. However, modifying one's Blood Code to be suitable for both is likely to be time-consuming, given the gender issue. Not as much as the Tree Magic seeds perhaps, but ramping up really fast is preferred, given the dragons will be ravaging Nishiminji the whole time. Lastly, Immortal Steel is something no one knows how to use, purchased for the singular Empyreal Token, for much the same reasons Steel Magic was. Given the aura of ghostly flames akin to a Fire mage, it's likely to be a prime candidate for reverse-engineering of Fire Magic.

So, Strength goes 7->8. Agility goes 10->14. Endurance rises 11->14. Wits 6->8. Wisdom 4->8 which is an approximate tripling because of the increase per +. Charisma 6->5 because of the Nameless status. Willpower 8->9. Lastly, Progression 5->7.

Mr. Hero gain a lot of initial safety from enhanced physical Stats, and value to the war effort in general, as well as to any pockets of resistance, particularly with the increased intellect. Wood might burn real good, but Steel does not. Blood Magic would probably make it possible to make literal ironwood trees with Steel Magic as a basis, and I'm sure the Arborists will appreciate trees who don't give a crap about normal fire and probably resistant to Fire Magic. The Blood-Steel-Tree-Fire Empire begins here. I'm sort of expecting the Quests to involve a significant amount of winning over the other nations, who don't mind the Arborists existing, but get nervous when they start getting territorial ambitions, considering how long they were able to cling to The Arbor despite all the dragons rampaging through the area. Especially with a Hero who seemingly made an unreasonable breakthrough in Steel Magic, has spent the time they would have spent getting the Tree and Key/Lock Magic Blood Codes in place Blood Code-ing off the back of the Colossus via partial/temporary reversion from stone thanks to the Hero's ties to the Ancestral Plane and use of Key/Blood Magic to imbue that energy into the Colossus in an exploit beowolf cam up with, and has access to Fire Magic's Secret Flame and the massive Stat buffs that represents.

Huh. This CYOA is pretty top heavy in regards to Empyreal Token purchases relative to Heavenly and Earthly. Way easier to run out of Earthly stuff to buy than the other stuff.

808 words.
 
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[X] Refinement of Battle: The Best Defense
[X] The Imprisoner True
[X] The Unending Hunger


Something like this, I think. In the end, even more Tyranny is a bit too much.
 

Build Name: "Death Comes Like a Ghost"

{I} The Invisible City (Insertion Point)
[A] Body (+1 Heavenly Token)
[M] Root (+1 Empyreal Token)
[T] Body Sculpt (-3 Earthly Tokens)
[H] Clay Magic (-1 Heavenly Token)
[] Fire Magic (-1 Heavenly Token)
[E] Snake Magic (-1 Empyreal Token)
[N] Ring and Rod Magic (-2 Earthly Tokens)
{I} August Ring (-1 Heavenly Token)
[] Blank Mask (-1 Heavenly Token)
[N] Father's Mask (-2 Heavenly Tokens)
[J] Blood Magic (-1 Heavenly Token)
[A] Blood Scion (-1 Empyreal Token)

Edit: after thinking about it I decided to update my "Ghost" build. I've also fixed my stat calculations, as it was pointed out that I was hecking up how exponential growth works hard. Tl;dr is that it's now clear that I'm so agile I could slap God in the face before He could react (only a slight exaggeration).

First Omen: Mistress Znel spoke of a place called the Temple of the Black Sun, apparently somewhere in the Summer Jungle, though she didn't say where. The way she called Secret Flames that can be found there 'murderous' can't help but make you morbidly curious as to what sort of temperament an entire Black Sun might have. There isn't too much to follow up on, but you at least know that there's a temple to it out there somewhere, maybe you could try and find it?

Second Omen: Mistress Znel alluded to a few mysterious things that seemed to have existed in the very distant past. Names, or really titles, like 'the Life-Giver' many times and 'the Architect of Heaven' just once, both sound rather important, as well as several other things that seem to be related to them, like the undivided world, the Primals, the empyrean the forever west, and the godhead. Maybe you could try to learn more about the very earliest parts of this world's history?
Form/FunctionPOWERValue relative to starting pointFINESSEValue relative to starting pointRESISTANCEValue relative to starting point
PHYSICALStrength: 2+12=14786.25xAgility: 3+18=2122046.69x (nice)Endurance: 2+14=162038.05x
MENTALIntelligence: 3+12=151265.87xWits: 2+16=185282.82xWisdom: 2+11=13488.36x
SOCIALCharisma: 2+12=14786.25xManipulation: 2+12=14786.25xComposure: 2+10=12303.33x
SPIRITUALWillpower: 2+12=14786.25xLuck: 2+12=14786.25xProtection: 2+9=11188.4x

Progression: 3
Heartlessness: N/A

"Baseline" is assumed to be 2, as that is the median value in the average range of human parameters. That's why most of these parameters have an initial value of 2, before the boni from purchases. The relative value calculations are from a starting point of 1.

Powers and abilities:

Immunity to transmogrifying maladies such as the formless plague or lycanthropy, as well as any animal traits one can reasonably mimic with your new body (I fell down the rabbit hole on this one, fair warning):
  • Eagle eyes.
  • Mantis Shrimp striking speed.
  • Mantis Shrimp eyes.
  • Bloodhound scenting ability.
  • Bat/dolphin hearing and sonar.
  • Sealable gills.
  • Nictitating membrane (may be redundant with Snake Magic?).
  • Carpal and tarsal venomous bone spurs akin to those of the platypus but retractable and filled with C. fleckeri venom, which is less powerful than the venom of the Inland Taipan or Cone Snail but kills MUCH faster.
  • Bioelectricity akin to E. voltai (860 V from an eel-sized body, which may or may not increase proportionately to the greater size of humans).
  • Electroreception suitable for use in both passive and active electrolocation.
  • Hydra-tier tissue regeneration and non-senescence pending Aab's approval.
The shaping touch, skill with sculpting earth and clay, an artistic flare, and an elemental countenance.

The ability to temporarily raise certain attributes further by consuming higher quality fuel, an aura of fire, and a burning hunger.

A squamosi countenance, excellent darkvision, a reputation which precedes you, and a surplus of second chances.

A small fortune in bullion, an inscribing burin, casting molds for rings and rods of various shapes and sizes, knowledge of the simplest power-words, and the skill to scribe them in copper, silver, and gold.

August Ring Unique Trait: Sense Magnification. All senses are multiplied in power and sensitivity from their baseline by an order of magnitude, and automatically modulated so as to never impair the user by excessive quantities of any sense; to you, a flashbang is no more troublesome than a firecracker. As proprioception is a sense and is responsible for coordinating movement, this may or may not also improve Agility at Aab's discretion.

A mask that will naturally grow in power as it ages and accumulates history, multiplying the mask-bearer's own growth and collecting a portion of the power you gain, growing the quickest on a steady diet of heroic feats. As the mask is blank and thus possesses no history but what you make, it cannot be lost or stolen from you so long as you live.

The ability to conjure blood-spirits, and comprehensive knowledge of blood-codes, their formation, their meaning, and their mechanics.

The ability to perform Blood Magic rituals without ritual vessels, the powers of endless blood creation, perfect auto-hemokinesis, blood-code duplication, blood vision, and blood domination, and a bloodsoaked countenance.
First of all, can I just say, how absolutely stupid are those parameters? I mean, look at them! That's absolutely sickening quite frankly. Which I honestly just LOVE about this build. Is anything more emotionally rewarding than the sound of an enemy screaming "how are you so FUCKING BULLSHIT?" at you?

Second, I have a question (or questions plural, really) for Aab - given that I'm inserting in the Invisible City and I'm sacrificing my body, that means I'll be reincarnated as a local, right? With that in mind, would it be reasonable to assume this build to have access to Ghost Magic, as that is the magic of the inhabitants of the Invisible City, which will include me? If so, could I trouble you for a blurb on how that works akin to the magic blurbs for purchases? If it's a case of "not everybody is allowed to have access to it," please allow me to direct your attention to the Charisma, Manipulation, and Luck of this build.

For the actual build discussion, this build has something of an assassin spec. The focus of the build is on first generating absolutely sickeningly good stats, then achieving synergy with those stats and between the other build elements, and lastly on securing a decent/good level of +Progression. Much of the stat synergy is tied to the panoply of animal abilities taken with Body Sculpt. With regards to the latter, by the way, having multiple entries for "eyes" doesn't mean I'm envisioning a face studded with multiple pairs of eyes. Though, I guess maybe that could be made to work with the Mask...? Anyway, the idea there is essentially that you'd have multiple pairs of eyes stored inside your skull and would be able to "revolve" through which eyes are currently in your sockets by specific muscular contractions. Swapping vision modes by physically swapping eyes, in other words. If Aab says that's too bullshit to be allowed, then I'll either drop the multiple eyes or it'll be multiple pairs of animal eyes and I'll just deal with looking weird (maybe the Mask would allow sliding covers for your eyes that could be mentally controlled by your bond to the Mask?).

To get back to the stat synergy, with the incredible Agility of this build a typical combat sequence against a biological enemy would look something like temporarily stunning them by delivering an electric pulse directly into them through your hand, then injecting them with a shitload of your horrifically toxic venom and disengaging while you wait for them to die. The incredible striking speed of a Mantis Shrimp would also be incredibly helpful for this, as well as for generally beating the shit out of people. For that matter, the unlimited blood production and high-pressure blood of Blood Scion means you can actually deliver your electric pulse as a ranged attack even on land, as you can basically spray a jet of your own blood at an enemy and then deliver the electricity through that stream of blood. They're not likely to see that one coming!

Meanwhile your range of senses and the incredible enhancement of those by the August Ring's unique trait makes you an absurdly capable infiltrator. You know how in stealth games you almost always have a "cheat" ability that lets you track enemies through walls? With your boosted sonar and electroreception, now you have that. This also incidentally means that invisible enemies will find you uniquely frustrating, as invisibility means basically nothing against you. With that plus your Agility and Wits, you can infiltrate places like you're playing a videogame and everybody else is just an NPC. Between your various types of Body Magic and the ability to add additional active and passive abilities from your Ring and Rod Magic plus whatever your Mask eventually unlocks, you'll be able to put Corvo Attano to shame.

Your fire aura might interfere with your stealthiness, to be fair. But that's why the first Omen you'll be working on is the Temple of the Black Sun, as the Secret Flame from there will solve that problem handily, in addition to the significant additional benefits it offers. I'm also hopeful that it will unlock another videogame-tier cheat ability - specifically, the one some games have to make the bodies of the enemies you kill disappear. Starting in the Southern Jungle amongst people who either actually worship at the Temple (?) or are at least probably quite likely to know about it should help a lot with that too.

You're a nightmare in direct combat, too. Your stats make you superhuman to a degree that would put Captain America to shame. Your passive electroreception means you've effectively got perfect 360° enemy detection so that even trying to flank you will have limited efficacy, if it even can be managed in the first place against your ridiculous stats. You can blast your own blood into enemies' faces to blind them, or electrify your blood-jets to stun them for a finisher. I'm not sure how long blood rituals take as a Blood Scion, but I've got a vision of spontaneously raising enemies you kill as blood-spirits on your side that is incredibly sexy. Meanwhile, your second chances from Snake Magic mean you're incredibly hard to put down even if enemies can somehow hit you past your Agility and actually meaningfully hurt you past your Endurance. You've got enough Strength to hit like a truck, too, which just gets even worse with the striking speed of a Mantis Shrimp.

Short-term, the plan is to focus on acquiring Secret Flame from the Temple of the Black Sun as that significantly improves and refines your Fire Magic and gives you another +Progression. Who knows, maybe there's some mysteries or lore associated with the Temple too. I love me some lore unlocks. I don't know enough about what they have there to comment more on plans re: this.

Medium-term, the plan would be to journey to Clue Bay, because persuading, bribing, or bullying (?) some ninja into teaching you actual ninjutsu and such would presumably be an excellent complementary suite of abilities for the build's assassin/infiltrator focus. You'd want to keep your Blood Magic on the down-low there though, considering dragons' history with that. You could probably have a lot of fun in Clue Bay, or you could take your talents to Wealbierogh to make or steal a fortune while learning a bunch more power words to use with your Ring and Rod Magic. Becoming the crime lord of Meromone Bay might be a fun project, too. At some point, Theopolis would also make a pretty excellent destination for you, as a city filled with magical artifacts and thieves is supremely well-suited to your talents and inclinations. You'd probably be one of those annoyingly cinematic thieves who leave a calling card behind to take credit for their feats of infiltration and stealth - gotta progress that Mask somehow, after all.

Long-term, the Second Omen makes an excellent ongoing/ultimate goal. Theopolis is likely a good destination for starting on that too, as an ancient city with a phenomenally large collection of religious texts; that's probably where you'd want to officially transition from your medium-term to your long-term focus as such. From there, it'd be on to delving into the ancient tunnels beneath Oroggodh, barring a better lead turning up first.

1450 words of original text (counting unique text for powers in addition to the build discussion itself).

Edit: the new build drops Fire Magic, but adds "a heroic countenance, a promise in blood, proficiency in the Four Noble Weapons and their Weapon Arts, and sundry other memories of your heroic ancestors." Since I'm reincarnating it also presumably dooms my new father and any siblings I might have to die, but, uh, you can't have everything I guess? Dropping Fire Magic also complicates the initial short-term goal of gaining Secret Flame, but if the Temple can provide Secret Flame then hopefully it can also initiate you into Fire Magic (now confirmed by Aab, but also getting Secret Flame is ridic hard apparently).

Some CYOA-related questions and feedback for @Aabcehmu (also, consider this adding to my bid for your vote):
the ability to temporarily raise these attributes further by consuming higher quality fuel
I've been meaning to ask - what is "higher quality fuel" exactly? Is it possible to improve the "fuel" you feed into your Spirit Flame?
Humans, such as the one from whom you have emanated, generally possess attributes with magnitude between + and +++.
Regarding this, I'm assuming that the "typical range" doesn't actually cover true outliers - so it doesn't cover the disabled on one end, or Olympic athletes/chess grandmasters/etc. on the other. For that reason I've been operating on the assumption that Body Sculpt can elevate you past a total of 3 +s in a stat, as it can take you past the "above average" of +++ into the 0.1% population (or less) of the true peak of human ability. If that isn't the case, it kinda nerfs Body Sculpt sharply, as having the 6 flexible +s to distribute is much less valuable when you'll already be at 3 in most or all of the eligible stats if you're starting with the average ability of 2. And if you're above average in a stat as your baseline, Body Sculpt become literally worthless in that stat, which seems dumb.
[Questing Magic] provides you +++++Willpower, +++++Luck, +++++Protection, ++Progression
Regarding Questing Magic, ++Progression kinda seems too weak, to be honest? That only puts it on par with Blood Magic, and at least from the description of each type of Magic it sounds like Questing Magic can ultimately unlock WAY more for you than Blood Magic can. I'd call it more like +++ or even ++++Progression for Questing Magic, personally. After all, the total stat +s from Questing Magic (15) are less than half those of the August Ring (36), which only costs 1 Heavenly Token, gives you a unique trait you can choose for synergy, and notably does NOT massively amp your danger level at all times. So justifying both the cost and the built-in drawback of Questing Magic, as well as just better fitting the description, seems like it should entail more +Progression than it currently offers. Just my personal feedback, of course.
However, the idea of combing Questing, Key, and Blood to gain access to the Colossus's blood-codes is clever and should work, so you may want to find a way to initiate into Key or Blood in-world, rather than via Znel's offers.
I was meaning to ask about this myself! Well, not the Colossus per se - that is quite clever, though. What I wanted to ask about was whether ancestral beasts have blood-codes for the purposes of Blood Magic/Blood Scion. Should I take that as also confirmed by this? If so, that definitely confirms a major unstated synergy between Blood Magic and Questing Magic.

More general responses:
Hm, that build is pretty much exactly what I'd use myself. You mind if I use this as a base for the Greedy build I am at this point obligated to make for CYOAs? I'll link yours, obviously.
I can see you already did, but yeah, go for it! :V Incidentally, if you want to use the marks to spell something out, I'll note that if you want something potentially fitting for a Greedy Arcane Knight, I think you have enough entries to spell out GALAHAD⚔TEMPTED.
...still, 9 months... Is it too much to hope that a romance developed in the background?
I know right? Perhaps this is when my Aeira/Letrizia ship can finally sail...
...I find myself disappointed in Letrizia here.
Same, tbh. Being mad that billions (or trillions?) of civilians get to live because they're nominal members of a nation you dislike is a genuinely disturbing level of spite.
 
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Unused endurance does absolutely nothing, it's not nerfing anything, so we're better off getting Iron Fist. None of our Praxis techniques use a significant amount of endurance other than war anyways, with Artful Thorn's cost being reduced by Pierce Through and the rest being passives.
I meant to reply to this. You have something of a point regarding this precise moment, but I think you're neglecting the fact that this is a permanent 90% reduction to endurance. There's no off switch if we want to pick up an ability in future. Meaning, it reduces our ability to use any future high-endurance abilities by 90% as well. Including something like Closing the Fist, which is specifically noted as being great for especially dangerous Aprocryphal procs.

I'm kinda bummed it's not an option now, actually. With the 50% discount from Might of Ages, it's only 1p, 4 Praxis picks (assuming it rounds up for cost). Hunger couldn't generate that with 9 months of training including 9 trips to the Realm of Evening?
 
Build Name: "Death Comes Like a Ghost"

{I} The Invisible City (Insertion Point)
[A] Body (+1 Heavenly Token)
[M] Root (+1 Empyreal Token)
[T] Body Sculpt (-3 Earthly Tokens)
[H] Clay Magic (-1 Heavenly Token)
[E] Fire Magic (-1 Heavenly Token)
[N] Snake Magic (-1 Empyreal Token)
{I} Ring and Rod Magic (-2 Earthly Tokens)
[N] August Ring (-1 Heavenly Token)
[J] Blank Mask (-1 Heavenly Token)
[A] Blood Magic (-1 Heavenly Token)
[🗡] Blood Scion (-1 Empyreal Token)

First Omen: Mistress Znel spoke of a place called the Temple of the Black Sun, apparently somewhere in the Summer Jungle, though she didn't say where. The way she called Secret Flames that can be found there 'murderous' can't help but make you morbidly curious as to what sort of temperament an entire Black Sun might have. There isn't too much to follow up on, but you at least know that there's a temple to it out there somewhere, maybe you could try and find it?

Second Omen: Mistress Znel alluded to a few mysterious things that seemed to have existed in the very distant past. Names, or really titles, like 'the Life-Giver' many times and 'the Architect of Heaven' just once, both sound rather important, as well as several other things that seem to be related to them, like the undivided world, the Primals, the empyrean the forever west, and the godhead. Maybe you could try to learn more about the very earliest parts of this world's history?
Form/FunctionPOWERValue relative to baselineFINESSEValue relative to baselineRESISTANCEValue relative to baseline
PHYSICALStrength: 2+9=1129.12xAgility: 3+17=2058.25xEndurance: 2+13=1548.54x
MENTALIntelligence: 3+9=1232.36xWits: 2+15=1748.54xWisdom: 2+8=1025.89x
SOCIALCharisma: 2+7=922.65xManipulation: 2+9=1129.12xComposure: 2+7=922.65x
SPIRITUALWillpower: 2+8=1025.89xLuck: 2+10=1232.36xProtection: 2+7=922.65x

Progression: 3
Heartlessness: N/A

"Baseline" is assumed to be 2 for the purposes of these relative value calculations, as that is the median value in the average range of human parameters. That is also why most of these parameters have an initial value of 2, before the boni from purchases.

Powers and abilities:

Immunity to transmogrifying maladies such as the formless plague or lycanthropy, as well as any animal traits one can reasonably mimic with your new body (I fell down the rabbit hole on this one, fair warning):
  • Eagle eyes.
  • Mantis Shrimp striking speed.
  • Mantis Shrimp eyes.
  • Bloodhound scenting ability.
  • Bat/dolphin hearing and sonar.
  • Sealable gills.
  • Nictitating membrane (may be redundant with Snake Magic?).
  • Carpal and tarsal venomous bone spurs akin to those of the platypus but retractable and filled with C. fleckeri venom, which is less powerful than the venom of the Inland Taipan or Cone Snail but kills MUCH faster.
  • Bioelectricity akin to E. voltai (860 V from an eel-sized body, which may or may not increase proportionately to the greater size of humans).
  • Electroreception suitable for use in both passive and active electrolocation.
  • Hydra-tier tissue regeneration and non-senescence pending Aab's approval.
The shaping touch, skill with sculpting earth and clay, an artistic flare, and an elemental countenance.

The ability to temporarily raise certain attributes further by consuming higher quality fuel, an aura of fire, and a burning hunger.

A squamosi countenance, excellent darkvision, a reputation which precedes you, and a surplus of second chances.

A small fortune in bullion, an inscribing burin, casting molds for rings and rods of various shapes and sizes, knowledge of the simplest power-words, and the skill to scribe them in copper, silver, and gold.

August Ring Unique Trait: Sense Magnification. All senses are multiplied in power and sensitivity from their baseline by an order of magnitude, and automatically modulated so as to never impair the user by excessive quantities of any sense; to you, a flashbang is no more troublesome than a firecracker. As proprioception is a sense and is responsible for coordinating movement, this may or may not also improve Agility at Aab's discretion.

A mask that will naturally grow in power as it ages and accumulates history, multiplying the mask-bearer's own growth and collecting a portion of the power you gain, growing the quickest on a steady diet of heroic feats. As the mask is blank and thus possesses no history but what you make, it cannot be lost or stolen from you so long as you live.

The ability to conjure blood-spirits, and comprehensive knowledge of blood-codes, their formation, their meaning, and their mechanics.

The ability to perform Blood Magic rituals without ritual vessels, the powers of endless blood creation, perfect auto-hemokinesis, blood-code duplication, blood vision, and blood domination, and a bloodsoaked countenance.
First of all, can I just say, how absolutely stupid are those parameters? I mean, look at them! That's absolutely sickening quite frankly. Which I honestly just LOVE about this build. Is anything more emotionally rewarding than the sound of an enemy screaming "how are you so FUCKING BULLSHIT?" at you?

Second, I have a question (or questions plural, really) for Aab - given that I'm inserting in the Invisible City and I'm sacrificing my body, that means I'll be reincarnated as a local, right? With that in mind, would it be reasonable to assume this build to have access to Ghost Magic, as that is the magic of the inhabitants of the Invisible City, which will include me? If so, could I trouble you for a blurb on how that works akin to the magic blurbs for purchases? If it's a case of "not everybody is allowed to have access to it," please allow me to direct your attention to the Charisma, Manipulation, and Luck of this build.

For the actual build discussion, this build has something of an assassin spec. The focus of the build is on first generating absolutely sickeningly good stats, then achieving synergy with those stats and between the other build elements, and lastly on securing a decent/good level of +Progression. Much of the stat synergy is tied to the panoply of animal abilities taken with Body Sculpt. With regards to the latter, by the way, having multiple entries for "eyes" doesn't mean I'm envisioning a face studded with multiple pairs of eyes. Though, I guess maybe that could be made to work with the Mask...? Anyway, the idea there is essentially that you'd have multiple pairs of eyes stored inside your skull and would be able to "revolve" through which eyes are currently in your sockets by specific muscular contractions. Swapping vision modes by physically swapping eyes, in other words. If Aab says that's too bullshit to be allowed, then I'll either drop the multiple eyes or it'll be multiple pairs of animal eyes and I'll just deal with looking weird (maybe the Mask would allow sliding covers for your eyes that could be mentally controlled by your bond to the Mask?).

To get back to the stat synergy, with the incredible Agility of this build a typical combat sequence against a biological enemy would look something like temporarily stunning them by delivering an electric pulse directly into them through your hand, then injecting them with a shitload of your horrifically toxic venom and disengaging while you wait for them to die. The incredible striking speed of a Mantis Shrimp would also be incredibly helpful for this, as well as for generally beating the shit out of people. For that matter, the unlimited blood production and high-pressure blood of Blood Scion means you can actually deliver your electric pulse as a ranged attack even on land, as you can basically spray a jet of your own blood at an enemy and then deliver the electricity through that stream of blood. They're not likely to see that one coming!

Meanwhile your range of senses and the incredible enhancement of those by the August Ring's unique trait makes you an absurdly capable infiltrator. You know how in stealth games you almost always have a "cheat" ability that lets you track enemies through walls? With your boosted sonar and electroreception, now you have that. This also incidentally means that invisible enemies will find you uniquely frustrating, as invisibility means basically nothing against you. With that plus your Agility and Wits, you can infiltrate places like you're playing a videogame and everybody else is just an NPC. Between your various types of Body Magic and the ability to add additional active and passive abilities from your Ring and Rod Magic plus whatever your Mask eventually unlocks, you'll be able to put Corvo Attano to shame.

Your fire aura might interfere with your stealthiness, to be fair. But that's why the first Omen you'll be working on is the Temple of the Black Sun, as the Secret Flame from there will solve that problem handily, in addition to the significant additional benefits it offers. I'm also hopeful that it will unlock another videogame-tier cheat ability - specifically, the one some games have to make the bodies of the enemies you kill disappear. Starting in the Southern Jungle amongst people who either actually worship at the Temple (?) or are at least probably quite likely to know about it should help a lot with that too.

You're a nightmare in direct combat, too. Your stats make you superhuman to a degree that would put Captain America to shame. Your passive electroreception means you've effectively got perfect 360° enemy detection so that even trying to flank you will have limited efficacy, if it even can be managed in the first place against your ridiculous stats. You can blast your own blood into enemies' faces to blind them, or electrify your blood-jets to stun them for a finisher. I'm not sure how long blood rituals take as a Blood Scion, but I've got a vision of spontaneously raising enemies you kill as blood-spirits on your side that is incredibly sexy. Meanwhile, your second chances from Snake Magic mean you're incredibly hard to put down even if enemies can somehow hit you past your Agility and actually meaningfully hurt you past your Endurance. You've got enough Strength to hit like a truck, too, which just gets even worse with the striking speed of a Mantis Shrimp.

Short-term, the plan is to focus on acquiring Secret Flame from the Temple of the Black Sun as that significantly improves and refines your Fire Magic and gives you another +Progression. Who knows, maybe there's some mysteries or lore associated with the Temple too. I love me some lore unlocks. I don't know enough about what they have there to comment more on plans re: this.

Medium-term, the plan would be to journey to Clue Bay, because persuading, bribing, or bullying (?) some ninja into teaching you actual ninjutsu and such would presumably be an excellent complementary suite of abilities for the build's assassin/infiltrator focus. You'd want to keep your Blood Magic on the down-low there though, considering dragons' history with that. You could probably have a lot of fun in Clue Bay, or you could take your talents to Wealbierogh to make or steal a fortune while learning a bunch more power words to use with your Ring and Rod Magic. Becoming the crime lord of Meromone Bay might be a fun project, too. At some point, Theopolis would also make a pretty excellent destination for you, as a city filled with magical artifacts and thieves is supremely well-suited to your talents and inclinations. You'd probably be one of those annoyingly cinematic thieves who leave a calling card behind to take credit for their feats of infiltration and stealth - gotta progress that Mask somehow, after all.

Long-term, the Second Omen makes an excellent ongoing/ultimate goal. Theopolis is likely a good destination for starting on that too, as an ancient city with a phenomenally large collection of religious texts; that's probably where you'd want to officially transition from your medium-term to your long-term focus as such. From there, it'd be on to delving into the ancient tunnels beneath Oroggodh, barring a better lead turning up first.

1450 words of original text (counting unique text for powers in addition to the build discussion itself).

Some CYOA-related questions and feedback for @Aabcehmu (also, consider this adding to my bid for your vote):

I've been meaning to ask - what is "higher quality fuel" exactly? Is it possible to improve the "fuel" you feed into your Spirit Flame?

Regarding this, I'm assuming that the "typical range" doesn't actually cover true outliers - so it doesn't cover the disabled on one end, or Olympic athletes/chess grandmasters/etc. on the other. For that reason I've been operating on the assumption that Body Sculpt can elevate you past a total of 3 +s in a stat, as it can take you past the "above average" of +++ into the 0.1% population (or less) of the true peak of human ability. If that isn't the case, it kinda nerfs Body Sculpt sharply, as having the 6 flexible +s to distribute is much less valuable when you'll already be at 3 in most or all of the eligible stats if you're starting with the average ability of 2. And if you're above average in a stat as your baseline, Body Sculpt become literally worthless in that stat, which seems dumb.

Regarding Questing Magic, ++Progression kinda seems too weak, to be honest? That only puts it on par with Blood Magic, and at least from the description of each type of Magic it sounds like Questing Magic can ultimately unlock WAY more for you than Blood Magic can. I'd call it more like +++ or even ++++Progression for Questing Magic, personally. After all, the total stat +s from Questing Magic (15) are less than half those of the August Ring (36), which only costs 1 Heavenly Token, gives you a unique trait you can choose for synergy, and notably does NOT massively amp your danger level at all times. So justifying both the cost and the built-in drawback of Questing Magic, as well as just better fitting the description, seems like it should entail more +Progression than it currently offers. Just my personal feedback, of course.

I was meaning to ask about this myself! Well, not the Colossus per se - that is quite clever, though. What I wanted to ask about was whether ancestral beasts have blood-codes for the purposes of Blood Magic/Blood Scion. Should I take that as also confirmed by this? If so, that definitely confirms a major unstated synergy between Blood Magic and Questing Magic.

More general responses:

I can see you already did, but yeah, go for it! :V Incidentally, if you want to use the marks to spell something out, I'll note that if you want something potentially fitting for a Greedy Arcane Knight, I think you have enough entries to spell out GALAHAD⚔TEMPTED.

I know right? Perhaps this is when my Aeira/Letrizia ship can finally sail...

Same, tbh. Being mad that billions (or trillions?) of civilians get to live because they're nominal members of a nation you dislike is a genuinely disturbing level of spite.
Those animal features are valid, yes. Ancestral beasts also blood-codes, yes, though without Questing you want to be careful you don't accidentally make yourself dependent the mythic suffusion of the Ancestral Plane, or else you might end up like the Colossus. Being born in the Invisible City does allow you to qualify for Ghost Magic, though I'm a bit too writing-exhausted to give it a proper blurb at the moment. The rough gist of it is that, there's a space between the present world and ancestral plane, filled with the history and memories of things, and Ghost Magic lets you dip into it, which can let you do things like alter memories, interact with echoes of the recent past (or not-so recent, given your superhuman attributes will let you do things that a normal kuhiguru can't), disappear from the present, etc.

Questing Magic is labeled as ++Progression rather than higher, even though its potential is essentially unbounded, because it takes a lot more effort and risk to tap that potential than the relatively easy process of harvesting and refining blood-codes with Blood Magic.

And for higher quality fuel, I mean that fuel which literally burns hotter. Fire Magic's "burning hunger" is fairly literal.
 
I'm kinda bummed it's not an option now, actually. With the 50% discount from Might of Ages, it's only 1p, 4 Praxis picks (assuming it rounds up for cost). Hunger couldn't generate that with 9 months of training including 9 trips to the Realm of Evening?
It's not offered because we already have it. During the RoE visit right before the Dien fight it was part of the Halo Crown vote.
 
The Legend Never Dies

Insertion Point: The Rift
Living Steel Prosthetic x5(5 Earthly Tokens)
Second Skin x1(2 Earthly Tokens)
Fire Magic(1 Heavenly Token)
Father's Mask(2 Heavenly)
Secret Flame(1 Empyreal 2 Heavenly Tokens)
Heavenly Sacrifice: Fear(+1 Heavenly Token)

Strength: 3(Living Steel Prosthetics)+2(Fire Magic)+5(Father's Mask) = 10
Agility : 1(Living Steel Prosthetics)+2(Fire Magic)+3(Father's Mask) = 6
Endurance: 7(Living Steel Prosthetics)+2(Fire Magic)+3(Father's Mask) = 12

Intelligence: 3(Father's Mask) = 3
Wits: 1(Living Steel Prosthetics)+2(Fire Magic)+3(Father's Mask) = 6
Wisdom: 2(Secret Flame)+3(Father's Mask)-2(Fear) = 3

Charisma:5(Father's Mask) = 5
Manipulation: 2(Secret Flame)+3(Father's Mask)-1(Fear) = 4
Composure:3(Father's Mask)-1(Fear) = 2

Willpower: 1(Fire Magic)+5(Father's Mask) =6
Luck: 1(Fire Magic)+3(Father's Mask) = 4
Protection: 1(Fire Magic)+3(Father's Mask) = 4

Heartlessness: 2(Secret Flame)
Progression: 1(Secret Flame)

Omen: Mistress Znel spoke of a place called the Temple of the Black Sun, apparently somewhere in the Summer Jungle, though she didn't say where. The way she called Secret Flames that can be found there 'murderous' can't help but make you morbidly curious as to what sort of temperament an entire Black Sun might have. There isn't too much to follow up on, but you at least know that there's a temple to it out there somewhere, maybe you could try and find it?

Plan: I monsterhunt with Fire Magic until I can buy a Zweihander and shield. Then I start dueling people/looking for the Black Sun Temple.
 
Those animal features are valid, yes.
Dope. If anybody else using Body Sculpt wants to copy any or all of what I came up with now that it's been officially approved rather than doing your own research, feel entirely free.
Ancestral beasts also blood-codes, yes, though without Questing you want to be careful you don't accidentally make yourself dependent the mythic suffusion of the Ancestral Plane, or else you might end up like the Colossus.
Oh yeah, to be clear I was thinking more in terms of my prior build that took Questing.
Being born in the Invisible City does allow you to qualify for Ghost Magic, though I'm a bit too writing-exhausted to give it a proper blurb at the moment. The rough gist of it is that, there's a space between the present world and ancestral plane, filled with the history and memories of things, and Ghost Magic lets you dip into it, which can let you do things like alter memories, interact with echoes of the recent past (or not-so recent, given your superhuman attributes will let you do things that a normal kuhiguru can't), disappear from the present, etc.
Totally fair re: being writing-exhausted! And that's very cool magic, which also happens to be incredibly useful for an assassin build.
Questing Magic is labeled as ++Progression rather than higher, even though its potential is essentially unbounded, because it takes a lot more effort and risk to tap that potential than the relatively easy process of harvesting and refining blood-codes with Blood Magic.
Hm, okay. With the description of "Progression represents an offer's capacity to enhance your self-improvement and to open up new avenues of growth" I was thinking the rating would reflect potential rather than ease of progression, so that does clarify your rationale there.
And for higher quality fuel, I mean that fuel which literally burns hotter. Fire Magic's "burning hunger" is fairly literal.
Wait, so... Fire Magic means that your "burning hunger" is going to involve, like, eating coal and drinking oil? Am I... understanding that right?
It's not offered because we already have it. During the RoE visit right before the Dien fight it was part of the Halo Crown vote.
Oh, it's not on the character sheet so I assumed we didn't have it, so ty for fact-check. We gain so many abilities, I can't really keep track of them...
Which between Adorie and RoP is not much of a problem, Progression applies to our stats after all so this is only a problem in the short term.
That's only true if you assume the power and expense of the Praxis options we gain access to will not also scale, which I find to be a dubious conclusion.

Also, after thinking about it I decided to update my "Ghost" build:
{I} The Invisible City (Insertion Point)
[A] Body (+1 Heavenly Token)
[M] Root (+1 Empyreal Token)
[T] Body Sculpt (-3 Earthly Tokens)
[H] Clay Magic (-1 Heavenly Token)
[] Fire Magic (-1 Heavenly Token)
[E] Snake Magic (-1 Empyreal Token)
[N] Ring and Rod Magic (-2 Earthly Tokens)
{I} August Ring (-1 Heavenly Token)
[] Blank Mask (-1 Heavenly Token)
[N] Father's Mask (-2 Heavenly Tokens)
[J] Blood Magic (-1 Heavenly Token)
[A] Blood Scion (-1 Empyreal Token)
This exchange improves my already-ridiculous stat array to:

Strength: 2+12=14 (38.83x)
Agility: 3+18=21 (61.48x)
Endurance: 2+14=16 (45.3x)
Intelligence: 3+12=15 (48.54x)
Wits: 2+16=18 (51.78x)
Wisdom: 2+11=13 (35.6x)
Charisma: 2+12=14 (38.83x)
Manipulation: 2+12=14 (38.83x)
Composure: 2+10=12 (32.36x)
Willpower: 2+12=14 (38.83x)
Luck: 2+12=14 (38.83x)
Protection: 2+9=11 (29.12x)

The new value relative to baseline is in parentheses if that somehow wasn't clear. It also adds a heroic countenance, a promise in blood, proficiency in the Four Noble Weapons and their Weapon Arts, and sundry other memories of your heroic ancestors. Since I'm reincarnating it also presumably dooms my new father and any siblings I might have to die, but, uh, you can't have everything I guess? Dropping Fire Magic also complicates the initial short-term goal of gaining Secret Flame, but if the Temple can provide Secret Flame then hopefully it can also initiate you into Fire Magic.
 
Hm, okay. With the description of "Progression represents an offer's capacity to enhance your self-improvement and to open up new avenues of growth" I was thinking the rating would reflect potential rather than ease of progression, so that does clarify your rationale there.

Wait, so... Fire Magic means that your "burning hunger" is going to involve, like, eating coal and drinking oil? Am I... understanding that right?

The new value relative to baseline is in parentheses if that somehow wasn't clear. It also adds a heroic countenance, a promise in blood, proficiency in the Four Noble Weapons and their Weapon Arts, and sundry other memories of your heroic ancestors. Since I'm reincarnating it also presumably dooms my new father and any siblings I might have to die, but, uh, you can't have everything I guess? Dropping Fire Magic also complicates the initial short-term goal of gaining Secret Flame, but if the Temple can provide Secret Flame then hopefully it can also initiate you into Fire Magic.
That's fair, my wording on Progression has proven to be imperfect. Sorry for the confusion.

The baseline stats given for Fire Magic assume that you are feeding your hunger with human food (which burns reasonably well). Eating coal and drinking oil would raise your stats.

Znel will take a distinct pleasure in arranging things such that you are your father's sole survivor, yes. Initiating as a fire mage in-world is also distinctly possible, and indeed essentially the entire priesthood of the Black Sun are fire mages. Actually obtaining the secret flame in-world will be quite difficult, though. It's only been achieved once before, and not for lack of trying.
 
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