[><] Akagi
The big bastard right ahead. She's armored, but that just makes her even fatter and slower, a good target for working torpedoes. And if you were a flattop admiral, you'd want to be on a big, armored flattop. She'll do nicely.
<<All right, in we go,>> you say over the radio as your squadron lines up.
- - -
You are once again Shizuko Saitou-Williams, and as the squadron of Devastators you're escorting lines up for the final approach, storm'd at with shot and shell, several things happen one after another, very quickly.
One of the witches hurls a bolt of flame at one of the onmyoji. With so much distance between the two, the IJN mage easily avoids it. The Zero behind it does, too, snapping into a turn that makes your stomach clench just watching it.
It does not, however, avoid the lead plane of the Zero's squadron, which realizes the change in the other plane's direction far too late.
The two planes explode in a giant fireball, hurtling straight down to the ocean by your reckoning. The onmyoji who dodged turns around, eyes full of fury. She looks at the witch who launched the attack, then looks at you.
"Oh,
shi-"
With a battle cry of long life to her emperor, she holsters the ofuda in her belt and draws a shortsword. She raises it over her head, signaling the other onmyoji, and charges. You have just enough time to realize the other onmyoji open up with a wild, rapid-fire barrage of ofuda before your own sword comes up to block the charge. Instinct demands you close your eyes from the inevitable, but you dare not lest your guard not be as close to perfect as you can get it.
The impact jars your body, and you can feel the onmyoji's blade glance off your own and into your shoulder. It stings, but you follow through and use your sword and your other arm to flip her over you and downwards. Out of control, the onmyoji drops dangerously close to the water before forming back up with her fellow mages. And at this distance to the carriers, she'll have to back off soon either way.
You turn around to look at the formation of Devastators and frown. Several have noticeably more damage. Apart from two, already accelerating to get away - one with its torpedo clearly shot away, how it didn't detonate is beyond you, and one with a chunk of wing missing - none seem like they'll need to miss out on dropping their torpedoes.
Which they do.
There are 10 Devastators, each with one torpedo. Since this is a Quest thread, not a game of Warhammer, I won't make you roll 4d20 for each one.
Roll 7d20 - 4d20 for two rolls of torpedo accuracy and damage, 1d20 for ship mobility, and 2d20 for ship armor. Keep in mind:
- All torpedo rolls get 1d4 Difficulty, for accuracy and damage, because the Mark 13 Torpedo is just a godawful torp.
- The Akagi gets 1d4 Difficulty for ship mobility because it's huge and the torpedoes are being dropped fairly close.
- The Akagi, however, gets 1d2 Accuracy for armor, because it's based on a battlecruiser hull.