Need to close the new vote and have the issue of whether or not to retcon permanently behind me before turning the bullet points into prose. Also need to eat breakfast and sanity pills.

I've rolled for both options (retcon and not) and neither should take hugely long to write. Also started on the socials that I've been failing on.
Ah fair. I was looking at the votes, and the no retcon group seems to be pretty far ahead of the retcon group.

Good luck with the social scenes... I'm looking forward to Krammovich and Melkoth :)
 
Vote closed
Scheduled vote count started by kingreaper on Apr 13, 2021 at 5:29 AM, finished with 89 posts and 28 votes.


So from the vote breakdown - case by case in future, but no retcon.
 
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It's actually a mastery earned back when we one shotted the captain of the greatswords without anyone spotting us. But since we haven't used the spell since then, we never noticed.
 
Die Hard, Live Harder
[X] Skywalk up a tree (preferably without lower branches), use Drop on the ghoul eating your arm (so it does not run off with it), then Move to recover it so you can begin activating the Seed, and cast Magic Dart at the ghouls until they die or flee. Use the pistol as a backup.
[X] [Retcon] No
[X] [Behaviour] Case-by-case - would have taken a vote in all of those cases if the previous vote wasn't explicit about how to respond to such a situation

You take a few seconds to consider your options and let yourself be very much afraid; acting on instinct without recognising your fear is precisely what got you into this mess. You suppress your desire to simply carve your way through the two remaining ghouls and rescue Wolf - you have at least a score more minutes before his soul will depart his body, and given the direct tie between your souls you're not sure even that would stop you bringing him back with the seed.

Instead you carefully coat yourself in a cloak of shadow, moving as little as possible and speaking just as quietly. You take your time, weaving the spell three times as slowly as usual. Then, once you're thoroughly surrounded by your tamed shadow, you crawl away on hand and knees.

Selecting a tree that looks unclimbable you cast skywalk (quietly, but with no subtlety to your movements) and walk up to its lowest branches, 20 feet from the ground. The branch is awkward and slightly slippery but it'll do.

Shadowcloak: 43+30+10(Taking your time)-10(poisoned)-20(subtle, quiet)=53 vs. DC 30

Tree selection: 28+23(martial)-10=41
Skywalk: 15+30-10(poisoned)-10(Quiet)+10(taking time)=35 vs. DC 20

Stealth: 53+26+20(shadowcloak)-10(poisoned)=89 vs. 55=60+10-15(eating)

From your new perch you have to cast your spells with minimal movement once more - not for stealth, neither of the ghouls is looking up, but rather for stability. You cast drop upon the first ghoul to force your arm from its grasp, observing with concern as you note that its second charge has just activated and healed the arm itself without you. Then you pull it towards you, zigging and zagging so that the ghoul cannot grab it out of the air before you have it safely in the tree.

With its lunch mysteriously escaping, the ghoul gives chase - and you blast it with a magic dart, before realising that you did none of the necessary motions.

The now wounded ghoul dashes towards you with surprising speed, and its claws allow it purchase on the tree with far greater ease than you'd expected - but not greater than you were prepared for. You pull your pistol from its holster and fire its final shot directly into the head of that wounded ghoul.

The ghoul collapses, dead, while the other ghoul looks up from where it's making a meal of Wolf, scared.

Drop: 37+30-10(poisoned)-20(quiet, subtle)=37 vs. DC 20
Ghoul Willpower: 35+10+10(hungry)=55 vs. DC 75
Move=58+30-10-20=58 vs. DC 20

Keeping it from ghoul=79+23-10=92 vs. 70=60+10

Magic Dart=98+30-10(Poison)-10(subtle)=108 vs. DC 10
Mastery Gained

Climbing= 73+10=83, almost upon you
Pistol= 18+23-10(poison)-10(precarious balanace)=21 vs. 9=29+10-20(climbing, can't dodge)-10(wounded)
You throw out another Magic Dart at the remaining ghoul, hitting its leg, and it grabs up the intestines it was pulling from Wolf and makes to flee. Uncertain of what effect the removal of such internals might have on the healing of regrowth you cast Drop once more and the ghoul simply continues its flight, knowing that it's alone and beaten.

Further darts automatic, due to mastery removing the penalty for your inability to move.
Ghoul Bravery: 27 - Flees
Drop 2: 50
Willpower: 54+10+10(hungry)-20(significantly wounded)=54 vs. DC 75
Drops intestines

You grab your left arm, and trigger the spell once more to reattach it - using up its fourth charge. Then, you drop back down to ground level and approach Wolf. With a guilty heart you place his intestines back inside him, and then trigger the seed's fifth charge, healing him completely.

Wolf nuzzles up to you for cuddles, and licks your face - you know he holds no grudge against you, he would have died for you if it were necessary, but he's very glad that it wasn't. So you stroke the Best Boy's back while you reload your pistol, and then you head back towards the town, keeping your senses wide and remembering that even scavengers can be a serious threat in Sylvania.

---

When you return to the location you last saw Maltor you're surprised to find he's still there. At your approach his face falls. "I suppose you'll be wanting me to tell you everything? I've only got hours to live now I suppose, not like they've got anything left to hold against me. Just promise me a proper burial and I'll tell you everything I know; little as it is."

What approach do you take to questioning Maltor?

You know he's fed numerous people to a vampire, including some that were relatively petty criminals (pickpockets and similar) and one that was used to create the banshee that attacked Fort Redemption.

[ ] [Maltor] Inform him you've successfully saved him - for now - then question him.
[ ] [Maltor] Question him while he believes he's dying, then inform him and continue.
[ ] [Maltor] Question him while he believes he's dying, then kill him.
[ ] [Maltor] Inform him you saved him, then question him - then Mindhole him and question him while he believes he's dying.
[ ] [Maltor] Write-in
If you don't kill him you'll take him to Fort Redemption for holding, potentially more questioning, and eventual trial.

Wolf saved your life, but it almost cost his own. What's your reaction to this?

[ ] [Wolf] If he wants to join you in battle more often, he can be trained and equipped for it.
Options to train Wolf and equip him for combat will become available - Wolf will join you on missions where either stealth isn't needed or the presence of a wolf won't be noticed. (i.e. travelling through woodlands)
[ ] [Wolf] No, Wolf is best boy and shouldn't be at risk - you'll protect him, and keep him safe. No combat training for your puppy.
Wolf will be told not to engage in combat, and simply to have fun. It's not impossible he'll jump in again anyway, but you won't put him in positions where its probable. You'll still be able to give wolf purely defensive and escape-oriented items.

Voting will last 24 hours, stopping here as I have plenty of things to write outside of the vote results but currently don't feel up for writing further, and know people want the update sooner rather than later.
The seed's auto-trigger is based on whether it's attached to a beating heart - it'll trigger once per minute if not attached because it has no way to tell that it shouldn't.
 
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[X] [Wolf] No, Wolf is best boy and shouldn't be at risk - you'll protect him, and keep him safe. No combat training for your puppy.
 
[X] [Maltor] Inform him you saved him, then question him - then Mindhole him and question him while he believes he's dying.
This sounds both productive and hilarious.

[X] [Wolf] No, Wolf is best boy and shouldn't be at risk - you'll protect him, and keep him safe. No combat training for your puppy.
 
[X] [Wolf] If he wants to join you in battle more often, he can be trained and equipped for it.
Options to train Wolf and equip him for combat will become available - Wolf will join you on missions where either stealth isn't needed or the presence of a wolf won't be noticed. (i.e. travelling through woodlands)

[X] [Maltor] Inform him you saved him, then question him - then Mindhole him and question him while he believes he's dying.
 
[X] [Maltor] Inform him you saved him, then question him - then Mindhole him and question him while he believes he's dying.

[X] [Wolf] If he wants to join you in battle more often, he can be trained and equipped for it.
 
[X] [Maltor] Inform him you saved him, then question him - then Mindhole him and question him while he believes he's dying.
This sounds both productive and hilarious.

[X] [Wolf] If he wants to join you in battle more often, he can be trained and equipped for it.

shocking, but I do want to walk a different road this time

So battle puppy
 
[X] [Wolf] If he wants to join you in battle more often, he can be trained and equipped for it.
Options to train Wolf and equip him for combat will become available - Wolf will join you on missions where either stealth isn't needed or the presence of a wolf won't be noticed. (i.e. travelling through woodlands)

I think it would be for the best that we train him.
 
[X] [Maltor] Inform him you saved him, then question him - then Mindhole him and question him while he believes he's dying.

[X] [Wolf] If he wants to join you in battle more often, he can be trained and equipped for it.
 
[X] [Maltor] Question him while he believes he's dying, then inform him and continue.
He is already willing to talk, no need to risk changing that as hilarious as the mindhole option is.

We should also get our new employee to take a look at his dhar matrix, so he can identify other people who have that and know exactly how hard or easy to spot it is.
 
[X] [Maltor] Question him while he believes he's dying, then inform him and continue.
[X] [Wolf] If he wants to join you in battle more often, he can be trained and equipped for it.
 
[X] [Maltor] Inform him you saved him, then question him - then Mindhole him and question him while he believes he's dying.

[X] [Wolf] If he wants to join you in battle more often, he can be trained and equipped for it.

Wolf being a Battle Pupper is a reasonable point of divergence. For one thing, this sobering episode is a pointed reminder that he can make his own choices, and not being trained or equipped for combat won't necessarily stop him from trying.

IIRC there was also a trait choice at one point in DL for Wolf to be a "Late Bloomer" and turn out to actually be a Winter Wolf. Considering he's got a new body, it might not be out of the question for that choice to come up again whenever we eventually have a trait option unlock again (probably won't be too soon considering how soon it's been since this quest started and we got traits for it, though). Imagine if we can cast Shadowsteed for him since he's our familiar so he can keep up. Imagine the look on our enemies' faces when they see a horse-sized wolf, riding/partially embedded in a shadow horse, bearing down on them at 25 miles per hour.
We should also get our new employee to take a look at his dhar matrix, so he can identify other people who have that and know exactly how hard or easy to spot it is.
The Dhar matrix is gone, that's why he's not actually dying. The vamp dispelled it, and we ambushed the vamp before he could actually replace it.
 
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