[X] Neither - they beat up both of them for thinkin' they can give orders. The Blue Flash tribe is gonna decide what to do based on old fashioned battle royale brawls over every single decision, no matter how small. It's worked for them so far and they ain't changing. [Reject 'Big Ork' position]

The thought that Orks need some boss to comand them was invented by bosses, to justify commanding Orks! We need no "Big Orks" here!
 
[X] Nasha da Snatcha. He's cunningly brutal, broadly liked by the tribe, and his boys are good at runnin' after things over long distances, trackin' them, and smashin' things over the head when they're all tired from running. ['Big Ork' position created]
 
[X] Nasha da Snatcha. He's cunningly brutal, broadly liked by the tribe, and his boys are good at runnin' after things over long distances, trackin' them, and smashin' things over the head when they're all tired from running. ['Big Ork' position created]
 
[X] Zorbag da Trappa. He's brutally cunning, good with the gizmos, and his boys are good at settin' traps, fiddling with stuff they find, and hitting things over the head when they're looking the other way. ['Big Ork' position created]
 
[X] Zorbag da Trappa. He's brutally cunning, good with the gizmos, and his boys are good at settin' traps, fiddling with stuff they find, and hitting things over the head when they're looking the other way. ['Big Ork' position created]
 
[X] Nasha da Snatcha. He's cunningly brutal, broadly liked by the tribe, and his boys are good at runnin' after things over long distances, trackin' them, and smashin' things over the head when they're all tired from running. ['Big Ork' position created]
 
Choices and "Game Overs"
I feel, seeing some of the voting and the justification being given, that I might perhaps chime in with this.

Not all voting options are necessarily equal.

Options can be presented which are, while in character for the orks, also a bad choice in the long term goal of "getting to space so you can punch the stars". Options can be presented whch weaken existing strengths of the tribe, which handicap it or rupture it, or which lose you access to traits or advantages.

No single option will result in a "Game Over", but it is possible to shape the development of the tribe in a way which harms it in the long term - and it goes doubly so if the update warns that something bad will happen if a certain choice is made. Such as, in the case, of the vote of whether to have a "Big Ork", the vote warns that if the tribe rejects such a thing, one or both of the candidates may leave and take their boys with them. Which will lessen the tribe, lose a chunk of its grabbas (undoing the vote to get more grotz), and risk creating a rival tribe.

I'm not going to deny you the right to make orkishly bad decisions, but I'm also not going to shield you from those bad decisions biting you, especially when I warned about consequences.



In the long term - since this is becoming an Informational post - it is possible that the tribe wind up in a situation where it is either subjugated by other ork tribes and has to exist as a vassal and continue from there-on in, or - especially later game when the stakes have escalated - it's simply destroyed. It should be clear from context when such situations are at hand, but they can occur. Vassalisation isn't the end of the game, but obviously losing sufficiently badly against the Imperials resident on this world might be.

It is possible to lose this quest - not easily, and not out of the blue (you're not going to suddenly get a Deathwatch kill team dropped on you), but success is not guaranteed.
 
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[X] Neither - they beat up both of them for thinkin' they can give orders. The Blue Flash tribe is gonna decide what to do based on old fashioned battle royale brawls over every single decision, no matter how small. It's worked for them so far and they ain't changing. [Reject 'Big Ork' position]

No Big Ork mean more Krumping!
 
[X] Neither - they beat up both of them for thinkin' they can give orders. The Blue Flash tribe is gonna decide what to do based on old fashioned battle royale brawls over every single decision, no matter how small. It's worked for them so far and they ain't changing. [Reject 'Big Ork' position]
 
[X] Zorbag da Trappa. He's brutally cunning, good with the gizmos, and his boys are good at settin' traps, fiddling with stuff they find, and hitting things over the head when they're looking the other way. ['Big Ork' position created]
 
[X] Nasha da Snatcha. He's cunningly brutal, broadly liked by the tribe, and his boys are good at runnin' after things over long distances, trackin' them, and smashin' things over the head when they're all tired from running. ['Big Ork' position created]
 
[X] Neither - they beat up both of them for thinkin' they can give orders. The Blue Flash tribe is gonna decide what to do based on old fashioned battle royale brawls over every single decision, no matter how small. It's worked for them so far and they ain't changing. [Reject 'Big Ork' position]
 
[X] Zorbag da Trappa. He's brutally cunning, good with the gizmos, and his boys are good at settin' traps, fiddling with stuff they find, and hitting things over the head when they're looking the other way. ['Big Ork' position created]

If'n we'z gunna punch the stars, we need ta have boys wot know how to fiddle wiv things. Zorbag'll get us there!
 
[X] Neither - they beat up both of them for thinkin' they can give orders. The Blue Flash tribe is gonna decide what to do based on old fashioned battle royale brawls over every single decision, no matter how small. It's worked for them so far and they ain't changing. [Reject 'Big Ork' position]
 
[X] Nasha da Snatcha. He's cunningly brutal, broadly liked by the tribe, and his boys are good at runnin' after things over long distances, trackin' them, and smashin' things over the head when they're all tired from running. ['Big Ork' position created]
 
[X] Neither - they beat up both of them for thinkin' they can give orders. The Blue Flash tribe is gonna decide what to do based on old fashioned battle royale brawls over every single decision, no matter how small. It's worked for them so far and they ain't changing. [Reject 'Big Ork' position]
 
[X] Zorbag da Trappa. He's brutally cunning, good with the gizmos, and his boys are good at settin' traps, fiddling with stuff they find, and hitting things over the head when they're looking the other way. ['Big Ork' position created]

I'm a smart boy me, I prefer brutally cunning over cunningly brutal, because if you're brutally cunning you can become cunningly brutal with a little thinking time.
 
[X] Zorbag da Trappa. He's brutally cunning, good with the gizmos, and his boys are good at settin' traps, fiddling with stuff they find, and hitting things over the head when they're looking the other way. ['Big Ork' position created]
 
[X] Zorbag da Trappa. He's brutally cunning, good with the gizmos, and his boys are good at settin' traps, fiddling with stuff they find, and hitting things over the head when they're looking the other way. ['Big Ork' position created]

I want to put money on the proto-Mekboss
 
[X] Zorbag da Trappa. He's brutally cunning, good with the gizmos, and his boys are good at settin' traps, fiddling with stuff they find, and hitting things over the head when they're looking the other way. ['Big Ork' position created]

I'm a smart boy me, I prefer brutally cunning over cunningly brutal, because if you're brutally cunning you can become cunningly brutal with a little thinking time.

'Dat so, huh? 'Den why iz Gork not Mork? 'Splain 'dat.
 
[X] Zorbag da Trappa. He's brutally cunning, good with the gizmos, and his boys are good at settin' traps, fiddling with stuff they find, and hitting things over the head when they're looking the other way. ['Big Ork' position created]
 
[X] Zorbag da Trappa. He's brutally cunning, good with the gizmos, and his boys are good at settin' traps, fiddling with stuff they find, and hitting things over the head when they're looking the other way. ['Big Ork' position created]
 
[X] Zorbag da Trappa. He's brutally cunning, good with the gizmos, and his boys are good at settin' traps, fiddling with stuff they find, and hitting things over the head when they're looking the other way. ['Big Ork' position created]
 
[X] Zorbag da Trappa. He's brutally cunning, good with the gizmos, and his boys are good at settin' traps, fiddling with stuff they find, and hitting things over the head when they're looking the other way. ['Big Ork' position created]
 
[X] Zorbag da Trappa. He's brutally cunning, good with the gizmos, and his boys are good at settin' traps, fiddling with stuff they find, and hitting things over the head when they're looking the other way. ['Big Ork' position created]
 
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