A Gate to Another World [19th Century Fantasy Imperialism Quest]

[X] Plan: The Economy
-[X] Random
-[X] A middle-class city family: A man from the city, business in one of the main cities of Prussia was simply not the thing for you and even though you learned a great deal from your parents. You still decided to go ahead and join the military. [+1 Economy and +1 Logistics]
-[X] While your athletic ability wasn't the best your mind was the sharpest and you were assigned to help with the quartermaster when you weren't on patrol or other duties. [+1 Logistics +1 Economy]
-[X] Participated in Rear Line duty ensuring that the men in the front could count on supplies arriving on time. [+1 Logistics]
[X] Focused on your estate and the state of your regiment's logistics. Making sure that it was well-fed and well-armed for battle.[+1 Economy +1 Logistics]
-[X] None. You simply didn't politics that much and preferred to stay out of it.
-[X] Knack for profit (Buildings owned by you produce 20% more profit)
 
Adhoc vote count started by Noroboro on Mar 28, 2021 at 2:18 PM, finished with 37 posts and 24 votes.

  • [X] Plan Well balanced and ready to explore
    [X] Plan: The Economy
    -[X] Random
    -[X] A middle-class city family: A man from the city, business in one of the main cities of Prussia was simply not the thing for you and even though you learned a great deal from your parents. You still decided to go ahead and join the military. [+1 Economy and +1 Logistics]
    -[X] While your athletic ability wasn't the best your mind was the sharpest and you were assigned to help with the quartermaster when you weren't on patrol or other duties. [+1 Logistics +1 Economy]
    -[X] Participated in Rear Line duty ensuring that the men in the front could count on supplies arriving on time. [+1 Logistics]
    [X] Plan: A true Prussian
    -[X] Random
    -[X] A Peasant Family: Accustomed to the life of a farmer, you learned what hard labor could do from an early age. You were also expected to fulfill your draft service for the state. [+1 Training and +1 Reconnaissance]
    -[X] Showed great promise at your ability to lead your men and quickly arrived at a position of trust amongst your comrades in the company you were assigned to. [+1 Leadership +1 Training]
    -[X] Were an example to the rest of your men through your accomplishment in battle. Obeying orders and executing them like none else. [+1 Training]
    -[X] Implemented new training regimes for your men. Ensuring that they would be fit and would perform well in combat. [+1 Training and +1 Leadership]
    -[X] None. You simply didn't politics that much and preferred to stay out of it.
    -[X]Famous (Gains prestige at a higher rate)
    [X] Plan Generalist
    -[X] Random
    -[X] A Junker Family: Born to the landed junker aristocracy. You had an easy path to join the military with connections and the possibility of entering a military academy at a young age. [+1 Politics and +1 Leadership]
    -[X] While your athletic ability wasn't the best your mind was the sharpest and you were assigned to help with the quartermaster when you weren't on patrol or other duties. [+1 Logistics +1 Economy]
    -[X] Took command of your company after your commanding officer died. You still suffered heavy losses but managed to hold your ground until reinforcements arrived. [+1 Leadership]
    -[X] You were amenable to the ideas of the Liberal Revolution. [Gain Liberal Leanings]
    -[X] Focused on your estate and the state of your regiment's logistics. Making sure that it was well-fed and well-armed for battle.[+1 Economy +1 Logistics]
    -[X] Diplomat (Better results on interactions with Earth NPCs)
    [X] Plan Alfred
    -[X] Alfred Reiger
    -[X] A Peasant Family: Accustomed to the life of a farmer, you learned what hard labor could do from an early age. You were also expected to fulfill your draft service for the state. [+1 Training and +1 Reconnaissance]
    -[X] Showed great promise at your ability to lead your men and quickly arrived at a position of trust amongst your comrades in the company you were assigned to. [+1 Leadership +1 Training]
    -[X] Were an example to the rest of your men through your accomplishment in battle. Obeying orders and executing them like none else. [+1 Training]
    -[X] You were amenable to the ideas of the Liberal Revolution. [Gain Liberal Leanings]
    -[X] Implemented new training regimes for your men. Ensuring that they would be fit and would perform well in combat. [+1 Training and +1 Leadership]
    -[X] Xenophile (Better results on interactions with Arcadian NPCs)
    [X] Focused on your estate and the state of your regiment's logistics. Making sure that it was well-fed and well-armed for battle.[+1 Economy +1 Logistics]
    -[X] None. You simply didn't politics that much and preferred to stay out of it.
    -[X] Knack for profit (Buildings owned by you produce 20% more profit)
    [X] Plan: Von War-Hero
    [X] Viktor Friedrich von Rees
    [X] A Junker Family [+1 Politics and +1 Leadership]
    [X] Managed to attract the attention of your officers due to your excellent athletic performance granting you a spot in one of the elite royal guard regiments. [+1 Reconnaissance +1 Training ]
    [X] Had to work as a spy for Prussia behind enemy lines. [+1 Politics]
    [X] You were for king and country, not entirely sure that this experiment of representation was going to work or strengthen Prussia against her enemies. [Conservative Leanings]
    [X] Focused on your estate and the state of your regiment's logistics. Making sure that it was well-fed and well-armed for battle.[+1 Economy +1 Logistics]
    [X] Explorer (Better results when prospecting or exploring ruins)
    [X] Plan: ORDNUNG und DISZIPLIN für ALLE
    -[X] Heinrich Stahl
    -[X] A Peasant Family: Accustomed to the life of a farmer, you learned what hard labor could do from an early age. You were also expected to fulfill your draft service for the state. [+1 Training and +1 Reconnaissance]
    -[X] Showed great promise at your ability to lead your men and quickly arrived at a position of trust amongst your comrades in the company you were assigned to. [+1 Leadership +1 Training]
    -[X] Were an example to the rest of your men through your accomplishment in battle. Obeying orders and executing them like none else. [+1 Training]
    -[X] Implemented new training regimes for your men. Ensuring that they would be fit and would perform well in combat. [+1 Training and +1 Leadership]
    -[X] None. You simply didn't politics that much and preferred to stay out of it.
    -[X] Xenophile (Better results on interactions with Arcadian NPCs)
 
Well, seeing as the 24 hours are almost over, here's one last tally for Murtox's convenience

Adhoc vote count started by Noroboro on Mar 28, 2021 at 11:27 PM, finished with 46 posts and 33 votes.

  • [X] Plan Well balanced and ready to explore
    [X] Plan: The Economy
    - [X] Random
    -[X] A middle-class city family: A man from the city, business in one of the main cities of Prussia was simply not the thing for you and even though you learned a great deal from your parents. You still decided to go ahead and join the military. [+1 Economy and +1 Logistics]
    -[X] While your athletic ability wasn't the best your mind was the sharpest and you were assigned to help with the quartermaster when you weren't on patrol or other duties. [+1 Logistics +1 Economy]
    -[X] Participated in Rear Line duty ensuring that the men in the front could count on supplies arriving on time. [+1 Logistics]
    [X] Plan: A true Prussian
    - [X] Random
    -[X] A Peasant Family: Accustomed to the life of a farmer, you learned what hard labor could do from an early age. You were also expected to fulfill your draft service for the state. [+1 Training and +1 Reconnaissance]
    -[X] Showed great promise at your ability to lead your men and quickly arrived at a position of trust amongst your comrades in the company you were assigned to. [+1 Leadership +1 Training]
    -[X] Were an example to the rest of your men through your accomplishment in battle. Obeying orders and executing them like none else. [+1 Training]
    -[X] Implemented new training regimes for your men. Ensuring that they would be fit and would perform well in combat. [+1 Training and +1 Leadership]
    - [X] None. You simply didn't politics that much and preferred to stay out of it.
    - [X] Famous (Gains prestige at a higher rate)
    [X] Plan Generalist
    - [X] Random
    - [X] A Junker Family: Born to the landed junker aristocracy. You had an easy path to join the military with connections and the possibility of entering a military academy at a young age. [+1 Politics and +1 Leadership]
    -[X] While your athletic ability wasn't the best your mind was the sharpest and you were assigned to help with the quartermaster when you weren't on patrol or other duties. [+1 Logistics +1 Economy]
    - [X] Took command of your company after your commanding officer died. You still suffered heavy losses but managed to hold your ground until reinforcements arrived. [+1 Leadership]
    -[X] You were amenable to the ideas of the Liberal Revolution. [Gain Liberal Leanings]
    - [X] Focused on your estate and the state of your regiment's logistics. Making sure that it was well-fed and well-armed for battle.[+1 Economy +1 Logistics]
    -[X] Diplomat (Better results on interactions with Earth NPCs)
    [X] Plan Alfred
    -[X] Alfred Reiger
    -[X] A Peasant Family: Accustomed to the life of a farmer, you learned what hard labor could do from an early age. You were also expected to fulfill your draft service for the state. [+1 Training and +1 Reconnaissance]
    -[X] Showed great promise at your ability to lead your men and quickly arrived at a position of trust amongst your comrades in the company you were assigned to. [+1 Leadership +1 Training]
    -[X] Were an example to the rest of your men through your accomplishment in battle. Obeying orders and executing them like none else. [+1 Training]
    -[X] You were amenable to the ideas of the Liberal Revolution. [Gain Liberal Leanings]
    -[X] Implemented new training regimes for your men. Ensuring that they would be fit and would perform well in combat. [+1 Training and +1 Leadership]
    -[X] Xenophile (Better results on interactions with Arcadian NPCs)
    [X] Plan: Von War-Hero
    - [X] Random
    - [X] A Junker Family: Born to the landed junker aristocracy. You had an easy path to join the military with connections and the possibility of entering a military academy at a young age. [+1 Politics and +1 Leadership]
    -[X] Showed great promise at your ability to lead your men and quickly arrived at a position of trust amongst your comrades in the company you were assigned to. [+1 Leadership +1 Training]
    - [X] Took command of your company after your commanding officer died. You still suffered heavy losses but managed to hold your ground until reinforcements arrived. [+1 Leadership]
    - [X] None. You simply didn't politics that much and preferred to stay out of it.
    - [X] Focused on your estate and the state of your regiment's logistics. Making sure that it was well-fed and well-armed for battle.[+1 Economy +1 Logistics]
    - [X] Famous (Gains prestige at a higher rate)
    [X] Focused on your estate and the state of your regiment's logistics. Making sure that it was well-fed and well-armed for battle.[+1 Economy +1 Logistics]
    - [X] None. You simply didn't politics that much and preferred to stay out of it.
    -[X] Knack for profit (Buildings owned by you produce 20% more profit)
    [X] Viktor Friedrich von Rees
    [X] A Junker Family [+1 Politics and +1 Leadership]
    [X] Managed to attract the attention of your officers due to your excellent athletic performance granting you a spot in one of the elite royal guard regiments. [+1 Reconnaissance +1 Training ]
    [X] Had to work as a spy for Prussia behind enemy lines. [+1 Politics]
    [X] You were for king and country, not entirely sure that this experiment of representation was going to work or strengthen Prussia against her enemies. [Conservative Leanings]
    [X] Focused on your estate and the state of your regiment's logistics. Making sure that it was well-fed and well-armed for battle.[+1 Economy +1 Logistics]
    [X] Explorer (Better results when prospecting or exploring ruins)
    [X] Plan: ORDNUNG und DISZIPLIN für ALLE
    -[X] Heinrich Stahl
    -[X] A Peasant Family: Accustomed to the life of a farmer, you learned what hard labor could do from an early age. You were also expected to fulfill your draft service for the state. [+1 Training and +1 Reconnaissance]
    -[X] Showed great promise at your ability to lead your men and quickly arrived at a position of trust amongst your comrades in the company you were assigned to. [+1 Leadership +1 Training]
    -[X] Were an example to the rest of your men through your accomplishment in battle. Obeying orders and executing them like none else. [+1 Training]
    -[X] Implemented new training regimes for your men. Ensuring that they would be fit and would perform well in combat. [+1 Training and +1 Leadership]
    - [X] None. You simply didn't politics that much and preferred to stay out of it.
    -[X] Xenophile (Better results on interactions with Arcadian NPCs)
 
Regiment Creation
[X] Plan Well balanced and ready to explore
[X] Viktor Friedrich von Rees​
[X] A Junker Family [+1 Politics and +1 Leadership]​
[X] Managed to attract the attention of your officers due to your excellent athletic performance granting you a spot in one of the elite royal guard regiments. [+1 Reconnaissance +1 Training ]​
[X] Had to work as a spy for Prussia behind enemy lines. [+1 Politics]​
[X] You were for king and country, not entirely sure that this experiment of representation was going to work or strengthen Prussia against her enemies. [Conservative Leanings]​
[X] Focused on your estate and the state of your regiment's logistics. Making sure that it was well-fed and well-armed for battle. [+1 Economy +1 Logistics]​
[X] Explorer (Better results when prospecting or exploring ruins)​

Character Bio:
Name: Vikton Friedrich von Rees
Nationality: Prussian
Rank: Colonel
Age: 40
Prestige: 0
Stats:
Leadership: 3​
Politics: 4 [+10% Prestige Gain]​
Economy: 3​
Training: 3​
Logistics: 3​
Reconnaissance: 3​
Biography: You were born to a Junker family, the Rees family. You were the firstborn in a family of six, you would be eight but two of your siblings died due to disease. At Age 12, you entered an academy for young cadets and thus began your path in the military. Once you began your official military training at age 19, you quickly became noticed by your superiors as a quite physically capable man. Your height and body built probably helped you with that. At age 28, you saw your first combat at the Battle of Schleswig where you killed your first man during a bayonet charge.

Soon after your services were required not as a soldier but as a spy behind enemy lines. You took on another name and assumed another personality, you managed to get in the social circle of a Danish Brigadier general. Lucky enough, your reports helped your country in the war effort even if the result wasn't the desired one.

Your return to Prussia found it besieged by a liberal sentiment through and through. This culminated in a constitution in which the Prussian king recognized the rights of the people of Prussia. This was considered a win for the liberals but an affront against the status quo that reminded them too much of the French Revolution. You joined with the conservatives of Prussia to protect the monarchy and tradition.

For the rest of the years, you focused on becoming an independent man accruing enough funds to build your own humble estate. You were getting older and thoughts of forming a family began to appear in your mind. Did you seek to marry someone during this time?

[X] Yes, and you sought someone of your same class creating ties with another junker family in Prussia.

[X] Yes, but you found yourself attracted to a town girl instead of a noble. There was slight protest from your family but it was quickly hushed up.

[X] Yes, but it was a farmer girl which ensued some protest from your father.

[X] No, you didn't care for marriage just yet. You had enough on your plate with ordering around so many people.

A Prussian Regiment


Your regiment marched on, you were, of course, in the vanguard. The view from horseback of a dozen or so green fields in the distance was simply beautiful. This was compounded with almost perfect weather with a warmth that was comfortable for everyone in your regiment. Your regiment had a good mood and it showed as your men heartily sang as they marched.

Memories from your younger years reminded me of the feelings of what it felt like to go to war. What it felt to do your duty for your country and what it felt to finally prove yourself to your superiors and to your men. While the Schleswig war had not been a victory, it had nonetheless helped you shape up to the man you were now, and thanks to it you were also more politically savvy. In this train of thoughts, you entertained the idea that now that a gate to an entirely new world had opened, the liberal Landtag would have no other option than to accept the King's army bill.

God himself had reminded them that without a strong army Prussia would not last and had provided the nobility another chance to prove just how needed they were. Your support towards the Minister of War and General Albrecht von Roon* had not gone unnoticed in the army circles, after all, you agreed on the basic notion that the liberal diet was not able to see the bigger picture and perilous situation of Prussia. The Landtag had to listen to the experts when it came to such important national matters.

*General Albrecht von Roon. Intimate friend of Prince Regent Willhelm and current minister of war. He recently managed to replace the last Minister of War (Eduard von Bonin) in a power struggle for the favor of the Prince Regent. He argued for an increase in the size and quality of the Prussian Army and diminishing the size and prominence of the Landwehr. His goals, however, as not as conservative as some may think. His goals are towards helping Prussia reach hegemony in Germany and to restore the military prestige of Prussia.​
*Landwehr part of the Royal Prussian Army. Founded in the year 1813. It is now considered by conservative elements as nothing more than a militia of little military value and as a threat to the monarchy by more extreme Junkers, who believe it to be a tool of the Liberal Landtag to use against the monarchy. Nonetheless, it is held in popular veneration helps in a certain way to keep social cohesion between the army and the people of Prussia.​

Regardless of current political events, you saw this as a chance to expand the territory of Prussia and maybe even your own estate. Albeit this was not to be done in a typical manner. After all, you certainly did not know what could be found on the other side of the gate. The concept of exploration wasn't foreign to you. You had read the works of Alexander von Humboldt in your spare time and found them interesting, to say the least. You didn't consider yourself a Humboldt but would do your earnest to help Prussia investigate and learn more about the new world, also defend her if a threat to her was unveiled on the other side.

Regiment Creation: A regiment in this quest is composed of companies. Companies are typically 100 men and lead by a captain. The same applies to cavalry. For Artillery it is considered to be 128 Men due to needing more me to operate artillery batteries.

All Regiments are unique and thus have unique advantages or disadvantages not only depending on their country of origin but also on the esprit de corps that belongs to that Regiment. All Regiments begin with 1 free trait, alongside their national trait if applicable. You can have up to two disadvantages to get two points for positive traits. All traits cost 1 point unless otherwise noted.

Regiment Advantage Traits:
  • Disciplined (Your units have increased morale)[This regiment begins with this trait]
  • Drilled Aim (Your units have increased accuracy)
  • Fast Reloaders (Your units have an increased rate of fire)
  • Charge Experts (Units gain a bonus to morale and damage when charging)
  • Artillery Experts (Artillery gains bonus accuracy)
  • Guerrilla Warfare (Your units can engage in guerrilla warfare with proficiency)
  • Loot Masters (Gain extra loot when appropriate)
  • Brawlers (Units get a bonus in melee combat)
  • Scouts (It's harder to surprise you and easier to detect enemies. Better recon)
  • Bullet Economy (Your units consume fewer supplies after a battle)
  • Horsemanship (Your cavalry units move faster and have increased accuracy)
  • Colonial Experts (Better rolls for prospecting and settlements)
  • Pioneers (Begin with a civilian caravan following you)
  • Famous Regiment (Reduce Veteran and Elite modifiers by 20%, however, you have to live up to the fame of the regiment or this trait will be lost.)
  • Masons (Defensive Structure costs reduced by 25%)
  • Budget Allowance (Begin with $15,000 more for Regiment purchases)
  • Loyal to Caesar (Your units are loyal to you with fanaticism)(2 Trait Points)
  • Political Connections (Your Regiment receives priority reinforcements)
  • Nature Advocates(Your units are better in a particular type of terrain or weather)
  • Lucky (Rerolls, so extra plot armor)
  • No time for Tricks (Supernatural Phenomena is not as surprising to your men)
Regiment Disadvantage Traits:
  • Disliked by your men (Reduce unit morale)
  • Penal Regiment (Your Regiment is cannon fodder and unruly)(Cannot recruit Elites)
  • Unruly Regiment (Create more diplomatic incidents and possibly laws are not obeyed)
  • Unsupported (Receive less support from your mother country)
  • Enemies Above (Political Enemies that make will your life harsh)
  • Incompetent Officers (Reduce morale and combat effectiveness)
  • Minimal Equipment (A random amount of your companies will either be ineffective equipment or lost equipment)
  • Lost Regiment (No way back home)(+2 Traits)
  • Superstitious (Supernatural Phenomena have a greater negative morale effect on your soldiers)
  • Horrible accuracy (Can't hit a side of a barn even if they're standing right next to it)
  • Wasteful (They eat a lot, drink a lot, and waste a lot.)
  • Sleepy Sentries (Reduces Reconnaissance and you are more likely to be ambushed)
  • Destroyers (They are not pyromaniacs but they certainly bring the same events. More likely to destroy buildings inside of a town.)
  • Illiterate Engineers (20% increase in time it takes to build stuff and the cost)
  • Weak arms ( Your men are not good at melee combat. Weaker than most and not as brave to hold themselves in face to face combat.)
  • Old-timers (Your regiment is mostly composed of old soldiers, weakened by age. However, they are not as afraid of death as their younger men. Your officers are also old and will take a while to accept new ideas.)


Regiment Budget: $100,000

You will purchase companies for your regiment. You can purchase as many as you have the budget for. You can apply the following quality cost modifiers for companies purchased.

Green/Regular/Veteran/Elite
Green: Represents units that are just out of basic training and do not possess the same performances as other units. Applies 0.75x Cost modifiers​
Regular: Represents units that have troops that have been drilled and trained for at least two years, these troops perform in an average way in combat. 1x Cost Modifier​
Veteran: Represents units with a sizable amount of combat veterans possibly in the officer ranks rather than in the rank and file. 1.5x Cost modifier​
Elites: Represent units that have very high levels of morale and motivation. These are your guard companies that will not falter even in very disfavorable odds. 2.0x Cost Modifier​

Musket Company: Represents soldiers armed with smooth-bore muskets. They usually formed in three ranks deep in close formation, often drilled to quickly change from column to rows formations quickly in battle. Each platoon fired a simultaneous volley but more often than not this devolved into independent shooting in combat conditions. Volley fire at close range often resulted in heavy casualties, although, this was mostly to soften the enemy before a bayonet charge. Their use of bayonets allowed them to defend themselves against cavalry charges.
  • Recruitment Cost: $3300
  • Manpower: 100 Men commanded by a captain
Minie Company: Representing the next phase in the technological arms race. The Minie company makes use of rifled muskets with greater accuracy, range, and rate of fire. Unlike their predecessors, these companies fought in battlelines two ranks deeper with a greater focus on an individual fire. The theoretical range could not be achieved due to limitations in training regarding range estimation (Lessened by using veteran or better companies). Fought while standing, kneeling, or using cover. (Springfield, Enfield, Lorenz, Minie Rifle)
  • Recruitment Cost: $4000
  • Manpower: 100 Men commanded by a captain
Breechloading Company: A cutting technological addition. These are rifled muskets with breech-loading mechanisms that allowed for a greater rate of fire than ever before. However, officers believed that these would lead to enormous supply and maintenance issues. They were not widely adopted in their early stages except by the Prussians, who had the Dreyse Needle-Gun. These companies fight in looser swarms of soldiers and can fire while prone. Can be devastating against charging enemies.
  • Recruitment Cost: $8000 (Will get lower as the years pass)
  • Manpower: 100 Men commanded by a captain
Repeaters: Representing cavalry mostly armed with repeating magazine carbines as well as with sabre and revolver, and at least as likely to fight with most troopers dismounted as to fight entirely mounted, such as later Union cavalry of the American Civil War.
  • Recruitment Cost: $8750
  • Manpower: 100 Horsemen commanded by a captain
Light Cavalry: Representing regular cavalry with theoretically smaller men mounted on lightfast horses trained to charge in line, but also expected to perform the bulk of the army's mounted outpost, escort, scouting, screening, and skirmishing duties, such as dashing romantic regiments of hussars, light dragoons, chasseurs or lancers, sometimes supported by duller and less fashionable dragoons.
  • Recruitment Cost: $4750
  • Manpower: 100 Horsemen commanded by a captain
Heavy Cavalry: Representing other cavalry mounted on big horses intended almost exclusively for the mounted charge and inefficient at other duties, such as 19th-century British dragoon guards and heavy dragoons, French carabiners, and horse grenadiers, or cuirassier regiments that had abandoned armor.
  • Recruitment Cost: $4500
  • Manpower: 100 Horsemen commanded by a captain
Aeronauts: Representing an observation balloon tethered at 1,000 feet (304 Meters) and able to see 4 ½ miles (7.24 km) plus its detachment and wagon. It can be moved, but can only operate if stationary for the whole of this bound and that preceding, in good going, in good weather, in daylight, and within the C-in-C's easy command distance.
  • Recruitment Cost: $4000
  • Manpower: 100 Men
Smooth Bore Artillery Battery: Representing an entirely smoothbore artillery battery. Each artillery element may include a minority of horse or heavy as well as field batteries, but some armies can also have a few elements entirely of horse artillery, or have their reserve artillery entirely or predominantly of heavy guns.
  • Recruitment Cost: $11,250
  • Manpower: 128 Men and a commanding captain
Mixed Artillery Battery: Representing division and corps or reserve artillery with a mixture of often larger caliber but light smoothbore batteries and longer-ranged but less lethal rifled batteries.
  • Recruitment Cost: $11,875
  • Manpower: 128 Men and a commanding captain
Rifled Artillery Battery: Representing divisional and corps or reserve artillery entirely of rifled steel or shorter ranged brass batteries firing efficient point detonation explosive or shrapnel shells.
  • Recruitment Cost: $12,500
  • Manpower: 128 Men and a commanding captain
This time there will be 12 Hours of Moratorium for discussion, questions and posting of plans. Followed by 36 Hours of Voting. No voting in the moratorium period.

OOC: The descriptions were taken from a wargame FYI since I found them very useful for explaining the unit types.
 
Last edited:
Back
Top