Ok, firs of all I am so glad to see how this great Quest is alive...
[ ] I'm a wizard. I need a spell. – A charm or a transfiguration? You are not too sure as to how to solve this effectively, but it should be about the same as using a spell … right? (Medium DC on preparation time, medium DC on time spent under water.)

[ ] I should build something! – Alchemy may be able to solve all problems. If stepping on air is possible, breathing under water should not be out of reach. It will take you longer than with any other solution … but the solution will be here to stay. (High DC on preparation time, low DC on time spent under water.)
And about the vote... You never know when you will be in risk of drowning, so I would discard both the food and the potion (plus each time that we want to use it it would cost us money)

So I would rather go for an immediate activated effect of the spell, or a passive effect like the Alchemicical item... I personally prefer the Alchemy because it is awesome.
 
[] I'm a wizard. I need a spell. – A charm or a transfiguration? You are not too sure as to how to solve this effectively, but it should be about the same as using a spell … right? (Medium DC on preparation time, medium DC on time spent under water.)

Hmm, we could probably do a partial transfiguration like what Krum did or a bubble head charm.
 
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[] I'm a wizard. I need a spell. – A charm or a transfiguration? You are not too sure as to how to solve this effectively, but it should be about the same as using a spell … right? (Medium DC on preparation time, medium DC on time spent under water.)

Hmm, we could probably do a partial transfiguration like what Krum did or a bubble head charm.

Bubble charm can pop, it's part of how Fleur lost. The partial transfiguration is dangerous.

Now to cover everything else. The potion and plant are timed. The alchemical item you build could be lost. All options are able to hurt you. Just a matter of which one you want to fail. I'd say go in with a magical item(alchemy) but also have taken the plant already but alas I believe we only get to pick one.
 
We have been needing to build up our alchemy skill to gain more experience with it and we need to impress Nicholas before he passes away. While hard it will be something we can be proud of.
 
I tend towards a spell or a potion myself. I like the idea of alchemy, but I'd rather explore that more before using it.
 
Do potion!

Alchemy takes a lot of time and resources. We have the money to burn. What we don't have is the time, since we still need to get our school requirements for the year squared away. Plus get the Patronus! Take the path of most expediency is the right call, I think.
 
Do potion!

Alchemy takes a lot of time and resources. We have the money to burn. What we don't have is the time, since we still need to get our school requirements for the year squared away. Plus get the Patronus! Take the path of most expediency is the right call, I think.
We only need to complete 2 relatively easy potions for that...

And I would rather take the spell, is has the same DCs than the potion, and to be able to cast it anytime is much more versatile than depending on a supply of potions
 
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I would like to take the spell option, specifically the transfiguration, because we seem to have a talent for that was wells having a medium difficulty for time.
 
Super happy to see this quest come back. Going to have to re-re-read everything ^_^

For learning, I prefer a spell. Once learned it is the hardest to lose. Potions and Plants can run out, Magic Items can be broken or stolen, but even if a spell is countered we can just recast it. Plus bubble head charm could be useful for our dungeon delving to protect us from gas or pockets of bad air.
 
[] I'm a wizard. I need a spell. – A charm or a transfiguration? You are not too sure as to how to solve this effectively, but it should be about the same as using a spell … right? (Medium DC on preparation time, medium DC on time spent under water.)
 
Great to see the quest has come back!

I'm leaning towards Alchemy because of the +30 to Alchemy Research and Building, but also because the solution would be longer lasting ("here to stay"). Also, would be cool if Jacob continues to learn how to be an Alchemist.
 
"Look at this. It's 1940; a girl named Myrtle Elizabeth Warren is sorted into Ravenclaw. In the same year Rubeus Hagrid is sorted into Gryffindor."

"You mean Professor Hagrid?" Megan asked, not sure what you wanted to tell with that information.

"You recognized one of the two, but I am certain that you know both," you said instead.

"What do you mean?" Megan asked again, this time taking the time to look at your notebook again. "Myrtle Elizabeth Warren … " she repeated. Her squinted eyes widened as she understood what you had said just before. "That's the Moaning Myrtle! This is where we're heading to, right? She died in 1940?"

At that you shook your head. "Both her and Professor Hagrid are recorded in the archives for their second and third year."

"So, she died in her third year? Kind of creepy, right? But what's the Professor involvement in this?"

"There is no entry in 1944 for Professor Hagrid. He never joined his classmates in his fourth year," you said, halting as you finally reached the door to the girl's bathroom that the ghost of Myrtle inhabited.

"He was expelled?" Megan asked.

"Most likely," you answered.

"What for?" There was a pause. Stray thoughts, that you could almost pinpoint by looking at her, as she caught up to you. "Was he somehow involved in her death?"

Here you finally nodded, a smile on your face. Your heart was beating faster already. Huge parts of this stories missed, which did not allow for any deductions yet, but you felt that it was about to fall together. There was finally a new riddle in the castle of Hogwarts and this one had waited for exactly 50 years until someone took it upon himself to solve it.
I've never seen the solving of Myrtle's mystery approached from this angle. It's a very simple solution to the problem. Just look into the school records and see who was expelled the same year that Myrtle died. It leaves a false trail to Hagrid but a little more digging from someone competent enough would be able to tell that he isn't the real culprit. That it ties nicely into the previous research we did while looking into Sally-Anne is a nice touch as well.

[ ] There must be something I can eat … – Honestly, your third-year curriculum doesn't give you too much to work with here. But it should be possible to find a plant that can allow you to spend some time under-water. (Low DC on preparation time, high DC on time spent under water.)

[ ] I might need something to drink. – Any effect a plant can do, a potion can do better. That is something that you know for sure. It will take you a while to gather the ingredients and brew the potion, and you first need to spend some time looking for one at all; but it should be possible. (Medium DC on preparation time, medium DC on time spent under water.)

[ ] I'm a wizard. I need a spell. – A charm or a transfiguration? You are not too sure as to how to solve this effectively, but it should be about the same as using a spell … right? (Medium DC on preparation time, medium DC on time spent under water.)

[ ] I should build something! – Alchemy may be able to solve all problems. If stepping on air is possible, breathing under water should not be out of reach. It will take you longer than with any other solution … but the solution will be here to stay. (High DC on preparation time, low DC on time spent under water.)
I'm not that crazy about the Plant or Potion option because both of those may cost money for each use. And while they may be cheap, it is still money. The Spell or Alchemy both look like good options though. Kinda leaning Alchemy because spells can be broken where as Alchemy objects have more permanent (or longer lasting) effects. You wouldn't need to recast it.
 
Rambling time!
A soft noise to your left, made you look up. The wind passed by the small opening of the glass window, whistling softly as if to remind you that you were back in the real world. One of the boys must have let it open.
I mean, it might be a grammar mistake, but the last sentence implies that Jacob not is counting himself as one of the boys. A small choice of words that magnifies how much dreaming Basques' life shook Jacob.

Megan is delightful, I agree with Jacob that she is far more fun when she is confident to be herself. Her coming with him for investigation might help with avoiding repeating the grey lady scenario. Though I do enjoy how his ghost experience blends with his lack of people skill and get answers from Myrtle, where Megan didn't manage.

"Thank you, Myrtle," you said. "You were right; that was quite the gruesome death-story."

Her whole face lit up at that. "You think so?"
This line is morbidly cute. Which is a nice finishing touch considering the bitter taste Myrtle's recollection has left me. Nothing against the scene, if anything it points to the power of the writing, it just reminded me of attempting to converse with people with dementia.

On more fun rambling, vote talk.
[ ] There must be something I can eat … – The canon plant is native to the Mediterranean Sea so choosing this will have a nice connection with Jacob's home. Of course, Tabula Rasa might choose to add lore and create a new plant. Both rather fun possibilities. Seems a bit weird that Jacob will jump toward a herbology solution, it's not one of his focuses. Perhaps it is time to change that?
[ ] I might need something to drink. – Again, potions are not much of Jacob's interest areas. But it will be another point in favor of independent learning against Snape's awful teaching methods. Plus, his mom might appreciate his newfound interest in her area of expertise.
[ ] I'm a wizard. I need a spell. – Once Jacob learns the suitable spell he will have a rather fast and convenient solution for diving. No need to find/buy ingredients or to carry anything except for a wand. Also, he could probably cast it on another person. Either for helping someone to swim or in for creative dueling.
[ ] I should build something! – Making things is fun and impressing Flamel might be beneficial. We don't have class on the subject so unless we do take on projects Jacob won't advance much with alchemy. Still, it is a costly project and there is a greater threat from theft.

In addition to delaying the exploration, high dc for preparation time might increase the chance of burnout. High dc for underwater exploration might lead to less exploration time and of course a greater chance of drowning. Seems very much like a high effort high award situation dc wise.

EDIT:

[X] I'm a wizard. I need a spell. – A charm or a transfiguration? You are not too sure as to how to solve this effectively, but it should be about the same as using a spell … right? (Medium DC on preparation time, medium DC on time spent under water.)
Might change it later with more discussion, but for now I prefer this.
 
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Well, the moratorium should be over by now...
[X] I should build something! – Alchemy may be able to solve all problems. If stepping on air is possible, breathing under water should not be out of reach. It will take you longer than with any other solution … but the solution will be here to stay. (High DC on preparation time, low DC on time spent under water.)

To me the answer is pretty clear, I love alchemical items and as far as we have seen it tends to be extremely useful/powerful, besides that I am not really worried about that High DC, since thanks to our trait we have a massive +30 bonus to both create and research Alchemic items.
Child of the Stone – You have not been created in a natural way. Thus, you see the world differently, understand its components better than other people and know how to reorganize them and put them together. +30 to Alchemy Research and Building.
 
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[X] I should build something! – Alchemy may be able to solve all problems. If stepping on air is possible, breathing under water should not be out of reach. It will take you longer than with any other solution … but the solution will be here to stay. (High DC on preparation time, low DC on time spent under water.)
 
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