A Kammanist Uprising: Fantasy Communist Revolution Quest

If possible I'd have liked to throw the Softliners a bone by giving them Cooperative Industries.
[] Encourage Cooperative Industries: As an alternative to directly managing various factories and facilities, encouraging the creation of cooperatives, which have begun growing out of the Worker's Councils to some degree. These democratic and self-managed enterprises will make a good step on the road to Kammanism, one that should be eased for those who wish to make it. Offering small sponsorships to those who begun running their workplaces like this while maintaining quality and quantity is the easiest way. 0/100, DC 35. Benefits: A general increase in production, support from the Softliners, popular support. Cost: 3 Wealth per die.
But we're literally 1 Wealth short for 2 Dice on it, which is probably what's needed to actually complete it.
 
[X] Plan Winter Revolution
The Councils and Committees
-[x] Jailbreaks (1 front dice)
-[x] The Passionate Priests (2 front dice, 2 council dice)
-[x] Addressing Concerns (2 front dice)
Chairman
-[x] The Farmer's Liberation Army (2 chairman dice)
Diplomacy
-[x] Ideological Alliances (2 dice)
-[x] To the Sejm (1 dice)
Political Office
-[x] Pull the Softliners(1 chairman dice, 1 dice)
-[x] Personal schooling (1 dice)
-[x] Congress Preparations (1 chairman dice)
Reform Commission
-[x] Orphan Protection (1 dice) (1 Resource)
-[x] University Reform (1 dice)
Economy
-[x] Expand the Kitchens (2 dice) (2 Resources)
-[x] Identify Mages (1 dice) (1 Aether)
-[x] Aether Mines, Pt. 1 (2 dice) (8 Resources)
-[x] Rail Improvements (1 dice, 1 council dice) (8 Resources)
Military
-[x] Militia Drill (1 dice)
-[x] The Protclow Protocol (1 dice)
-[x] Expand the Militia (1 dice)
-[x] Establish a Training Cadre (1 dice)
Intrigue
-[x] Into Imprado (3 dice)


I thought about clamping down, but considering that the hardliners already like us, appeasing the softliners with addressing concerns should make then like us if we also do pull the soft liners

I'd like to point out, attacking the hardliners makes them weaker and like us less, while pulling the softliners doesn't upset the balance of power, and makes them like us more. In the end we will have more support if we go with it over attacking the hardliners
 
Some among both will want institutions to support those who are interested, creches and the like, but only the most extreme of the hardliners want to make it universal.

Even more reason to support the Hardliners then

If possible I'd have liked to throw the Softliners a bone by giving them Cooperative Industries.

But we're literally 1 Wealth short for 2 Dice on it, which is probably what's needed to actually complete it.

co-ops are no substitute for true control by the prolitariet smh, plus, co-ops mean markets, and if there's one thing we have to avoid making the mistake of supporting, its markets
 
These are the current votes...I am thinking of splitting off the Operations section as separate from the rest of the turn in the future.

Adhoc vote count started by notbirdofprey on Feb 11, 2021 at 2:43 PM, finished with 26 posts and 1 votes.

  • [X] Plan Winter Revolution
    -[x] Jailbreaks (1 front dice)
    -[x] The Passionate Priests (2 front dice, 2 council dice)
    -[x] Addressing Concerns (2 front dice)
    -[x] The Farmer's Liberation Army (2 chairman dice)
    -[x] Ideological Alliances (2 dice)
    -[x] To the Sejm (1 dice)
    -[x] Pull the Softliners(1 chairman dice, 1 dice)
    -[x] Personal schooling (1 dice)
    -[x] Congress Preparations (1 chairman dice)
    -[x] Orphan Protection (1 dice) (1 Resource)
    -[x] University Reform (1 dice)
    -[x] Expand the Kitchens (2 dice) (2 Resources)
    -[x] Identify Mages (1 dice) (1 Aether)
    -[x] Aether Mines, Pt. 1 (2 dice) (8 Resources)
    -[x] Rail Improvements (1 dice, 1 council dice) (8 Resources)
    -[x] Militia Drill (1 dice)
    -[x] The Protclow Protocol (1 dice)
    -[x] Expand the Militia (1 dice)
    -[x] Establish a Training Cadre (1 dice)
    -[x] Into Imprado (3 dice)
 
@notbirdofprey So, are there any options that Pushing the Hardliners would unlock from the softliners that aren't just milder versions of reforms that the Hardliners want? I'm wondering what sort of things could we expect from them that we might want.
 
Some milder reforms, and then a few things in different directions - like the orphanages are a priority for the Hardliners, but the Softliners would have an interest in women's rights. There would also be a few more propaganda-bsed actions unlocked by that.
 
Some milder reforms, and then a few things in different directions - like the orphanages are a priority for the Hardliners, but the Softliners would have an interest in women's rights. There would also be a few more propaganda-bsed actions unlocked by that.
So there's differences in what they both plan to do in terms of what it is, not just the radicalism?
 
More in what they want done first. Both will improve orphanages, its just one group has them as its first priority and the other has something else.
 
The Revolutionary Woman, Pt. 1
Ida had lived in Avlandia for a very long time. Her husband, Harry, had been an employee of the Breton Parliament, one of the many advisors they sent to help the backward country industrialize so it could stand up to the loathsome Doytch. She went with him when his job took him to Avla, which was a rather charming city in some parts. While he worked in the Embassy or traveled the country arranging for meeting between Avlandian counts and dukes and vozhds and khans and Breton industrialists, she walked along the river with its arched and painted bridges or had tea in the quaint little shops, each one decorated with the images of long-dead men and women who had been canonized by their queer church or attended the opera or the ballet. There were quite a few women in similar positions, and of course there were Avlandian ones as well, (Even if they had grating accents, she would never be so boorish as to say so) so she never lacked for engaging company.

Her routine hadn't changed much, even with the war beginning. She had oohed and ahhed at the martial splendor of the regiments marching down, begun arranging charity balls and knitting drives with the other ladies, and read the occasional report in the dispatches about the gallantry displayed by various soldiers. Other than that, she hadn't thought much about it. The Doytch and their filthy allies would never be able to stand up against the mightiest empire in the world. But she had noticed growing tensions.

Harry had complained about ungrateful Avlandians, about workers who had downed their tools in protest of the littlest thing, about needing more and more police to see to it that the soldiers got what they needed. The dispatches and papers from home were full of mentions of bombings and rationing, and she even heard hushed whispers of mutinies. Prices rose on everything, to the point where she had to dismiss two of the servants.

But the papers were also full of victories, of the turning back of a grand Doytch attack at the Sonte River and the entrance of Italia into the war tearing apart the Lustena-Maygari Empire. The Ottomi were collapsing as Lawrence the White led a rebellion of their restive subjects that tore apart their rotting, decadent empire. And it seemed the long night had passed as the papers wrote of the surrender of the Doytch, of the treaty that carved up their lands and granted compensation to those who had suffered, and there was jubilation.

But then prices kept rising, and she heard more whispers of mutiny. And then one day she heard an endless fusillade of warcasters, of magic unleashed to kill and slaughter in the very streets of the capital. For two days she and Harry had sheltered in their basement, before cautiously emerging, to find red banners flying high.

He had taken his personal caster, readying it for when the maddened hordes came, but instead there were a dozen hard-eyed young men with casters of their own. They patrolled down the streets, and no one dared move against them. After that, they were mostly left alone, surviving off savings and charity, fearful of every strange sound - the Kammanists were being careful for now, but who knew when they would begin guillotining the wealthy or burning money and forcing them to walk through the flames or stripping them of every piece of property from their house to the clothes on their...but for the moment none of that happened, so they stayed close to home and gathered in quiet meetings to find ways out. Some simply fled, some paid criminals to smuggle them out, some tried to organize a defense group. Most decided to wait, confident the Kammanists would fall apart any day now, confident the armies of the Emperor or the nobles or someone would march in to restore order...

But no one came.

Ida saw their self-defense group, and she couldn't tell if she should laugh or cry. There weren't more than twenty of them, including her Harry. Two of them were beardless boys, twelve of them were old and gray, one was missing a leg. And for all their talk, they seemed to realize it.

Eventually, the inevitable came: men and women escorted by Red Guards came to speak to them, asking questions about what they owned and where it came from. They wanted to know about everything, about all her jewels and gold and silver, about the paintings and the good porcelain and the fine ebony piano she played for guests sometimes. Then they left, and didn't come back.

Their savings ran out, forcing them to travel down to one of the kitchens set up and eat some of the plain, barely tolerable stews they served there. They stood in line with workers like the ones Harry once managed, shivering in the cold, forced to listen to the ranting and haranguing of some bomb-throwing madman proclaiming how this insanity was superior to the old way of doing things...

But sometimes, what that madman said rang all too true.


This was just something I decided to start writing. It's canon status is currently...ambigious, which is why I put it in sidestory. Voting will remain open for the rest of the weekend.
 
Vote closed
There seems to be a tie at the moment...anyone else want to vote?

Scheduled vote count started by notbirdofprey on Feb 9, 2021 at 11:55 PM, finished with 18 posts and 4 votes.

  • [X] Plan Winter Revolution
    -[x] Jailbreaks (1 front dice)
    -[x] The Passionate Priests (2 front dice, 2 council dice)
    -[x] Addressing Concerns (2 front dice)
    -[x] The Farmer's Liberation Army (2 chairman dice)
    -[x] Ideological Alliances (2 dice)
    -[x] To the Sejm (1 dice)
    -[x] Pull the Softliners(1 chairman dice, 1 dice)
    -[x] Personal schooling (1 dice)
    -[x] Congress Preparations (1 chairman dice)
    -[x] Orphan Protection (1 dice) (1 Resource)
    -[x] University Reform (1 dice)
    -[x] Expand the Kitchens (2 dice) (2 Resources)
    -[x] Identify Mages (1 dice) (1 Aether)
    -[x] Aether Mines, Pt. 1 (2 dice) (8 Resources)
    -[x] Rail Improvements (1 dice, 1 council dice) (8 Resources)
    -[x] Militia Drill (1 dice)
    -[x] The Protclow Protocol (1 dice)
    -[x] Expand the Militia (1 dice)
    -[x] Establish a Training Cadre (1 dice)
    -[x] Into Imprado (3 dice)
    [X] Winter Reforms
 
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We still have a tie. Ok..I am going to leave this alone until tomorrow. If it's still tied, I'll flip a coin.

Adhoc vote count started by notbirdofprey on Feb 14, 2021 at 11:22 PM, finished with 38 posts and 6 votes.

  • [X] Plan Winter Reforms
    [X] Plan Winter Revolution
    -[x] Jailbreaks (1 front dice)
    -[x] The Passionate Priests (2 front dice, 2 council dice)
    -[x] Addressing Concerns (2 front dice)
    -[x] The Farmer's Liberation Army (2 chairman dice)
    -[x] Ideological Alliances (2 dice)
    -[x] To the Sejm (1 dice)
    -[x] Pull the Softliners(1 chairman dice, 1 dice)
    -[x] Personal schooling (1 dice)
    -[x] Congress Preparations (1 chairman dice)
    -[x] Orphan Protection (1 dice) (1 Resource)
    -[x] University Reform (1 dice)
    -[x] Expand the Kitchens (2 dice) (2 Resources)
    -[x] Identify Mages (1 dice) (1 Aether)
    -[x] Aether Mines, Pt. 1 (2 dice) (8 Resources)
    -[x] Rail Improvements (1 dice, 1 council dice) (8 Resources)
    -[x] Militia Drill (1 dice)
    -[x] The Protclow Protocol (1 dice)
    -[x] Expand the Militia (1 dice)
    -[x] Establish a Training Cadre (1 dice)
    -[x] Into Imprado (3 dice)
 
Some info from the Discord:
Though, are there any options we can take that help improve Town Approval?

There generally don't seem to have been any.
In general, that's gated behind the Moderate stuff

Because they are the ones interested in not pissing people off in the process of reforming

Also the Addressing Concerns action will give you some ways to improve popular support in general
So yeah, I'm going to keep my mindset of going for Pushing the Hardliners to unlock the Moderate Reforms with Winter Reforms. The Towns are an inch away from open rebellion as it stands (generally only held back by our having soldiers garrisoned in them), and that's not something we can really afford right now.

We don't have the manpower to keep a watch on the other factions of the civil war, suppress the bandit problem, and subdue the towns if they decide to make a fight of it.
 
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The hardliners are the ones who actually want to change and improve society. Sure it'll be a little harder in the meantime, but the end result will be a far better society then the softliners can give us, and in the end, that's what matters.

Plus it means that we won't abandon and betray the principles of the revolution for temporary gains and opportunism, as the softliners would have us do
 
The most powerful part of our military, the former Imperial soldiers, have joined us with the understanding that we won't be doing things like using them against the civilian populace, that's one of the things they rebelled against because they were sick of doing it. We don't even have to take all the Softliner options, this just lets them be seen as options.

Like, what is the grand solution if the towns do rebel? The only force we have available to respond at the moment is parts of the army guarding Devrograd, which is a river crossing we need to defend, and the soldiers themselves will be extremely unhappy if we have them go restore order to the towns at gunpoint.

If we're going to radicalize even further in a way that risks town rebellion, it should be done at a time when our military situation isn't so delicate. There's a reason I put one die on recruiting militia, and that's because our current military manpower status is looking pretty threadbare.
 
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Though on the note of needing manpower that's willing to fight in the towns if it comes to it, might be best to swap from Militia Recruiting to Red Guard recruiting. Our support among the urban workers is huge right now, so it shouldn't be too hard.
 
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