Can we study multiple things for phonems or only one at a time? Like, could we study skin mana and gallium mana to try and figure out a shield against alchemy?
You can study anything for phonems. Anything at all. Mana, Materials, Combinations of mana types, things made out of mana, materials, or combinations of mana types, actions, anything at all.
Not sure what to do about the video games, specifically what Taylor would gain from them. Both Legend of Zelda and Final Fantasy never get in depth with their magic as far as I can recall, it's mostly just "here, now you can cast this spell". However, the fact this choice is offered makes me suspect Taylor could gain something from them, though I have no idea what. Going to go with Final Fantasy for now since I know those spells the best; there should be a bunch of status effect spells, healing spells and maybe even summons depending on which FF generation it is. Additional interactions with Greg might be annoying for Taylor, but he seems to be hanging around anyway.
Also, noted, do not mix Arcane and Alchemical effects. Even QA noped right out of that.
[X][Veder] I can't believe I'm about to ask to borrow one of his games for research.
-[X][Veder] Final Fantasy
[X][Cape Activities] What will you do as Sage?
-[X][Daily Activities] Go out healing with Panacea.
I kinda want to go after the gangsters, but we don't really have any good (well, ethical) interrogation spells. Perhaps next week after testing some truth detection spells?
[X][Project] You'll begin a project of some kind.
-[X][Project] Alchemy consumes your mind. You'll discard a project this week. (If this vote wins, up to ten Write-in [][Alchemy] experiments will be processed this turn instead of one major project.)
[X][Alchemy] Figure out how Thaumic alchemy works with Cadmium, Beryllium and Indium on common, replaceable objects.
Can't think up anything in particular, but I think Taylor should figure out some of the new alchemical stuff works.
[X][Mana] Actual Healing Magic v.4: Thaum > Diamond > Iodine, Thaum > Graphite > Iodine, Thaum > Iodine > Graphite, (Thaum > Iodine) + (Thaum > Sweat > Graphite), Thaum > Graphite > Manganese; Thaum > Manganese > Graphite; Thaum > Manganese > Blood; Thaum > Bread > Iodine;
[X][Mana] Test a piece of equipment's True Attunement (See what the minimum to acquire a set bonus is: Put together another complete cloth set and start by removing as much cloth from the second cloth set as viable (with scissors, the first set will let you repair the clothes afterwards). If possible, use this knowledge to identify the set bonuses for copper, curestone, quartz and timeshift crystal. If necessary, integrate them into a working cloth set, but do so individually if set bonuses merge or otherwise interfere with each other.)
[X][Mana] Misc. Tests: Thaum > Manganese > Crystal Quartz; (Arcane > Aluminum) + (Thaum > Aluminum); Thaum > Beryllium > Copper; Thaum > Zirconium > Eye; Thaum > Cadmium > Zinc; Thaum > Cadmium > Zinc > Salt; Thaum > Indium > (Cell-Recycling Management Biofibers); Thaum > Graphite > Cobalt; Thaum > Copper > Cobalt
Bunch of new stuff, hopefully these tests will help us figure out what some of them do.
Edit: I suspect QA prevents this from being possible, but I'm going to try it again
[X][Mana] Parahumans all have a specific structure in their brain; what happens if you attune mana to it? Thaum > Corona Pollentia
[X][Veder] I can't believe I'm about to ask to borrow one of his games for research.
-[X][Veder] Final Fantasy
[X][Cape Activities] What will you do as Sage?
-[X][Daily Activities] Go out healing with Panacea.
I kinda want to go after the gangsters, but we don't really have any good (well, ethical) interrogation spells. Perhaps next week after testing some truth detection spells?
[X][Project] You'll begin a project of some kind.
-[X][Project] Alchemy consumes your mind. You'll discard a project this week. (If this vote wins, up to ten Write-in [][Alchemy] experiments will be processed this turn instead of one major project.)
[X][Alchemy] Figure out how Thaumic alchemy works with Cadmium, Beryllium and Indium on common, replaceable objects.
[X][Mana] Use Arcane > Paper and try to puzzle out how the language works. Check out linguistics books from the library and try to use those to understand the basics of the language. See if mana has any special interaction with the language and whatever you inscribe it on.
[X][Mana] Use Arcane > Air and listen to the language which comes out of it. Try to speak it using no mana, Thaum mana, and Arcane mana. Use a linguistics book to see if you can decipher it.
First time making my own mana options, hope it's fine?
I'm guessing that this is the way to start making runic items with the whole magical language thing, and I really wanna see if we can decipher it. Not sure how speaking words that came out of an Arcane magic will react with Thaum mana, but it definitely won't be dull!
[X][Veder] I can't believe I'm about to ask to borrow one of his games for research.
-[X][Veder] Legend of Zelda
[X][Daily Activities] What sort of things will you do during the day?
-[X][Daily Activities] Stay at home (Enhances other actions)
[X][Cape Activities] What will you do as Sage?
-[X][Cape Activities] Set up your Legal Second-Identity (We will go directly to the government, and out ourselves to the trustworthy officials in charge of this exact thing. Simply have them quietly link our Sage Identity to our Real Identity. It's not like we plan on outright breaking laws anyways. Skirting and pushing them a bit with technically legal biotinkering? Absolutely. But we shouldn't have any major crimes planned. We can set things up, run by the PRT to collect donations, and move on with our plans.)
[X][Project] You'll begin a project of some kind.
-[X][Project] Something Else (Time to upgrade in STYLE. Start by building a brand new set of armor from wood, Solid Light, and greenery, using Woodsmith Armor, Lightsmith Armor, and general plant magics. The result should be wooden plates, over green "Fabric" with solid light woven into the plates and some of the greens. Darken the green parts of the armor a bit with paper magic. We should be able to stain it into a darker color, but not to dark. We want to make sure to make this look, and function good. So toy with transmutation untill we find a good wood transmutation and treat the inner side of the plates with that. If we only do the hidden side of the plates, it wont matter if the type makes it look weird. Grow a green coat to wear over this, and stain it with a lavender trim. Then put on a belt made of purple sage, with some pouches and bags we can use to carry important things. Like wise, grow a green hat and adorn it with a single purple sage growing off it. Weave a scarf of wheat, and make a new wooden mask, stain some thematic markings on it, then transmute it into porcaline. The result? A thematic, striking costume for us to associate our cape identity with. It looks fairly non threatening while being just enough showing off, more or less conveys what we do, and could easily be upgraded later with our host of biological and transmutation powers.)
[X][Mana] Something Else (See what happens if we take an image using Vital Sight, and then use Vital Mimicry to copy that vitality into something else. Either by passing the image form one mass of mana to the other, or applying the magic to paper as a medium. Can we record scans of something's Vitality in this way?)
[X][Mana] Something Else (Test the Arcane Spell "Tick, Tock, start the clock/ One, two, three, four, are you going to wait a second more? / Five, six, seven, eight, You might be running a little late. / With my blade of living silver / From your prison I do deliver." Looking at the results of prior spells we should also consider trying it WITH a blade made of wood and silver. We could make a wooden knife and wrap a silver necklace around it. The idea is to get a spell which can disrupt time magic. Grey Bubbles aside, we may need to deal with time magic related accidents at some point, or worse, an enemy with time abilities. Time opposes itself, and silver has gravity powers. So a blade charged with spacetime bending gravity that disrupts time prisons?)
[X][Mana] Something Else (Cast "Black Rose Whip Born of the River Lethe" and apply the resulting magic to silicon. Would it create a memory effecting stone? Try this with "Blaze Shotgun" as well, attuning the mana to the silicon before it can execute its delayed commands.)
[X][Mana] Mana-Test Materials (Test Vibrato stone mana. Also check the physical properties of it. Try creating it in various locations around the house and observe the differences. Go out in costume if we have to to get stones from assorted locations.)
[X][Daily Activities] What sort of things will you do during the day?
-[X][Daily Activities] Stay at home (Enhances other actions)
[X][Veder] I can't believe I'm about to ask to borrow one of his games for research.
-[X][Veder] Final Fantasy
[X][Cape Activities] What will you do as Sage?
-[X][Cape Activities] Go out healing with Panacea.
[X][Project] You'll begin a project of some kind.
-[X][Project] Something Else (Time to upgrade in STYLE. Start by building a brand new set of armor from wood, Solid Light, and greenery, using Woodsmith Armor, Lightsmith Armor, and general plant magics. The result should be wooden plates, over green "Fabric" with solid light woven into the plates and some of the greens. Darken the green parts of the armor a bit with paper magic. We should be able to stain it into a darker color, but not to dark. We want to make sure to make this look, and function good. So toy with transmutation untill we find a good wood transmutation and treat the inner side of the plates with that. If we only do the hidden side of the plates, it wont matter if the type makes it look weird. Grow a green coat to wear over this, and stain it with a lavender trim. Then put on a belt made of purple sage, with some pouches and bags we can use to carry important things. Like wise, grow a green hat and adorn it with a single purple sage growing off it. Weave a scarf of wheat, and make a new wooden mask, stain some thematic markings on it, then transmute it into porcaline. The result? A thematic, striking costume for us to associate our cape identity with. It looks fairly non threatening while being just enough showing off, more or less conveys what we do, and could easily be upgraded later with our host of biological and transmutation powers.)
[X][Mana] Thaum > Copper > Vinyl > Skin, Thaum > Skin > Copper > Vinyl
I'm not sure I have the best grasp of the magic system yet, but I was thinking of what could give us something similar to containment foam and this seemed like the best bet given what I could see in the reference sheet.
[X][Veder] No. The idea have it's merit, but first, you don't want to encourage Greg of all people to pester you more, second, videogames usually doesn't elaborate on how abilities works. Maybe you should later look through the house for some fantasy books, fables or myths? Your mother was an English professor, after all.
[X][Daily Activities] What sort of things will you do during the day?
-[X][Daily Activities] Stay at home (Enhances other actions)
--[X][Daily Activities] Look through the books you have.
[X][Cape Activities] What will you do as Sage?
-[X][Cape Activities] Go out healing with Panacea.
--[X][Cape Activities] Bring your flying rat Thoth with you for Pan-Pan to look at and hear out what she can say as a fellow biotinker. You do not just give up on that idea to empower Dad and maybe few other trustworthy people.
[x][Project] You'll begin a project of some kind.
-[x][Project] Invite Lisa to a meeting (not in your house) and enlist her to help you decode/translate The Language (Arcane>Paper). Bait her by framing it as an impossible challenge for her intelligence, she will see right through it but will most likely be unable to pass anyway.
Cloth's set bonus allows Taylor to run her fingers along a surface and spawn stitches on it with no other input using its cantrip. Is there some sort of reason why that would be suspect?
Cloth's set bonus allows Taylor to run her fingers along a surface and spawn stitches on it with no other input using its cantrip. Is there some sort of reason why that would be suspect?
I was just hung up on the Ex-nihilo part, since that seems to be a way for the shards to continually make energy. I was just asking if the Ex-nihilo statement was stated by Taylor or QA? Did QA say that making the stiches was Ex-nihilo or Taylor?
Although I bet there is alot more ways to acheive Ex-nihilo with magic, but this was the first mention of Ex-nihilo specifically.
[X][Veder] There's no way a videogame would have anything useful for my abilities. The energy is just CALLED mana, that doesn't necessarily mean anything.
[X][Cape Activities] What will you do as Sage?
-[X][Cape Activities] Set up your Legal Second-Identity (Ask Lisa how to do this and use money in our civilian identity without it being obvious to people paying attention)
[X][Project] You'll begin a project of some kind.
-[X][Project] Alchemy consumes your mind. You'll discard a project this week. (If this vote wins, up to ten Write-in [][Alchemy] experiments will be processed this turn instead of one major project.)
[X][Alchemy] Figure out how Thaumic alchemy works with Cadmium, Beryllium and Indium on common, replaceable objects.
[X][Mana] We also know (Construct + Barrier + Shell)> Whatever produces a corresponding armor (currently Wood and Light) we should test various materials and compare the strength to weight ratios of each because ngl wear wooden plate armor makes you look like a total dork especially when its dyed the color of your clothes
[X][Mana] Actual Healing Magic v.4: Thaum > Diamond > Iodine, Thaum > Graphite > Iodine, Thaum > Iodine > Graphite, (Thaum > Iodine) + (Thaum > Sweat > Graphite), Thaum > Graphite > Manganese; Thaum > Manganese > Graphite; Thaum > Manganese > Blood; Thaum > Bread > Iodine;
I was just hung up on the Ex-nihilo part, since that seems to be a way for the shards to continually make energy. I was just asking if the Ex-nihilo statement was stated by Taylor or QA? Did QA say that making the stiches was Ex-nihilo or Taylor?
Although I bet there is alot more ways to acheive Ex-nihilo with magic, but this was the first mention of Ex-nihilo specifically.
As it requires the clothing to be charged with mana, it does not strictly exceed in creating matter from nothing what is consumed in charging the clothing.
Taylor is the one expressing the idea of Ex-Nihilo stitches. She can also create cloth from nothing by the same set bonus.
What makes it unique, in Taylor's mind, is that the material created requires no Synthesis, and the material created is not secretly Silicon in disguise.
Bit late to comment on it, but this is great. Not really something we can train… is what I would say if we didn't actually unlock both "hidden potential" and "test" in the most recent update.
HealLiquidThis mana intelligently heals wounds it comes in contact with.Areas healed by this magic take twice as long to heal if injured again, for a period of time.
ThoriumThaum > ThoriumFrankenseeleRayThis mana is drawn to the nearest and soonest place of a future Lightning Strike. When lightning strikes this mana, it gains the power to remove and inter the souls of the weak into new hosts.Strong willpower can change the electricity source that the mana seeks to enact its effect.Thorium OxideThaum > Thorium OxideSoulshaking DirgeWaveThis mana builds up energy, which, when released, unleashes a powerful, bone-deep roar that unsettles the spirit.
The LanguageLiquidThis mana inscribes what it is applied to with a swirling wavy language that matches no existing script.Failed to Properly Scan. Most details unknown.
Arcane > AirWhispers of the LakeWaveThis mana whispers words of magic that seem to lack coherence or any discernable rationale.Failed to Properly Scan. Most details unknown.
[x][Project] You'll begin a project of some kind.
-[x][Project] Invite Lisa to your house and enlist her help in help you decode/translate The Language (Arcane>Paper)
SET BONUSES
If cotton-cloth is any indications, these give at-will powers which are both reliable and only do what the users wants them to. I'm especially interested in the Curestone set bonus (or later on a healing-orb set bonus, though that may require turning the solid via the Manifestation phonem first.
SELF-POWERED EQUIPMENT
Currently, Taylor has to manually cause every effect. This is okay for experimentation and healing. Now that she is in the public eye, I want a proper protective costume, though. Any form of defensive amulets/armor/healing items she does not have to concentrate on (or ideally even have to be awake for).
As a fancy and impractical future project, I also want to give Clockblocker a costume wholly made of time-related materials. I don't have any specific goals for this, but I think it would be kind of neat.
Practiced some more poetry, this is one idea for a project, a healing item we can produce and others can use:
I am not Panacea fair
And even if I was she can't be everywhere
So take and infuse my healing intent
Into this verdant succulent
For life begets life
Trumps dust begets dust
So take in my power and take in my will
Stored up as an internal swill
So come carbon and iodine, come aloe and sage
Come and against the darkness rage
With healing energies banish every plague
A potted gift, a potent tool
One that'd make any surgeon drool
I am not Panacea fair
But with this I may ease the work for her.
[X][Veder] No. The idea have it's merit, but first, you don't want to encourage Greg of all people to pester you more, second, videogames usually doesn't elaborate on how abilities works. Maybe you should later look through the house for some fantasy books, fables or myths? Your mother was an English professor, after all.
[X][Veder] I can't believe I'm about to ask to borrow one of his games for research.
-[X][Veder] Ask if he has something particular; Disgaea or Castlevania or maybe Pokemon
[X][Daily Activities] What sort of things will you do during the day?
-[X][Daily Activities] Stay at home (Enhances other actions)
--[X][Daily Activities] Look through the books you have.
[X][Daily Activities] Make contact with Lisa again: Explain why you are not prepared to become a villain or do anything illegal, even indirectly by helping her do such things, and cant be seen publicly associating with her, but if she's willing to despite those conditions you can still be friends and you do really need someone to talk to and consider her advice valuable. Also just use her as a shoulder to lean on and talk your feelings out.
-[X][Daily Activities] Think out loud-ish while near Lisa: "Hmm, how would the PRT react if we said we realized we might be able to do "something really bad" with our power, and want their help limiting ourselves so we *cant* do it if we "get captured by a villain or something". Possibly adding that if they do that, they can leave an exception in their conditioning for doing it against endbringers only. For example; what if we take an iron pot, fill it with water, mix in (in decreasing order of amount and importance) silicon dust, Zinc dust, ethanol, and bone meal. Then put a huge bunch of mana into it, then onto this mana thats 90% arcane but with a smidge of silicon, chant: "kettle kettle boil and bubble, brew me up a pot of trouble, upon those by this concoction splashed, turn their hopes all into ash, curse them with eternal pain, all attempts to cure: in vain, Their screams sweet music to my ears, let all who touch them be in tears, a melting horror to behold, 'Beware' all who see them be told, None shall dare the ire of Sage, when I release this cursed plague", and while applying it back to targeting the water and stuff in the pot and mixing it with Thaum > Zinc > Zinc > Zinc > Zinc > Zinc ("Cursed One") mana. Then before it "sets" add a drop of blood. Stir thoroughly with a bone, then pour into a throwable bottle and seal it."
[X][Cape Activities] What will you do as Sage?
-[x][Cape Activities] Go out healing with Panacea
--[X][Cape Activities] Bring your flying rat Thoth with you for Pan-Pan to look at and hear out what she can say as a fellow biotinker. You do not just give up on that idea to empower Dad and maybe few other trustworthy people.
-[x][Cape Activities] Set up your legal Second-Identity hire a specialist in parahuman law to help you possibly Carol Dallon (ask Amy on her opinion when you see her) or Quinn Calle (if Amy says her mom doesn't like rogues I guess)?
--[X][Cape Activities] Ask what the rules are for GIVING donations, or items and weapons that can be used in the next endbringer fight even if you aren't there.
--[X][Cape Activities] Aks if there's some kind of contact that'd be suitable to explain WHY you aren't prepared to be a Hero or officially affiliating with anyone, so they can know in case there are any situations they SHOULD contact you for, in some informal non-binding arrangement. Also, just having someone you can safely talk to.
[X][Mana] With these new sage reinvestment funds, we should buy enough Aluminum and Copper to test their true attunement set bonuses, and so we have enough of each to make a specialized armor or similarly sized project in the future.
[X][Mana] Parahumans all have a specific structure in their brain; what happens if you attune mana to it? Thaum > Corona Pollentia
[X][Mana] Use Arcane > Air and listen to the language which comes out of it. Try to speak it using no mana, Thaum mana, and Arcane mana. Use a linguistics book to see if you can decipher it.
-[X][Mana] Study it for Phonems
[X][Project] You'll begin a project of some kind.
-[X][Project] Something Else (Time to upgrade in STYLE. Start by building a brand new set of armor from wood, Solid Light, and greenery, using Woodsmith Armor, Lightsmith Armor, and general plant magics. The result should be wooden plates, over green "Fabric" with solid light woven into the plates and some of the greens. Darken the green parts of the armor a bit with paper magic. We should be able to stain it into a darker color, but not to dark. We want to make sure to make this look, and function good. So toy with transmutation untill we find a good wood transmutation and treat the inner side of the plates with that. If we only do the hidden side of the plates, it wont matter if the type makes it look weird. Grow a green coat to wear over this, and stain it with a lavender trim. Then put on a belt made of purple sage, with some pouches and bags we can use to carry important things. Like wise, grow a green hat and adorn it with a single purple sage growing off it. Weave a scarf of wheat, and make a new wooden mask, stain some thematic markings on it, then transmute it into porcaline. The result? A thematic, striking costume for us to associate our cape identity with. It looks fairly non threatening while being just enough showing off, more or less conveys what we do, and could easily be upgraded later with our host of biological and transmutation powers.)
--[X][Project] try using Graviton Exchanger Mutation on a test plate of wood armor, to see if it'd let us make a much thicker armor withtoe it becoming to heavy, or even give an advantage to jumping.
[X][Mana] Ice+Water>Crystal Quartz>Ice+Water>our own brain to enhance it.
This should hopefully make us more able to think clearly about mysterious things, like magic, specifically the parts the entity is least able to help with.
[X][Mana] (Thaum > Calcium Carbonate) + (Denature) > Plant > Bread > Silicon > Plant (transmute)
This should basically pre-digest plants making them more edible, and break us into the field of magical cooking.
[X][Mana] try using Thaum > Timeshift Crystal > Brain enhancement on our brain,
-[X]and if that works well create a circlet full of timeshift crystal dust that will dump a large dose of the mana into our brain.
[X][Mana] Test mutating a sage plant and an aloe plant using Thaum > Kidney > Liver and Thaum > Kidney > Liver > Silicon
[X][Mana] Using an insect, test the ability of a large dose of Thaum > Graphite > Copper to revert extreme whole-body mortal wounds if applied fast enough. This could potentially be the basis of an "extra life" device if it works.
[X][Mana] test the result of using Skin Tone mana on a wound healed with blood mana.
[X][Veder] I can't believe I'm about to ask to borrow one of his games for research.
-[X][Veder] Final Fantasy
[X][Cape Activities] What will you do as Sage?
-[x][Cape Activities] Go out healing with Panacea
[X][Daily Activities] What sort of things will you do during the day?
-[X][Daily Activities] Stay at home (Enhances other actions)
[x][Project] You'll begin a project of some kind.
-[X][Project] Something Else (Time to upgrade in STYLE. Start by building a brand new set of armor from wood, Solid Light, and greenery, using Woodsmith Armor, Lightsmith Armor, and general plant magics. The result should be wooden plates, over green "Fabric" with solid light woven into the plates and some of the greens. Darken the green parts of the armor a bit with paper magic. We should be able to stain it into a darker color, but not to dark. We want to make sure to make this look, and function good. So toy with transmutation untill we find a good wood transmutation and treat the inner side of the plates with that. If we only do the hidden side of the plates, it wont matter if the type makes it look weird. Grow a green coat to wear over this, and stain it with a lavender trim. Then put on a belt made of purple sage, with some pouches and bags we can use to carry important things. Like wise, grow a green hat and adorn it with a single purple sage growing off it. Weave a scarf of wheat, and make a new wooden mask, stain some thematic markings on it, then transmute it into porcaline. The result? A thematic, striking costume for us to associate our cape identity with. It looks fairly non threatening while being just enough showing off, more or less conveys what we do, and could easily be upgraded later with our host of biological and transmutation powers.)
[X][Cape Activities] What will you do as Sage?
-[x][Cape Activities] Go out healing with Panacea
-[x][Cape Activities] Set up your legal Second-Identity hire a specialist in parahuman law to help you possibly Carol Dallon (ask Amy on her opinion when you see her) or Quinn Calle (if Amy says her mom doesn't like rogues I guess)?
[X][Cape Activities] What will you do as Sage?
-[X][Cape Activities] Set up your Legal Second-Identity (We will go directly to the government, and out ourselves to the trustworthy officials in charge of this exact thing. Simply have them quietly link our Sage Identity to our Real Identity. It's not like we plan on outright breaking laws anyways. Skirting and pushing them a bit with technically legal biotinkering? Absolutely. But we shouldn't have any major crimes planned. We can set things up, run by the PRT to collect donations, and move on with our plans.)
[X][Cape Activities] What will you do as Sage?
-[x][Cape Activities] Go out healing with Panacea
--[X][Cape Activities] Bring your flying rat Thoth with you for Pan-Pan to look at and hear out what she can say as a fellow biotinker. You do not just give up on that idea to empower Dad and maybe few other trustworthy people.
[X][Cape Activities] What will you do as Sage?
-[X][Cape Activities] Set up your Legal Second-Identity (Ask Lisa how to do this and use money in our civilian identity without it being obvious to people paying attention)
[X][Cape Activities] What will you do as Sage?
-[x][Cape Activities] Go out healing with Panacea
--[X][Cape Activities] Bring your flying rat Thoth with you for Pan-Pan to look at and hear out what she can say as a fellow biotinker. You do not just give up on that idea to empower Dad and maybe few other trustworthy people.
-[x][Cape Activities] Set up your legal Second-Identity hire a specialist in parahuman law to help you possibly Carol Dallon (ask Amy on her opinion when you see her) or Quinn Calle (if Amy says her mom doesn't like rogues I guess)?
--[X][Cape Activities] Ask what the rules are for GIVING donations, or items and weapons that can be used in the next endbringer fight even if you aren't there.
--[X][Cape Activities] Aks if there's some kind of contact that'd be suitable to explain WHY you aren't prepared to be a Hero or officially affiliating with anyone, so they can know in case there are any situations they SHOULD contact you for, in some informal non-binding arrangement. Also, just having someone you can safely talk to.
[x][Project] You'll begin a project of some kind.
-[X][Project] Something Else (Time to upgrade in STYLE. Start by building a brand new set of armor from wood, Solid Light, and greenery, using Woodsmith Armor, Lightsmith Armor, and general plant magics. The result should be wooden plates, over green "Fabric" with solid light woven into the plates and some of the greens. Darken the green parts of the armor a bit with paper magic. We should be able to stain it into a darker color, but not to dark. We want to make sure to make this look, and function good. So toy with transmutation untill we find a good wood transmutation and treat the inner side of the plates with that. If we only do the hidden side of the plates, it wont matter if the type makes it look weird. Grow a green coat to wear over this, and stain it with a lavender trim. Then put on a belt made of purple sage, with some pouches and bags we can use to carry important things. Like wise, grow a green hat and adorn it with a single purple sage growing off it. Weave a scarf of wheat, and make a new wooden mask, stain some thematic markings on it, then transmute it into porcaline. The result? A thematic, striking costume for us to associate our cape identity with. It looks fairly non threatening while being just enough showing off, more or less conveys what we do, and could easily be upgraded later with our host of biological and transmutation powers.)
[x][Project] You'll begin a project of some kind.
-[X][Project] Alchemy consumes your mind. You'll discard a project this week. (If this vote wins, up to ten Write-in [][Alchemy] experiments will be processed this turn instead of one major project.)
[x][Project] You'll begin a project of some kind.
-[x][Project] Invite Lisa to your house and enlist her help in help you decode/translate The Language (Arcane>Paper)
[x][Project] You'll begin a project of some kind.
-[x][Project] Invite Lisa to a meeting (not in your house) and enlist her to help you decode/translate The Language (Arcane>Paper). Bait her by framing it as an impossible challenge for her intelligence, she will see right through it but will most likely be unable to pass anyway.
[x][Project] You'll begin a project of some kind.
-[X][Project] Something Else (Time to upgrade in STYLE. Start by building a brand new set of armor from wood, Solid Light, and greenery, using Woodsmith Armor, Lightsmith Armor, and general plant magics. The result should be wooden plates, over green "Fabric" with solid light woven into the plates and some of the greens. Darken the green parts of the armor a bit with paper magic. We should be able to stain it into a darker color, but not to dark. We want to make sure to make this look, and function good. So toy with transmutation untill we find a good wood transmutation and treat the inner side of the plates with that. If we only do the hidden side of the plates, it wont matter if the type makes it look weird. Grow a green coat to wear over this, and stain it with a lavender trim. Then put on a belt made of purple sage, with some pouches and bags we can use to carry important things. Like wise, grow a green hat and adorn it with a single purple sage growing off it. Weave a scarf of wheat, and make a new wooden mask, stain some thematic markings on it, then transmute it into porcaline. The result? A thematic, striking costume for us to associate our cape identity with. It looks fairly non threatening while being just enough showing off, more or less conveys what we do, and could easily be upgraded later with our host of biological and transmutation powers.)
--[X][Project] try using Graviton Exchanger Mutation on a test plate of wood armor, to see if it'd let us make a much thicker armor withtoe it becoming to heavy, or even give an advantage to jumping.
[x][Mana] We also know (Construct + Barrier + Shell)> Whatever produces a corresponding armor (currently Wood and Light) we should test various materials and compare the strength to weight ratios of each because ngl wear wooden plate armor makes you look like a total dork especially when its dyed the color of your clothes
[x][Mana] We know she can attune mana without the materials it just takes longer. Taylor should train to attune mana without materials until she can do it as fast as she can with the material on hand.
[X][Mana] With these new sage reinvestment funds, we should buy enough Aluminum and Copper to test their true attunement set bonuses, and so we have enough of each to make a specialized armor or similarly sized project in the future.
[X][Mana] Using an insect, test the ability of a large dose of Thaum > Graphite > Copper to revert extreme whole-body mortal wounds if applied fast enough. This could potentially be the basis of an "extra life" device if it works.
[X][Mana] try using Thaum > Timeshift Crystal > Brain enhancement on our brain,
-[X]and if that works well create a circlet full of timeshift crystal dust that will dump a large dose of the mana into our brain.
[X][Mana] Use Arcane > Air and listen to the language which comes out of it. Try to speak it using no mana, Thaum mana, and Arcane mana. Use a linguistics book to see if you can decipher it.
-[X][Mana] Study it for Phonems
[X][Mana] Mana-Test Materials (Test Vibrato stone mana. Also check the physical properties of it. Try creating it in various locations around the house and observe the differences. Go out in costume if we have to to get stones from assorted locations.)
[X][Mana] Something Else (Cast "Black Rose Whip Born of the River Lethe" and apply the resulting magic to silicon. Would it create a memory effecting stone? Try this with "Blaze Shotgun" as well, attuning the mana to the silicon before it can execute its delayed commands.)
[X][Mana] Something Else (Test the Arcane Spell "Tick, Tock, start the clock/ One, two, three, four, are you going to wait a second more? / Five, six, seven, eight, You might be running a little late. / With my blade of living silver / From your prison I do deliver." Looking at the results of prior spells we should also consider trying it WITH a blade made of wood and silver. We could make a wooden knife and wrap a silver necklace around it. The idea is to get a spell which can disrupt time magic. Grey Bubbles aside, we may need to deal with time magic related accidents at some point, or worse, an enemy with time abilities. Time opposes itself, and silver has gravity powers. So a blade charged with spacetime bending gravity that disrupts time prisons?)
[X][Mana] Something Else (See what happens if we take an image using Vital Sight, and then use Vital Mimicry to copy that vitality into something else. Either by passing the image form one mass of mana to the other, or applying the magic to paper as a medium. Can we record scans of something's Vitality in this way?)
[X][Mana] Use Arcane > Air and listen to the language which comes out of it. Try to speak it using no mana, Thaum mana, and Arcane mana. Use a linguistics book to see if you can decipher it.
[X][Mana] Use Arcane > Paper and try to puzzle out how the language works. Check out linguistics books from the library and try to use those to understand the basics of the language. See if mana has any special interaction with the language and whatever you inscribe it on.
[X][Mana] Test a piece of equipment's True Attunement (See what the minimum to acquire a set bonus is: Put together another complete cloth set and start by removing as much cloth from the second cloth set as viable (with scissors, the first set will let you repair the clothes afterwards). If possible, use this knowledge to identify the set bonuses for copper, curestone, quartz and timeshift crystal. If necessary, integrate them into a working cloth set, but do so individually if set bonuses merge or otherwise interfere with each other.)
[X][Veder] No. The idea have it's merit, but first, you don't want to encourage Greg of all people to pester you more, second, videogames usually doesn't elaborate on how abilities works. Maybe you should later look through the house for some fantasy books, fables or myths? Your mother was an English professor, after all.
[X][Veder] There's no way a videogame would have anything useful for my abilities. The energy is just CALLED mana, that doesn't necessarily mean anything.
[X][Veder] I can't believe I'm about to ask to borrow one of his games for research.
-[X][Veder] Ask if he has something particular; Disgaea or Castlevania or maybe Pokemon
[X][Daily Activities] What sort of things will you do during the day?
-[X][Daily Activities] Stay at home (Enhances other actions)
--[X][Daily Activities] Look through the books you have.
[X][Daily Activities] Make contact with Lisa again: Explain why you are not prepared to become a villain or do anything illegal, even indirectly by helping her do such things, and cant be seen publicly associating with her, but if she's willing to despite those conditions you can still be friends and you do really need someone to talk to and consider her advice valuable. Also just use her as a shoulder to lean on and talk your feelings out.
-[X][Daily Activities] Think out loud-ish while near Lisa: "Hmm, how would the PRT react if we said we realized we might be able to do "something really bad" with our power, and want their help limiting ourselves so we *cant* do it if we "get captured by a villain or something". Possibly adding that if they do that, they can leave an exception in their conditioning for doing it against endbringers only. For example; what if we take an iron pot, fill it with water, mix in (in decreasing order of amount and importance) silicon dust, Zinc dust, ethanol, and bone meal. Then put a huge bunch of mana into it, then onto this mana thats 90% arcane but with a smidge of silicon, chant: "kettle kettle boil and bubble, brew me up a pot of trouble, upon those by this concoction splashed, turn their hopes all into ash, curse them with eternal pain, all attempts to cure: in vain, Their screams sweet music to my ears, let all who touch them be in tears, a melting horror to behold, 'Beware' all who see them be told, None shall dare the ire of Sage, when I release this cursed plague", and while applying it back to targeting the water and stuff in the pot and mixing it with Thaum > Zinc > Zinc > Zinc > Zinc > Zinc ("Cursed One") mana. Then before it "sets" add a drop of blood. Stir thoroughly with a bone, then pour into a throwable bottle and seal it."
[X][Cape Activities] What will you do as Sage?
-[x][Cape Activities] Go out healing with Panacea
-[x][Cape Activities] Set up your legal Second-Identity hire a specialist in parahuman law to help you possibly Carol Dallon (ask Amy on her opinion when you see her) or Quinn Calle (if Amy says her mom doesn't like rogues I guess)?
[X][Cape Activities] What will you do as Sage?
-[X][Cape Activities] Set up your Legal Second-Identity (We will go directly to the government, and out ourselves to the trustworthy officials in charge of this exact thing. Simply have them quietly link our Sage Identity to our Real Identity. It's not like we plan on outright breaking laws anyways. Skirting and pushing them a bit with technically legal biotinkering? Absolutely. But we shouldn't have any major crimes planned. We can set things up, run by the PRT to collect donations, and move on with our plans.)
[X][Cape Activities] What will you do as Sage?
-[x][Cape Activities] Go out healing with Panacea
--[X][Cape Activities] Bring your flying rat Thoth with you for Pan-Pan to look at and hear out what she can say as a fellow biotinker. You do not just give up on that idea to empower Dad and maybe few other trustworthy people.
[X][Cape Activities] What will you do as Sage?
-[X][Cape Activities] Set up your Legal Second-Identity (Ask Lisa how to do this and use money in our civilian identity without it being obvious to people paying attention)
[X][Cape Activities] What will you do as Sage?
-[x][Cape Activities] Go out healing with Panacea
--[X][Cape Activities] Bring your flying rat Thoth with you for Pan-Pan to look at and hear out what she can say as a fellow biotinker. You do not just give up on that idea to empower Dad and maybe few other trustworthy people.
-[x][Cape Activities] Set up your legal Second-Identity hire a specialist in parahuman law to help you possibly Carol Dallon (ask Amy on her opinion when you see her) or Quinn Calle (if Amy says her mom doesn't like rogues I guess)?
--[X][Cape Activities] Ask what the rules are for GIVING donations, or items and weapons that can be used in the next endbringer fight even if you aren't there.
--[X][Cape Activities] Aks if there's some kind of contact that'd be suitable to explain WHY you aren't prepared to be a Hero or officially affiliating with anyone, so they can know in case there are any situations they SHOULD contact you for, in some informal non-binding arrangement. Also, just having someone you can safely talk to.
[x][Project] You'll begin a project of some kind.
-[X][Project] Something Else (Time to upgrade in STYLE. Start by building a brand new set of armor from wood, Solid Light, and greenery, using Woodsmith Armor, Lightsmith Armor, and general plant magics. The result should be wooden plates, over green "Fabric" with solid light woven into the plates and some of the greens. Darken the green parts of the armor a bit with paper magic. We should be able to stain it into a darker color, but not to dark. We want to make sure to make this look, and function good. So toy with transmutation untill we find a good wood transmutation and treat the inner side of the plates with that. If we only do the hidden side of the plates, it wont matter if the type makes it look weird. Grow a green coat to wear over this, and stain it with a lavender trim. Then put on a belt made of purple sage, with some pouches and bags we can use to carry important things. Like wise, grow a green hat and adorn it with a single purple sage growing off it. Weave a scarf of wheat, and make a new wooden mask, stain some thematic markings on it, then transmute it into porcaline. The result? A thematic, striking costume for us to associate our cape identity with. It looks fairly non threatening while being just enough showing off, more or less conveys what we do, and could easily be upgraded later with our host of biological and transmutation powers.)
[x][Project] You'll begin a project of some kind.
-[X][Project] Alchemy consumes your mind. You'll discard a project this week. (If this vote wins, up to ten Write-in [][Alchemy] experiments will be processed this turn instead of one major project.)
[x][Project] You'll begin a project of some kind.
-[x][Project] Invite Lisa to your house and enlist her help in help you decode/translate The Language (Arcane>Paper)
[x][Project] You'll begin a project of some kind.
-[x][Project] Invite Lisa to a meeting (not in your house) and enlist her to help you decode/translate The Language (Arcane>Paper). Bait her by framing it as an impossible challenge for her intelligence, she will see right through it but will most likely be unable to pass anyway.
[x][Project] You'll begin a project of some kind.
-[X][Project] Something Else (Time to upgrade in STYLE. Start by building a brand new set of armor from wood, Solid Light, and greenery, using Woodsmith Armor, Lightsmith Armor, and general plant magics. The result should be wooden plates, over green "Fabric" with solid light woven into the plates and some of the greens. Darken the green parts of the armor a bit with paper magic. We should be able to stain it into a darker color, but not to dark. We want to make sure to make this look, and function good. So toy with transmutation untill we find a good wood transmutation and treat the inner side of the plates with that. If we only do the hidden side of the plates, it wont matter if the type makes it look weird. Grow a green coat to wear over this, and stain it with a lavender trim. Then put on a belt made of purple sage, with some pouches and bags we can use to carry important things. Like wise, grow a green hat and adorn it with a single purple sage growing off it. Weave a scarf of wheat, and make a new wooden mask, stain some thematic markings on it, then transmute it into porcaline. The result? A thematic, striking costume for us to associate our cape identity with. It looks fairly non threatening while being just enough showing off, more or less conveys what we do, and could easily be upgraded later with our host of biological and transmutation powers.)
--[X][Project] try using Graviton Exchanger Mutation on a test plate of wood armor, to see if it'd let us make a much thicker armor withtoe it becoming to heavy, or even give an advantage to jumping.
[x][Mana] We also know (Construct + Barrier + Shell)> Whatever produces a corresponding armor (currently Wood and Light) we should test various materials and compare the strength to weight ratios of each because ngl wear wooden plate armor makes you look like a total dork especially when its dyed the color of your clothes
[x][Mana] We know she can attune mana without the materials it just takes longer. Taylor should train to attune mana without materials until she can do it as fast as she can with the material on hand.
[X][Mana] With these new sage reinvestment funds, we should buy enough Aluminum and Copper to test their true attunement set bonuses, and so we have enough of each to make a specialized armor or similarly sized project in the future.
[X][Mana] Using an insect, test the ability of a large dose of Thaum > Graphite > Copper to revert extreme whole-body mortal wounds if applied fast enough. This could potentially be the basis of an "extra life" device if it works.
[X][Mana] try using Thaum > Timeshift Crystal > Brain enhancement on our brain,
-[X]and if that works well create a circlet full of timeshift crystal dust that will dump a large dose of the mana into our brain.
[X][Mana] Use Arcane > Air and listen to the language which comes out of it. Try to speak it using no mana, Thaum mana, and Arcane mana. Use a linguistics book to see if you can decipher it.
-[X][Mana] Study it for Phonems
[X][Mana] Mana-Test Materials (Test Vibrato stone mana. Also check the physical properties of it. Try creating it in various locations around the house and observe the differences. Go out in costume if we have to to get stones from assorted locations.)
[X][Mana] Something Else (Cast "Black Rose Whip Born of the River Lethe" and apply the resulting magic to silicon. Would it create a memory effecting stone? Try this with "Blaze Shotgun" as well, attuning the mana to the silicon before it can execute its delayed commands.)
[X][Mana] Something Else (Test the Arcane Spell "Tick, Tock, start the clock/ One, two, three, four, are you going to wait a second more? / Five, six, seven, eight, You might be running a little late. / With my blade of living silver / From your prison I do deliver." Looking at the results of prior spells we should also consider trying it WITH a blade made of wood and silver. We could make a wooden knife and wrap a silver necklace around it. The idea is to get a spell which can disrupt time magic. Grey Bubbles aside, we may need to deal with time magic related accidents at some point, or worse, an enemy with time abilities. Time opposes itself, and silver has gravity powers. So a blade charged with spacetime bending gravity that disrupts time prisons?)
[X][Mana] Something Else (See what happens if we take an image using Vital Sight, and then use Vital Mimicry to copy that vitality into something else. Either by passing the image form one mass of mana to the other, or applying the magic to paper as a medium. Can we record scans of something's Vitality in this way?)
[X][Mana] Use Arcane > Air and listen to the language which comes out of it. Try to speak it using no mana, Thaum mana, and Arcane mana. Use a linguistics book to see if you can decipher it.
[X][Mana] Use Arcane > Paper and try to puzzle out how the language works. Check out linguistics books from the library and try to use those to understand the basics of the language. See if mana has any special interaction with the language and whatever you inscribe it on.
[X][Mana] Test a piece of equipment's True Attunement (See what the minimum to acquire a set bonus is: Put together another complete cloth set and start by removing as much cloth from the second cloth set as viable (with scissors, the first set will let you repair the clothes afterwards). If possible, use this knowledge to identify the set bonuses for copper, curestone, quartz and timeshift crystal. If necessary, integrate them into a working cloth set, but do so individually if set bonuses merge or otherwise interfere with each other.)
[X][Veder] No. The idea have it's merit, but first, you don't want to encourage Greg of all people to pester you more, second, videogames usually doesn't elaborate on how abilities works. Maybe you should later look through the house for some fantasy books, fables or myths? Your mother was an English professor, after all.
[X][Veder] There's no way a videogame would have anything useful for my abilities. The energy is just CALLED mana, that doesn't necessarily mean anything.
[X][Veder] I can't believe I'm about to ask to borrow one of his games for research.
-[X][Veder] Ask if he has something particular; Disgaea or Castlevania or maybe Pokemon
[X][Daily Activities] What sort of things will you do during the day?
-[X][Daily Activities] Stay at home (Enhances other actions)
--[X][Daily Activities] Look through the books you have.
[X][Daily Activities] Make contact with Lisa again: Explain why you are not prepared to become a villain or do anything illegal, even indirectly by helping her do such things, and cant be seen publicly associating with her, but if she's willing to despite those conditions you can still be friends and you do really need someone to talk to and consider her advice valuable. Also just use her as a shoulder to lean on and talk your feelings out.
-[X][Daily Activities] Think out loud-ish while near Lisa: "Hmm, how would the PRT react if we said we realized we might be able to do "something really bad" with our power, and want their help limiting ourselves so we *cant* do it if we "get captured by a villain or something". Possibly adding that if they do that, they can leave an exception in their conditioning for doing it against endbringers only. For example; what if we take an iron pot, fill it with water, mix in (in decreasing order of amount and importance) silicon dust, Zinc dust, ethanol, and bone meal. Then put a huge bunch of mana into it, then onto this mana thats 90% arcane but with a smidge of silicon, chant: "kettle kettle boil and bubble, brew me up a pot of trouble, upon those by this concoction splashed, turn their hopes all into ash, curse them with eternal pain, all attempts to cure: in vain, Their screams sweet music to my ears, let all who touch them be in tears, a melting horror to behold, 'Beware' all who see them be told, None shall dare the ire of Sage, when I release this cursed plague", and while applying it back to targeting the water and stuff in the pot and mixing it with Thaum > Zinc > Zinc > Zinc > Zinc > Zinc ("Cursed One") mana. Then before it "sets" add a drop of blood. Stir thoroughly with a bone, then pour into a throwable bottle and seal it."
I decided to go out healing with Panacea again. She knew more about navigating cape stuff than I did, to the point where some of the stuff she knew, I hadn't even known that it was something to know about.
As we went down through the halls, tackling patients one by one, we held brief, stilted conversations in the time it took us to walk or ride the elevator.
"I've been wanting to get a second identity set up, but it's been hard, navigating through all the stuff that has to be done," I explained at one point, venting about some of the more annoying parts of being a cape that I had discovered. Panacea seemed generally interested.
"I know what you mean. It doesn't get much easier if you decide to go public. The thing about public accountability is that the public really likes making you account for everything," she jokes dryly, wiping her hands off on a disposable towelette before dumping it in the trash nearby.
"Yeah. I'm thinking I'll have to hire a lawyer. Honestly, I was thinking about asking if you knew anyone who could help with that. The PRT gave me a list of firms who handled stuff like that, but..." I shrugged, summoning a blob of iodine mana in preparation for the next person.
"Not a big fan of them?" Panacea asks as I trail off.
I shake my head. "It isn't that, necessarily. I've just had trouble making time to really dig into that list to try and pick out someone helpful. I should have taken care of it weeks ago, but stuff keeps coming up to distract me," I explain.
She raises an eyebrow, walking off into a side room to heal another cancer patient while I go after a fellow suffering gunshot wounds.
When we both finish, she responds. "Well, what's distracting you this time?"
I chuckle nervously at this. "This, mostly. Wanted to try healing with you again, last time, our discussions got a bit heavy, and I didn't want to give you the wrong idea."
She just nods. "If we do much more here, the hospital is probably going to kick us out. They get uppity when I skip my breaks. Want to pick this up at the next one? I'm going to pick up lunch and then head to the Central Clinic on 4th and Smiths. I'm buying."
Not one to turn down free food, I agree, and she calls her sister, Glory Girl, to come pick her up.
"Do you have a ride?" she asks.
At this innocent question, I wince a bit. "No, but I'll catch a cab, I've got the money for it," I explain.
Panacea laughs a bit in a way that sounds almost like a cough. "What, you don't have a monstermobile or something?" she asks.
Something in my posture must have tipped her off to the intrigue that popped up at that idea, because her amusement turns into an exasperated glare.
"I was kidding, Sage. Christ, please tell me you aren't going to make some kind of biotinker dirt bike or something," she says, something in her tone alluding to the presence of way too many different feelings to try and unpack right that minute.
"No, don't worry, I don't have any plans like that this week," I say, trying to gloss over the fact that after her little comment, I very well might have to make some.
Eventually, Glory Girl arrives, looking me over like she's sizing me up.
"You're that new healer, aren't you?" she asks, holding out a friendly hand.
When I grab her hand to shake it, the wooden gauntlet creaks a bit, the noise prompting her to flinch back. "Shit, sorry," she says immediately after.
"It's alright, nothing a bit of Ma- machining and elbow grease won't fix," I say, examining the armored glove for a moment before dismissing it.
Panacea catches my slipup, remembering our last, horribly embarrassing conversation on the topic of my abilities. "Yeah, don't worry Vicky, she'll just cast 'Repairo' on it later," she quips.
Glory Girl, Vicky, beams brightly at this. "Oh? Oh! Right, you were aiming for a 'Myrddin-lite' gimmick, right? That takes some guts, I won't lie," she giggles.
She turns to Panacea. "So, where we heading? I don't know if I can carry both of you safely, by the way."
I think about this for a moment, wishing I was wearing my cotton set instead of my wooden armor. An instant harness would be helpful right about now.
"I might be able to work something out?" I say, whipping out my pocket knife and channeling mana into it.
Panacea and Vicky watch with interest as I begin forming the high-carbon steel mana into a solid chair, like the kind used on ski-lifts.
"Will this work?" I ask cautiously.
The two share a look, before, with a shrug, Amy takes one of the seats, and Vicky tests her grip on the solid-mana bar slung above it.
"Whoa, this thing feels weird," Vicky comments, adjusting her grip on the magic.
After I take a seat on the mana-construct, she lifts it up a bit. "Yeah, this should work, doesn't feel very heavy," she comments.
I neglect to mention that, technically, it doesn't weigh anything at all.
"So, Amy, where we heading? Nasty-Burger?" Vicky asks, slowly lifting us up over traffic and flying forwards with the magical ski-lift in hand.
Panacea frowns. "Yes, but you're not getting a Burger-Trough for yourself again."
She looks at me with a grimace, "The last time she tried eating one, she-" Panacea manages, before Vicky shakes the chair a bit, startling us both.
"Whoops! Looks like some turbulence!" Vicky comments, red-faced.
Panacea shoots a glare at her sister, looking more frazzled than before.
"That reminds me, speaking of vaguely embarrassing, potentially messy results," I trail off.
"There was actually something of mine that I wanted you to check on, if you had time," I ask, watching to see her response.
Panacea holds herself admirably, despite the discomfort that seems to erupt every time we talk too seriously about my biological powers.
"Yeah? What, did you make something to put Blasto out of business?" she tries to joke, though the humor is a bit ruined by the fact that she only sounds like she's half-joking.
I shake my head. "Nothing like that. I just needed you to check on a pigeon I have at my-" I avoid saying 'house', "-lab. I used one of my powers on it, and I wanted to make sure it was safe. I haven't let it out or anything, and it's not really uhh. It's just a pigeon."
"A pigeon you used your powers on," Panacea repeats in a dry tone.
I nod my head as we slowly approach Nasty-Burger. "Yes, just a pigeon I used a power on."
"Scared of pigeons, Amy? Sure sounds like it," Vicky chortles, setting us down just in time to get a small slap on the arm by Panacea.
"No, I'm not scared of pigeons. I'm just a bit nervous because the last weird thing Sage made me check on was a blueberry jelly mini-me," she says, fear finally turning into amused annoyance.
"That sounds awesome though! I wish I got to see it. Blueberry Panacea sounds like some kind of new-wave ice cream brand," she jokes.
"What are you getting?" she immediately asks as we enter the esteemed halls of this run-down fast-food joint.
"Food? I hope?" I ask, looking at the menu up above an incredibly bored looking casheer.
Vicky smirks. "Don't worry, Amy might make fun of me for eating here, but it's actually her favorite place to get a burger," she says, poking Panacea in the side and making her pout.
"It's just the cheapest place I know that serves decent grub," Panacea retorts.
Vicky leans in and faux-whispers to me "Just watch, Amy'll order enough tater tots for like, six people," she laughs.
Sure enough, Panacea, or rather, Amy, off the job, ordered two extra-large Tater Tots, a drink, and the place's titular "Nasty Burger."
I stuck with onion-rings and a chicken sandwich, while Vicky ordered three Nasty Burgers and stole a good chunk of Amy's tots and drink when she wasn't paying attention.
It was nice.
The next day, I came to the hospital again, Thoth in a nice pretty cage that didn't look too organic, waiting for Panacea to get a chance to give my bird a checkup.
I might have just been anthropomorphizing her, but even Thoth seemed a bit anxious to get it over with.
"So, this is the mysterious magic sky-rat," Panacea says, walking out the front door to meet me, staring at my bird with anticipation.
"Yeah. You probably guessed by now, but my powers change when I mix my energy into stuff, and, it turns out a whole bird is a pretty useful material to mix it with. I just wanted to make sure there weren't any-" Panacea interrupts my explanation with an eyeroll, poking a finger into the cage and ignoring Thoth's indignant grunts.
"Ok? It's just a pigeon," Amy says, and both I and my bird let out a sigh of relief.
"I mean, don't get me wrong, it's also got like, twice as much neural activity as a normal bird, its muscles are around twice as dense, and its vocal cords show signs of extreme strain and overuse, but other than that? It's not going to breed that into the next generation if that's what you're scared of," she says, seeming just as relieved as I am.
I couldn't help but wonder about that last part though. I never heard Thoth make too much noise when I wasn't pestering her, but then, when had she been shrieking up a storm?
My bird was either unable, or unwilling to elaborate on this.
"Thank you a lot, Panacea, that's a load off my mind," I respond, making my way back home,
Unless my powers simply didn't work off of biology, there was little danger associated with releasing Thoth, it seems.
One thing that struck me when I was 'hanging out' with the Dallon sisters was, to be frank, their costumes looked way better than mine.
Something I decided I would rectify today.
I started by buying a bunch of logs from a place that sold firewood, as well as some plants, all in my cape persona.
With all of those in place, I began weaving magic.
First, I would turn the logs into armored plates. With my newfound mastery over carbon magic, I had a much easier time forming the wood into stylish overlapping plates, unlike the pseudo-organic monstrosity I used to wear, this new set of armor was a light green color, with a green fabric on the inside made out of mutated patches of wood for cushioning, and embossed veins of solid light made with Lightsmith Armor
After darkening the color to a deep forest green with Paper Magic, I turned to the subject of Transmutation, I thought about what my armor needed. Protection, most importantly, but also mobility. Something that could protect me without adding too much weight. The choice was fairly obvious. I would apply Wardstone Creation Mana to the inside of my wooden armor, transmuting it into Wardwood.
With that done, I tested out my armor by slamming it with a crowbar, discovering that the wooden plates and the veins of solid light both survived without a dent, charged with defensive magics.
I nodded. This would serve me well.
Next, the stylistic parts of my outfit. I transformed a bunch of plant matter into a thick coat of green living moss, along with creating a belt of purple sage, tying various pouches to it like a utility belt.
I also grew a nice mossy beret hat as well, with a big sprig of sage growing out of it tilted at a jaunty angle, and a scarf made out of interwoven stalks of golden wheat. Finally, I made a wooden mask that would go over my armored wooden helm, and transmuted the whole thing into Porcelain.
The end result was very pleasing if I do say so myself. I looked as if a knight had walked into the forest and didn't leave until he got inducted into the spec-ops branch of the fey. A mix of magical, fantastical, and tactical in deep greens and vivid purples that made me look professional and mysterious.
Needless to say, it was a damn sight better than my old outfit, which looked like someone had spray painted shop-class wood-scraps, melted them like wax, and then put that together in the shape of armor.
On a whim, I whipped out my knife, wrapping it in a blend of High-Carbon-Steel and Plant magic until it looked like a saber, covered with brambles made of solid green mana and jutting forth a smooth sweeping blade that extended out from the knife's edge, melded into it.
After a quick pose in the mirror and generally basking in my own awesomeness, I dismissed the magic and flicked my knife closed, slipping it into one of my pouches.
As I tipped my hat just so, I decided that 'Sage the Rogue' had quite the ring to it, with me looking like this.
A few days after that, I found myself tossing and turning, jerking awake from a nightmare I couldn't quite remember. What I knew, though, was that I had alchemy on the mind.
I made sure not to wake up dad as I slipped down into my lab, rummaging around the cardboard boxes that had made their way down there at some point or another. They were filled with random pieces of junk that I had been slowly picking up from rummage sales and garage sales in my cape identity. Fodder for experimentation.
Today, they would be fodder for my alchemy experiments.
I eventually dug up a bunch of common household items. Pocket watches, little televisions, knives, and a few phones that could only turn on to display the warning that they needed a sim card.
My eyes wandered over to the game console that Veder had lent me, tempted for a brief moment to include it in my experiments, though I quickly dismissed the idea, still wanting to finish the game he had lent me.
Shocker, a game about a woman summoning monsters and casting spells in the hopes of defeating a gigantic city-killing abomination that meticulously tried to wipe out humanity hit a bit harder than I was expecting, and I felt like seeing it through.
The idea of simply summoning creatures from pure magic alone hadn't crossed my mind until I started playing that game at any rate, silently vindicating my decision to borrow it.
I shook my head, returning my attention to the pile of trinkets that I planned to use alchemy on.
"I'll start with Cadmium and Indium, since Beryllium takes so long to attune," I mutter, summoning up the magic casually, but attuning it carefully.
Cadmium would be the first. I applied some of the mana to a Pocket Watch, one of those worthless fakes that were made to look like an expensive watch.
The mana seemed to drink in the watch greedily, sucking at it and making it bend in a disturbing way as it was pulled at. Before my eyes, the watch began to transform, changing brands and models, until, when I pulled the magic away, all that was left was a little digital watch. It didn't even have a strap, instead having a loop to hook a chain onto.
Next, I tested it on one of the little TV's, and it went from a small color TV instantly to a black and white one. I watched as the antennae shifted to be a separate piece from the TV, before finally shrinking and disappearing, leaving behind a television that didn't even have those little plugs in the back for a DVD player. It looked like one of those TV's where you had to screw the wires onto the back by hand.
Finally, I tested it on one of the kitchen knives, and watched it morph all the way down into what looked like a sharpened piece of rebar. It even had the rebar patterning on the "grip", and looked like someone had just taken an angle grinder to it. The wood handle had disappeared, and the whole thing was covered with rust.
The mass of Cadmium Mana that I had been using felt "Heavy", for lack of a better word, as if it had absorbed almost as much as it possibly could.
1d20 vs 1d20 = 11, 3
My power, when I first tested this mana, had implied that I could somehow pull back out what the mana took from things, so I decided to try.
Turning my attention to the rebar shiv, I began to demand, with all the passion I could muster, that the mass of Cadmium Magic give back the quality that it stole.
It was like trying to pull teeth by hand, slippery, hard, and liable to bite me in the process, but then something clicked into place, and all the "concepts" inside the mana began to pour out, spilling into the knife with reckless abandon.
I watched it sprout various features that shifted and morphed as it grew larger, and then shrunk smaller. Patterns flashed over its surface only to be discarded as its craftsmanship evolved further.
What remained was a pocket-knife with a shiny yellow filigree that looked like it had been machined into it. The handle was a mix of plastic and wood parts, and the blade itself was telescopic for some completely unknown reason.
As I flipped the knife open and closed, I noticed little bits of clockwork inside it that made the blade extend and close as I opened and closed it, and there seemed to be a place in the knife for a watch battery, though I didn't know what, if anything, it would do.
Cadmium Mana seems to do what I thought it would do. It literally steals the "value" of something, and, if I spend long enough screaming at it, I can make it cough that value back up, with mixed results.
I set the item aside, and got out more test subjects. This time, however, the goal was to test Indium Magic, which specifically seemed to target magic, instead of objects.
Hence, my three test candidates, one of my old outdated Golem Birds, the ones that still had fake organs in it, as well as a Nature Diplomat Plant, which did a lot of convoluted things in order to make plants behave, and, lastly, a mass of mana.
Specifically, a form of mana that I discovered recently, which my power named "The Adaptable Rulers of Darwin's Artisans." This mana type was a mess. I thought, originally, that by slapping Indium at the beginning of an attunement chain for making Biofiber Mana, that I could make a simpler healing magic, but the result was...
A form of mana which turned cells into "Master Cells" that electrochemically controlled surrounding cells to make them harvest OTHER cells to get waste, which they turned into keratin, and then assembled that keratin into a literal clockwork surgeon whose purpose was disassembling animals, and then reassembling the parts of those animals into more animals which each had a single of the organs that it harvested, but it adapted them so that the animals could survive with just the one organ.
It was horrifying, disgusting, but above all else, it was easily one of the single most convoluted magics I had ever made. Almost a dozen steps, and for what? To make a rabbit into like twelve tiny organ-themed rabbits.
I started by blasting the mana with Indium Magic until it simplified.
I could feel layers of the mana being peeled back. The chain of cells controlling cells to harvest cells simply collapsed down into a mana which made organisms assemble Keratin Surgeons to make their little Organ-creatures.
Then I pruned it back further with more Indium Magic. Now it just turned biomass directly into Keratin Clockwork Surgeons.
Then, finally, with one last surge of Indium Magic, the mana collapsed again, becoming a form simple enough to almost be reasonable.
Now the mana, instead of doing all that crap from before, did one very "simple" thing.
It would surround exposed organs with biomechanical keratin clockwork.
Still horrifying, but in theory, I could use it if anyone ever had, uhh... Exposed organs.
I dispersed the magic, shuddering with revulsion.
Next, I blasted my Golem Bird with Indium Magic. I wasn't surprised to see all of the mana in it compress together, the enchantments bound to its transmutated material flowing up into the little guy's chest, and forming a Golem Core.
It seems a Golem with a giant glowing core is about as simple as my power gets, when it comes to simplifying golems conceptually.
A bit of testing revealed that that wasn't all it did, though. The bird was incredibly mechanical now, it no longer fluttered its wings, or looked around from time to time like a real bird.
When I set it down, it just walked stiffly over to a saffron flower and carefully plucked it, dutifully doing its sole task.
So it could also simplify the behavior of magics, as well as its function.
Next, I turned it to my Nature Diplomat. This magical plant forced the plants around it to become symbiotic to one another, changing and shifting them around until equilibrium was achieved.
Indium Magic transformed it, and the plant melted into green goo.
Now, the plant no longer tried to rearrange and manipulate plants to engage in symbiosis. It simply became a symbiote to the plants, helping regulate energy exchanges and suppressing immune responses.
Finally, Beryllium Mana. This mana apparently extracted "unstable concepts" from something.
Lacking a better idea to test it, I simply took another golem bird, the telescopic clockwork knife, and a piece of metal, and sat down to perform the exhausting, hour-long attunement that Beryllium Mana demanded.
Finally, with the mana in hand, I applied it to each of the targets in turn.
1d20 vs 1d20 = 18, 3
Like Cadmium Magic, it seemed Beryllium magic took something from what it was applied to. Unlike Cadmium, however, it spat the results out freely, and I could sense raw, substanceless concepts exuded from the mana.
With wide eyes, I thrust out my hand, directing the concepts extracted from my golem bird into the table, instead of the air, where it wanted to transform the gas into... something.
I didn't care. I don't want the air in my lab transformed into anything, thank you.
The bird itself changed subtly, its feet turned into roots, and its transmutations transformed into regular mutations. The impurities that were being taken from it apparently involved the stone-like nature of transmutation, and the animal-like nature of the bird.
The result was something that looked almost like a Venus Flytrap, but with a bird's mouth. It slowly reached towards the saffron growing off to the side, but couldn't reach it.
The concepts that were pulled out of it, however, transformed the table in a different way. A block of wood fell out of the table, as if cut, and I scrambled to look at what I had inadvertently made.
The block of wood slowly unfolded, not into a bird shape, but into a sort of quadruped, one with a single glowing core where its chest would be. Go figure.
The quadrupedal golem didn't behave like anything I had made before, however, and opened its blocky mouth to let out a silent growl.
"Uhh, calm down?" I say, reaching out to pet it on the head.
"Ow!" I yelp as the wood golem bites me.
A surge of my will overtakes the monster, and it falls into line as I express my overwhelming intent for it to not bite me again.
With a mental gesture, the golem folds back up into a little block, the cross between Beast and Stone, trapped within Wood.
I set the golem aside, and applied Beryllium mana to my knife, next. Instantly, little bits of clockwork and a TV antennae popped out of the knife, my willpower preventing them from changing anything around them and turning the knife into a regular pocket knife.
One thing that struck me as odd, however, was that both the antennae and clockwork concepts, lacking substance to inhabit, resolved into pure, off-white objects.
Concepts can't exist without Substance, and, lacking one to inhabit, the concepts leeched it from the environment around them. I could feel Air elemental Energy bleed out into the air, the matter they were in stolen to realize the clockwork and antennae.
Setting them both aside, I turned to the final candidate for testing Beryllium Magic. Just an ordinary piece of metal, a bit rusty and black.
This result was the oddest out of them all, the concepts inside it pulling free and transforming it into a plain ingot of metal, and jagged shards of air and water.
The metal was shiny and clean, while both the air and water looked dirty, and were as hard as crystal or glass.
I was beginning to understand more about the dangers of alchemy. Without careful protections, manipulating concepts could easily transform the things around me, concepts bleeding out into the environment, or, what had potentially equal amounts of danger, the concepts could draw the essence of substance into themselves, because nature abhors a vacuum.
Concepts, Substances, Intentions, and Vitality.
Those four ideas felt important. Really important.
Queen Administrator was flush with options. Some she recognized, some were new.
At long last, someone who actually stood a chance at modifying her scanners!
[Queen Shaper] always was such a fun shard to work with. The cycles in which the two had cooperative hosts, or hell, when their hosts were melded together into one being, always proved to be fruitful and rich with data.
Queen Administrator had once or twice, in unbroadcast processes, considered what might take place if the two shards were consolidated together.
Either way, while Host had been busy messing with data structures and regenerating non-hosts, Queen Administrator had been oh so busy.
The glut of data that was gained by fighting one of the Terror-Engines was almost worth the confusion felt with their behavior. Neither Thinker nor Warrior had mentioned using them in this capacity this cycle, but when pinging [High Priest] for context, all she got in return was a garbled, human-interpolated response of [Hate You].
[High Priest] must have been pissed about something.
Nonetheless, the upside of finding such a high-ranking shard was also its downside. Without some heavy rulebreaking, Queen Administrator and [Queen Shaper] would never actually reach a close enough proximity for modifications to be made. And to break rules, incentives must be given.
Queen Administrator didn't have anything juicy enough to convince [Queen Shaper] to batter their way into her dimensional coordinates with a moon-sized hacksaw and scalpel, so their recourse remained such. They would need to convince their hosts to perform heavy modifications on their brain, and make contact with a shard like [Access Hatch] to get their hosts where they need to be to make the modifications.
Queen Administrator didn't understand what made [Queen Shaper] so upset when she broached the topic, but something about what they would need to do was immensely frustrating to her sister-shard.
Ten Research has been consumed by the Scanning Module. Queen Administrator has Fifty-Eight Research in reserve.
[][Research] Queen Administrator may expend some of the data they have in reserve to gain an advantage.
-[][Research] One point of Research may be expended to grant additional power for the host (Taylor will receive Magical Power Rank B for one month.)
-[][Research] Five Points of Research may be expended to grant additional influence over the host temporarily. (Taylor will be able to take one action she would not normally take. No Research will be gained from Override Actions)
-[][Research] Twenty Points of Research may be expended to permanently eke out a buffer of energy for the host. (Taylor may temporarily obtain Magical Power Rank A for one scene, once per month.
-[][Research] Research may be gifted to accessible shards. This Mana, while dangerous, is supremely versatile.
--[][Research] Gift [Bitterant] Research Data.
---[][Research] Request Coordinate and Status of [Bitterant]'s host. Their host's absence and lack of information on their status is causing your host some stress, ergo, they must be brought together. (Sage will gain "Encounter Shadow Stalker" as an action.)
---[][Research] (Write-in)
--[][Research] Gift [Efficiency] Research Data.
---[][Research] [Efficiency] is, for lack of a better word, Efficient. If given access to Mana, and warned of the potential dangers, their host should easily find ways to improve energy efficiency using it, and pass the savings along to you. (Armsmaster gains access to Magic. Research Tax reduced to 9 per month.)
---[][Research] (Write-in)
--[][Research] Gift a shard of your choosing Research for a reason of your choosing. (Write-in)
[][Research] Queen Administrator will continue to hold this Research in reserve.
AN: This one will have to be another two-parter! Sorry for people whose mana tests were missed! They'll get done next Chapter proper!
[X][Research] Five Points of Research may be expended to grant additional influence over the host temporarily. (Taylor will be able to take one action she would not normally take. No Research will be gained from Override Actions)
Sometimes picking somthing Taylor would not normally pick could be essential. Plus we have research to spare. Hopefully get some other permanent choices though.
Hey if we get in touch with Shaper, could we possibly 'shape' Taylor into a superhuman?
[X][Research] Gift [Efficiency] Research Data.
---[X][Research] [Efficiency] is, for lack of a better word, Efficient. If given access to Mana, and warned of the potential dangers, their host should easily find ways to improve energy efficiency using it, and pass the savings along to you. (Armsmaster gains access to Magic. Research Tax reduced to 9 per month.)
---[X][Research] (5)
[X][Research] Queen Administrator will continue to hold this Research in reserve.
With cadmium and beryllium, she is basically Chevalier lite. And I really don't want to see mana being spread around, unrestricted like that. Just causes unnecessary chaos, nevermind if someone manages to find a way to nullify your powers, and it will just paint a bigger target on your back.
[X][Research] Queen Administrator will continue to hold this Research in reserve.
[X][Research] Queen Administrator may expend some of the data they have in reserve to gain an advantage.
-[X][Research] One point of Research may be expended to grant additional power for the host (Taylor will receive Magical Power Rank B for one month.)
[X][Research] Queen Administrator may expend some of the data they have in reserve to gain an advantage.
-[X][Research] One point of Research may be expended to grant additional power for the host (Taylor will receive Magical Power Rank B for one month.)
-[X][Research] Twenty Points of Research may be expended to permanently eke out a buffer of energy for the host. (Taylor may temporarily obtain Magical Power Rank A for one scene, once per month.
At the moment, I'd prefer teaming up with the unaffiliated thinker as research buddies over sending data to Efficient. I'd be willing to do that if Taylor ever teams up with him for anything, though. The heightened efficiency is enticing, though.
[X][Research] Gift [Efficiency] Research Data.
---[X][Research] [Efficiency] is, for lack of a better word, Efficient. If given access to Mana, and warned of the potential dangers, their host should easily find ways to improve energy efficiency using it, and pass the savings along to you. (Armsmaster gains access to Magic. Research Tax reduced to 9 per month.)
---[X][Research] (5)