In the Domain of the Glutton (Digimon)

[X] This power is yours and will be your weapon. Control it, forge it, and aim it at anyone who threaten you or yours.
 
Releasing it is a bad idea. I honestly see that as a Godzilla Threshold scenario. It's heavily implied that this is a piece of Milleniumon that was inherited from Machinedramon and all the connotations that come with it.
 
[X] This power is yours and will be your weapon. Control it, forge it, and aim it at anyone who threaten you or yours.

Long term suppressing a part of your personality never ends well no matter the genre or setting might as well accept a part of ourself and figure out how to live with it.
 
[X] It can be released…. But only in times of great emergency.

It's better to have and not need instead of need and not have.
 
This isn't some Super Saiyin power-up. This is like Megidramon. This is a potentially server-ending monster coiled up in our core and looking for a chance to inflict pain and destruction.
Oh I'm not expecting it to be a pretty or cool, I'm expecting that the power will be violent and scary when used but we are also in a war that has at least 2 of the 7 demon lords as participants. So I'm expecting future things to have the potential to take a very hard turn for the worse. Plus as a ultimate any kind of power boost won't be a minor thing.
 
Oh I'm not expecting it to be a pretty or cool, I'm expecting that the power will be violent and scary when used but we are also in a war that has at least 2 of the 7 demon lords as participants. So I'm expecting future things to have the potential to take a very hard turn for the worse. Plus as a ultimate any kind of power boost won't be a minor thing.
Yeah but you cant just whip out a world ending power suddenly and expect it to go right. Like either dont use it all period or prep yourself and prepare for absolute worst or your just gonna fail and screw everyone. Even if my vote doesn't win I at least want an option that logical and doesn't end with suddenly in the middle of the battle of your life you pull out nukes and act surprised when it kills everyone.
 
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Possible Mega: Fatedramon
Fatedramon/Machinedramon (Armor)
Description: The Glutinous Regent of the West representing the endless consumption of resources this digimon was created when a mon with the powerful digicore of a Machinedramon manages to combine with a digimental of Fate exponentially increasing its power in comparison to it's baseline version. Fatedramon is considered an oddity as despite holding the same malice in it's core as the Dark Master it is a stalwart defender of the weaker digimon in it's territory and serves it's Demon Lord Master without question, many have guess why these two traits are prominent no mon that knows the truth is willing to tell of the matter will tell of it. Caution is advised around Fatedramon as despite it's more compassionate personality when it encounters those it deems the enemy its nature as a machinedramon surges forward . Due to it's brutal attacks such as the Destiny Cannons on it's shoulders which are said to never miss or it's Karma Beam, an attack that curses the enemy with a terrible fate that only a mon with the uncorrupted power of Miracles can aver. Fatedramon is considered an executioner as much as a combatant. Among the Four Regents Fatedramon's very nature makes it the most feared and it is said that its presence helps keep the other Great Demon Lords from exploiting Beezlebumons common absence from his territory.
Attacks
Fatal Fate: Adds a digimons profile to it's target database allowing Fatedramon to follow it anywhere.
Destiny Cannon: Fires a much stronger version of machinedramons Giga Cannon that never misses.
Calamity Countdown: Begins a countdown that does steady damage to an enemy, ending them once and for all once it hits zero.
Karma Breath: Fires a beam from it's mouth that curses the enemy to a terrible fate, even if it does not immediately slay them.
 
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Ok I'll be working on stuff for the quest hopefully next wensday my question is do you guys want a seperate faction sheer better management of resources or should I skip it?
 
Faction Sheet
Passive Held Territories
Tyranno Caverns: +5 Dark Tyrannomon per turn.
Junk Zone 575: +1 Raw Resources Per Turn.
Golemon Quarry: +5 Raw Resources, +2 Golemon per turn.
Fort Fierce: The enemy cannot send force of Low or higher into the golden desert area.
Chrome Valley: +5 Raw Resources, +20 Chrome Digitized.
Supply Nase: +2 Raw Resources, allows you to station forces within to support any front, ???, extends operations range.

Current Resources:
33 Raw Resources
40 Chrome Digizoid
Total Income per Turn: 17 Raw Resources, 20 Chrome digizoid.

Data Captured/Available (Currently unusable until a splicing/modification facility is usage, data can be copied from willing but must be extracted/leaded from everything else)
Metal Greymon (Virus): Minor
Valvemon: Extreme
Assaultmon: Major
Datamon: Major
SkullSatamon: Major
Metal Fantomon: Moderate
Fantomon: Major
Troopmon: Extreme
Dark Tyrannomon: Major
Metal Tyrannomon: Major
Gaurdromon: Extreme
Golemon: Major
Andromon: Extreme
Rappidmon: Minor
Megadramon/Gigadramon: Major

Non Digimon Data: Accessible through the portal only
Supply Truck Data
69.... what?!
Pop Culture Velociraptor Data
General Slug Data


Current Forces
Heroic Commanders: You ( Mythic Valvemon) Red Eyes (Metal Tyrannomon), Blue Eyes (Metal Tyrannomon, Lead (Assaultmon)
Regular Forces: 85 Dark Tyrannomon, 40 Guardromon, 18 Golemon.

Auxiliaries
120 Tankmon, 8 Megadramon, 4 Gigadramon.

Vassals
Chrome Valley Clans
Tyrannomon Clans
Golemon City

Ranking Systeam
Boss: Valvemon
Vice Boss: Lead
Chief Captains: Red Eyes and Blue Eyes
Captains: Unfilled, this rank is usually taken up by your 'average' ultimate.
Vice Captains: Unfilled, this rank is usually taken up by your 'average' ultimate.
Lieutenant: Various Dark Tyrannomon and some of the stronger Golemon.
Vice Lieutenant: Various Dark Tyrannomon and some of the stronger Golemon.
Sargent: Heavily Varies.

Common Species of the Maw Manufactury (Individual Heros may be outside these species and plenty of exceptions exist these are just patterns so to speak).

Common Leadership (0/5)

Rank and File (3/6)
Guardromon
Golemon
Dark Tyrannomon

Specialist Champions (0/8)

Elite Champions (0/4)

Logistics (0/9)
N/A

Construction and Manufacturing (0/5)

Mystic Support (0/2)

Data management (0/3)

Special Operations (0/3)
N/A

Unique Species Profiles

Proto Tyrannomon
Attribute: Virus
A Dark Tyrannomon that has undergone a partial transformation into Metal Tyrannomon Proto Tyrannomon is equipped with a variant of the complete versions right arm allowing it to fire an admittedly much weaker missile from it at nearby enemies.
 
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Thank you kindly @undead frog, this will help immensely.

That being said, hoo boy do we have some work to do. Our ranks are extremely bare bones. I can see why we had to rely on those mercenaries for so long.
 
If were gonna make this work were gonna need to upgrade the champions especially the guardromon maybe make them andromon for factory and research. That combined with construction and logistics will make us practically invincible and we can mass produce machine and golem digimon. From their we can take our time making specialist and advanced troops to deal with anything above regular champion or large scale forces when we cant be everywhere.
 
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