Thane Creation
As you make your way warily to the Umgi in the distance as they travel through the snow in hopes of them been friends and that of knowledge on where you were. As the chilly wind blew in your face slowly.
Though as you look back on your life you ponder on how things could have been different. You are (Write in your Thane's name) and leader of the newly named Clan of Icehold. You just hope that the past you had been trained enough.
(Choose One)
[X] Trained from young. You have always been the heir for the clan since birth, you have been trained to lead your clan and ensure it's safety. You have been taught the way to navigate the Dwarf political landscape and your clan's finances and trained by some of its finest warriors in your free time.
Trait: The upbringing of a Thane's heir. Raised to lead after your father should he perish.
(+2 Diplomacy, +2 Stewardship)
[] The second son. You were never meant to lead you people but aid your brother should your father fall, your training was meant to help the clan build its new halls and lead the Throng, He has been lost within the maelstrom that your father perished in and now the clan looks to you. While you mourn their loss you must now show your clan the way, even if it is not what was expected.
Trait: The Purpose of a second son: You were meant to help the clan in war and combat the shadows that would harm it while smoothing over the minor matters when they appeared.
(+1 Stewardship, +2 martial, +1 Intrigue)
[] The path of a warrior. From young you did not have the patience nor will to learn pointless tasks that your teachers expect of you, instead, you focused on your physical abilities and pushed them to the limit. Though now your family lies dead or lost to the clan and only you remain so you would lead your clan to a prosperous future, even if you were not the best for the position.
Trait: A born warrior. You did not see the point of the finer points of ruling and instead focused on being the best warrior of the clan.
(+3 martial and an extra weapon proficiency and higher Combat Prowess, -2 Diplomacy, +2 Intrigue)
Though maybe you would not struggle too much as you looked over your shoulder one of the elders of the council still lived, you knew they would help though you just hoped that you would not disappoint them so as you looked back at...
(Choose one)
[]The Old Rekoner: Elder Tornir has seen much in his long life while also ensuring that all dawi grudges be settled properly with the appropriate recompense, stories of old even tell of a time where he brokered deals with little but his word to help the clan and in some cases with the clan's ancestral hammer when it was needed.
Start with a Diplomatic advisor: +1 Diplomacy action
Diplomacy- 18
Martial- 14
Stewardship- 11
Intrigue- 8
Learning- 4
Combat Prowess-Dwarf crossbow -15, Dwarf ax and shield -19, Hammer – 22
(You will have a bonus to hold Stability)
[]The Urk Breaker: Gartin Truehammer who has yet to fail in his duty even though his beard has begun to grey he has broken many of your clan's enemies both in body and in spirit a warrior born and raised to do one thing and do it well he has no equal among the clan. Both in combat and at the drinking table.
Start with a martial advisor: +1 martial action
Diplomacy- 10
Martial- 19
Stewardship- 10
Intrigue- 6
Learning- 8
Combat Prowess-Dwarf crossbow -22, Dwarf ax and shield -21, Dwarf az-25, Dwarf guns - 19
(You will learn to use weapons faster and your hold's Dawi will be better fighters)
[]The Shipwright: Mogrin Stoutheart is a living ancestor and one that has seen much in his life as he witnessed many a vessel and structure built with his one eyes and that of his own work. Though he is old now he still knows much and is more than happy to show the young their place and also new tricks in construction.
Start with a Stewardship advisor: +1 Stewardship action
Diplomacy- 10
Martial- 11
Stewardship-18
Intrigue- 11
Learning- 14
Combat Prowess-Dwarf crossbow -14, Dwarf ax and shield -13, Dwarf az-2, Dwarf guns – 5, Hammers- 25
(You will gain a boost to the construction of harbor based projects and also a boost to naval roll's down the line.)
[]The Shadow: Garrom shadowbolt is both a legend and mystery to your clans as little is known about him but his deeds are large, he is only seen when needed and more than up to the task of learning what lurks in the shadows and even more likely to end it.
Start with an Intrigue advisor: +1 Intrigue action
Diplomacy-7
Martial- 16
Stewardship-5
Intrigue- 17
Learning- 11
Combat Prowess- Dwarf crossbow -24, Dwarf ax and shield -19, Dwarf az-25, Dwarf guns – 3
(You gain access to a master of sabotage and scouting to deal with your enemies)
[X] The Archiver: Tystin Sharptongue has organized your clan's history for as long as you have lived and those of your forefathers. She knows much and could teach a young dawi much if she was not archiving the works of your clan. Though as long as you have known her you have never seen her wield a weapon.
Start with a Learning Advisor: +1 learning action
Diplomacy- 9
Martial- 7
Stewardship- 15
Intrigue- 6
Learning- 19
Combat Prowess- Dwarf Guns and crossbow-13, Dwarf ax and shield- 14, Dwarf az -14
(A boost to discovering lost dawi work and the history of your clan.)
Though as your eye's refocused back to the Umgi who were rapidly making their way to you. The few events that had defined you so far in your life came to your mind.
[X]Rallied your old regiment: A patrol you were on was ambushed by foul Beastmen who managed to scatter and break apart your party, you took charge that day and managed to ensure victory. (+1 to Martial +1 to Diplomacy)
[]Formed your own Regiment and trade Convoy: You may have been young but you were productive and formed your own dawi regiment so that you could trade with the other holds while keeping an ear open for a good deal of course. (+1 to Stewardship +1 to Intrigue)
[]You are a Ranger: Your Father could not stop you and while it was uncommon you choose to train as a ranger and learn how to be one. You have scouted your lands for threats and learned the art of information gathering even if it is not very dawi like. (+2 to Intrigue)
The sounds of hoof's crunching into the earth drew you from your thoughts as you finally could make out the Umgi clearly as they moved towards you, their brown leather armor dull in the sunlight as they approach you and before you can say a word.
The head of the Umgi's party shout's out "In the name of".
(Chances are there are gonna be time skips)
[X] King Torrhen Stark (3 Year's before Conquest)
[] Cregan Stark Warden of the North (10 Year's before the dance of dragons)
[] Beron Stark Warden of the North (6 Year's before the first Blackfyre rebelion)
"Lower your weapons travelers, and identify yourself, who you serve and where you come from. I have already sent word of your host." The Umgi spoke with authority as his grim face stared at you. With only a raised eyebrow from what you could see.
You answered confidently and calmly, glad to see the Umgi was at least friendly enough though you only said that you were travelers now lost in a maelstrom while also introducing yourself, though he seemed to be a rather cold fellow he pulled his party further back their eyes on you. As you made your way to your people you could even see the small group of...
[X]Runesmiths
[]Engineers
[]Elite Rangers
Still, as you made your way into camp you knew that something was coming you just did not know what but you had your trusty.
(Choose the weapon you trained in)
[]War Hammer
[]War Az
[X]Az and shield
at your side and that should hopefully get you out of trouble Still this was a new land and you would lead in it not matter the challenge.
***
Vote will be open for the next 36 - 48 hour's
Edited by Duncan