Crimson Flare | King of Winter |
Hunger's Combat Ability
- Bloodcasting that can pierce an Armament's Shroud
- Categorical immunity to mundane harm, and a massive increase in the Ring's regenerative & healing abilities. Don't forget that Rihaku has teased us with the option to grant the Ring's healing to all of Hunger's companions via a blood-link!
- Nearly absolute tactical and strategic awareness on the battlefield. With Honing, wits contribute to bloodcasting range.
- Long distance bloodsense provides opportunity for stealth & ranged combat. Hard to overstate how much this opens up our tactical and strategic options if we enter into political contests or intrigue.
- +58 to Hunger's physical stats, +24 to mental stats. Both will grow over time as we take more Blood Buffs.
- Remember that Honing will unlock the third tier of +Progression Blood advancements
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- +75% attack speed - I have already explained why I think this is a major boost to the damage output of Artful Thorn
- Explicitly provides +250% damage output, but I'm not sure if that includes system synergies with Praxis
- Increase Health, Damage Resistance, Condition Resistance by 75%
- Powerful synergies with ADS, which gets a boost to the ablative defense and then any damage or effect that makes it through is reduced by a factor of 4
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Companion Stats
- Gisena: +2 Rank, which is the stat that defines her use of the Azure Ring;
- +20 Wits, +15 Will, +10 INT/WIS are all very important for the purposes of Artifice & Ordinalism
- Architect of the Age boost w/Adorie pairs with option to unlock Status: Foremost Maker
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- Letrizia: +2 Rank, which is the foundational input for her Element.
- Mental Stats will help with political maneuvering & investigation into her betrayal. +10 Luck helps to avoid additional assassinations.
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- Adorie: No additional Rank Gain, but +30 Might, +25 AGI make it much safer to bring her into combat as a Praxis heatsink. The boost to mental stats more than doubles the stat gain from her 28 Arete EFB.
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- Adorie also gains the bonuses to Health, Damage Resistance, Condition Resistance, Attack Speed, and Damage Dealt mentioned above.
- A potentially major consideration: Brings relationship with Adorie to above +20
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- Aobaru: Rank gain commensurate with A Chosen Purpose. Physical stats are boosted along ISH by vigorflame. The real standout here is +LUCK and +WIS/INT to make up for the malus of being a Teenager.
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- Aobaru: Advances his quest, grants our first +Aobaru relationship boost
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- Aeira: I was going to put a meme here but she actually has gotten quite a lot of advancement from being with Hunger.
- Shadow Cloaks scale with the *target's* power, so Aeira's contribution will always be party-relevant.
- Meanwhile, she got a +Potential for 7A
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Civilian Stats
- From First Flaring, there will be a huge number of Nilfel Legionnaires, shopkeepers, & Artisans that jump +2 Ranks,
- Even the fish-seller's Rank was somewhere between 5 and 6.
- It's a long-term concern, but lifespans will be dramatically increased even beyond the centuries-long average lifespan they currently enjoy.
- Architect of the Age provides dramatic boost to Nilfel's relevance to Hunger in this Geas Task
- The interim Sovereignty government runs mostly on Ennoblement. Giving that faction +1 Rank would be a dramatic improvement, with or without becoming a protectorate of Nilfel.
- Comically, the Temple Remnant lifespan would be longer than what they got from torturing the Azure ring
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- Nilfel gains 2/3 of the boosts mentioned above, amounting to +50% Health, Damage Resistance, Condition Resistance, Attack Speed / +166% Damage Dealt
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Curse Effects (King of Winter Only)
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- Season's Greetings provides a massive opportunity for indirect apocryphal mitigation
- Hunger can treat Nilfel as a temporary safehouse to briefly escape an Apocryphal proc
- Note that this will limit Hunger's time actually spent in Nilfel
- Lets Adorie leave Nilfel without painting a target for Apocryphal procs
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- Opportunity to accept the Brand of Winter, take additional Lesser Remittances
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Plot Considerations
- Ennobles Nilfel's populace
- Advent of a new age & new glories
- Can still meet Arcanist Shard later in plot
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- Repairs Fonts, Walls of Myth
- Restoration to prior glory
- Pacifies Arcanist Shard
- Puts a narrative bow on our time in Nilfel
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What a feat of BBcode engineering. Most of this is not new information, so let me jot down the things that I think are actually insightful:
In terms of combat ability, King of Winter makes Hunger much better at hitting things with his sword. There's a huge amount of power dedicated to direct close quarters combat. However, the blurb for Crimson Flare explicitly comments on the ability to bloodcast through an Armament's Shroud. I think there's a strong argument for using esoteric attack vectors against Armaments instead of just powering up our existing tactics. The tactical awareness of Bloodsense is also a fairly dramatic powerup.
Crimson Flare provides a
lateral power boost, which can also be useful in other parts of warfare. Having realtime perception over a national scale via bloodsense is a massive advantage for maneuvering. Long Range awareness also allows for precision assassinations & political manipulation without Hunger ever being present. If an opponent tries to set up an assassination attempt on us, they might just have a heart attack. If a rebel tries to give an inspiring speech, maybe they just have an off-day and everybody finds them uninspiring / pathetic.
In terms of our allies, Crimson helps our entire party while King of Winter only helps Adorie. The decision is between a targeted
combat buff for Adorie, or a
competency boost to the entire party (including Adorie!)
In terms of civilians, Ring of Blood puts some power into the society of Nilfel as a whole. Unfortunately, in the Rihakuverse the power of societies means very little compared to the power of individuals. The infrastructure of the Fonts + Walls of Myth are probably more important than any number of Nilfelian mages.
The real point of uncertainty in my mind is whether King of Winter's curse-related effects outweigh the mechanical effects from Crimson Flare. Being able to take a 1-week break from Apocryphal threat is worth an entire Lesser Remittance (Relinquishment) and it only activates once per decade. Even a day's respite from Apocryphal is huge. We could use Nilfel as a staging ground for delicate rituals / spells, or as a destination for emergency Nightmare Flights. Season's Greetings is very good.
The opportunity to take Brand of Winter is also good, but right now I'm not sure what Lesser Remittances I'd be eager to take. The cast of characters is already big, and we've got simps flinging themselves against Armaments for Big Sis Haeliel while Adorie & Gisena partisans fight in the streets. So additional companions are probably out. Intensify (Accretion) would curtail the vast majority of Hunger's out of combat utility - we've used Rank for things like research & making contact with the Royalists. Closing that off now that we always operate at a minimum of Rank 10 would be very painful.
Retinue would be good, even though I find the reduction in Progression distressing. Relinquishment would be appealing. Maybe Talon? I'd only be satisfied if there were some new Lesser Remittances to pick from as well!
#1202 Words, but half of them were summarizing things from the update that people already knew.
[X] The Ring of Power: Crimson Flare