If we are getting Haeliel and Amplification, we might just get Armor of Midnight too, and then use Wish to gain more Signs and immediately gain that major Sign bonus.
I know, right? The least the Curse could do is have overlapping AHS buffs stack additively, give Hunger an incentive to seek out Huntress' Moon targets even on vacation from the Affliction.It was so disappointing that it would renew all of TWO DAYS of the condition
There... is actually an update from the Apocryphal Curse's perspective, so you've got that to look forward to.You know, I can't help but think/imagine... is the apocryphal curse sentient/sapient?
How would it feel if it actually managed to kill us? After all if we die it can't make things interesting anymore!
[ ] Fleet Advance [Noonday Sky] - Speed perpetual as a messenger-god, and devastating as a god of war.
Synergy: Mirellyian Bloodline - Ordination of Quickness. By engraving its runes upon the Forebear's Blade, permanently gain +0.2 levels of speed along the Infinite Singularity Husk. Does not stack with Refinement of Quickness, which Tears of Winter: Adorie does already discount...
Casting time: Five minutes
Duration: Up to 72 hours
Cooldown: Until Next Noon
Grants effortless linear flight and improves travel speed in atmosphere by 1000%, applied after all other multipliers. Difficult maneuverability makes combat applications limited; interruption dispels.
[ ] Second Sign: Indomitable Dominion [Noonday Sky] - Like Apollo resplendent he sunders all darkness, magnificent and untouchable as the sun unbridled.
Casting time: Five heartbeats
Duration: 24 hours
Cooldown: Until Next Noon
Massively extends the caster's resistance to hostile esoteric magics or supernatural phenomena of specific effect (broad-scale magics like Rank are minimally effected). The more dangerous the effect, the greater the resistance. For example, a power that slows the caster by 50% might only be reduced tenfold to 5%, while a power that instantly slays the caster might deal 2% of his total maximum Health in damage instead. Can, if desired, instead be granted to another target in the caster's vicinity at the time of casting.
Does not work on Curses.
[ ] Third Sign: Pennants of Daybreak [Noonday Sky] - Dawn spilling forth like thunder become light, treachery's hour dispersing like a fearful mirage, only unmerciful glory left in its wake.
Casting time: 8 hours to charge. Up to five charges. For each Charge existing, increase casting time by an order of magnitude.
Duration: Charge persists indefinitely; activation lasts until sunset
Cooldown: 1 Solar Year
The Pennants of Daybreak offer power unimaginable, though only for a modest span. A single Pennant planted is a sigil of supreme radiance, the unfurling glory of morning given form; three is the supernova fury of a star's final defiance, power enough to scour worlds and systems from existence. Five unbound can shatter Realms and whole dimensions, the raw stuff of reality like molten taffy before such light and heat. All aspects of the caster's magical and physical strength are augmented when the Pennants of Daybreak are at last set free. At Hunger's level, a single Pennant would at minimum grant the equivalent of +1 External Rank for the duration of its activation.
The Pennants of Daybreak allow the caster to contest foes massively beyond his own power, but only for a limited time, and at an enormous cost in opportunities... Still, their application to a Bearer of the Apocryphal Curse could not be more obvious!
[ ] Fourth Sign: Veil of Grandeur [Noonday Sky] - Like the sun swallowed by clouds, his light is no blinding glare but a simple radiance suffusing; revelation without anguish, illumination without searing heat.
Casting time: Five minutes
Duration: Indefinite or until dispelled
Cooldown: None
Knowledge of this spell grants +++++Strength, Charisma, Intelligence and Appearance.
The recipients of this spell may make full use of their superhuman power-type Attributes, even if unbalanced, without the negatives consequences typical of such (insufficient durability, collateral damage, addiction, values warping, sensory burnout, etc). Each casting affects one recipient, but this spell may be maintained on up to one billion recipients at once.
Frees up some of Gisena's research time. Also you can be smug at her for having discovered a flawless solution to one of her research topics well before she did.
[ ] Fifth Sign: Procrustean Valor [Noonday Sky] - In uniformity, is fungibility. In uniformity, is cohesion. In uniformity, is order.
In uniformity, is strength.
Before the glance of Noon, each photon is equally swift and equally purposeless. So too with those that crawl beneath, not swift but purposeless still. Concern yourself not with the harshness of the sun at your back; look forward at what its illumination reveals!
Casting time: Passive
Activation speed: Thought
Duration: Permanent, Special
Cooldown: None
Reagent: Health
At any time the wielder of this Sign may activate its effects to copy over one Attribute of their enemy during a contest in which that Attribute is highly relevant. Only contests with substantial stakes may qualify, with about the same degree of freedom as defined by the Ring Hunger.
The character suffers physical damage proportional to the difference in final values between their Attribute and their opponent's. One Attribute may be copied per contest, and copying persists for the duration of that contest.
Eligible Attributes include: Might (Str, Con), Agility, Intelligence, Wits, Charisma, Appearance (will also cause wielder to steal their opponent's appearance), Protection, (Effect) Resistance*, and Luck.
*Such as Adorie's resistance to existential diminishment
Ineligible Attributes include: Wisdom (Locked for safety reasons, can be forcibly unlocked but severely not recommended), Manipulation (A fundamental flaw of the Sign; it seems to lack the finesse necessary to even conceive of such a thing)
Only Attributes whose final value is no greater than 1000 +s may be copied over in this manner. Final Attribute values are copied over without being subject to further modifiers. Attributes fade upon completion of the contest in question.
*Equalize in stats, then crush them in Rank!
*Prevent yourself from being speedblitzed as long as you have time to process a single thought!
*Defeat strange outlier-tier enemies with outrageously high Luck, Charisma, etc, should they appear.
*Prevent unfair 'symmetrical' field effects from screwing you over!
*Withstand the colossal Might of enemy Armaments!
*Hunger is mostly immune to the downside, as his massive physical durability, quick regeneration and wound penalty negation make physical damage less relevant. Worst case he can go Second Stage.
[ ] Third Sign: Break of Storm [Vast Empyrean] - If the Sky itself is laid across his shoulders, what amounts the defiance of thunder or cloud?
Casting time: Fifteen minutes
Duration: 1 Solar Year or until dispelled
Cooldown: 1 Solar Month
Alters the weather over a target area no larger than one million square miles. The caster may specify virtually any weather within the bounds of the climactic environment; a perpetual Category 5 hurricane over a desert is perfectly acceptable but total saturation of tornadoes and lightning strikes over every square inch of terrain would not be. His directives may be calculated or broad; faultlessly convenient weather for every occasion may be conjured, or precisely deconstructed patterns of rain and cloud to terraform specific plots of land.
The caster may simply direct the weather to defend, enhance, and in all ways support the populace of an area, greatly improving quality of life therein and making incursion impractical for those invaders incapable of shrugging off bone-bleaching sunstroke and cataclysmic defensive storm. An area so blessed for years continuously will slowly accumulate +All Stats % for those regularly living within, to a maximum of +50% All Stats.
[ ] Fourth Sign: Skywards Claim [Vast Empyrean] - To they who aimed always heavenwards, make right their claim.
Casting time: Fifteen minutes
Duration: Indefinite or until dispelled
Cooldown: Fifteen minutes after dispellation
The caster elevates the direct physical-combat related Attributes (Might, Agility and Wits) of one character to a level roughly appropriate for the caster's Rank.
Does not work on the caster himself. Does not benefit from the military Rank bonus of Once and Future, but does stack with Vigorflame or Ring of Blood augmentation.
The uses are varied and potent. Enhance Gisena or Aobaru to staggering heights, or make Aeira relevant again in direct combat... perhaps even augment Adorie to create a potent military force ex nihilo! Could also serve as a half-measure for keeping Aobaru in the Voyaging Realm - Skywards Claim + Undying Vanguard means that the space of opponents capable of slaying him becomes much narrower.
[ ] Fifth Sign: As Above [Vast Empyrean] - The most foundational of sorceries wields the most fundamental of principles. That is all.
Required for Tenth Sign: So Below.
Unlocks [ ] Feat: Orb at an identical Arete and picks cost to Feat: Crown. Offers an impressive +.125 Base Rank, which is fully affected by Rank Gain modifiers.
Casting time: 12 hours
Duration: One Spell
Cooldown: 1 year
Reagents: Reagents of value sufficient to acquire the Fifth Sign by the wealth absorption method, or burn .1 Rank.
The caster's next Empyreal Sign is treated as if upgraded when cast. If their Rank would be lower than 10, elevate it to 10 for purposes of the casting. For example, Supreme Enclosure would be cast as Bring to Heel with an Astral Rank of 10. Does not affect Passive Signs.
Halve the Reagent cost of this spell and reduce Casting time to Instantaneous if performed on the summer or winter solstice of the caster's native world, or a world sufficiently similar. The Voyaging Realm qualifies, though winter solstice is far away...
*I probably don't need to advocate for this option, given the ludicrous power and versatility it represents.
*Mind the costs, though. And the cooldown...
*Somewhat synergistic with your high +Rank gain % build, though Rank is not easily won in this world.
[ ] Nightmare Flight [Evening Sky] - As sudden and total as the onset of night.
Casting time: Fifteen minutes to charge
Duration: Once charged, persists up to 24 hours or until used
Cooldown: Until Next Evening
The caster and up to four additional individuals immediately teleport to any location under the same sky. The location must be familiar to the caster. Can pierce wards created by lesser magics. The Empyreal Signs sit only modestly below the Royal Praxis in potential power, though such is difficult to realize...
Can act as perfect defense against attacks of insufficient range / area or spatial penetration, should the caster react in time. Allows the traversal of far greater distances in the Voyaging Realm than the Noonday version of this sign.
[ ] Second Sign: Bastion of Myth [Evening Sky] - Ineluctable and unconquerable as a neutron star; merely to approach is to be bent into his sway. Hostile gravitation finds little purchase against such deeper might.
Synergy: Hero-Defeating Stance - Doubles the effects of Hero-Defeating Stance in all parameters. Hostile Rank greater than the caster's has its respective difference halved, then halved again. Increases Rank by a total of +0.4 (does not stack with Once and Future). Discounts Once and Future by 2 instead of 1. Grants additional commensurate Might, Agility, and Wisdom.
Casting Time: Instant Upon Acquisition
Duration: Permanent
[ ] Third Sign: Supreme Enclosure [Evening Sky] - The Luna Conquerer extends his reach, and within his grasp finds clutched a minion or servitor from beyond the arc of the physical.
Casting time: 1 hour
Duration: 1 Lunar month or until dispelled
Cooldown: 1 day after dispellation
Summons an Astral Entity of Rank no greater than the caster's own, minimum 7. The entity is incapable of directly harming the caster but is otherwise free to act, unless binding negotiations are entered into. If so, then both caster and entity will be bound to said conditions by the power of this sign; the summoned entity is by default unaware of this, but sufficiently powerful or capable entities may have means of making themselves aware. Entities can be dispelled by slaying them, or by waiting out the duration of this spell.
The summoned entity will tend to be useful for the caster's current short- and medium-term purposes, but this is not always the case. Their powers, tendencies and skills can vary wildly. Take care that you do not call forth what you cannot put down.
[ ] Fourth Sign: Deathly Star [Evening Sky] - 'Such force as to reduce entire worlds to ash, a pantheon-slaying strike of truly foremost malice.'
Casting time: Five heartbeats
Duration: Instant
Cooldown: Until Next Evening
The obverse reflection of Augustine's supreme offense, absorbed and now reflected by the Cloak of Sky. This is an onslaught of sheer destroying force that strikes across every level of the physical and conceptual gradient, targeting Health as well as the target's Attributes, both fundamental and emergent. Virtually no defense short of perfection absolute can shield against all the vectors by which this strikes. Cancel the apocalypse by marshaling power greater still.
Naturally, though imperfectly, scales with the caster's Rank. An attack that will almost never be irrelevant by virtue of its immense destructiveness, stellar precision and comprehensive scale. Theoretically useful even against Armaments in a direct contest.
[ ] Fifth Sign: Armor of Midnight [Evening Sky] - The Cloak of Sky is the heavens and all their intervening vastness unfurled, yet that which was the Shroud of Evening has not forgotten the form of its predecessor. He who dons the Armor of Midnight becomes nigh-invincible to harm or ill, for the aegis of his panoply is as vast and unconquerable as the universal void.
Returns now the Evening Sky - not merely of twilight, but of all darkness, king!
Casting time: 10 minutes
Duration: 8 hours
Cooldown: 1 week
Reagents: If below Rank 11, burn .1 Rank, otherwise burn .01 Rank.
The wielder is nigh-invincible. Treat his Protection as effectively infinite for purposes of defending against any form of harm incapable of destroying the entire universe, otherwise treat his Protection as increased by one thousand. Non-damaging hostile conditions and unwanted esoteric conditions have their impact mitigated by three orders of magnitude or by a degree appropriate to the effect if it had attempted to target all interplanetary space within the entire universe, whichever mitigation is greater. This grants effective Stage II mitigation of all Curses while active. Returns the appearance of the Cloak of Sky to that of the Evening Sky while active; the disguise function of Skyveil may not be used for the duration.
- The Ring of Power -
Dominion - 2 Arete
A ring of power does not exert influence casually. It has its own will, its own preferences, and if that will should be inseparable from its owner's, its sway thereby shall be greater for it.
Select a domain of influence. While acting within its domain, [Ring of Power] effects are substantially less taxing and more potent; the effects of this can be abstracted as follows: treat the owner's Rank as if it somewhat* higher for related actions. You may select this advancement multiple times, choosing a different domain each time. If multiple domains apply, their bonuses do not compound.
*+0.5 if Low, +.25 if Mid, +.1 if High.
The available domains for Hunger are: War, Passion, Life.
War - Applies to any conflict with real and serious stakes
Passion - Applies whenever in the throes of a powerful passion, or to inflame the passions of others
Life - Applies to the manipulation, augmentation, or restoration of biology or life-force
Preeminence - 7 Arete
It is no small thing, to master a ring of power; and for those few who have braved that height, at its peak they shall only glimpse the true jewel which lies even further beyond.
Choose a domain you have already purchased. While acting within its purview, double its effective Rank modifier and gain +All Stats. You may select this advancement multiple times, choosing a different domain each time.
The available domains for Hunger's Preeminence are: War, Passion
Chief Dominion - 7 Arete
Awaken now, O Hunger ring; from blackest myth abjure:
thy band once stained, now un-profaned, to shine forevermore.
O Ring of Blood, O Ring of War, thy tide of battle fades;
cast down Their thrones in crimson gloam: unfurling of thine Age!
The Heart-Ring, the Battle-Brand, the Ring of Fury, Ambition's Grip. The ruby face of the Ring of Blood unsealed exalts its foremost dominion: blood, the true and concerted essence of all vigorous things. Its band of grey, like twining smoke smoten into filigree, carries the furious gleam of power unconstrained.
Vastly improves the strength and finesse of the [Ring of Power] effect when exerted upon the domain of blood, allowing for direct and outright influence over reality. Applies to the manipulation, alteration, creation or destruction of blood or life-force. +Progression additionally within this purview.
Requires either [Ring of Blood] or [Dominion: Life]. Suborns and deactivates the domain of life.
He who attains pre-eminence over the lesser domains of Hunger, and awakens its Chief Dominion, shall wield the Ruling Ring and incite the contest of primacy thereby.
*You can trade all three Dominions, both Pre-eminencies, and Chief Dominion for [Ruling Ring], allowing you to buy it piecemeal at an effective 2 Arete surcharge. Primacy may be uncontested if no other Ruling Rings exist.
[ ] Hunger - Ring of Blood - 2 Arete. Wielder fully recovers health with [Might's Repose], can use [Ring of Power] to restore health, though inefficiently.
[Ruling Ring] - 25 Arete. There can only be one Ruling Ring. Enormously increases the strength, range, and control of the [Ring of Power] effect. ++All Stats, ++Progression.
- The Forebear's Blade -
Fall of Night - 2 Arete
The stroke of his blade is the fall of night, to every foe the sun of hope extinguished
Conjunctional Advancement with the Evening Sky. ++Strength, +Agility. Blade projections of all kinds deal one-third more damage with a one-tenth chance to inflict critical damage, tripling the harm done and applying half again the power of ruin. Control and manipulation of blade winds becomes far less taxing. The surcharge in power for stronger blade-winds is substantially reduced.
The wielder becomes capable of manipulating the properties of his falls; falls whose nature is languid but whose movement is swift, gentle falls that strike with magnified weight and heft, falls from great distance that do no harm, and so on.
Form of Rage - 7 Arete
When flesh and spirit both have abraded away, what remains of a man? His essence at last stands bare and alone, free of the armor that presumes to shelter the world from its glory. A silhouette, bare outline of a figure, through which pale light pours forth without end.
If the form of flesh and the form of spirit are both felled, and if he should still be compelled to fight on, then he may assume the form of Rage, which is pure light and thunder, heft and raw Pressure, the forces of the world arrayed as a fist to strike down his enemies.
The form of Rage can only be entered if one has a compelling reason to fight on, else one dies instead. While in this Form, triple all Attributes for purposes of battle and increase Astral Rank by a significant* amount. The wielder moves like living lightning: the wake of his blows is the crush of thunder, the blaze of his eyes like furious stars, his merest regard like a mountain onrushing.
Use of this Form is taxing in the extreme. Should the wielder avoid annihilation, after the battle concludes he emerges, human once more and fully healed, but diminished as well. Choose one Advancement to revoke or lose 1 point of Arete after re-emergence, and become Tired, or Exhausted if already Tired.
*+1 if Low-Ranked, +0.5 if Mid-Ranked, and +0.25 if High-Ranked
Pre-requisite for Final Form.
- The Evening Sky -
Iridescence - 2 Arete
The sharp light of the stars before which all malice is lessened.
+Protection, +Charisma. Expands the range of effects subject to the Evening Sky, allowing it to passively weaken almost all forms of magic. Even Nullity itself can be once withstood before the Sky recedes.
Requires Opalescence.
Pearlescence - 7 Arete
Woe unto they who would stand against the bearer of Evening, for all the stars in heaven are their enemies, and the moon above as well.
That a frog in a well should leap at the moon, means only that they will never reach it.
+++Protection, and the protection granted by the Evening Sky now automatically scales to its wearer's power; effectively, the wearer is granted an additional Experience modifier whose output is automatically applied to the Evening Sky.
Requires Iridescence.
You may choose the artifact for which enemies in your path have the greatest affinity. They will offer considerably more of that artifact's advancements, including Conjunctional. Don't forget to copy + paste your previous vote alongside!
[ ] The Forebear's Blade
[ ] The Evening Sky
[ ] The Ring of Power
I have, actually - or at least, I did fourish years ago. Hadn't realized that was what you were referencing.You haven't read Cpl Facehuggers Luv and Hate quest then on SB(A Supreme Commander/Muv Luv Alternative xover quest).
Okay, so.Hunger is Steele and is basically in a relationship with Gisena who is Yuuko. Catherine is Alina in this metaphor. And we can't count on the problem being solved the way Steele/Yuuko/Alina did it.
Getting your dead comrade in arms GF resurrected when you are in another relationship is the Michael Steele problem.
I have, actually - or at least, I did fourish years ago. Hadn't realized that was what you were referencing.
Okay, so.
*I actually really dislike how LnH handled it - apparently Yuuko has a serious issue with her SOs being seduced away, more-or-less because her sisters are incredibly awful, and Steele never once brought up the obvious point that betraying his unexpectedly-not-dead common-law wife would mean he's not the sort of person Yuuko should desire a relationship with. (Alina being from the Free-Love Space Hippies kind of didn't help, though - it kind of wound up framing things as "Yuuko is just being selfish, immature, and prudish, whereas Steele is seriously considering leaving his long-time companion for someone he met this week." Much as I dislike her archetype, this is not something Alina should've had to put up with!)
*Hunger is not in a romantic relationship with Gisena, for good reason. She knows his backstory, and appears to have - out of respect for his hopefully-not-permadead wife, his recent trauma, and/or his brain-and-soul damage - chosen not to seriously pursue him as yet. (Hey, I wonder if she'd be more interested if she can be sure Catherine's on board first. @LordOfMurder, this might be your chance!)
*Even if Hunger was in a relationship with Gisena, consciously choosing not to resurrect his dead wife because it might cause issues with his current relationship sounds like a really kind of awful character beat. Like, really. Choosing to prioritize the long-term survival and growth needed to save her and everyone like her, rather than retiring to a somewhat-myopic paradise? Sure. Choosing to abandon his wife (and child!) to the Hidden Ones' clutches, because he doesn't want to complicate his relationship with the sorceress he met last month? Um.