[X] I don't understand the Question – These boots are now your everyday boots. You will wear them at all times and use them freely. There should be no rules against this in place in the castle, because quite frankly, an item like this has never existed. Use the boots in any kind or form to have fun, for duelling club and whatever you have in mind. No further votes for when to use or not. The sky is yours to play with.
 
Well my main concern is the lack of a creativity bump in your plan if we had that then it wouldn't be to much of an issue but it means that when we level up we can't bump to 6/6 int/cre (I admit that due to chance it's a realistic that this could have been an issue with my plan) and thus can't hit 11 in dada in the couple of months.

We're not going to be able to train cre via action with out being lucky if it's sitting on 5+ and I'm unlikely to suggest it which means waiting for the next level up.
We could put both points into INT (putting it at 7, which is not "higher than 5 over the lowest attribute", but exactly five higher than the lowest attribute).
We would only loose out on Divination and Legilimency & Occlumency (which are CRT/EMP), for all other skills the immediate results would be identical (+2).
 
We could put both points into INT (putting it at 7, which is not "higher than 5 over the lowest attribute", but exactly five higher than the lowest attribute).
We would only loose out on Divination and Legilimency & Occlumency (which are CRT/EMP), for all other skills the immediate results would be identical (+2).

No skill can go higher than 5 points over one of the two attributes needed for it. While your attributes may be categorized by numbers, your skills are not. Use the following overview to see the counterparts of each grade: Outstanding (O); Exceeds Expectations (E); Acceptable (A). Fail Grades. Poor (P); Dreadful (D); Troll (T).

I always took that to mean that both attributes have to be 7 for a skill to get to 12.
 
No skill can go higher than 5 points over one of the two attributes needed for it. While your attributes may be categorized by numbers, your skills are not. Use the following overview to see the counterparts of each grade: Outstanding (O); Exceeds Expectations (E); Acceptable (A). Fail Grades. Poor (P); Dreadful (D); Troll (T).

I always took that to mean that both attributes have to be 7 for a skill to get to 12.
Yes, but we'll have time to train CRE for one point before our next level up, at which point we'll be able to push it up to 7.
Where as if we put one point in INT and CRE each, our chances to get CRE one point higher before we next level up is worse.

edit:
It'll stretch out the training time a bit, I guess, since we'll still have to do the CRE training up to 5, before we can get DADA to 10, and then we'll have to wait till after the level up, for the last two points, but that's only a difference of one training action after the level up.
 
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No skill can go higher than 5 points over one of the two attributes needed for it. While your attributes may be categorized by numbers, your skills are not. Use the following overview to see the counterparts of each grade: Outstanding (O); Exceeds Expectations (E); Acceptable (A). Fail Grades. Poor (P); Dreadful (D); Troll (T).

I always took that to mean that both attributes have to be 7 for a skill to get to 12.

I was under the understanding that that "one of the two" means that only one of the skills needs to be a 7 for a skill to get to 12. Otherwise, it would say "both".
 
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Yes, but we'll have time to train CRE for one point before our next level up, at which point we'll be able to push it up to 7.
Where as if we put one point in INT and CRE each, our chances to get CRE one point higher before we next level up is worse.

edit:
It'll stretch out the training time a bit, I guess, since we'll still have to do the CRE training up to 5, before we can get DADA to 10, and then we'll have to wait till after the level up, for the last two points, but that's only a difference of one training action after the level up.

We'll level up this turn I believe regardless.
 
Fair, but I meant both. Will change it when I get time for it.
It should be "over any one of the two", I think. "Over both of the two" sounds more like the sum of the two attributes, which would be something completely different.


We'll level up this turn I believe regardless.
Yes, and both plans have an INT training in them, and INT and CRE are at 4 atm. So, assuming training works out, we could either get them both to 6 (with your plan winning) or CRE to 5 and INT to 6 (with the other plan winning) or let CRE stay at 4 and get INT to 7 (also with the other plan winning).
Difference between the last two approaches is that we loose +1 on two skills that depend on CRE but not on INT and will have to take one more training action for DADA after the next level up, if we want to get it to 12. In turn we will have to train CRE from 4 to 5, instead of from 5 to 6.

This one level up wont get us to 7 in the attributes any way. (We do get two point per level, right??)
 
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It should be "over any one of the two", I think. "Over both of the two" sounds more like the sum of the two attributes, which would be something completely different.
You guys understand it now, so, I won't stress myself there :) Because it's still a close run, I won't be writing the update today, which means the one update per day phase is officially over.

Don't want half the thread want me dead, so please vote.
 
I think this is like the fifth extremely contested vote. Vote going to stay open at least another 14 hours. Let's see what happens.
Adhoc vote count started by SuperSonicSound on Oct 6, 2020 at 1:46 PM, finished with 219 posts and 45 votes.

  • [X] Plan This train has no brakes v4
    -[X] Train Intelligence
    -[X] Train Creativity
    -[X] Train Constitution
    -[X] DADA x2 (if DADA training fails skip protego)
    -[X] Spell learning x3 (Protego deep understanding, Focillo, Draconifors, Expecto Patronum)
    -[X] Potion learning x2 (Wideye Potion)
    [X] Plan Empathetic Adventures V3
    -[X] Break through your Horizon I – Hogwarts is built in a valley area — surrounding mountains are part of the landscape. You had always wondered about them, because they were your daily horizon. Usually there would not have been enough time for you to get there, wander around to explore the lands and come back in time for curfew. Having access to a broom would have helped you, but now that you had secret exits out of Hogwarts… the horizon was not your limit anymore. Use the unknown passageway in the north end of the castle. (Takes 3 Actions, can't be taken in the same month as Twenty Thousand Leagues Under the Sea and What hides behind trees)
    -[X] Business School of Hogsmeade (Multiple Actions on this count as multiple rolls stacking) – This is the first year, in which you can go to Hogsmeade. Good that you've been planning for this since first year: Buy Books, Ingredients, Joke Shop Articles, Instruments and other things. Go and look, if you can make some money by buying things for first and second years. Roll for how many are interested and then for how much they want to spend. Take 15% as a fee.
    -[X] 8x Personal actions
    --[X]1x Training Empathy
    --[X]1x Train Intelligence
    --[X]1x Training Potions (Hits P-)
    --[X]1x Training Alchemy (Hits D-)
    --[X]4x Spell learning (Focillo, Draconifors, Glacius, Diffindo)
    [X] These are for Exploration Only
    [X] These are for Exploration Only – Use these boots for Emergencies and during your Exploration Activities only. While you are of no particular mind to keep their existence secret, you don't want everyone to know them either and it might be useful to have a set of trump card in place for a later time.
    [X] I don't understand the Question – These boots are now your everyday boots. You will wear them at all times and use them freely. There should be no rules against this in place in the castle, because quite frankly, an item like this has never existed. Use the boots in any kind or form to have fun, for duelling club and whatever you have in mind. No further votes for when to use or not. The sky is yours to play with.
    [X] I don't understand the Question
 
With the clarification that we need both of the Stats in a related skill to be at least within 5 levels, I was looking at the two leading plans.

Plan "This train has no brakes v4" is very, very aggressive and is going to have long-term consequences of us almost constantly risking running into the Stat wall- and probably crashing into it.

Allow me to explain:
Under "This train has no brakes v4", the expected DADA is going to be 10 9 (it is at 6 right now, with 2 from training and the +1 from Ravenclaw that is 10 9).

But, we are currently at CRT/INT at 4. For us to not lose the +1 Ravenclaw bonus, we would need to increase BOTH CRT and INT. Now, the plan has both training...which is an approx. 36% chance of both succeeding. Well, this turn, if that fails, we have a pretty good probability of a level up...at which point we MUST put 1 point into CRT and/or INT. This cycle, we are within the stat line. However, the bonus comes every 5 months in during the school year.

But...what about the next +1 Ravenclaw bonus at the end of the year? To get that, we need to have another level up or spend lots of actions (or be luckier than we have been) to get CRT and INT to 6 5. Not too bad...so far. It really starts to come to a head in year 4 year 5 and gets worse in year 6.

From the start middle of year 4 year 5, we would have to get a +1 Stat to each of: CRT, INT, CON, EMP every 5 months from then on or else we would hit the Stat wall. Now, in year 4 and start of year 5, we might get away with actions to increase CON and EMP...but by middle of year 5 6, we would probably need 2 level ups per 5 months in order to keep up. Note that it gets harder to level up every time we level up.

But, that is excluding the skill requirements once we reach level 12 in DADA in mid-point end of year 4. Before the end of year 4 middle of year 5, we need to have 4 other skills at level 12 in addition to increasing the 4 stats by +1.

In year 5 6, we would need an additional 3 skills at level 12 and approx. 4 3 level ups or very good luck. This is, of course, not counting any spells we want to learn, potions we want to brew, or Alchemy we want to build.

Unless we want to agree that we will give up the +1 benefit from Ravenclaw in DADA...a less aggressive plan would be advised.

Edit: Changed from start of year 4 to mid of year 4 for having to increase EMP and CON.
Edit 2: Changed to 3 level ups in year 5.
Edit 3: Pointed out we will be Potions 9 under plan. Changed in order to reflect corrected estimations.
 
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