- Location
- National Capital Region, USA
[X] Plan: The Whites Of Their Eyes
Ha-Ha! disqualified.Cracking open the hatch at the back of the turret, you peaked out, staring at the machine gun blazing away at Solomon's downed tank until it cut off, a PONK as the turret raised it's own tiny flag. Must have gotten knocked out by a judge?
Can anyone translate this for me? It sounds like they're trying to say we can only pen them in, but that makes no sense in context.
I guess pen is short for penetration here?Can anyone translate this for me? It sounds like they're trying to say we can only pen them in, but that makes no sense in context.
Can anyone translate this for me? It sounds like they're trying to say we can only pen them in, but that makes no sense in context.
the problem with moving to H-16-2 is that at their current rate of advancement going to H-16-3 instead of G-16-2 is that we would be literally right next to them. See what I wanna do is if they don't see us move to G-16-2 is I want to move to H-17-4 so We will be in their rear flank and our remaining tanks will be to their sides.I would suggest we head to H-16-3. It shouldn't be any easier to spot us from there than from G-16-2, and it opens up the possibility of getting behind them next turn for a rear shot.
Good point. I don't like telling Michelle not to fire though, because even if we don't get spotted and taken out we may be out of line of sight, making it difficult to tell her when to fire.the problem with moving to H-16-2 is that at their current rate of advancement going to H-16-3 instead of G-16-2 is that we would be literally right next to them. See what I wanna do is if they don't see us move to G-16-2 is I want to move to H-17-4 so We will be in their rear flank and our remaining tanks will be to their sides.
On the other hand there's not much else for our Commander to do.
Speaking of taking damage in order to go faster, how does that work? In our first turn we tried to go full speed, took damage, but didn't make it very far. In the most recent update though, we went half speed and got an extra hex in exchange for a bit of damage. Is it based on how well we roll or something? Are we able to go an extra hex in exchange for making a Driving check, but any further and we have to pass the check or we stop moving?
This match is currently really having bronze league heroes vibes.......Followup, I need to rework those tables so it's more apparent how they work, because Team Land Whale over there screwed their first two Drive checks pretty badly.
This match is currently really having bronze league heroes vibes.......
The best thing is the fail/cringe/shame compilations like for this match the team leaders boasting only for them to screw up their drive checks and having one of their turrets be DQ'd.That's high-school matches in general. Lots of comedic fuckups.