- Location
- USA
[X] Plan Cleaning House
-[X] Tracking:
Character Limit: 2
DC: 25. Successes Needed: 2. Limit: 4. Reward: Knowledge of movements of these strange mutant humans. 3 dice, Khaxilitli
You seem to be using Khaxilitli twice?-[X] Spelunking:
DC: 0. Successes Needed: 3. Limit: 4. Reward: Detailed information on the upper third of the dry cavern system.
Khaxilitli, two Dice
I don't agree. Firstly, it's not entirely clear yet how Gif'a-gahb affects Stewardship actions that require a slann die- does he contribute two dice or one? I'd like to find out on the temple project. Secondly, because finishing either project would involve investing lizardpower dice that I think are more usefully spent elsewhere this turn. Thirdly, because I don't think either project is going to pay off very much in the short run. Repairing the statues won't matter until and unless a fleet invades the Bay of Stars. The temple alignment might matter if the geomantic benefits are significant enough, but we don't know what they'll be.@Simon_Jester for the two geo projects you are starting them but finishing neither, it would make more sense to finish one so we get the benefits this turn and finish the next the following turn, more so since we can use the Slann sub skink, gab, to do so.
No, because from the sound of it, constructing a forward base greatly increases the likelihood that the orcs will realize we're present in large numbers and decide to 'ave a go at da scaly boyz. Right now they're fighting among themselves and seem only vaguely aware of our existence; if they see us as a major military threat they're apt to WAAAGH! and we're not prepared for that given the parlous state of the city defenses.
A very good point. I think I'll make that wyvern-rider my main assassination target next turn when I'm ready to go forward with that.Important note, everyone: In every piece of warhammer art I've found of them, Wyverns have two giant horns sticking out the sides of their heads. Plus, what does a flier need to worry about a flood?
2 dice with one of those dice counting as a Slann dice. This has been asked before. And you are investing lizardpower dice, you are investing 2 dice on setting to rights. Move one of those to the align and you have one free dice and one slann dice that can go elsewhere and Gif can do the setting to rights next turn. As it is there is 0 benefit to starting the projects this turn and not finishing them when we can finish one and use our limited slann dice on actually clearing out our learning backlog.I don't agree. Firstly, it's not entirely clear yet how Gif'a-gahb affects Stewardship actions that require a slann die- does he contribute two dice or one? I'd like to find out on the temple project. Secondly, because finishing either project would involve investing lizardpower dice that I think are more usefully spent elsewhere this turn. Thirdly, because I don't think either project is going to pay off very much in the short run. Repairing the statues won't matter until and unless a fleet invades the Bay of Stars. The temple alignment might matter if the geomantic benefits are significant enough, but we don't know what they'll be.
Because Gif'a-gahb is busy working on Alignment to the Sea.why not put Giff a ghab on Setting rights instead of the 4th gen?
Hm. Interesting. I'm going to be perfectly honest with you, I forgot the answer.2 dice with one of those dice counting as a Slann dice. This has been asked before.
If Gif'a-gahb works the way you say, then we MAY be able to finish the harbor temple with only one lizardpower die... In which case I can see the argument.And you are investing lizardpower dice, you are investing 2 dice on setting to rights. Move one of those to the align and you have one free dice and one slann dice that can go elsewhere and Gif can do the setting to rights next turn. As it is there is 0 benefit to starting the projects this turn and not finishing them when we can finish one and use our limited slann dice on actually clearing out our learning backlog.
I'm pretty sure the spawning pools problem is locked by Diving In (which I have Huatza-Botl finishing), not by the general Spelunking action. Spelunking is about exploring the caves in general; Diving In is specifically about investigating the aquifers the spawning pools caved into.edit- you are also not finishing spelunking, move 1 dice from setting to rights there, grab 1 from tracking and that action finishes so we can fix the spawning pools next turn,
Since both those actions have a DC higher than 20, slann are literally interchangeable on either action as far as I know. The ONLY time it matters which generation of slann you put on an action is when the DC is between 11 and 30. Which describes both the harbor temple and coast defense statue projects, but not the Disc of Yuxa or the armor exorcism projects.Hmm. Looking at the details of your plan now, @Simon_Jester . I think I'd really rather not bother with Setting to Rights this turn, and instead put the fourth generation slann on the Exorcism, and move one of those fifth gen slann to assist on Disc of Yuxa. I'd really like to see that succeed.
That I might consider doing.Actually, if you move one more slann die from (Mal)Functional to Disc of Yuxa, for three die total, that's an 87.5% chance to succeed on it.
Since both those actions have a DC higher than 20, slann are literally interchangeable on either action as far as I know. The ONLY time it matters which generation of slann you put on an action is when the DC is between 11 and 30. Which describes both the harbor temple and coast defense statue projects, but not the Disc of Yuxa or the armor exorcism projects.
I'm thinking of the harpoon, mainly because the harpoon is physically out of the city on many turns. It's more time-limited. Building cruisers is nice but we have no immediate obvious use for them, and the black eggs will keep for centuries. We only get to scan the harpoon when it happens to be in town.Right, brain fart. For some reason I was thinking of fourth gen as a minimum 40, not 20. My bad.
That said, I will stand by my belief that Setting to Rights isn't useful right now. Given an auto-success on 20s, I'd rather put them on....hmm, either A Bigger Boat or Black Eggs.
I'm thinking of the harpoon, mainly because the harpoon is physically out of the city on many turns. It's more time-limited. Building cruisers is nice but we have no immediate obvious use for them, and the black eggs will keep for centuries. We only get to scan the harpoon when it happens to be in town.
Thank you, fixed.
Thank you. I switched a dice on "That Looks Good" with Ittetuhlot and got Gif'a-gahb started on Setting to Rights, along with removing the fluff.@EVA-Saiyajin , I am a bit concerned about your plan. "Plan Cleaning House" has at least one action (aside from major military campaigns) where two hero units are assigned, which is not normally legal. Some hero units appear to be missing (Gif'a-gahb comes to mind).