[9] Fringe Benefits

I'm too much of a lawful good guy to not take this option...oh well. I'm so sorry 9.

Also, Viktor's more of a dick than i expected.
 
[X] Hero-Defeating Stance
[X] Fierce Quickening
[X] Forebear's Blade - Echo of the Forebear
[X] Feat - Knife
[X] Treachery


Don't let our memes be dreams.
 
[X] Conjured Blade

Testing to make sure this copies their vote correctly

The pact is sealed, signed in blood.

Twas a pleasure doing business with you.
 
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Nine was inclined to agree. He may have been in the same age bracket as these High Elementalists, but he's definitely lived a different life. Too different to compare. Too different to care.

Still...

[9] An Apostle's Burden

As you'd expect of a Heartless option, it really is just the most effective solution.

It manages to complete our mission with flying colours, improves our relationship with our boss and our mentor, gets us some marginal personal power, entertains our patron (which is extremely important) and might even manage to save a few of them! For all of that, we just need to endure a little bit of moral discomfort. And we're not a hero, really. Not yet anyway. We're a mercenary and have comrades counting on us. We can't engage in unpaid gallantry, not when we're so lacking in power. The sooner Nine understands that, the better off he'll be.

Also, character sheet:

Apostle: Nine White
Progression Rate: 200%
Symbiote: Promise
Astral Rank: 3.05
Brand: Apostle

Conditions
  • None
Attributes
  • Wisdom: +
  • Teamwork: +++
  • Control: + | +
  • Might: | +
  • Agility: +
  • Output: +
Loyalty
  • Viktor: +
  • Izmerel: +
[ ] One Goal; Your Team: "You ain't no superhero, kid. Gotta jive with your team. Multiply your strength with theirs and you might even take me down!"
- Provides +WIS, +Teamwork; Requires 2 Picks.

[ ] Feat: Return Of Investment: "You're getting up there with yer kills, kid! If you keep at it, I might even take you with me on a personal Hunt!"
- Provides 0.3 Astral Rank, raising you to 1.8 Astral Rank. +Viktor, +Chances for a Personal Hunt; Requires 2 Breakthrough Points

[ ] A Straight Line II: "The shortest distance between where you are to where you want to be is a straight line. Do not tarry."
- Provides Notable Increase in familiarity with lance-category weaponry, somewhat further weakens the concept of Distance, +Control +Might when using lance-category weaponry; Requires 2 Picks and 2 Breakthrough Points

[ ] Feat: Return Of Investment II: "Quantity ain't everything! Killing an Artillery-Class like that takes balls, brat!"
- Provides 0.4 Astral Rank, raising you to 2.2 Astral Rank. +Teamwork, +Control; Requires 5 Breakthrough Points

[ ] Increased Progression: "Some people take forever to get anywhere in life. You've already got a small boost by being my Apostle, but hey. I can probably toss a bit more your way. It'll be like using the elevator instead of a staircase. Try not to waste it, alright?"
- Increase Progression Rate to 200%.
- Costs 1 Pick

[ ] Symbiote: "Ever get tired of needing new weapons? Seeing as you'll be escalating...hmmm, gonna be a hassle looking for something that can keep up so...ahah! You've gotten pretty good with lances so just lemme...that goes there...fix it here...and there we go! A New Lance that'll grow alongside you! It's made of your own soul and some esoteric jargon you don't have to worry about, so it's not like you'll ever lose it either!"
- Provides a weapon that will scale with you.
- Your Lance is a part of You. You are a part of Your Lance. Its strength is Your strength.
- "Give it a name! Personally? Longinus. It's only presumptuous if you can't back it up!"
- Costs 1 Pick

[ ] Brand Of The Apostle: "You don't get to my level of being without killing a few hundred...million things. Course, some of those things either didn't actually die or had some reallllly bad backers. All who see you will instantly know that you're my Apostle, at least if they're relevant. Normal people like your precious mercenary squad don't count unless they get a backer."
- Provides [Brand Of The Apostle]
- All Beings, and all their Apostles or equivalent thereof, who have an issue with your Benefactor will find themselves immediately aware of what you are as well as your...circumstances.
- Good fucking luck hiding from them.
- Provides 1 Additional Pick

[ ] A Lance's Finesse: "..."
- Provides: +Agi
- Costs: 1 Pick

[ ] Feat: A Promise Kept: "Stand down! Stand down! Alert the medical staff! Get his situation sorted out, or Astral-damned I will have you licking the latrines clean!"
- Provides: +0.25 Rank (Raises to 3.05)
- Costs: 2 Picks

[ ] Fanged Ferocity: "That mentor of yours certainly provided an entertaining show! But the beast, as well! Far beyond your current ability to truly emulate but both you and it have faced equally impossible odds, have you not? Except, you survived. Thanks to me, of course!"
- Provides: +Output, +Output when operating under difficult conditions. ++Output when operating under overwhelming conditions.
- [Symbiote Upgrade]
- Costs: 1 Pick, 3 Apostle Credits.
 
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Inserted tally
Adhoc vote count started by Conjured Blade on Jul 7, 2020 at 3:06 PM, finished with 450 posts and 55 votes.
 
Whether I win or lose at this point, I'd like to notify people that between Xalvitor, Taka, and my reactions, the current Omake power in the thread is a bit over 10k. You should take advantage if you can.
 
Shout-out to the three Pearlescence voters, it's not the right build for this situation and it's not going to win, but I respect your conviction.

Anyway, if Headsman and Hero-Defeating consolidated, and we get some defectors, we can avoid getting the unnecessarily risky Passion or often-useless Avenger. We should probably do that.
 
I'm in this for the Passion Advancement tree. It may not be blood tier due to lack of progression from Chief Dominion until we get Ruling Ring, but I've become extremely curious about what's in it. For example, Charisma advancements that synergize with our charisma to protection buff, intelligence enhancements linked to our enthusiasm for whatever it is we're doing, there's a lot of possibilities and I've become very very curious.
 
[X] The Ring of Power - Avenger - 7 Arete
[X] Treachery


Imagine stealing defeat from the jaws of victory by taking up bear wrestling at the last fucking minute, what a way to die that would be. I'm ready to be done with this fucking place, just break Sten's brain with words and let's skip on out of here. Larissa can deal with whatever's left.
 
I'm in this for the Passion Advancement tree. It may not be blood tier due to lack of progression from Chief Dominion until we get Ruling Ring, but I've become extremely curious about what's in it. For example, Charisma advancements that synergize with our charisma to protection buff, intelligence enhancements linked to our enthusiasm for whatever it is we're doing, there's a lot of possibilities and I've become very very curious.
Which is irrelevant in nearly all situations because Hunger is passionate about very few things... and you complain about Avenger being specialized.
 
Which is irrelevant in nearly all situations because Hunger is passionate about very few things... and you complain about Avenger being specialized.

Eh, let people enjoy the stuff they enjoy. We're not going to get offered anything that's useless, Progression is Accursed-designed and therefore better then that.

EDIT: Also Passion can likely get us Fishing stuff.
 
Which is irrelevant in nearly all situations because Hunger is passionate about very few things... and you complain about Avenger being specialized.

One of the possibilities I'm considering is literal self-brainwashing effects. Like the Adorjan Charms Tragic Love Amusement and Freedom Lets Go. Or a faster version of Becoming from Sorcerously Advanced restricted to our beliefs/mindset. Preeminence: Passion advancements may be able to make us enthusiastic about more things, giving Hunger some form of mental healing and improving his ability to enjoy life.
 
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One of the possibilities I'm considering is literal self-brainwashing effects. Like the Adorjan Charms Tragic Love Amusement and Freedom Lets Go. Or a faster version of Becoming from Sorcerously Advanced restricted to our beliefs/mindset. Preeminence: Passion advancements may be able to make us enthusiastic about more things, giving Hunger some form of mental healing and improving his ability to enjoy life.
I am not willing to bet our lives here on a long-term prospect we intend to get eventually anyway.
 
[X] Hero-Defeating Stance
[X] Fierce Quickening
[X] Forebear's Blade - Echo of the Forebear
[X] Feat - Knife
[X] Treachery
 
[X] Hero-Defeating Stance
[X] Fierce Quickening
[X] Forebear's Blade - Echo of the Forebear
[X] Feat - Knife
[X] Age
 
[X] Hero-Defeating Stance
[X] Fierce Quickening
[X] Forebear's Blade - Echo of the Forebear
[X] Feat - Knife
[X] Age


Hero defeating, what a Hero. No matter how many times the voters knock it down if keeps getting back up. Perhaps today is finally its day.
 
{ } Rotten flesh – Edwin's body has been deeply affected by the mist, having a rotten and decaying look. -5% all physical attribute, -20% social ones. 1 month to heal.
Less bad than Stench, except for social actions, but take considerably longer to heal.
{ } Unhealing bones – Some of Edwin's bones were broken and refuse to heal, making everyday life even more painful. -10% to all physical attributes, lessens training efficiency. Needs a decent healer.
The disadvantage is pretty crippling and it doesn't heal on its own so it pretty much needs to be picked along with seeing a doctor. That said, seeing a doctor would cure this instantly so, if we intend to see one, we should pick this.
{ } Stench of death – Edwin constantly feels the stench of death, clinging to him like a unwanted companion. -10% overall effectives, lasts 1 week.
-10% overall effectiveness is really bad, but it only lasts a week.
{ } Sun Ring (0 picks, 1 majesty) – Improves the effect of the Sun Ring, increasing rate of training skills even further. ????
Any increase to our learning speed is extremely powerful at this early stage and it doesn't even costs a pick! That said, beyond level effects are generally the least efficient way of using your majesty and we could lose this to Doom of the Martyr. Probably better to save.
{ } Might's purview (0/3) – Sometimes, all you need is raw might to deal with your problems. [++might]
An excellent combat buff, which we kind of need, given that we picked the weakest possible build in term of immediate power last vote and we saw the consequences of that this vote. Synergize with Body of Titans.
{ } Grace's purview (0/3) – It's trough Grace that one achieves Excellence, and trough Excellence can one move the world.[+agi, +wits, +charisma]
Still improves our combat capabilities quite a bit while also providing a bonus to our social. Some synergy with Body of Titans. Synergize with Kicks of fury.
{ } Determination Manifest – Trough one's will, man can change the world. Trough it, one can make the cold and uncaring universe care. [++Will]
Does provide combat capabilities through Determination Manifest, but is it as much as the two previous options? Probably not, unless picked with Calculus of Conflicts or possibly with Determination grasp. It does provide other benefits, of course.
{ }Fists of destruction – When all else fails, one's fist becomes their greatest weapons. Why try anything else, however, when you can have the fists of destruction?

+Might

Greatly improves the damage of Edwin's fists, and on top of that greatly improves the damage that it does against inanimate objects.
Punch good. The bonus damage to inanimate objects doesn't seem likely to be super useful. The bonus to fist damage is probably very high given that this gives up 3 Might +s compared to just picking two Might's Purview.
Kicks of fury – { }Speed is the greatest of advantages, be it to reach places, to fight someone, or to run away. Why not utilize of it to kill, too?

+Agi

Allows Edwin to add his agility to his strength when attacking.
This option would be a lot more tempting if we had some agility +s already, but we don't. Could offer a lot in the long term, but not ideal right now.
{ }Determination's grasp – Allows Edwin to contest exoteric effects utilizing his will. Currently relatively weak, but can greatly improve trough training. Can be used for curse mitigation.
Could end up really good in the long term but I'm not sure this is what we want right now.
{ }Calculus of Conflict – Defining advancement, you can only have 3 Defining advancements currently.

There is a system in battles, in warfare, and in conflict in general. No individual is truly random, all have motivations behind their actions, and Edwin has learned to learn the smallest of things, and from it, create the optimal path to victory.

+ Competence.

++ All mental stats.

In conflict, all mental stats have their effects increased by 50%.

Increases the effect of mental stats in all forms of conflict.

Decreases the effect of all non-mental stats by 10%.
Very very good. It uses one of our Defining Advancement, but with our build this is simply perfect. Wow.
{ }More training – Instead of immediately rushing forwards, Ewin will train for a bit, each time taken, gives +1 pick in the previous vote.

*1 pick, can be taken multiple times.
More power would certainly be appreciated right now, particularly if we pick Crypt.
{ } Go see a doctor - Edwin's condition…isn't great, currently. While a good healer would be expensive, if Edwin immediately goes to a healer with his ill-gotten ill-gotten gains, it could help quite a bit.

*1 pick, can be taken multiple times. Instantly heals Unhealing bones.

*halves effect and time, it takes to heal of complications.
Combining this with Unhealing bones is very good, particularly if we intend to do anything dangerous during the next week. If we don't intend to do anything dangerous during the next week, we can probably afford to skip this and pick Stench as our condition.
{ } Minor artifacts – Edwin will grab minor artifacts that he got knowledge from, he is unsure of what he will find, but he is sure he is going to find at least something.

*1 pick, can be taken multiple times with diminishing returns.

*roll for what you get. Low chance of very useful artifact, high of useful, low of mostly useful. Artifacts are very likely to help in combat more than 1 pick in other places would, but be worse long-term.
Given that the artifacts we pick up here are likely to be weaker than other choices in the long term and that we are still really early on, I don't think this is worth it.
{ } Cult warehouses – Edwin will go after warehouses of the Cult of The Forsaken. There places are likely to contain information on their magical systems and their more powerful artifacts, some of which Edwin would be willing to use.

*2 picks.

*Guarantees at the very least one very useful artifact.

*Acess to other magical systems cost small amount of Majesty.

*Might encounter magical sytem Edwin is unwilling to use.

*Risk varies according to build. 0 chance of actual death, however, due to Edwin's competence.
0 chance of actual death is good, though we could still get a complication... Access to other magical systems is potentially super-powerful, though we'll need to spend some Majesty. It also costs 2 picks and the rewards are somewhat unreliable.
{ } The forgotten dungeon(+0.5 majesty) – Edwin has no clue what it's actually in the dungeon, or what the rewards are. Probably the reason it's called The Forgotten dungeon. He only knows where it is due to some crime lords utilizing artifacts from it.

*1 pick.

*Likely medium risk?

*Very high chance of useful artifact or knowledge?

*Edwin is curious.
The mystery box option. I don't trust it.
{ }Crypt of a Forsaken God.(+2 Majesty.) – Edwin knows that in the end of the month a reunion will take place to bring their god back into this world. That would be…bad.

*If taken with training, will have option to create new technique/skill using Majesty.

*0 picks. Edwin has plenty of time to get ready to it.

*Very large rewards in picks and artefacts.

*Normally would be very high risk, but due to Edwin's intel he is confident that it would only be a high risk.

*This probably didn't succeed in the original timeline, so someone's probably going to deal with the situation.

*Butterfly effect is a thing.
Synergize with training, cost no picks, very large rewards and gives us 2 Majesty. Do we really want to have to deal with the consequences of an unleashed evil god if we butterflied away whatever would stop this from happening? Even if we didn't butterfly it away, whoever would stop this is a possible ally that I would like us to encounter. On the other hand, high risk and I think we all know how much I hate unnecessary risk. This might qualify as a necessary risk, though, and I think that Edwin would go for this, given what was established about his character.

{X} Unhealing bones
{X} Determination Manifest
{X} Determination Manifest x2
{X} Calculus of Conflict
{X} More training
{X} More training x2
{X} Go see a doctor
{X} Crypt of a Forsaken God.(+2 Majesty.)


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Neat.

{Ed} Rotten flesh
{Ed} Determination Manifest
{Ed} Determination's grasp
{Ed} Sun Ring (0 picks, 1 majesty)
{Ed} More training
{Ed} Cult warehouses
{Ed}Crypt of a Forsaken God.


Our previous vote indicated that we can use our Determination to strengthen our body and I'm inclined to double down, especially considering how our main problem last fight was not our physical stats but our inability to resist the corrosive mist. The Curse Mitigation is a nice extra. As for the Condition, I think having a guard of our level that only requires room and board means we'll be able to largely ignore the social penalty since I don't think we're planning on talking to anyone else in a non-hostile context. The Ring because it's a Ring of Power mang, what do you want from me? I don't have to justify that shit.

Raiding the Cult Warehouses seem like an ideal chance to gather further intel about the cult and its capabilities (we'll learn about their magic, if nothing else) which might further boost our chances against the evil god. As for the evil god, it's certainly high risk but the risk of actually having the fight the fucker is even higher, especially as Edwin is likely enough of a hero to blame himself if the thing gets loose. Even if someone else stops it, it would certainly be neat to meet that someone and potentially get a relevant and worthwhile companion to help us out in our quest.

Re: fight scenes, I found it a bit tough to picture it in my head, though it flowed well.
Higher physical stats would have allowed a faster takedown of your oponnet, which would have been more hepful towards dealing with the mist than something like Determination's Grasp. However, Edwin's current build's largest weakness is the inability to deal with exoteric effects, which patching up relatively early might be worthwhile, and the earlier you get it, the better it becomes in the long-term.

Going to the Crypt with this build however, would be quite risky, a build with better short-term power is likely better, especially since there is a non-zero chance for Determination's Grasp to be available with Warehouses, and almost guaranteed if you survive the Crypt to begin with.

Might X 3 + Warehouse +training would be the build with the most immediate power, Calculus of Conflict + Determination Manifest with training + warehouse is also quite strong, especially since willpower counts as a mental attribute in combat, which calculus boosts by 50%. With Edwin's current build, that would be a total of +++++++++++++ combat willpower that can be converted into phyisical attributes in a pinch. On top of that, one shouldn't underestimate the power of +competence. Advancements are kind of broken, huh? Only real weakness is that it's actually weaker in longer fights, due to how costly maintaining his boost currently is.

Also, for Crypt, it would be good to remember that he has Doom of The Martyr! Now that would be a scary moment if the God manages to get free...

On fight scenes, thanks for the feedback! I think a good part of the problem is that i'm not describing things well enough. In fact, i still haven't described Edwin's appeareance, should really remedy that...
 
[X] The Ring of Power - Dominion - 2 Arete
[X] The Ring of Power - Preeminence - 7 Arete
[X] The Ring of Power - Hateful Might
[X] Treachery


Preeminence seems like it ought to be safe enough if we're going for Treachery, in conjunction with the tactics we've brainstormed. The boost to all stats helps with both evasion and persuasion, though honestly I'd be happy with anything but Headsman winning here. If we're in danger of going into Arete Debt or a marker gets called in, I'll drop my reaction to AFTA. The index has also been updated, please ping or tag me if I missed something, it's pretty likely when trawling the thread via phone.
 
[X] Hero-Defeating Stance
[X] Fierce Quickening
[X] Forebear's Blade - Echo of the Forebear
[X] Feat - Knife
[X] Age
 
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