[x] Larissa of House Alynne
Actual benefits from having charisma! Maximum loot for minimum civilian casualties. Enough intelligence to give Aeira mission targets. Meaningful backup against immortals.
Note that when one evacuates people and then destroys their homes, it may be better than letting them die in place but one is still the destroyer rather the saviour. Which is fine, angry survivors are still survivors and will spread the legend of Lord Hunger.
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[x] Magic-Defeating Stance
I'm more worried about Soul Evokers with magic than I am direct combat. Gisena can't cover everything, especially if she's avoiding friendly fire, and Hunger is just quicker too.
[ ] World-Defeating Stance - A martial stance of the Forebear. Forces natural and premeditated; forces unnatural and obscene - it matters not to the cause of the Forebear, whose march is steady and inevitable, carrying all before it. A billion realms brought to heel and countless more razed to ash, systems of the world in kaleidoscopic arrangement and all bent to his will. Meaningless as escape may be, more futile still is dissent: an enemy is just a future subject, and though they may forget the face of their fathers, the Forebear's visage is burned indelibly into their spirits.
If the user possesses all of the other [Type]-Defeating Stances, upgrades into All-Defeating Stance.
+.2 Rank, ++Luck, ++Intelligence, ++Protection
++++++Protection further against environmental harms, including from incompatible or hostile physics and metaphysics.
*Shelters wielder's powers from suppression or negation, even that resulting from a lack of magic or magical structures within the world.
*5x Power of Ruin against non-supernatural foes or phenomena beyond an human's ability to defeat.
I like those stats but I think most of what we'll face here will not be non-supernatural. The shelter from negation might be relevant if the Star Forges are a Ring trap but I think the cutting through of enemy magics from M-DS would also apply to that.
[ ] Weapon-Defeating Stance - A martial stance of the Forebear. He who would presume to wield force of arms against the Forebear dooms himself to inescapable plight, and well-deserved. No blade that crosses the Forebear's can help but shatter before its unbound might; neither fist nor bolt nor meteor strike can impel its steely aegis. A pre-requisite for All-Defeating Stance.
+++++AGI, +++++Might
5x Power of Ruin to sunder, intercept or destroy all weapons, natural or constructed
+++++Protection against all weapons, natural or constructed
So much dakka! OTOH we've just powered up our Might with Vigor Incarnate and can add some useful agility with Fierce Quickening - I'm more worried about esoteric effects than direct combat right now.
[ ] Hero-Defeating Stance - A Martial Stance of the Forebear. ++Might, ++Agility, +Wisdom, +0.2 external Rank. Halve the effects of enemy Rank if it is greater than your own. Halve the effects of being outnumbered, if you are outnumbered. This Stance is permanently active until switched for another [Enemy]-Defeating Stance. A pre-requisite for
Foe-Defeating Stance. You may have [Rank/2, rounded down] Stances active at one time.
Rank gapss, we hatess them! If I wasn't going for M-DS I'd probably go for this.
- 1-pick options -
[ ] Forebear's Blade - Echo of the Forebear -
Cloud-shadow of the Forebear's might.
Legendary strength and speed, and the resilience to exert them. Can be taken multiple times. [+Might, +Agility]
Never bad but as usual there's better on the table.
[ ] The Ring of Power - Dominion - 2 Arete
A ring of power does not exert influence casually. It has its own will, its own preferences, and if that will should be inseparable from its owner's, its sway thereby shall be greater for it.
The available domains for Hunger are:
War, Passion
War dominion does sound tasty when running a rebellion. Would go well with the general Rank from W-DS and the intelligence and luck from that would go with the rank of general. That combo would be 9 arete with little direct smack-face or protection from magic.
[x] Fierce Quickening - The absurd violence of Blood unleashed. Let all that falls within its dominion be spilled, if it be in service to the Ringbearer. Adds [++Agility, +Wits] to the bonuses from Quickening, subject to the usual conditions. Can be taken up to 3 times.
Speed kills. Speed wins.
[ ] Exalted Spirit - 2 Arete. Conjunctional [Hunger, Evening Sky]. Mind made vigorous as the body. Gain +Int, +Wits, +Wis, +Cha, -Heartlessness, while in a form with physical blood. Allies under blood enhancement gain +Int, +Cha. Blood enhancement requires physical blood.
I want this but I voted for something else.
[ ] Evening Sky - Opalescence -
The soft light of evening before which all attacks falter.
+Protection, improving defensive parameters.
We now have a decent base of Protection so even though this only gives one + the widened parameters would make it worth considering. Except that stances add more breadth and are also available.