By the way, why is everyone voting Combat right now? Do you just want the liver heal? I'd say in general you don't need to value the Bonus over the mainline option for this decision.
 
I don't think her +Progression(Combat) is that impressive. So she learns how to fight two times faster or something? Her main draw had always been her Element, and Stealth improves her Magnitude. That's the same sort of stuff that attracted people so much to Edeldross Adept.

I can understand wanting to heal our liver as quickly as possible though. Don't see it worth speccing our infiltrator for combat, but the sentiment is there.
 
Why are so many people suddenly voting for No? Remember, Flare has a higher chance of immediately killing us than just spending 14 Arete on Stances had and that still had a very real chance of killing us! That has not stopped being true! There is a time for saving, but when we're about to get in a confrontation with a very real chance of killing us isn't it.
 
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This update has clearly shown in which way shadowcord is most useful to us, she will never truly be able to keep up (unless people want another arete blackhole), considering how insanely fast we grow and we don't need an combat ally currently.

What we need is someone who can help us get more information so that our plans have better chances to succeed. Making her focus on combat is frankly an complete waste of her talents and primary focus. Don't force her to become what she is not, that will only result in salt when she is inveitably left behind. Give her an niche in which she can stay relevant and useful instead.
 
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I don't think her +Progression(Combat) is that impressive. So she learns how to fight two times faster or something? Her main draw had always been her Element, and Stealth improves her Magnitude. That's the same sort of stuff that attracted people so much to Edeldross Adept.
Since ++Progression is an order of magnitude increase in growth, if those +s don't work on a different scale when not applied to Hunger, than she should learn to fight much quicker than just twice as fast as before. Getting her to scale so she isn't immediately slaughtered if she gets discovered is useful, and I won't deny that having an assassin with relevant fighting strenght in our party allows also for a wider spread of combat tactics.
 
[ ] Combat - The assassin. This involves not only direct martial expertise but all aspects of the killing arts, including a poisoner's expertise and the logistical peculiarities of infiltration and murder. With this specialty, her control over the raw physical component of her Element improves to the point where it's safe and relevant for her to contribute in combat as an ambush / buffing asset. Also improves her rate of growth overall, making it feasible for Aeira to keep up with Hunger if properly supported and invested in. Grants effective +Progression (Combat), +++Element Control, +++Agility, ++Might.

Guys, it's not just combat ability. It's also the ability for her to go out alone as an independent agent. Even if her shrouds and stealth are better in Stealth, her control and strength become powerful enough through Combat to the point where it become successful. Also, it's not just some numbers go up, it's enough to let her keep up if supported and invested into, which is better than the alternative of her eventually getting outscaled by better options.
 
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I suppose picking combat for the stealth character and saving on the combat character, as a response to fear of fighting, is a bit backwards.


[X] Stealth
[X] Hero-Defeating Stance
[X] Magic-Defeating Stance

I still can't tell which I would prefer between these two stances, so I'll just take the easy way out and approval-vote.
 
Why are so many people suddenly voting for No? Remember Flare have a higher chance of immediately killing us than just spending 14 Arete on Stances had and that still had a very real chance of killing us! That has not stopped being true! There is a time for saving, but when we're about to get in a confrontation with a very real chance of killing us isn't it.
Flare actually had both a lower and higher chance of killing us than spending 14 Arete! :tongue:

To elaborate, Maximum Safety was getting Stances specifically for optimizing for this fight and as such their immediate gain was much more than a less focused 14 Arete pick with both Guile and World-Defeating Stance.

Also, we shouldn't consider Stances our best use of spending Arete since they come with no pick for a reason. They can be very good, but usually you can find something better by waiting for a pick (or two or three) to focus you Arete on.
 
Hm, I haven't gotten a good sense of what strategy you guys want to pursue for the Temple civ as a whole. Just trying to stay flexible, or do you guys have a specific diplomatic solution in mind?
 
Why are so many people suddenly voting for No? Remember, Flare has a higher chance of immediately killing us than just spending 14 Arete on Stances had and that still had a very real chance of killing us! That has not stopped being true! There is a time for saving, but when we're about to get in a confrontation with a very real chance of killing us isn't it.
Because many people are voting MDS, which offers completely marginal improvement for this combat. If you don't think that risk is great enough, saving to spend on rewards makes more sense than buying MDS!
 
[X] Business
[X] Hero-Defeating Stance


#economics
#NotDying

Having a party member who knows things is a power that no amount of Arete can replicate!
 
Since ++Progression is an order of magnitude increase in growth, if those +s don't work on a different scale when not applied to Hunger, than she should learn to fight much quicker than just twice as fast as before. Getting her to scale so she isn't immediately slaughtered if she gets discovered is useful, and I won't deny that having an assassin with relevant fighting strenght in our party allows also for a wider spread of combat tactics.
We've talked and asked about that once in relation to Blood advancements, I think, and the result was that +Progression made picks worth around 200% more? Can't really remember or find the quote. It's an improvement, sure, and will probably help her keep up for a bit, but I would prefer focusing on something she's actually significantly better at than Hunger.

I mean, this whole Interlude should be illustration enough for why Stealth would be useful.
 
I'd be in favor of trying to come to a diplomatic solution involving blood buffing them. That way we don't have to give Hunger the mental baggage of wiping out a whole civilization.
 
[X] Stealth
[X] Magic-Defeating Stance


Mage defeating Stance is an option which increases our chances of success during almost potential fights in the temple. It's the perfect answer to an civilization of Soul evocation experts. Sure, it may not be as good as the other stances for this scenario but it makes it up for it with greater long term security due to the anti-magic and Curse mitigation.

It's an good balanced option that increases our survival chances now as well as in the long term. Balance between power and greed is the optimal choice in many cases. Here we don't need to maximize our chances, so we can look toward the future.
 
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Hm, I haven't gotten a good sense of what strategy you guys want to pursue for the Temple civ as a whole. Just trying to stay flexible, or do you guys have a specific diplomatic solution in mind?
I think the broad intention is a carrot and stick social approach, with the goal being their capitulation. Basically act as if we're a hostile nation seeking to conquer, but willing to destroy. As the respective representatives of two rings, that's almost accurate!

The rub is that we're coming on pretty damn strong relative to our actual combat power right now. We have to appear unassailable, or they'll just commit everything to killing us, just as a nation facing conquest will commit everything to its defense, until its destruction is assured.

The best angle of approach I can conceive is to put forth that their current structure is untenable. We have a bit of information about their core infrastructure and government, which suggests a pretty rigid system. Difficult to destroy, but also brittle, with a serious risk of cascading failure.
 
Hm, I haven't gotten a good sense of what strategy you guys want to pursue for the Temple civ as a whole. Just trying to stay flexible, or do you guys have a specific diplomatic solution in mind?
I guess telling them that their present way of living isn't sustainable and by sheer statistics someone strong enough will one day come and tear everything apart, someone who isn't actually searching for a way to mantain their quality of life like us? Also Hunger and the rest of the party are more knowledgeable of the Inner Temple functions so I'm personally hoping they (mainly Gisena) can find some chinks in their system that we could use to corroborate our argument.
 
Hm, I haven't gotten a good sense of what strategy you guys want to pursue for the Temple civ as a whole. Just trying to stay flexible, or do you guys have a specific diplomatic solution in mind?

Give Me The Ring

Because many people are voting MDS, which offers completely marginal improvement for this combat. If you don't think that risk is great enough, saving to spend on rewards makes more sense than buying MDS!
Ideally I'd like MDS, but I'll flip to Guile in about 4 hours if it doesn't look likely to win!
 
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