For curious parties, I dug up the Word of Rihaku that giving the Ring to Gisena or Letrezia is possible.

forums.sufficientvelocity.com

A Simple Transaction I Original

A quest about a simple transaction and the consequences that follow.



If giving the ring to Gisena or Letrezia is enough to give them the potential to be a threat to US? Then you combine that with Philosopher's Wreath, or Ennoblement, or Ruling Ring fueled boost X? The long term viability of associating with one of them goes up. WAY UP.
The risk isn't necessarily to us. I would say putting on a powerful sentient magical item is more risky for the girls than for Hunger.

Edit: Not that I'm against giving them the Ring.
 
The risk isn't necessarily to us. I would say putting on a powerful sentient magical item is more risky for the girls than for Hunger.

Edit: Not that I'm against giving them the Ring.
Probably safe from the ring doing anything if we instruct it to play nice, since it will owe us for saving it.

Likely the risk comes from enemies that may come after them because of it. But if they're sticking with us powerful enemies targeting them is inevitable anyway.
 
[X] Evening Sky - Philosopher's Wreath
[X] Experimentation
[X] Wreath [Assuming Surgecraft is Taken] - Compounding surgecraft benefits, +Int/Wis/Cha, buffing teammates' magic systems

Personally, i think i'm satisfied with this choice. Decent in the short and medium term, on top of being quite versatile. +Stats is quite powerful, and a pseudo-grace is nothing to sneeze at either.
 
+Stats is quite powerful, and a pseudo-grace is nothing to sneeze at either.
I'm not sure if I've pitched to you yet... if this is redundant then I apologize. But would you be willing to consider [] Magnitude instead of experimentation?

Even if you aren't worried about the risk of a bad roll giving us nothing for an entire day of Apochryphal-free training, there are some opportunity costs associated with going for the pseudo-grace.

First, the extra benefit of Magnitude allows Edeldross Surge to be a more effective boost all our stats, including ones we can't usually touch like LUCK / MAN / APP / PROT. Going for the pseudo-grace gives up those additional bonuses. And since the Surge affects all physical stats + WILL, the pseudo-grace would have to be an even more dramatic boost in order to break even with losing Magnitude's benefits. I worked out some math earlier in the thread if you're curious, comparing against the last pseudo-grace we were offered.

Second, Magnitude's added power for blasts and barriers of Edeldross makes it much more likely that we'll be able to use Surgecasting in combat. The blurb says that we can "spam" damage-nullifying blasts. By contrast, the Edeldross Surge is noted to be
"considerably more draining to use." It would be a downer to go back to being Tired/Exhausted after every fight! Magnitude's boosts target the actions we'll use most often.

Edit:
Magnitude - Best Practice Boost (of Three)
  • Makes it more likely for Edeldross to be used in combat
    • Hunger fights alone or close-to Gisena
      • Risk of buffing enemies is small
  • Improves ability to use Edeldross to withstand Nullity
    • Edeldross "ablates away" when hit by Nullity
    • Increasing output of Edeldross increases amount of Nullity Gisena can use
  • +All Stats is great
    • LUCK is a stat!
    • WILL also applies to physical benefits
  • Strengthens damage nullifying blasts which can be "spammed" and makes barriers stronger
    • Compare with Pure Edeldross Surge for +Stats which is specified to be "considerably more draining to use"
    • Magnitude improves element of casting that will be used most often in combat
    • Does not lead to Tired/Exhausted condition after every fight
Control - Second Best Practice Boost (of Three)
  • Most impressive feature is "complex applications" as a signpost to findross research/understanding
    • Findross generation & research is a long term project
    • This feature is unlikely to pay off before the temple.
  • Precise buffs and better placement of effects is most important if we have allies fighting on the front line
    • So far the Thread has not been willing to vote for martial allies.
      • Our prospective recruits are currently all teenagers
    • Much less effective purchase if we only recruit support characters (or no characters)
  • Pure Edeldross Surge is how we would apply buffs more precisely
    • This tactic is "considerably more draining to use"
    • Possibility of being Tired/Exhausted after every fight
Experimentation - Third Best Practice Boost (of Three)
  • Risks no benefit for Hunger from day of training
    • Uses entire day of Apochryphal mitigation
  • Potent physical benefit comes at the cost of boost to rare stats
    • Opportunity cost is not choosing "Magnitude"
    • Additional boost to STR/CON/AGI comes at the expense of losing Magnitude's additional boost to INT, WITS, WIS, CHA, APP, MAN, PROT, LUCK, WILL*
      • Magnitude's boost to WILL also improves physical stats so taking Experimentation loses out on the physical buff twice over
 
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For what it's worth, Philosopher's Wreath upgrades the odds of success on Experimentation per word of Rihaku and odds are subject to whatever participation bonuses Rihaku may see fit to bestow.

[ ] Experimentation - Focus entirely on developing a specific pseudo-grace maximized to augment Hunger's physical capabilities. This will operate seamlessly in addition to the Edeldross +All Stats buff, but will override that buff where its benefit is greater. Estimated Chance of success: ~70-80%, can be improved with participation. +Gisena.

forums.sufficientvelocity.com

A Simple Transaction I Original

Unlikely, physical buffs are almost the simplest Graces. It would be more fine-tuning and improvement of the existing Psuedo-Grace and an increase to the chances of success. The effect would still be dramatic, though. If taken in conjunction with Augment Dominion: Blood or Exalted Spirit, you...
Unlikely, physical buffs are almost the simplest Graces. It would be more fine-tuning and improvement of the existing Psuedo-Grace and an increase to the chances of success. The effect would still be dramatic, though.
 
[X] Control
[X] Evening Sky - Philosopher's Wreath
[X] Wreath [Assuming Surgecraft is Taken] - Compounding surgecraft benefits, +Int/Wis/Cha, buffing teammates' magic systems

voting against magnitude

also gotta say, for all that I hope Wreath rallies and wins more votes, I hope it doesn't win on omake power while down 6+ votes
 
[X] Vigor Itself
[X] Vigor Itself x2
[X] Magnitude

[X] Ennobling Option [Ennobling] - The power to raise up armies of the mighty and turn the houses of the Temple civ against one another, but no immediate buffs for yourself.
 
Edit:

[X] SAVE [Vigor Itself x2] - Some combat, some diplomatic proficiency
[X] Vigor Itself
[X] Vigor Itself x2
[X] Control

Originally wanted to vote for Ennobling, but did not realize my various mistakes. Also deleted previous votes due to inability to find the strike through text option.
 
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Preference ordering's as follows: VI x2 > Ennobling > FQ x2 > Heal Versch > Wreath

[X] SAVE [Vigor Itself x2] - Some combat, some diplomatic proficiency
[X] Vigor Itself
[X] Vigor Itself x2
[X] Magnitude


Double dipping on Fierce Quickening would be strong too, but as previously mentioned this provides a decent balance of offensive power, endurance, and social utility. We had a little over 10 Arete when the update dropped, so we're closing in on being able to afford two FB-equivalents. Sword Praxis effects, Stances as a break glass in case of Vanreir flash buy... or just getting Ruling Ring.

The Versch healing siege option where we huff and puff and blow their Temple down would be cool, but it's a siege, which takes time we can't afford on top of the grind of restoration. We already chose to stay and train; getting Versch back to Rank 7 will see us facing down the Ring's guardians with Murphy's Law in full swing, the Apocryphal Curse back for round two. Ennobling's appealing because it's a rare pick with utility and civilization-building applications, but it requires a different strategy. Conquer the Encampment, mount an assault on the Inner Ring at the head of a horde of blood-buffed moonbrains, then deploy the carrot and stick once the wolf is at their door.
 
[X] SAVE [Vigor Itself x2] - Some combat, some diplomatic proficiency
[X] Vigor Itself
[X] Vigor Itself x2
[X] Control


I was already voting for my true preference, so this one is easy.
 
Are you referring to Surgecraft being upgraded, need of short term power for the Temple, or something else?
[X] Control
[X] Ennobling Option [Ennobling] - The power to raise up armies of the mighty and turn the houses of the Temple civ against one another, but no immediate buffs for yourself.

If you want to vote for Ennobling in the actual build vote, you need to write something like
[ ] Ennobling - 2 Arete
[ ] Control

[ ] Ennobling Option [Ennobling] - The power to raise up armies of the mighty and turn the houses of the Temple civ against one another, but no immediate buffs for yourself.

The "Ennobling Option" is just part of a preference vote. Your post didn't actually cast a vote for Ennobling in the build decision

edit: ninja'd
 
[X] Evening Sky - Philosopher's Wreath
[X] Experimentation

[X] Wreath [Assuming Surgecraft is Taken] - Compounding surgecraft benefits, +Int/Wis/Cha, buffing teammates' magic systems
 
It's down to PW and Vigor X2 by vote count. You expressed your actual preference but have yet to express a pragmatic preference(PW or Vigor) should you wish to do so.

Oh shit, that's on me for not checking in on the tallies. Will swap to Vigor.

If you want to vote for Ennobling in the actual build vote, you need to write something like
[ ] Ennobling - 2 Arete
[ ] Control

[ ] Ennobling Option [Ennobling] - The power to raise up armies of the mighty and turn the houses of the Temple civ against one another, but no immediate buffs for yourself.

The "Ennobling Option" is just part of a preference vote. Your post didn't actually cast a vote for Ennobling in the build decision

Did not realize that either.
 
hmm might or might not color this later, or maybe one of you wants to try your hand at this as a coloring page for easy Arete?



In absolute luxury and munching on a completely different food group, Hunger will still dream of the fish he craves

edit: totally didn't forget about the ring again nope
 
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[X] Exalted Spirit
[X] Sublime Transfusion
[X] Control

[X] Heal Versch [Sublime Transfusion + Exalted Spirit] - Carrot and stick, siege warfare against the Inner Temple. Get some picks off the Astral Beasts Versch attracts.

I hadn't thought of this until he brought it up, but the idea of a longer-term approach to the Temple has some appeal to it. We're only penalized if we go half-way: max speed to bash through to the end involves a near-guarantee of high death chances at some point, but tempting the Apocryphal is what failing To Boldly Go entails.

Let's face it, the Curse knew we wouldn't finish in time. Two weeks was not enough for this place, even if we'd been rolling flat 100s on the help rolls and stealing EXP like a Magikarp. It baited us, we got hooked, and now we're fishing for the moon in a still pond. The best plan is to win, even if it takes longer. What's the point of dodging the Curse if we're just going to do its work for us?
 
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