Huh. Out of curiosity, how much would this heal the Armament, if taken? And I'm assuming that you can't drain your own blood into bottles, in order to use those 'health potions' later on on yourself, of course. It's for healing other people only.[ ] Sublime Transfusion - 2 Arete. The restorative vigor of blood willingly given. The wielder may donate his blood to another in order to heal them. This applies regeneration at a rate triple the wielder's own, and this healing effect is treated as if possessing conceptual potency a full Rank higher than the wielder's baseline, minimum 7. Even organisms of different species can be revitalized through such means.
It was a pretty rare advancement, wasn't it? It was offered when the Magus was encountered only, and only now again... because we interacted (and obtained) an entirely new magic system. And that sort of thing doesn't happen every day. So, yeah, a bit rare.[ ] Evening Sky - Philosopher's Wreath - 7 Arete (2 picks)
The twilight hours are a time of contemplation, growth of mind and spirit. Perhaps there are more things in earth and heaven than are dreamt of in one's philosophy. But that may not always be so.
They for whom the heavens themselves are aegis and raiment, these are the hours to speak - perchance to dream. And in dreaming, grow strong beyond the imagining of mortal men.
[+Intelligence, +Wisdom, +Charisma]
Select one magic system which you have personally encountered and which is no greater than the Noble Praxis. You may use that system to the limits of your Intelligence or applicable Attributes, developing any appropriate qualities within reason, but this may no more than double your overall advancement. Alternatively, you may improve an existing magic you possess under the same conditions, hastening your rate of advancement in that art by [Intelligence x 100%] and substantially increasing both the variety and the conceptual potency of effects available to it.
Allied mages with which the wearer dialogues extensively find they may develop novel applications of existing abilities and steadily grow in knowledge & power with effort, independent of their own paradigm. This can no more than triple their overall level of advancement, but any progression done on their own will raise this cap. Should said mage no longer be allied, the wearer may strip this power at will, like a dream dissolving at break of day.
To clarify, the "does not work on yourself or on species..." part is only about increasing Rank, right. You can target yourself in order to give yourself + to Stats, or quadruple your lifespan, right?[ ] Ennobling - 2 Arete (2 picks)
Applies up to +++All Stats to the target, Lifespan improves by fourfold. Elevates the target by .5 Rank to a maximum of 3.5. Does not work on yourself or on species whose native Rank is higher than 4.5.
[X] Augment Dominion: Blood
[X] Sublime Transfusion
The picks were a pleasant surprise, somewhat making up for the cost of taking Valor. This should give extreme healing to Verschlengorge, drastically cutting down travel time in addition to many other benefits. Also leaves us enough to buy War preeminence.
[X] Experimentation
Sounds like the most interesting to read honestly. Maybe I'll change if I get spooked by the fail rate.
Urgh... imagine if we had actually picked Fairbright... so many cross-synergistic magic systems, so little time.
Arise and go green, S A V E gang! This is your time! But seriously, if we're going to be training with and potentially recruiting other Surgecrafters (I refuse to call them High Elementalists), maximizing Hunger's charisma will improve the results. This attacks the problem from two angles: +1.4 charisma from 2x VI and improving the bonus we get from Edeldross. This'll also use up all our VI picks, either freeing us up to take Fierce Quickening later or unlocking the next tier of blood advancements.
I have no idea what I want right now so I'm approval voting until I do.
Indeed, there's added text, but it can't upgrade the Sword Praxis. Even a fragment of a Celestial Exaltation is greater than a Terrestrial.
Hey Rihaku, if we take Experimentation and Philosopher's Wreath applied to Surgecraft, will the +500% advancement rate mean we can get multiple pseudo-graces?
Huh. Out of curiosity, how much would this heal the Armament, if taken? And I'm assuming that you can't drain your own blood into bottles, in order to use those 'health potions' later on on yourself, of course. It's for healing other people only.
[X] Evening Sky - Philosopher's Wreath
[X] Experimentation
we're getting close to conquering the mysteries of findross and astral rank; let's follow through and become true experts.
who knows, maybe if we study them thoroughly enough we'll find a more fundamental magic that connects and empowers them both?
Unlikely, physical buffs are almost the simplest Graces. It would be more fine-tuning and improvement of the existing Psuedo-Grace and an increase to the chances of success. The effect would still be dramatic, though.
Potentially worth it though! If we pick Surgecraft, well, that means we can greatly boost Hunger's advancement in his Surgecraft right?
... Huh, question, @Rihaku does Verschlengorge, and the Shroud/Pressure/whatever-it-is-called, count as a "mage"? Or, does an Armament's pilot count as a "mage" or as having a "magic system" when piloting an Armament?
To clarify, the "does not work on yourself or on species..." part is only about increasing Rank, right. You can target yourself in order to give yourself + to Stats, or quadruple your lifespan, right?
no it's now or never, opportunities we let go very often never return and as we vote against stuff we condition ourselves to stop considering it an optionhuh so guys, could we at least all agree to get philosphers Wreath later on in the quest after the temple shenanigans is over?
Augment Dominion: Blood + Sublime Transfusion is definitely interesting... a Rank 5, Rank 6 Verschlengorge can't do much in the Temple. But if he were almost Rank 7, could he perhaps blow the whole edifice down?
That's a lie. How many updates were Thousand Cuts, Ruinous Valor, even Fall of Night before we took them? We definitely will consider it in the future even if we don't take it here; it's too powerful not to. But I think the Arete is better spend on a more useful option for the Temple or saved for Ruling Ring. We just need to show some fiscal responsibility.no it's now or never, opportunities we let go very often never return and as we vote against stuff we condition ourselves to stop considering it an option
we are much better served by considering this a permanent referendum on it
Right now I would advocate for more raw power so blood enhancements are good for stats but i'll vote later when I get a clearer picture.
Thought: We could upgrade Gisena on the Trip to the Temple of the False Moon with Ennobling when we go back, making her physical attributes even more awesome.
Improving our advancement speed on it diminishes that perk significantly since we will have to spend our own time to benefit from it.
I think expending 14 Arete on Surgecraft to quite excessive; especially since we won't have the time to leverage that increased advancement speed once we start the Temple.
I was mainly thinking in terms of immediate benefit that higher rank means we're likely to get another pick or two on the trip back, just smashing the sand castle is an interesting thought though.
huh, well fuck I didn't notice that philosiphers wreath was a rare pick.
What would you guys say are the chance that we would encounter that pick again later on in the quest?
I'm down for just picking it later but if it's like garden where we preety much have low chance of getting it again I might consider voting for it.
Also, is blood enoblement a rare pick as well and how likely would we encounter it?
Sort of new to Rihaku's quest still so not sure of the chances for these picks.
Indeed, to say nothing of its added text!
Ennobling is perhaps rarer, though, given how few non-combat Advancement points Hunger gets...
[X] Evening Sky - Philosopher's Wreath
[X] Experimentation
I honestly think PW/experimentation is the play here, hyper-charging the payoff of the eldeldross pseudo-grace and boosting the growth rate of the all-mage party (especially if we recruit any babby surgecrafters) looks like it results in very respectable value for the cost.
(and also, if we can keep "what system are we using it on?" at least a vaguely non-obvious question, it might result in another round of voting, which is always a rich seam for Arete mining operations)
That's a lie. How many updates were Thousand Cuts, Ruinous Valor, even Fall of Night before we took them? We definitely will consider it in the future even if we don't take it here; it's too powerful not to. But I think the Arete is better spend on a more useful option for the Temple or saved for Ruling Ring. We just need to show some fiscal responsibility.
Another advantage to Ennobling, it's a way to minimize the damage we do with Decimator's Afflication when we can't find targets and undo some of the damage Letrezia's been subjected to.