Blade's taken the vote and run with it, so it's time for tactics:

People seem to have settled on the Elite Rotspawn as a balance between risk & reward, which is sensible since we don't want another condition. With a weakened immune system, it's important to practice responsible social distancing! That means blade projections. Don't get boxed in, cleave them down from afar while being mindful of infectious splatter. They're described as 'semi-undead', so Ring-manipulation might help keep vital fluids on the inside/prevent them from exploding. Unintuitive, typically we want to exsanguinate enemies, but just judging from Nurglite stereotypes that could be a bad idea.

Treat conspicuous blisters and pustules like the barrel of a gun, be ready to dodge or deflect if they pop. Obviously we should ask the defenders about their capabilities first, that much social interaction's not beyond Hunger. It's an 'unending' siege, so they've got plenty of experience. If the Rotbeast and its spawn continuously make for the springs, that's useful for setting up killing fields and I expect the Elixirites (there's no good demonym for these people, calling them Sovereign citizens has obvious problems) will have done so. Hm, I keep trying to think of clever stuff to do with Fall of Night. Pick up an Armor Prototype, deploy from above with it? Once we scale up enough, does FoN let us personally pull a colony drop on enemy-infested worlds?

Spring tactics:

Brace for impact Gisena. Strengthen our poker face. Riding the high of +7 Willpower, surely we're equal to the challenge.
 
Ring probably isn't going to benefit much against them. One trick is that it might be able to deflect any blood-based attacks they try against us - anything internal to them they try shooting at us can probably be yoinked by the ring and shoved aside. So be ready for that.

If they don't prove weakened by debuffing focus efforts on buffing yourself. No point hoping "this is the one" that's vulnerable. We don't have that kind of luck.

If they try to attack in mass try to use their numbers against them - even a hivemind doesn't have truly perfect coordination. People can and do trip over their own feet.
 
It's interesting that people want to spend a pick reserving Pillars. Pillars is great, but you guys have only managed to reach 18+ Arete once, and Pillars would take 25... it's not even a matter of spending discipline, sometimes you really do need to aggressively spend Arete in order to live!
 
Pick up an Armor Prototype, deploy from above with it?
We might be able to fall veeeery slowly, giving us plenty of time to snipe with impunity. It would look incredibly bizarre. We could ask for a lift from the. Springers. Wellheads? Elex-ers. Yeah, that last one's it.

Not that we'd need it against the Elites, but there's no point being lazy. Except in the Springs, where tactics would be counterproductive, just let it be~
 
Not gonna lie; part of me hopes we only get a single pick for Blade because if we get two I'm pretty sure Rihaku would tempt us with two 7-Arete picks plus Undying Vanguard or something. If we only have a single pick, then Cut Through becomes impossible to compete with! We'd get less picks for developing Vertex; but we can solve that later once the demon of temptation is defeated! Right now, I just want that EFB at any cost.
 
Yeah, I like Pillars, but it's a 25-Arete option so of course it's going to be appealing. It has to be weighed against its alternatives, the opportunity cost of not saving up to purchase Once and Future or buying Ruling Ring piecemeal. Healing Hunger's injuries is nice, especially since we picked up another, but that can be done elsewhere. We've seen Ruinous Valor repeatedly, the thread's expressed interest and Hunger's commented on regenerating his arm in-character, so that's likely in our future. Ruling Ring can apparently achieve the same effect with some effort, so restoration's not gated behind Pillars.

Realistically, are we going to vote to spend 25 Arete on a pure utility/potential pick? Even if you're explicitly angling to unlock the 3 EFB advancement, we just learned that the Foremost used findross, which makes Total Eclipse so much more attractive it's not even funny. Reliable grinding opportunities and comfiness are nice, but I'd rather have the realm-shattering power of the True Quintessence.
 
Nothing ignites the appetite like some theoretical examples and ideas.
Ask, and ye shall receive. Talace's work is inspiring, so I tried my hand at it too.

Whew, that got away from me. Probably not very balanced, but I had fun writing these!

---

Skyline [0 Arete]: Will you walk into my parlor?

Vengeance can be a terrible thing, curdling even the most noble of hearts with hate unending. It can drive one to madness and frothing rage, to lashing out against the world if only for the slimmest chance that the onslaught will reach one's enemy. With claw and bite and rending malice the beast will destroy all in its path, sparing neither friend nor foe, not stopping till its last dying breath.

That is not your vengeance.

Yours is a duty, to yourself and your fallen comrades. You hate, but that hate does not cloud your mind. You destroy, but the ruin only strikes as you will it to. You wait, and hope, and prepare, knowing that so long as you still draw breath there will always be a way. This power is your preparations made flesh, every failure just another step on the path towards ultimate success.

In simple terms, from now on the Skyline Element infuses your every blade wind. Your offensive might remains unchanged by its presence, its transparent edge aimed at the world rather than your opponents. It splits the skies and leaves invisible gaping wounds in its wake, giving every following strike that flies along the same path a substantial increase in speed.

Moreover, you acquire perfect control over these following attacks, capable of stopping and accelerating them again at will, though doing so requires concentration. Should multiple paths intersect, it is possible to divert an attack following one track towards another mid-flight.

* has Suizhen's stamp of approval
* given time you can weave an inescapable web around your opponent
* though nothing stops them from just relocating
* how long the 'paths' last depends on the severity of your attack
* somewhat resistant to dispellation, as it's not entirely a magical effect
* you're the Nightmare Praetor, time to start showing that in your battle style at last

---

Mirrorcage [2 Arete]: A mirror never lies.

What came first, the man or his shadow? To you the question is immaterial, a philosopher's senseless rambling that fails to capture the crux of the matter. The man is his shadow, much like the shadow is the man. Perception defines our identity which in turn shapes reality as we see it, and so the circle closes.

So what happens when a man expands his awareness beyond his former limits? Sometimes nothing, the cage of his mind too narrow to accommodate new ideas. Sometimes he acknowledges the new reality, yet still tries to establish its precepts within an old framework. Very rarely he experiences a paradigm shift, his world turned on its head irrevocably.

You gazed into the Astral Realm and saw your reflection looking back at you, and from then on things were never quite the same. Some would have quailed and fled from the realization, but to you, whose body was a mere vehicle of his intent, this view was merely the last step towards awakening.

From now on it becomes possible to split off imperfect Mirrorcage clones. These reflect your physical body's full augmented capabilities and carry powerless facsimile of all your Artifacts, being totally and utterly indistinguishable from your real self to outsiders. They can't cast any of your magics but can otherwise act with the full measure of your skill and strength at the moment of their creation.

Disregarding them as mere distractions is often the last mistake an enemy would ever make, for the line between the real and the illusionary is all too thin. With an exertion of Pressure you can instantly swap places with any of your shadows, and with an even more strenuous effort it is possible to make them as true as you are for brief moments, both of you possessing identical abilities.

* become the Aizen you always wanted to be!
* the basic clones are pretty cheap to produce, though the overall number can't exceed your [Rank]*3
* while they're vulnerable to dispellation, they can be easily replaced
* You might have missed out on becoming the King of Thieves, but your defeat of the Pirate King still left open the path of a Ninja Lord to you
* attention: instantiating real copies with all your abilities too often can become Tiring or even Exhausting if abused

---

Thunderdrive [7 Arete]: In his breast beats the heart of a champion!

Sound, cadence, vibration. In this drab world it is the artist's hand that draws order from chaos and brings out the beauty in the mundane. You were never the most passionate sort, but maybe it is time for a change? Vengeance is important, yet what you do along the way is no less significant.

You've never fought alone, always there were others at your side, supporting you and lifting you up. Much as you despised your weakness for leading them to their deaths, it is an unquestionable truth that you would have fallen a long time ago if you had been on your own. That hasn't changed now, and likely won't change in the future, but what has changed is that you don't want your friends to sacrifice themselves for an empty victory anymore.

So you won't. With song and blade you'll meet the challenges ahead and surpass every expectation!

Thunderdrive at its most basic is the manipulation of sound, providing both significant sensory enhancements and devastating AoE attacks, capable of both brute force and penetrating oscillations. But that is only the simplest effect, for its true focus is reality-bending music that can inspire your allies and strike fear into the hearts of your enemies. It transcends all logic and sense, its Ultimate expression being the actual Power of Friendship.

Teaches you three Songs at the beginning, with the ability to learn more as you progress:

Champion's Cadence: Add the highest of your Will, Cha, Wits to the highest attribute of every ally that can hear your song
Doleful Dirge: Increase your enemies' vulnerability to a specific effect by [number of present allies]*10%
Final Fusion: Multiply your Will by [the number of your true friends]. This only lasts a short time and Exhausts both you and your friends afterwards.

* you are a Bard now
* true friends are hard to come by
* you can only maintain one song at a time at first, but combining them will become possible with higher skill
* sometimes creates background music during dramatic moments on its own
* there was that fifth undead type you were missing, so how do you feel about banshees?
* you wanted those Relationship +s? Here's your ticket
* a Hero without a Limit Break is no Hero at all!

1117 Words
 
We are unlocking and reserving it though? I and I assume many others are planning to get it much later, after at least Cut Through and the Ruling Ring, when the picks are hard to get.

Right now we have no need of it, true. We are only barely past Rank 5 and each stage is stronger than the previous by enormous margin. But it will dry up. How many Rank 10s are there? A dozen? A hundred maybe? But when we are powerful enough to turn them to a normal fight they will only grant a pick or two.

Pillars of Creation will always grant us at least level appropriate enemies every month, doesn't matter if we are scrub or a Rank 11 beast.
 
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Given your guys' spending habits, I think it's likely that Vertex would consume a small amount of screen time / attention for the most part, while surgecrafting could be a major part of Hunger's arsenal, but therefore also consume lots of screen time. Something to consider, especially if Hunger just gets some passive buffs from Vertex.

We might be able to fall veeeery slowly, giving us plenty of time to snipe with impunity. It would look incredibly bizarre. We could ask for a lift from the. Springers. Wellheads? Elex-ers. Yeah, that last one's it.

Not that we'd need it against the Elites, but there's no point being lazy. Except in the Springs, where tactics would be counterproductive, just let it be~

Would they, though?
 
Personally, I don't really care about reserving Pillars. I want the increased heal chance and more screentime on Hunger relaxing with the girls in a hot spring.
 
Today's mood is: Desperately brainstorming tactics for optimal hotspring relaxation because the GM flipped my paranoia switch again.

Has Hunger considered 4-7-8 breathing? It's very meditative, and has helped me get to sleep.

With is massively superhuman Con, he could withstand much hotter hotsprings, and might get more benefit. Actually, would his Con get in the way of relaxation because his muscles aren't as easily coaxed to untense? The +Protection actually probably would, turn down the Evening Sky if possible.

Massages are nice, but Hunger might not want strangers at his back. Pass.

He was considering modifying his taste buds with blood powers, maybe he could do something like that. Infuse his blood with the power of relaxation? At +7 Will I'm not worried about a slippery slope to wireheading, I think.

All of Hunger's accumulated trauma might spill out if he brings the mask down for a bit, but I don't have a plan for that. Let it happen, I guess.

It can't be too terrible with Gisena there, I trust her relaxation powers!
 
Some musing on Surgecraft from Rihaku for those who may just be dropping in or skipped to the current point in the thread:

7-Arete Surgecraft peaks at Sakuya/Remillia from Touhou level shenanigans, things like time stop and probability manipulation if we're lucky enough to end up with 25 Arete somehow.
forums.sufficientvelocity.com

A Simple Transaction I Original

Current vote count? The stronger ones might. 7-Arete Surge + Mastery: Remilia Scarlet, Sakuya Izayoi 25-Arete Surge + Mastery: Yukari Yakumo

forums.sufficientvelocity.com

A Simple Transaction I Original

A quest about a simple transaction and the consequences that follow.
If you're okay with a noncombat Surge, then a 2-Arete narrow but useful Element is still something to consider. If you want Surgecraft to function as a close to 'full' magic system, that would probably take 25 Arete. Functioning as a reasonably versatile 'school' of one magic system would be 7 Arete. Of course, these costs are balanced with Surgecraft's incredible power and easy scaling in mind. When less than a year's study suffices to output enough energy to wipe out tank columns the system has different considerations than more typical magics. Still, something like a 7 Arete surge could come close to replicating some aspects of the Inheritor: Librarian pick - you'd get swift access to immediately relevant utility effects with fairly broad application, something that would require a lot of work to achieve with the Sword Praxis alone.

forums.sufficientvelocity.com

A Simple Transaction I Original

A quest about a simple transaction and the consequences that follow.
Hm... I'd say the dichotomy is that a 7-Arete Imaginary Element would provide a lot more of that specific flavor of utility than Vertex could hope to, whereas Vertex is a simple grab-bag that builds slowly over time. They're diametrically opposed systems in almost every way, but the raw power of any Surgecraft option should be kept in mind when comparing costs!
 
[X] Surgecraft

I thought about writing a reaction to offset Arete costs of a better pick, but I can't quite motivate myself. Eh, it doesn't matter that much, if this wins without us having a lot of Arete, we can just pick a more specialized Surge.
 
I am filthy degenerate.

Can I spend the following 1100 Words purely on arete generation with no additional weight behind my vote. is that a thing.

"Kennedy! Ballista!"

The redhead shouted an affirmative as she swung her Warhammer back. With a stature that rivalled even VIktor's, the bodybuilder had more than enough strength to support her massive weapon as well as the additional passenger. Muscles bulged as her grip tightened along the shaft. The handles rotated, causing the back of the Warhammer to ignite--propulsive force added to natural strength.

With a roar, Kennedy launched her cohort straight towards the foul-spitting Rotspawn.

Nine, having been turned into a projectile, angled the lance in his hands. Crimson eyes locked on towards the monstrosity's chest. The Rotspawn gurgled out another glob of acidic waste. The ball of noxious liquid arcing to where the other mercenaries had baited the attack. The lapse in concentration was enough. It's tree trunk wide arms that braced itself for such an attack were far too slow to unroot themselves.

Undefended, its assumed weak point found itself the victim of Nine's lance. With Nine's own Fighting Energy poured into it, the otherwise expendable weapon gouged out a chunk of the Rotspawn's torso. Riding the momentum, the blackhaired mercenary sprang away from immediate range moments before corrosive fluids soaked the earth beneath.

As he fell into a roll, Nine couldn't take full advantage of the brief opening presented by his gambit. Out of form and off balanced weapon, the mercenary chucked what little remained of his half melted lance. Whether through pure skill or sheer luck, the projectile managed to lodge itself in the very same wound. It was enough to earn the ire of the Rotspawn, one that looked ready to charge right at him.

Yes.

Nine was no superhero who never failed.

He didn't have to be.

"Eat plasma you fish faced fuck!"

Twang.

Crrck!

For a moment, the Rotspawn staggered. Its misplaced eyeballs flicked about as it tried to pinpoint whatever it was. Too late, however, as the arrow that pierced through its esophagus overheated. An enclosed explosion ended up splattering nerve endings and corrosive liquids. Nine had been aware enough to not look right at the point of impact. Certainly saved him from getting stunned.

As he unclasped a thumb-sized capsule from his belt, the mercenary opened up his communication piece. "Artillery-Class Threat Neutralized. Thanks for the assist, Hans. Moving to regroup with Kennedy." With a flick of his thumb, the capsule expanded into another lance. He would have to be an idiot to not carry around spares.

From his vantage point, the lancer could easily make out the laughing redhead quashing the lesser Rotspawns. She always made it look so easy, but Nine knew enough that the rate she was going wasn't sustainable. He evened his breathing as he took a running start. Each step drove him faster and faster, even as the edges of his vision began to meld.

His eyes caught sight of a stray Rotspawn. The thing looked out of place. These particular Rotspawns never wandered off like that. Always with one another. Overwhelming stronger targets with nothing but numbers. The lone Rotspawn need not be an issue. But as Nine's eyes traced his path, something clicked.
His periphery began to blur. Fast as he was going, Nine knew he wasn't going to reach in time. He knew that a straight line was always the fastest route, but it just wasn't enough! Lessons and experience snapped to the forefront of his thoughts. No time for elaborate plans. Kennedy too engrossed. Distance still too great.

Was there no way?

Snap

"Fuck that."

The lance in his hands moved as he broke stride. In one smooth motion, Nine shifted from a run to a throw. His Fighting Energy struck like lightning, sheer Pressure wrangled with space. A scream ripped through his throat, much like how his lance tore through distance.

He'd make it, even if he couldn't.

Small chunks of dirt had been turned over where his lance landed. Reality followed thereafter; a horrid squelch echoed from the now beheaded Rotspawn. In turn, Nine felt like his very insides were on fire. As if every cell decided to commit arson and that his lungs were the first to go. Yet all the same, the burning sensation subsided and left the mercenary half slogged across the dirt.

Nine found himself looking at the sharpest jawline known to mankind when reality decided to snap him back.

"You do know that Heroes are supposed to be the ones doing the princess carry, right Nine?"

Astral, he despised babysitting.

-----
[9] Another Rotation won! And even with Nine saying he wasn't a hero, he goes off to do a Big Damn Hero thing. Lucky lucky roll, specially for ol'Kenny. Then again, this all started cause of a bad roll to begin with. Then again, no one died. Hurt and hurting, but ya can't win everything. Pick 1 Complication:

[ ] Under Pressure: "I appreciate the effort Nines, but what the hell was with that throw?!"
- From exerting himself to deny his current limits, Nine will suffer from [Strained] for the rest of the operation. Inflicts a holistic 15% decrease in Nine's efficiency.

[ ] Out Of Place: "...Not even halfway done with the mission and we're already saddled with injuries. Damnit!"
- In an unfortunate turn of events, Squad 2 had been ambushed and yet somehow survived the consequences of such. Squad 2 suffers from [Ambushed] for the rest of the operation unless actions are taken to mitigate it. Choose how Ambushed affects the team:
-- [ ] Supplies: Suffer from -2 Morale and -1 Preparation.
-- [ ] Injured: Suffer from -1 Manpower and -2 Preparation.

Due to surviving a Dangerous Combat Encounter, Nine receives a +Teamwork for his efforts as well as a +1 Pick for this encounter. Nine currently has 2 Picks and 6.2 Breakthrough Points!

[ ] One Goal; Your Team II: "Sometimes all it needs to get someone behind an idea is confidence and really cool name."
- Provides +WIS, +Teamwork; Requires 1 Pick and 1 Breakthrough Point.

[ ] A Straight Line II: "The shortest distance between where you are to where you want to be is a straight line. Do not tarry."
- Provides Notable Increase in familiarity with lance-category weaponry, somewhat further weakens the concept of Distance, +Control +Might when using lance-category weaponry; Requires 2 Picks and 2 Breakthrough Points

[ ] Feat: Return Of Investment II: "Quantity ain't everything! Killing an Artillery-Class like that takes balls, brat!"
- Provides 0.4 Astral Rank, raising you to 2.2 Astral Rank. +Teamwork, +Control; Requires 5 Breakthrough Points

[ ] Adapt, Survive, Overcome: "The more you fight, the more you learn. The more you learn, the more you can kill. The more you can kill, the more you can save."
- A Main Directive. You may only have up to 3 Main Directives.
Provides ++Might, +++++Adaptability, Applies 1/3 of Total Adaptability to Control. Reduce all future Teamwork +'s effectiveness by 10%. Requires 10 Breakthrough Points.

Also because comfort blankets are the best thing:

{K} Pick on Girls
{K} Cozy Blanket - Restoration
{K} Cozy Blanket - Lullaby
 
Btw, for long-term planning, I do want to mention there is a Special Advancement you can get if you have exactly one EFB-equivalent for each for the Forebear's Blade, Ring of Power and Evening Sky!

I was going to say that you're being even greedier than the thread if you think we can pull this off, but we did manage to get 3 EFB's last quest.

And pillars, cut through, and ring would be a pretty sweet build...

Only problem is we'll want to EFB the Special Advancement. So I guess we can talk about this again after the thread has earned, like a 100 arete at a bare minimum, because it takes a minor miracle to save arete as it is.
 
I was going to say that you're being even greedier than the thread if you think we can pull this off, but we did manage to get 3 EFB's last quest.

And pillars, cut through, and ring would be a pretty sweet build...

Only problem is we'll want to EFB the Special Advancement. So I guess we can talk about this again after the thread has earned, like a 100 arete at a bare minimum, because it takes a minor miracle to save arete as it is.
if we wait to talk about it until then, we will have already spent the arete and will never get it; the only way we ever get that advancement is by going directly from 25 Arete pick to 25 Arete pick with highly limited spending on anything else
Maybe that's not worth doing, but it's what it would take
 
if we wait to talk about it until then, we will have already spent the arete and will never get it; the only way we ever get that advancement is by going directly from 25 Arete pick to 25 Arete pick with highly limited spending on anything else
Maybe that's not worth doing, but it's what it would take

My memory is that last time Rihaku left for a couple months and we just kept posting and earning signature BP and keeping the fanwork index updated the entire time. The only way the thread can save is if it's literally impossible to spend b/c there are no updates.
 
1679 Words of Vote Analysis/Reaction
You now have 17.7 Arete.
I love the smell of Arete in the evening, everyone's work has paid off!

Now, this update is titled
All Along the Watchtower
and Google informs me that this is a Bob Dylan song. However, the lyrics aren't very transparent, so that didn't help me at all. Oh well. (Teehee, well.)
What was Hunger doing while Letrizia went 'undercover' on her self-appointed mission? Choose 2.

[ ] Studying the Blade
As I said, there's absolutely no chance that Letrizia isn't being stalked by the Elixir CIA, she's not subtle even without Verschlengorge. I'd be more worried about her safety if anyone seemed to be taking her antics seriously, but I guess we can let her fulfill her ninja fantasies in peace. And her wizard fantasies, because we have some of those on our own.

While Letr- ah, yep, Rihaku has preempted everyone's memeing, as expected. Still, as one who defected from the Not Dying faction and voted to attack the Rotbeast, I want to fight the minions even more.

Let's try that again.
[ ] Studying the Blade - While they ranted about the shackles of Imperial representation, he studied the Blade. While she participated in frivolous antics, he studied the Blade. And now that the rot spawn are at the gates, they turn to him for help?

Well, fine. But it'll cost 'em.

*Hunger fights the Rotspawn, the semi-undead army created by the Rotbeast, greatly relieving pressure on the town's defenders for a bit. He may encounter either mundane Rotspawn, Elite Rotspawn, or Primary Rotspawn.
*The vast majority of Rotspawn are mundane, but by presenting such an overwhelming threat, it's likely Hunger will force out more powerful specimens.
*50% chance of +1 pick
*35% chance of +2 picks
*15% chance of +2 picks, +.5 Arete, +1 major complication
*You may choose to 'target' a specific type of Rotspawn, greatly increasing encounter chances, by reaching a consensus on discussion of which to target and directing discussion and omake power towards it. You'll still get Arete for those omakes.
*Improves your value in the eyes of the townsfolk, reducing the penalties of any Tyrant proc.
Negotiation tip: Don't let on how much you're salivating for XP when you're trying to get them to pay you for something you'd enjoy doing anyway. Could be a nice reversal of the last chapter. "...for help?" "Dude, you came to us, but it's cool if you want to kill rotspawn, they're all over the place."

Aim for the +2 picks! There's no reason at all to aim for the +1 pick, unless it squashes the complication chance more than the Elites would, and a .5 Arete isn't worth a major complication. There might be information that we're not shown here, like if going for the Primaries and slaughtering them could draw out the Rotbeast, or potential increased Rank from showing off more (I really want a non-pick Rank increase at some point, have you noticed?) but I'm content with voting with the surface information in this case.
[ ] Pursuing Technological Solutions - While they don't have anywhere near the facilities appropriate for properly maintaining an Armament, the Elixir Sovereignty is still a functioning small-scale technological civilization with sufficient industrial base (mostly automated) to produce outdated Imperial technology. This should really be Letrizia's job, but with her occupied on her mission it falls to Hunger and Gisena to procure repairs for Verschlengorge's armor and hydraulics, as well as re-stock its supply of missiles and kinetic ammunition.

*Improves Verschlengorge's combat capability without increasing its Rank, making it more self-sufficient and relevant in battle
*+Gisena, Gisena weaponry upgrade
*+Letrizia
*+1 day consumed; repairs take time
It's fine if they can't come close to repairing an Armament at full strength, because Verschlengorge is operating at like .00001% right now anyway. And last-gen Human Sphere tech is miles better than the average in the Voyaging Realm, it seems like, since we've seen the (Middle) Temple, random farmers, and a glimpse of the place the Jackal-Dragon attacked and they weren't even slightly sci-fi.

I love how sweet it is that the grown-ups are taking care of things while Letrizia goes on a secret mission to high school, the daughteru thing was obviously a meme, but things seem to increasingly going the direction of "haha jk... unless?" Verschlengorge deserves nice things, too, and having your Rank exceed your grasp is dangerous, even if Hunger's bodyguarding makes that less important.

Give Gisena a gun, too. It'd be entertaining if it appears to levels up like our bling because she's been tinkering and is just that smart... pity she'd wash off all the Vertices if any were applied, enchanted tech seems like an excellent combination. That regret is just her theme, though.

An extra day down on the Apocyprhal counter, but honestly I'm not sure how much of a bad thing that is. We're going to get screwed by it in the temple anyway, and I don't think being open for 4 or 5 days will make that much of a difference. Not compared to another day's grinding and Gisena having a gun or whatever shenanigans end up happening.
[ ] Relaxing at the Hot Springs - This is supposed to be a vacation, and that means only one thing: the absolute bliss of a worry-free existence at the Elixir Springs! Tomorrow there may be travail and fearsome tribulation, but today there is only the healing power of the geothermally-heated waters!

*+Gisena
*+10% healing chance, +10% Double Healing chance
*Pillars of Creation** is unlocked and can be purchased during any reasonably plausible Experience spend point for 1 pick, 25 Arete.
*Pillars of Creation is extremely powerful utility, offering Curse Mitigation, powerful buffs, and level-appropriate enemies in a reasonably safe environment. It would be extremely useful in the mid to late game.
I already posted Paranoid Hotsprings Tactics (band name?), but with this mood the repeated insistence that Nothing Can Go Wrong is starting to worry me. Plus it's red, but it's the blood kind of red which is soothing.

I don't care about the Pillars of Creation. There, I said it. We have plenty of EFB's available to buy already, a blurb would have to blow me out of the water for me to care about unlocking the potential to buy more.

Going from 70-30 to 80-40 on healing chances is nice, especially if we still have a reroll (not sure of the status on that). That'd be a 64% chance of healing two conditions, I think, and a 96% chance of one. As opposed to 51% and 91%. Not a huge chance, but it not getting any healing would be obnoxious.

+Gisena is gravy.
[ ] Bloodwraith [2 Arete] - There must be a way to overcome the limitations of the spirit form. Its lack of blood renders it an underwhelming combatant compared to Hunger's fleshly body, and given his reliance on it in the past that cannot be allowed. The purview of Progression is the achievement of any feat, no matter how impossible it may seem. Now that he has time to slow down and actually think, might he discover some way of overcoming this weakness? Perhaps the answer lies in Verschlengorge's blood, for, as Letrizia mentioned, its body is spirit and flesh united, a thing not entirely of the physical world. With a sufficiently large sample and diligent experimentation, perhaps he could selectively enhance specific attributes of his own blood such that it could be retained in ghostly form?

*Doom of the Tyrant: Hunger will extract large quantities of Verschlengorge's blood for his experiments without even thinking to ask Letrizia, weakening its Astral Rank to 4. After all, he's its bonded Cursebearer, a position both he and Verschlengorge know is above that of its pilot!
*--Letrizia, -1 future pick
*Hunger's Second Stage is now treated as having corporeal blood for all purposes. It benefits from Quickening, regenerates via the Ring of Blood, and so on. Not only does this double your effective HP, it also allows you to make use of Quickening's benefits alongside the phasing and increased speed of the Second Stage!
Apologize for your sins, Past Projectile! Yes, I was all about that "hey we should study the robot" business, but not like thiiis.

Actually, this is a very interesting situation, because Hunger's being a dick but he's not being evil or even very mean, from one perspective. Verschlengorge consents, and his opinion is the only one that really matters, right? Once you get past the "making daughteru sad" bit, it isn't that bad at all. But I can't get past it, Letrizia came out here to have a good time and she's honestly feeling so attacked right now.

Also, I think I misinterpreted something in the past, because I distinctly recall Verschlengorge going "I like her more than you lol," but I guess that doesn't have to do with (little r) rank.

Other downsides: Well, it's not really a "downside," but we should compare this to a 1-pick 2 Arete choice like Exalted Spirit. Or Second Stage, which was cheaper the first time, but it was definitely underpriced then so it's okay. Verschlengorge will rank down, which increases travel time and decreases XP. There's the opportunity cost of, like, another pick in addition to the above, so it's kind of a broadly-not-deeply expensive option.

Enough being a debbie downer, because bloody Second Stage is actually really cool! If we have corporeal blood but no corporeal skin, do we leave blood puddles behind us everywhere as fast as we can make it? Do we just slam walls with blood as the rest of us phases through? Aesthetics aside, the option doesn't directly mention the moment of surprise that heralded the beginning of the end for the first Knight and the Archer. Though we have to worry about wound penalties less now, they're not entirely gone, so it would be nice to have that back. Second Stage-specific upgrades would be viable again, which would be amazing because the one that we saw gave +Willpower, and we could reclaim some of our JRPG-ness.

Other than the immediate benefits, I'd love to start down this research chain. "Selectively enhancing" parts of his blood sounds like the kind of thing that has diverse and powerful benefits. To say nothing of the broader topic of Verschlengorge research, like that Cursebearer language and Rank info.

I might have actually convinced myself to make the daughteru sad, friendship ended with hotsprings, mad science is my best friend now.
[ ] Market Day [2 Arete]
So I have a deep and compelling reason why ever- what, it's eliminated? Already? Uh.

Moving on.
**[Pillars of Creation] - 25 Arete. At the end of each lunar month, wearer and companions may steal away to the realm of Evening, during which no time passes in the mortal world. Divine opulence and every conceivable luxury await the fortunate interlopers, restoring wholeness of mind, body, and spirit.

The realm of Evening responds to the desires of the wearer and can be shaped to induce a variety of effects at nigh-deific scale - worthy enemies, fields of unique reagents, anagathic peaches, arms and armor of myth. Only one rule is absolute: that each stay lasts seven days, no more and no less. Items typically cannot be carried out, though the effects of items consumed within the realm remain after departing it.

All Curses save the Geas of Indenture are only at one-third severity within the realm, though this does not stack with other forms of mitigation, nor impede their function outside.
I already said I don't want it, but reading EFB blurbs is crack. I misinterpreted this before; one-third severity is much better than one-third less severe, the latter would hardly be worth mentioning if it didn't stack. Interesting that Apocryphal would work at all, but 33% in territory we control would just be spice, I think. Making Decimation less severe isn't particularly meaningful on the face of it, since it works over longer periods of time, but if we can grab A Hunger, Sated on targets produced by the Pillars, using the adjusted value, we'd be... free of the curse forever, actually. Barring disasters, which are guaranteed to happen, but it would still be amazing.

The magic plants in here would be amazing with Fisher King, we could pour our blood on the already present plants and get inspiration for outside projects, so F for that. Could get inspiration for weapons, too, if we ever lean into the crafting side of Rank.

Level-appropriate enemies would be a godsend later on, but for now we're drowning in them. The opulence would be nice, but we're not Nameless so we can go without.
[ ] Vertex - The design and construction of semi-autonomous magical Vertices, points of power that can be used by anyone initiated into the art. Inset into equipment or orbiting their wielder, these points of light can produce a number of functions so long as they are not destroyed: acting as smart- or dumbfire elemental drones, passively augmenting the Attributes or other aspects of their wielder, ablatively interposing themselves before enemy attacks, and so on. Raw power, complexity of Vertex effects, and intelligence of active Vertices are all determined by separate combinations of skill and Attribute, as well as other factors. For example, the raw power of high-tier effects is influenced in large part by the amount of lifespan the crafter shears away in the process of its creation.

*Can be destroyed by Nullity
*Hunger and Letrizia can theoretically learn to wield and create Vertices, though it's a demanding and time-consuming field, and Hunger would require either picks or Arete to overcome the requirement that one be initiated in one's youth, before the age of twenty-one. You may also buy Vertices even if you don't spend any effort making them yourself, though you'll need something to carry them in.
*The Evening Sky can serve as a natural carrier of Vertices.
If Vertices are points, they should be small and easy to carry, I was going to say. But you don't need something to carry them in because they're big, but because how, exactly, do you carry something that's zero-dimensional? With the Evening Sky, who needs math when you have Rank?

I can't decide if spending time crafting Vertices is good or bad for our build, because if it doesn't count as training but instead crafting, it might be a very efficient use of downtime. When we have downtime, I mean, it could happen. The possibility of just buying power is mind-blowing, is this the power of living in a civilization? Very good for immediate power, we need some get-rich-quick schemes to take full advantage of this opportunity. Or we could just steal everything, there's no way that could go wrong.

The passive buffs are the most attractive part of this system, but its ability to make Hunger's power less one-dimensional (teehee) is also great. I definitely want bodyguard Vertices, or could we get one to help us fly? At least in the sense of giving us ground in the air, that would be great with Fall of Night. Ooh, I've complained about wanting a camera drone in the past, this might be able to make that happen.

Sacrificing lifespan is oof, even for a Cursebearer, and especially for people who live around him. But we shouldn't need that many superpowerful Vertex effects for a while, hopefully.

I do wonder what exactly Attributes are, because that's a word that could be used for Stats, but Stats are Stats, presumably part of the "other aspects" so idunno. Ductility, that's it. Attributes are the stats fishing rods have.
[ ] Surgecraft - A seemingly simplistic but bizarrely powerful art by which its practitioners manifest and control vast quantities of a personal Imaginary Element. These range from the mostly physical (Ironflame, with the stability and density of steel but the heat and mobility of fire) to the highly conceptual (Fellspite, a slow but all-corroding mist that induces hatred and despair in those it touches; Fullmight, which simply amplifies the raw power of anything to which it's applied). Even the weakest Surgecrafter can unleash walls and torrents of their element sufficient to annihilate a large building, but control comes slowly and unsteadily for them, if at all. One can imagine the instability of a society populated by such mages.

*Hunger and Letrizia can theoretically learn Surgecraft, though blood manipulation will be needed for Letrizia to acquire it.
*The quality of Hunger's Imaginary Element, should he decide to pursue this route, will depend in part on Arete spent.
*Though none have accomplished it so far, it's relatively easy for experienced Surgecraft practitioners to unleash blasts of their Element that would be relevant on national, planetary, or even interstellar scales. Simple power is something that it develops easily.
*A Surgecrafter's strength in a given moment depends highly on their emotional context, personal circumstances, momentum of the battle and so on. It is at its heart a spontaneous art that disdains preparation.
Surgecraft's primary advantage over Vertex magic is that it's more awesome. And that it fits well with our theme, not that Vertex stars don't. Raw power sounds amazing, but if we're getting the Sword Praxis it might be redundant.

Despite being awesome, Surgecraft a shit. Setting aside my Tyrant worries, we don't have a huge amount of Arete to spare for a non-redundant and powerful element, and y'all remember how annoying Rage-chan's flightiness was? Here's round 2 of that.

But it's soooo cool. Not voting for it, though, my Willpower is strong!

The point is, Vertex.
 
The thread is rightfully excited by Sword Praxis, given the history of Rihaku quests. But I wish people were as excited about DAKKA. Technological Solutions provides more ranged firepower than other options. Since Hunger lacks depth perception, there is a huge value added to letting Versch and Gisena strike at range.

For the Temple, giving Gisena a gun will help to counteract more mobile ambush and ranged attackers that she is currently ineffective against.

For the Voyaging Realm, giving Versch missiles and Bullets will help to clear out hordes of enemies before they close the distance. Between sniper shots & AOE blade projections our risk of taking a hit would be significantly reduced.
 
I do wonder what exactly Attributes are, because that's a word that could be used for Stats, but Stats are Stats, presumably part of the "other aspects" so idunno. Ductility, that's it. Attributes are the stats fishing rods have.

Attributes are Stats!

The thread is rightfully excited by Sword Praxis, given the history of Rihaku quests. But I wish people were as excited about DAKKA. Technological Solutions provides more ranged firepower than other options. Since Hunger lacks depth perception, there is a huge value added to letting Versch and Gisena strike at range.

For the Temple, giving Gisena a gun will help to counteract more mobile ambush and ranged attackers that she is currently ineffective against.

Plus, Gisena just likes having a gun! The higher tech the better, though this isn't always a good habit to foster...
 
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