[ ] Bloodslayer - Lingering Paralysis, Quickening, A Thousand Cuts
The more I look at Bloodslayer, the more it's tempting me with its blood-red color and power of 25 +s. The one big disadvantage is the anti-synergy with other Forms, which was also the reason I voted for Gown.
But, being real: it is probably THE build our suicidal playstyle needs. Overwhelming power, tripled regeneration and halved wound penalties, all in one package. Helps us both survive the fights, and deal with consequences of the victory.
We actually won't need to escape from the Temple grounds after every fight!
On that note, it is the only way to deal with our debuff outright, making it the most time-efficient option by far. We can probably return to human form, immediately go back to grinding, and farm enough Echos for "permanent" stats before the end of the day to rival other builds. Potential option for
[ ] Something Else, right there.
Looking at it that way, Bloodslayer doesn't seem to be lacking in potential even compared to the greedy Heedless War. It just archives the end result differently - by aggressively slaughtering all that stand in his path, coinciding with Hunger's first and most important ability - reaching heaven through violence.
Anti-synergy burns though. To make peace with nerfing the other Forms, let's see what we can salvage:
- Second Stage - can still be used tactically. Hunger dies, leaves his fleshy body as a decoy, retreats/repositions for a surprise attack by moving underground. Or tricks the enemy into thinking it is his last form by "running away", before suddenly going into FOR and attacking. Etc.
- Form of Rage - remains viable, if much less powerful than it could be with this expenditure.
- By continuing to progress in blood-related studies, which a good chunk of voters seems to be behind, we might be able to extend the buff to the other Forms in the future?
- Hunger won't need to kill himself for power anymore!
Sad, I liked that part