Flying True: An ATLA AU Nonbender Quest

Bring peace to the world is kinda lame, imo, i'd rather aim to become a great warrior first and then subjugate a land we can think of world peace when we are older and more mature.
 
The way I see it, it's our overall dream, but it's not our current goal. Like, of course we want to be rich, and being a great warrior would be awesome, but those are just things that'd be really nice to have not our deepest truest dream. What we truely want is peace, but we also know that it's impossible and that's there's nothing a brat like us could do to bring it to be. But, as the story goes on and we grow as a person, we become less and less pessimistic and begin to actually acknowledge our dream as anything more than just a impossible fantasy.
That isn't how it would work in a true reality.

You are pushing this main goal dream as something the protagonist will grow into instead of have as a burning desire from the start that can be utterly forgotten and changed over time.

Course, this is a quest, good luck with your ideal protagonist plans, I guess.
 
That isn't how it would work in a true reality.

You are pushing this main goal dream as something the protagonist will grow into instead of have as a burning desire from the start that can be utterly forgotten and changed over time.

Course, this is a quest, good luck with your ideal protagonist plans, I guess.
It's not a "burning desire that can be utterly forgotten and changed over time"
Every night you had a dream… a dream you could not quite understand.

But it was a dream you clung to though everything… becoming the only thing that truly defined you.

What is that Dream:
Our dream defines us. We are not changing that easily. And fits rather well what I described. We, honestly and truely, desire peace above all else. Just we're utterly pessimistic and write it off as a childs dream and impossible in reality. It is our dream, and it defines us, but it is not our goal, it's a flight of fancy. But, as we grow and develop, it BECOMES our goal. We would be far from an ideal protagonist, we only start to approach idealistic after a lot of character growth.

@Magoose Wana weigh in?
 
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I'm generally not as captured by a character with purely white goals, still can enjoy them, but its the grey that speaks to me. Aang's goal may be peace, but he is driven by shame, if our ultimate goal is to bring peace I'm fine with that but I want it to not be driven by something like being a good kid with a good heart I want it to be Pride or Rage, or something along those lines. And having a dream/goal that isn't a world of peace is more interesting to me at least.
 
I'm generally not as captured by a character with purely white goals, still can enjoy them, but its the grey that speaks to me. Aang's goal may be peace, but he is driven by shame, if our ultimate goal is to bring peace I'm fine with that but I want it to not be driven by something like being a good kid with a good heart I want it to be Pride or Rage, or something along those lines. And having a dream/goal that isn't a world of peace is more interesting to me at least.
I'd imagine it'd be a good bit of rage. Odds are the war is what took our parents, and it's easy to assign every problem in our life to it.
 
@Magoose Wana weigh in?
I don't want to influence the vote too much, but I will say this.

To become idealistic in this world is hard, and trying to become someone else then where you start in the grey or the dark.

And just because you dream of peace does not mean you do not understand the sacrifices, both personally and otherwise, you have to make for that dream to become possible.

Alone till found's dream of peace comes from the world directly affecting you, and you have the desire... the want to change it. The PC know what it's like to starve, to be abused, etc. It gives them empathy, but also hardens their resolve.

All the others who strive for peace likewise understand that what is happening is an impossibility, because there is no set goal, and no end to that dream, even with the help of the Avatar.

It's basically Tolkien's Long Defeat Theory of storytelling and history, how human kind is destined to fall to our evil impulses, that we are always destined to lose, but we can try to fight them back, and do good. Try and try until we die or are too broken to carry on, or we feel we've done enough.
I'm generally not as captured by a character with purely white goals, still can enjoy them, but its the grey that speaks to me. Aang's goal may be peace, but he is driven by shame, if our ultimate goal is to bring peace I'm fine with that but I want it to not be driven by something like being a good kid with a good heart I want it to be Pride or Rage, or something along those lines. And having a dream/goal that isn't a world of peace is more interesting to me at least.
Belive me when I say this.

All ideas and character motivations, I will try to make really really good.
 
I don't want to influence the vote too much, but I will say this.
I was meaning more, what exactly are we voting for here.

Is our dream here our initial burning drive which we are working toward above all else? Or is it more of an ultimate goal we want deep in our heart, but are not necessarily working towards in any fashion?
Is our dream subject to change as we grow, or is it locked in as a fundamental part of who we are?
 
Is our dream here our initial burning drive which we are working toward above all else? Or is it more of an ultimate goal we want deep in our heart, but are not necessarily working towards in any fashion?
An ultimate goal deep in our heart.

But it can change as we grow and travel. In fact, if it doesn't change, I will be very surprised.
 
An ultimate goal deep in our heart.

But it can change as we grow and travel. In fact, if it doesn't change, I will be very surprised.
Alright, that answers the question. It's something we truely want, but it is not a core defining characteristic and is transitory.

In which case
[X]Plan: Alone till found 2
-[X]No one: You have no family to call you're own. You are just a child, a nameless one that lost his family to a world that is uncaring… unjust, and brutal. You were alive because you were lucky, and because the spirits had a plan for you. Whatever it was… you did not know what it is. (Gain Trait: Orphaned: You are without parents, living alone, and being alive through you're own skills, and the kindness of others. (+5 to all rolls. You are alone in this world)
-[X]Become A Great Warrior!: You wish to become a warrior of unparalleled skill and valor. You want to be seen as someone who can fight anyone, even the great benders of the world, with a chance to win.

We're an orphan in a hard and unforgiving world, we have to be strong to survive. No matter who comes at us, we will be strong enough to fight and win. (We can grow into the "Bring Peace" ideal later)

Also, since the DM said it's approval now
[X]Plan: Alone till found
Not abandoning ship.
 
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Some minor fixes for grammar/spelling:

This world had created your parents, the strongest people you have ever know known.
[]Farmers: You had been born a farmer, and your family had been farmers for the last fifty generations, on the same land they had been working, day in,day out day in, day out.
(Gain Trait: The Nobles Noble's Child: You have been raised in court, and received an education few would ever have. +10 to diplomacy rolls, +5 to intrigue rolls))
(Gain Trait: The Rouge's Rogue's Child: You have been raised in the underbelly of the world, you know there is more than the black and white Morality of life within the law. +10 to intrigue rolls. +5 to combat rolls.))
[]No one: You have no family to call you're your own. You are just a child, a nameless one that lost his family to a world that is uncaring… unjust, and brutal. You were alive because you were lucky, and because the spirits had a plan for you. Whatever it was… you did not know what it is. (Gain Trait: Orphaned: You are without parents, living alone, and being alive through you're your own skills, and the kindness of others. (+5 to all rolls. You are alone in this world)

---

Not sold on any plan just yet.

Also, if it's not too much work, @Magoose could you put the winning plan in a spoiler at the top of the post?
 
[X]Plan: Alone till found

[X]Plan: The Man with No Name
- [X] Criminals and Whores: Your Father was a man outside the law. He had poached, robbed, stole, swindled, and taken things that were not his own, to feed you, and your mother. While your mother had been… a lady of the night. Father was not proud of his talents or skills, or the path he walked, but it was the only one he saw as necessary to save you from hardship. Your mother… was happy, that you grew up in a normal life. (Gain Trait: The Roge's Child: You have been raised in the underbelly of the world, you know there is more than the black and white Morality of life within the law. +10 to intrigue rolls. +5 to combat rolls.)
- [X]Travel the World: You want to see the world beyond your village… beyond even the maps of the world.

We never see much of the criminal element in ATLA beyond minor antagonists, and I personally love Westerns and the archetype of the Drifter.
 
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[X]Plan: The Man with No Name
[X] Plan: Crime and Dreams

Good name for a plan.

A reason I'm a fan of the Criminals and Whores background is family is an interesting thing to have within a narrative and this is not something we really have any example of within the world of Avatar, family can have their own stories parallel to ours and in this our father very much has at least a past, and both of them care for us given the description. I don't know I just really like this set-up.
 
A reason I'm a fan of the Criminals and Whores background is family is an interesting thing to have within a narrative and this is not something we really have any example of within the world of Avatar, family can have their own stories parallel to ours and in this our father very much has at least a past, and both of them care for us given the description. I don't know I just really like this set-up.
The one thing i shoot for is interesting narrative potential.

I am willing to do anything for the sake of the story so that it will be interesting and fun.
 
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