CursedLand has several privileges for certain classes of membership, including preferred terms of address/conveying of information. What terrible things Mr Law has endured to awaken such a desire for being slapped and yelled at by a beautiful woman, I dare not contemplate. Let's all pour one out for him in respect.
Poor Seram. Don't worry, wanting beautiful women to step on you is an omniversal constant. I doubt anybody will judge you for liking a little bit of rough stuff after the shit that the Geas would take them through. Could this be a defense of his purity? Virginity is what gave him Progression, why would he ever give it up for such a temporary and meaningless thing as sex? Better to condition yourself to flinch away from those you might be attracted to entirely. Or maybe he tried to do the latter and it resulted in the former.
Anyway, a webnovel I enjoy is
My House of Horrors, notable in that it's a Chinese webnovel that's not fuckin xianxia, and also that it's pretty spoopy. I tell you this because many a night do I lie awake, thinking, "man that webnovel about ghostbusting to renovate your theme park attraction sure would be even more terrifying if it were competently translated in english"
Sometimes, when you read translated literature, you get the impression that what you're reading has genuinely lost a lot in the process of translation. Not for your generic, forgettable xianxia but never have I wanted to know Chinese more than when I read Nightfall because that seems like a story that would be genuinely amazing in the original language, considering how good it is when in English. My House of Horrors is another novel like that, though perhaps part of the problem is my reluctance to read it as night with terrifying music playing in the background.
Cowardly, I know.
This is only partly relevant to the following.
GHOST STORIES: BLATANT WISH FULFILLMENT: RIHAKU PLEASE DO A HORROR QUEST
2355 words
Agreed, but only after he does the Rihakuverse Battle Fantasy High School Dating Sim AU quest that we've all been waiting for. I think he'd be quite good at horror too, considering his comedic timing and ability to create tension in the voters. Those skills don't perfectly translate to a new genre but I don't think it would take too much to adapt them. And god help us when he turns his imagery to describing violent murder.
Prologue
"There is no escape from death. No escape in death. You, of all people, should know."
Ah, the worst part of supernatural horror: the end is never the end. In these worlds, being slain beyond the possibility of recovery is a luxury.
Shenzhang City. Caught between the ancient and the modern, the fastest growing economic centre of the North. Its people grow unwieldy with wealth, its resources tapped, skyscrapers emerging like the teeth of maturity from the rice fields, trumpeting the coming of modernity. And like teeth they displace their predecessors, deride them as the mere interstitial stage of civilisation, an embarrassment. In this new world, there is no room for farmers or priests, necessity transmuted to sufferance. The face of success has changed: cleaner teeth, whiter skin, colder eyes, taller, slimmer, rich. The concrete fingers of the free market worm through and over the hills and valleys, and the clever ride with it, daring to dream. A more expensive meal, a prettier wife, a new brotherhood, an unending world of leashes awaiting dogs.
But the higher the towers climb, the longer a shadow they cast. Evil lurks the streets as it once lurked forest and dale, but it was never the forest that was evil. Missing persons cases rise by the hundreds. The streets ring with sirens, violent crimes units working day and night. Behind every door is cruelty. Behind every eye is wickedness. Behind every man is his future thief, conman, killer. And behind every death is a life truncated, potential cut loose to snarl and twist, becoming a monster man has forgotten.
One of my favourite TRPG campaigns I ever played was as an entirely normal mortal in this kind of urban horror setting, though that was less paranormal and more cosmic. This part is so effective at setting up that exact kind of atmosphere, where you live in a world filled with murderous sociopaths, psychotic bastards and people so desperate to survive that they're willing to do whatever it takes.
What I really love though is how it then tacks on "and also ghosts exist, which sucks too, huh?". It's a very "mortal in the World of Darkness" vibe, which is more or less what I got out of My House of Horrors, though Chen Ge is absolutely, 100% an Ascension Mage in most of the ways that really matter, if one with a weird paradigm.
The city rolls on, a behemoth ripping free of its creators and rolling them under tread, blood for the gears. From modernity you will find no quarter; no matter how bright the light, you will find the shadows just as deep.
One day, you will be consumed. You will join the ranks of those you bled so hard to quell. But you will not go quietly.
Fuck yeah.
Make no mistake. Yours is a black path through the night. But who was the walker?
[ ] The Enthusiast - Young, naive, optimistic. A diligent and filial son, excelling in every objective you chose to pursue. Your sole vice: an embarrassing interest in foreign horror films. Your parents are labourers, your family poorly educated; you are the first of your cousins to graduate with a dual college degree. Your move to Shenzhang was predicated on the rising tech industry, but openings are scarce or denied to the entry-level. While working odd jobs to pay rent, you notice a persistent stain in your bathroom wall...
*Young and fit, with a strong heart. Can take a shock or two.
*You are book-smart! You are not street-smart.
*You possess a dual degree in STEM fields achieved overseas on scholarship. Though reality has proven less practical than previously assumed, technology yields to your expert hand.
*Your overseas degree was mostly so you could watch American films. Nevertheless, you are fluent in English and have a patchy cross-section of Western cinema. You aren't a banana, but you're banana-adjacent. A plantain, perhaps.
*You have an uncanny instinct for navigating dangerous situations. It's not something you've developed, but that may change.
*Your love of horror has given you a near-encyclopaedic grasp of horror tropes and conventions. Aside from that, you're also well-versed in navigating net forums and sifting information from trash, a skill that comes in handy when you need to research something obscure.
*Regrettably, the number of years you've been single equal your age. You are Unsullied. Take care, for a virgin's flesh is a delicacy in some circles...
*You don't have a car! Opportunities are limited based on transportation. Your Lair is a Communal Apartment.
*Special Skill: I Played College Ball: Once per mission, you may sprint five hundred metres across any terrain.
*Playthrough leans more on mystery than horror. Depth of route before retirement: 10%--40%.
Probably the easiest and most likely to lead to real happiness and success for our protagonist. Plunder the surface levels secrets of the supernatural for an insurmountable advantage in mundane affairs. You don't need to have Chen Ge's menagerie of horrors to massively improve the quality of your day to day life in this kind of hell world.
Trouble with an interview? Just figure out what your interviewer likes ahead of time with the Pen Spirit and customise your approach. Rival at work? Terrorise the fuck out of them with your ghost buddy until they can't even think straight, let alone compete with you. Mysterious disappearances in your town? You're not a clueless chump and have disposable income, you can just leave.
Moreover, this one is well suited for that kind of cursory foray since he's going to be pretty good at dealing with low level shit. Instinct for danger and knowledge of tropes would let him avoid triggering the worst sorts of traps and hauntings while running skills would let him escape fairly well whenever he fucks up. And even after his first spoopy encounter, he can keep going since he's not a total coward.
His weaknesses are pretty easy to deal with too since both can be resolved with money; just dip your toe into one or two supernatural events, use whatever resources you get to find a job. From there, hiring a prostitute and getting a more secure place with some transport is pretty easy, even if the former might lower our spiritual purity.
Of course, it's that exact easiness that limits his route's potential; this guy doesn't actually have a reason to stay in the game outside of thrills. The first time his life is in actual, mortal danger he's going to bail. Honestly, getting to 40% completion would be pretty crazy under these conditions. Therefore, while it might lead to happiness and a good ending, it's not really my thing. 3 Star are the very most.
[ ] The Entertainer - Look, you went somewhere you shouldn't have. The things you saw in there, what happened to your crew, it doesn't bear thinking about. If only your damn camera hadn't been rolling. Now you're the most popular livestream channel on the net, and your producers are leaning on you to make more just like it: original, riveting, inimitable. Nobody said it was easy at the top, but your crew (whatever's left of them) are happy to push you off...
*Nearing the dessert days of your youth. You're starting to think of things like blood pressure and cholesterol.
*You're sharp as a tack! Fastest joke in the East, they call you.
*You used to have quite the temper, and your fists still remember how to talk for you.
*Your sense of humour helps settle the nerves.
*You've always had a sixth sense for when things felt wrong.
*Look, you've been around the block a few times. Money may not buy love, but it can buy its spitting image. You are Sinful.
*You're a grown adult with your own transport and housing! Increased latitude and freedom. Your Lair is a Townhouse.
*You're not poor!
*Special Skill: It's Just FX: Once per mission, you may concoct an elegant deception to simultaneously calm others while directing them to your instruction.
*Depth of route before retirement: 30%--90%.
The top streamer in the world? Jesus, that's a lot of money, even if it does rely on him putting himself into likely mortal danger. Hopefully we can leverage that initial burst of immense popularity into something more sustainable that a life or death exploration of a haunting every single time. Maybe by documenting his preparations and general vlogging stuff?
Wouldn't draw as big of an audience as putting himself in mortal danger but it would be a good stopgap and give him time to rest without entirely abandoning the thing that made him so popular. While he'll have to reinvest a lot of it into actually purchasing various lifesaving materials, he might still have enough on the side to put away into stonks or something to prepare for retirement.
And this guy is absolutely, 100% going to retire. While the threat of starvation and the temptation of success will keep him going on this road long enough to get into the real shit, I doubt he'll make it to the Blood World or anything or if he does it'll only be an unplanned accident that happens when a stream goes horribly wrong.
Still though, until then the money would do a lot to make him much safer, especially if he picks up an ablative meatshield or three. Between strong social skills, the fame of his channel and being old enough to have the naivety beaten out of him, I think he'd be able to recruit and direct them as necessary. Would pair well with an option that improves his read on people.
I'm leaning towards this one. Resources mean we don't have to deal too much with mundane bullshit while their source gives us a clear direction to keep heading. Most importantly, while he's going to delve deeper than the Enthusiast, he's not nearly as in the know as the Exorcist. That's ideal since a little bit of mystery can add a lot to a horror story.
[ ] The Exorcist - Grandfather's appeal to the Ministry of Culture failed, and the highway demolitions proceeded as planned. When the construction workers were found hooked from the seal-pillars, some very insistent questions began to be asked. Now you've slowed down, having shaken the trail, but in a foreign city with no papers to your name. But one thing's the same: wherever the sun shines will cast a shadow, and the shadows here are deeper than you think...
*Extremely fit. Excellent cardiovascular health.
*Skilled in martial arts.
*A masterful calligrapher.
*Experienced in forestcraft.
*You are vegetarian.
*You are an adept reader of people in the individual and group, an innate talent honed through occupational training. Though you lack official accreditation, your knowledge and grasp of the human mind rival clinical psychologists produced by prestigious universities renowned for such.
*Your dialect marks you as a foreigner. Your rustic clothing and attitudes are unfashionable. You were raised in a rural village, and unfamiliar with technology later than the horseless omnibus. You are the opposite of cool.
*You have no official documents of identity, and very little money for a city life. You're technically a fugitive, but if you keep your head down it's unlikely anybody will draw connections.
*You have lived the life of an ascetic; the stain of hypocrisy does not mar your soul. You are Pristine, maintaining your prenatal innocence.
*You are trained in locating passages to the Blood World, and educated on the nature of its denizens. You are a master of rituals.
*The Blood World is sick here. Finding treasures to leverage will be dangerous.
*In your escape, you seized an Artifact from the family record room.
*You begin with no Lair.
*Special Skill: Ancestor's Binding: Once per mission, you may invoke the name of the Patriarch, borrowing his wisdom in the fields of Swordsmanship, Courage, Exorcism Science, and Blood World Lore. If your spiritual condition is Pristine, you may use this binding to compel a Specter into slumber. This invocation persists until the hour of dawn.
*Depth of route before retirement: 100%--170%.
Wow, I didn't know we'd get to play as a Cursebearer candidate.
I'm guessing this is a bit more action/horror than pure spoops or maybe those spoops will come from the terrible, terrible conditions of life as a homeless person. Sadly, our spiritual condition likely precludes the possibility of abusing the supernatural for secular gain. Maybe find sanctuary in an underground church group? I'm sure there's some things we can do without being unethical.
On the paranormal side of things, I'm guessing this is our route to the ultimate final true ending where we figure out what's wrong with this place and try to fix it. Despite being stronger in almost all attributes than the other two, this might actually be the hardest route of them all. The lack of resources hampers our ability to utilise our knowledge severely and our fugitive status makes finding a sufficiently powerful sponsor much harder than it would otherwise be, as does the lack of ID.
Select one of the following Spiritual Gifts. For the Enthusiast and Entertainer, skill in the Gift will be at Beginner level; the Exorcist will be trained to employ his Gift at Journeyman level.
[ ] Blood Eye - By design or circumstance, your eye is damaged. The resulting blood contaminating the vitreous humor does not impair vision, but instead renders its owner able to perceive the Blood World. In the daylight, you can observe the presence of Specters and the true intentions of others. At night, your vision is unimpaired by total darkness or blinding light in succession, and you fully perceive Specters.
Beginner - See traces in daylight, perfect night vision, perceive Specters.
Novice - Perfect vision, detect passages into the Blood World <1 hour old, perceive the aura of humans.
Journeyman - Directly perceive the Blood World from the mortal world. See distant objects with negligible loss of detail.
A strong option, even at the level of a Beginner. Perfect night vision alone does a lot to up our survivability and being able to perceive Spectres makes us less likely to blunder face first into horrible death. The intel on the Blood World would do a hell of a lot for an Exorcists trying to figure out what's wrong or attempting to exploit it. And of course, understanding humans better is useful for pretty much everyone.
I'm guessing future advancements might lead to a level of precog, postcog and pericog involving violence or ghosts and perhaps the ability to perceive the sins of others through the lens of metaphor. It's a really strong option, even if the eye might throw some people off or make the Exorcist easier to identify.
[ ] Stony Liver - A calcification is embedded in your hepatobiliary system, emanating vigorous energies. An unnatural fortitude suffuses you. Your digestion of dangerous foods is enhanced.
Beginner - Eat spicy food up to 100,000 Scoville Heat Units without impairment. Experience no indigestion from poor diet.
Novice - Withstand freezing temperatures without frostbite. Moderate resistance to pain. Cannot be poisoned by mundane toxins.
Journeyman - Consume Blood World flesh without issue. Survive without food or water for a week.
Good pick with the Exorcist since it manages to mitigate the worst parts of being homeless and makes the Blood World significantly easier to deal with logistically., important for the pick that's most likely to go on expeditions there. I don't think the other two benefit quite as much from this but the resistance to pain and ghost chills is pretty strong given how relatively soft they are. That it has no external signs is also nice but not being able to get drunk is kinda rough.
Future advancements might include improvements to stamina, the ability to derive strength from their consumption,
[ ] Thief's Ear - Once in your youth, you were stung on the ear by a blue-winged wasp. Though it eventually healed, there remains a small discoloration, though lately it has spread. Like a bat, you can navigate without eyes, relying purely on the sounds of the wind.
Beginner - Sharper hearing, ability to comprehend the Spectral Tongue.
Novice - Echolocation, immunity to deafness.
Journeyman - Voice mimicry, ability to read Spectral Characters. Yes, that's right, read with your ears.
Damn, being able to communicate with spectres clearly is great and echolocation is on the level with darkvision. Could be really good for a ghost army build since it lets you get right into the negotiations immediately. Also helpful for the Exorcist, both to free ghosts from their torment and to get some sweet lore on what the fuck is up with this place.
I'm guessing future advancements involve speaking the Spectral Tongue, supernaturally good foley work and ventriloquism, maybe a charisma boost. Solid for a social build
[ ] Black Marrow - Instead of red, your blood is black. While you pass it off with makeup and claim a genetic disorder, your tone of flesh disturbs others. Nevertheless, you are as energetic as any other red-blooded human. You are unable to make a Blood Door.
Beginner - Can substitute blood for ink. Can hold breath for fifteen minutes. You scab instantly.
Novice - You are able to persist with half your normal blood volume. Your resting body temperature is elevated to 39 degrees Centigrade.
Journeyman - Black blood is an omen of heavenly malfeasance. Feeding your blood to a Specter briefly elevates their capabilities.
Deeply, deeply suspicious of any option that involves black blood, especially when the sick blurb meant to sell it calls it an omen of evil. Being able to draw in ink on the fly could be helpful for rituals though, as is the general survivability it has. Could feeding enough of our blood to a Specter over time rank it up permanently? Would be nice to have if we managed to snag ourself a Zhang Ya. Best for an Exorcist build, don't think the others have the skills to really take advantage.
Beyond Journeyman, I can see increased blood generation, making your blood more metaphysically potent, perhaps a level of control or influence over those Spectres that consume it.
[ ] Pale Fingers - An incident in your youth amputated your fingers, and they had to be surgically reattached. Miraculously, aside from minor circulation issues, you retain full motion and dexterity.
Beginner - Can touch Specters. Can grasp freezing objects.
Novice - Can perform psychometry on cursed objects. You do not bleed from wounds to your upper limbs.
Journeyman - Can perform the Corpse Grip, a clenching exertion capable of tearing steel.
Who needs artifacts or sensory powers when you can PUNCH a GHOST in its stupid FACE! Make like a Dr. McNinja and just beat the shit out of the spoops with your bare hands, literally squeeze their heads off with your kung fu action grip. Probably not optimal but definitely hilarious; I'd love to take it with Enthusiast and turn it into a classic revenge story where he trains to destroy the people that killed his crew and then retires on the royalties from his book + movie deals. Probably not enough to defeat a Red Specter of serious power though, no matter what additional artifacts he might get.
Further advancements clearly include the Ghoul's Claws, the Reaper's Chokehold and becoming Yasutora Chad. More seriously, maybe an upgrade to the psychometry to expand the domain and accuracy of the results, a chilling touch that repulses ghosts and possibly a vitality drain effect.
If you are an Exorcist, select one of the Artifacts below. If you are an Enthusiast or Entertainer who has taken a Curse of Karma, your selection will change aesthetically to match modern provenance, but is otherwise functionally identical.
[ ] Moon Mirror - A circular mirror of shaped bronze, meticulously maintained save for the reflective obverse, which is indelibly corroded. By filling its pitted face with blood, it is able to reveal the unseen.
*Takes 5cc to form a minimally reflective surface, 40cc to make it smooth enough for visual use. Users with Black Marrow must double the costs.
*By filling it to its original surface depth (100cc), the Bronze Mirror can be activated to capture any Specter that gazes upon their reflection. Wearing the Bronze Mirror from that point on will deter any Specters of lesser power to that contained within. You are unable to use the Mirror to reflect the Blood World while it contains a Specter; gazing into it will cause the Specter to possess you. Blood must be donated to restrain the Specter (400cc/month), or else it is released.
*Modern forms include a shattered compact mirror or car wing-mirror.
Not great for the Enthusiast, who isn't going to head to the Blood World and who could be seriously affected by the anemia. Nor is any Spectre he'd have a chance of capturing be worth the effort and care necessary to make use of it.
The Enthusiast might find it a bit easier, if only because he can afford for people to donate blood to him. Repelling minor Specters is the opposite of what his job needs him to do though so it becomes significantly less viable.
The Exorcist could really get some use out of this thing though. The ability to see into the Blood World lessens the need for the Eye and not being subject to attrition while within would do a lot for his survival chances.
[ ] Corpse Ink - A gargantuan inkstick, one chi in length, capped with a heliotrope medallion. Compressed from the soot and fat of burned humans, the figures of its victims are preserved with vivid detail. When ground against a rough surface, it releases a fragment of that funereal flame, revealing and scorching Specters. Ink rendered from this inkstick is especially effective against Immolated Specters.
*Leaves a greasy stain on the fingers.
*Erodes slowly, if at all. Segments can be "burned" at once for significant effect.
*The Blood World is quite wet; you may find it difficult to find a dry surface.
*Modern forms have the images of cows and juvenile poetry.
Probably the best for the Enthusiast. He's unlikely to have a long career anyway so its finitude doesn't matter that much and he's not going to end up in the Blood World either. Given that, this is a good lifesaving treasure since it does double duty of allowing us to perceive the monsters and then dunking on them.
That said, it's not bad for either the Enthusiast or the Exorcist. A trump card is always helpful and a
chi is like a foot long so it won't get used up too quickly. I don't think it's worth taking for a Curse of Karma in the former's case though and the latter has the knowledge and skills necessary to survive anyway.
[ ] Wishing Pen - An aged calligraphy brush of poplar wood and human hair. Ask it a question, and it will write no lies.
*Will answer within ten characters or less! Functions without ink.
*Information concerning the motivation or true disposition of people is more accurate than environmental data or combat capabilities.
*Semi-sentient.
*Cannot be lost. If misplaced, will reappear in nearby pockets or hidden spaces.
*Modern forms include pagers or text messages from unknown numbers.
Pen Spirit is really powerful, being the only form of semi-precise divination available. Having the ability to prep for encounters is invaluable for all builds, as is an insight into those around them. It's even stronger if it can divine the history and nature of Specters, though I doubt it would work on any spirit of significant power.
[ ] Golden Compass - A luopan modified with additional rings denoting geographical and coordinate data. A superb tracking tool; by placing a symbolic piece of your target in the place of the needle, you will locate them in space and time.
*Can live-track a human in the past year perfectly, and imperfectly project their future. Tracking beyond this window exhausts the Compass for a day.
*Appears to function globally.
*Works imperfectly in the Blood World.
Could be really helpful for the Exorcist or Enthusiast since perfect tracking is an incredibly valuable service to offer. I'd say something about wacky supernatural police procedurals but… I don't think now is a good time. Good for PvP against other people in the know or against serial killers and such.
Take on a Curse of Karma for an additional selection of a Spiritual Gift or Artifact, up to three. It is not recommended to take more than one.
Literally all of these are (appropriately enough) horrifyingly bad. Letting people take three is insane, even one is a burden that would define your playstyle. Then again, the greedy are often the first punished in a horror story.
[ ] Zodiacal Malediction - An unrighteous marriage, a poisoned bloodline, whatever the reason, Heaven itself turned its face away the moment you were born. Unless directly named, you are automatically excluded from all protections, rituals, and benedictions laid into the bedrock of the continent. Your only protector is the eye of the noonday sun, who discriminates no wretch.
Ouch. I'm assuming this disables your ability to use all the traditional rituals and superstitions that get passed down. Probably a death sentence for the Enthusiast, without access to common spirituality he had absolutely zero defense against the supernatural, being ignorant and dirt broke. Not ideal for the Entertainer either; while he can afford to purchase protective items and wards, he doesn't have the ability to sift through the bullshitters and charlatans.
The Exorcist might be able to get by; he's enough in the know to realise what the issue is and potentially take countermeasures. Could be a cool story too, the newest Exorcist seeking an end to a curse placed on his line by some ancient evil his ancestor defeated long ago.
[ ] Impurity of Heart - You were not steadfast in thought and deed, and performed ill-workings to others. Lower your Spiritual Purity by one level.
Obviously nonviable for the Exorcist. I don't know what the tier below Sinful is but I'm sure it can't be good, so the Entertainer is out too. Might be alright for the Enthusiast though, that guy's naivete could do with a little bit of tarnishing.
[ ] Cowardly Tenor - You are more easily shaken, weak-stomached and frail. In times of crisis your mind will turn to flee from peril.
Obviously trash for the Exorcist. Might shorten the route for the Enthusiast if he doesn't even have the ability to stand a few spooks and scares, even if his running ability makes his escape pretty likely. Not sure how it interacts with the Entertainer's danger sense but if it makes us chicken out before we get good footage, that's gg for our streaming career. Or maybe his obvious mortal terror will be entertaining to the masses, I'm not sure.
[ ] Perverse Hungers - You are wracked with forbidden desires. To some Specters, you may strike an intolerable resemblance.
Can't get murdered by a serial killer if you are the serial killer thonk.jpg
I imagine picking this with Exorcist leads to the Kotomine route, which would be as awful as it would be hilarious. Bad for the streamer too, the public's attention is laser focused on him and he doesn't have the connections or resources to ignore a serious scandal while still having the will and ability to indulge.
Have absolutely no idea what this would look like in the Enthusiast though. Does he just become a true banana? Does he feel a longing for everything American, from guns to apple pie to cowboy hats to extrajudicial murder? I don't know if I can live that life.
[ ] Rationalist - You are convinced there is no power greater than the human mind, no engine more excellent in its function than reason and intellect, the eternally self-crafting work. You're in the wrong genre, friend. Increased difficulty in rituals, slow to adapt.
Kinda tempted to take this with Excorsist, to just see what happens. Would our boy become tsundere towards his family traditions? "I don't actually believe in you or anything b-b-baka!"
Probably best with Enthusiast though, he's already been shaken by spirits in the past so he'd be less stubborn about it and it pairs well with his special ability. Moreover, he's got the money to hire other people to do rituals for him. Can't tell how it would go with the Enthusiast; either he'd lose all his genre savvy or he'd be unaffected due to reflexive defiance of horror movie tropes despite his disbelief. Not worth the risk in that case.
As a side note, does the difficulty mean that rituals are powered by or in some way connected to the individual's belief?
[ ] Socially Impaired - You find it difficult to impossible to read people's emotions and motivations.
If this also applies to Spectres, it might be the worst disadvantage of them all. You can get a hell of a lot of mileage out of allying with them. Also makes our boy a lot more vulnerable to serial killers or manipulative sociopaths, which the intro makes clear are just as serious of a danger as the supernatural.
In the end, I gotta go with:
{X} Plan Hail Satan
-{X} The Entertainer
-{X} Pale Fingers
-{X} Blood Eye
-{X} Rationalist
Probably not optimal but Mr. Satan as a Ghostbuster was just too tempting of an idea. Blood Eye lets us see Spectres and build up a good support crew while Pale Fingers lets us just punch them. Meanwhile, Rationalist should make him a bit less afraid if he assumes everything he sees is fake, which could offset the weaker heart. The tactic of vlogging our preparations might make him less likely to go out half cocked while the Eye might make him stick to people who genuinely believe they have power and away from hucksters.
P.S: 2922 words
P.P.S: Working on the other omake, it's just slow going.