The Cut build with Fall is superior due to the decrease in stamina needed to use blade winds and the 1/3rd increase in power with potential for crits. The biggest weakness of Cuts is it's a super move designed to end the fight in one go and if we have to spam it it'll quickly induce exhaustion. Fall patches the hole in the build by providing a mid tier attack that we can use more frequently and at range.
Let's not go in blind, if Letrizia isn't aware of a bounty on her head or an Astral Lord recruiting mercenaries en masse, then it's unlikely these people will default to hostility. It's only been a few days, spreading the word takes time. With Gisena's help, we ought to be able to engage safely; at the very least an encampment means some level of cooperation between delvers. We can't avoid human interaction because of the Doom forever.
The real issue is not the arete loss spiral but the exhaustion spiral. Every use of Rage gives us tired. So two uses in a day give us exhausted, and that is very dangerous as we already learned.I'm not even a little bit worried about getting into some kind of Arete loss spiral; a single victory can get us 3+ picks, meaning we'd still be very much profitable. As for defeat spirals where we just keep losing, we can just take that as a sign to do lower risk things
the information and supplies the outpost could provide are potentially invaluable, especially if they are not rivals for the bounty of treasure within. Any information about the nature of the challenges awaiting him could prove critical. Surely an edifice of this size would have plenty to loot for everyone? One might even be able to hire mercenaries or acquire items of power.
I do not want that part of Hunger's characterization. Do you?Actually, maybe we could take up the wait-by-the-entrance strategy? Not now, but when we're stronger.
On the flip side, winning fights that we should die at means that we can get a wealth of picks that we'd otherwise never get a chance at, and an Areteless pick from a fight that's more than enough to kill us twice over is something that's been pointed out as a bountiful method of high scaling power leveling.Anybody who ever wants even the slimmest hope of a 25 point arete buy should not go for Form of Rage. It's true cost is more like 10 arete and that's if we only ever use it three times before buying things that make it unnecessary. Every time it's used it's price tag gets worse.
This is a false equivalency since fights that would kill us with form of rage might not if we have thousand cuts or Gisena's backup. Bright Vanquisher doesn't take any combat boosts other than some stats, so that's all it has to rely on without Form of Rage. Killing things to powerlevel isn't uniquely the domain of Bright Vanquisher, Murderer's Panopoly is probably better at it other than the extreme far end of opponent strength.On the flip side, winning fights that we should die at means that we can get a wealth of picks that we'd otherwise never get a chance at, and an Areteless pick from a fight that's more than enough to kill us twice over is something that's been pointed out as a bountiful method of high scaling power leveling.
At any rate it seems to be a bit unfair to just pick a number arbitrarily and say that's the 'true' cost, but regardless 'the quest should have ended three times but didn't' is a good selling point.
Given where we are and the choices the thread made to reach where we are, with significant argument to try and do this even more dangerously than we already have, running into things that Panopoly can't kill seems likely at this point.This is a false equivalency since fights that would kill us with form of rage might not if we have thousand cuts or Gisena's backup. Bright Vanquisher doesn't take any combat boosts other than some stats, so that's all it has to rely on without Form of Rage. Killing things to powerlevel isn't uniquely the domain of Bright Vanquisher, Murderer's Panopoly is probably better at it other than the extreme far end of opponent strength.
If we have to use it at the outset then we can rack up an incredible amount of destruction, kill things that vastly out level us, and net picks that we wouldn't have been able to get from said monster's corpse in exchange for a debuff that will go away after a night and 1 arete. At which point we'd possibly be in the black, since killing peer opponent's are already worth half an arete if chosen and even discounting that the opportunity costs are notable. At which point we wouldn't have to keep pressing on, we could leave if we liked.The problem with form of Rage is that it's a panic button that we don't want to have to use. Every time we're forced to use it the worse it is. If we have to use it to win the first fight in order to get another more proactive option that means we have to go through the rest of the temple tired and the arete cost puts us further away from picking up another 7 cost.
On the flipside gives a Tired debuff, but it only gives a Tired debuff.
Or Exhausted if already tired. At which point you can't use it a third time and just die.On the flipside gives a Tired debuff, but it only gives a Tired debuff.
High. We are in an intentionally-built Isekai realm, which means this is probably a capital D Dungeon. Aka a self-restocking fortress that generates its own defenses and loot. We don't know how many "floors" it has, but I would assume a lot.What are the specific odds that this group of adventurers are trecking through the Temple and hasn't completed it?
We actually can't use it to rack up kills since form of rage ends whenever the encounter that triggered it does. If we use it twice we become exhausted and can't use rank which is a significant debuff. It's also only relevant if the thing that gets through our forms is actually overpowering rather than just powerful enough to beat a build with no offensive powers at all.Given where we are and the choices the thread made to reach where we are, with significant argument to try and do this even more dangerously than we already have, running into things that Panopoly can't kill seems likely at this point.
If we have to use it at the outset then we can rack up an incredible amount of destruction, kill things that vastly out level us, and net picks that we wouldn't have been able to get from said monster's corpse in exchange for a debuff that will go away after a night and 1 arete. At which point we'd possibly be in the black, since killing peer opponent's are already worth half an arete if chosen and even discounting that the opportunity costs are notable. At which point we wouldn't have to keep pressing on, we could leave if we liked.
On the flipside gives a Tired debuff, but it only gives a Tired debuff. Every other health issue is restored. It's surely possible that something twice as strong and fast as us could fall to Panopoly, but any injury we take from something that powerful (and given how impermanent maiming is now that we have two forms of slow healing Hunger's more than willing to take on injury if it helps him win, so much as he'll even have a choice to do so against something twice as dangerous as he) is likely going to be a whole lot more debilitating than something he could shake off with some snooze without Pristine Star. That has even dire implications for a continued temple run.