P.S. Well, it's my first time writing something. Anything outside of an English class anyway! Hitting that post reply button is certainly the most difficult part of this.

Congratulations!

Chin up, cause you're great. That's a good story from anyone, and from a first writer that's fantastic. Welcome to the party, pal.

[X] Investigate the Main Entrance
[X] Immortal Regiment


Nothing says Progression Type quite like postponing your socialization!

Gotta stay pure in body and mind...
 
[X] The Barest Cut
[X] Investigate the Main Entrance


I'm sold on the savings, I think 2 7's are the way of the future.
The camp has me spooked, and we get .5 arete just for walking around the thing, might as well dodge the camp and get that much closer to our breakpoint.

I don't want our first test of the tyrants curse to be around people strong enough to camp here. because who camps here? people strong enough to live here. who is strong enough to live here? we hope to just barely be breaking into that sphere, and there is a crowd of them over there.

I'm out!
 
[X] Investigate the Main Entrance
[X] The Barest Cut

I'm advocating for Barest Cut for a very simple reason (aside from the arguments about Arete saved is better spent later which I am compelled by)-- it gives us equal Agility to the other builds (this is important to be able to hit people with our Ruin), and I don't believe that the marginal increases in other stats are relevant to our interests stack up to the prospective benefit of getting a high arete option in the Temple, like, uh.... [Crusader of the False Moon] or [The Gamer] or something, I don't know.

A few points against investigating the main entrance. These people could be potential competitors to whatever treasure lays inside the Temple, or perhaps could be camping outside to gank anyone that looks like they might go in. We also don't know how strong these people are-- discovering a map to this place exhausted us in fighting that damn fish-- they could be stronger and more well prepared, if their attendant merchants and summoned beasts mean anything. The blurb also makes an excellent point-- these people could be associated with Ber or the Astral Lord that wanted to kill our Verschly boi--and the reason why this speculation is relevant is because we're not entering into civilization where on average we shouldn't be encountering people of relative strength-- but rather a well prepared adventuring camp with skills and information unknown to us.

Also-- +0.5 Arete to get us closer to that next 7 Arete breakpoint. Easiest decision of my life.
 
Do you guys think they won't kill you just because the Apocryphal Curse is defrayed?

I mean, yes, I did think that. If Gisena can't do the talking, if there is a situation that triggers Tyrant (loot sharing? seems likely), if they react badly to Hunger's reaction... then they won't let us fuck off to do our own thing? And decide to fucking murder us, and are strong enough to do it, then we die. That's the situation that was in my head, anyway, that it would take like seven successive fuckups for that to even be on the table.

And even then, it's not like we'd necessarily avoid adventurers inside, which would be worse because now we're shady as fuck for avoiding the camp.

What am I missing? Eh, my understanding of the option is clearly garbage so I won't vote for it.

[X] Murderer's Panoply
[X] Investigate the Main Entrance
 
[X] Investigate the Main Entrance
[X] The Barest Cut


I'm advocating for Barest Cut for a very simple reason (aside from the arguments about Arete saved is better spent later which I am compelled by)-- it gives us equal Agility to the other builds (this is important to be able to hit people with our Ruin), and I don't believe that the marginal increases in other stats are relevant to our interests stack up to the prospective benefit of getting a high arete option in the Temple, like, uh.... [Crusader of the False Moon] or [The Gamer] or something, I don't know.
The Cut build with Fall is superior due to the decrease in stamina needed to use blade winds and the 1/3rd increase in power with potential for crits. The biggest weakness of Cuts is it's a super move designed to end the fight in one go and if we have to spam it it'll quickly induce exhaustion. Fall patches the hole in the build by providing a mid tier attack that we can use more frequently and at range.
 
I mean, yes, I did think that. If Gisena can't do the talking, if there is a situation that triggers Tyrant (loot sharing? seems likely), if they react badly to Hunger's reaction... then they won't let us fuck off to do our own thing? And decide to fucking murder us, and are strong enough to do it, then we die. That's the situation that was in my head, anyway, that it would take like seven successive fuckups for that to even be on the table.

You simply don't know anything about them. For example, the adventurers could be from a single guild that's trying to exploit the Temple of the False Moon, with the merchants and camp followers as their logistical train. They'll naturally kill anyone who approaches that also looks to be trying to exploit the Temple if they think they can get away with it. It wouldn't matter who you send to talk or even require a Tyrant proc.

Alterantively, they're neutral adventurers who have no quarrel with you. But they spot Verschlengorge and mention it offhandedly in another city two weeks from now. The Apocryphal Curse uses this to inform Ber of your doings and he has a better understanding of your potential capabilities when you fight.

Or they could have any law or custom which they're willing to defend with force and Hunger doesn't agree with. Approaching is not only risky because of Tyrant, but Tyrant makes it even riskier.
 
Inserted tally
Adhoc vote count started by Byzantine on Jun 4, 2020 at 7:45 PM, finished with 55 posts and 25 votes.
 
I'm in favor of bolstering offensive power. We have...a number of strong defensive upgrades. If we want to get that loot we need more offensive power!

[X] Investigate the Main Entrance
[X] Murderer's Panoply
 
Hm, the build vote is now very close, at these numbers it'd be strongly decided by arguments and omakes! Will the Bright Lord return again?!
 
There's the added risk that we'll be leaving our party members outside so if they know we're here they could ambush them while we're gone.

Hm, the build vote is now very close, at these numbers it'd be strongly decided by arguments and omakes! Will the Bright Lord return again?!
Do arguments carry over from before consolidation or do we have to argue all over again?
 
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Alterantively, they're neutral adventurers who have no quarrel with you. But they spot Verschlengorge and mention it offhandedly in another city two weeks from now. The Apocryphal Curse uses this to inform Ber of your doings and he has a better understanding of your potential capabilities when you fight.
Ber already has suspiciously good intel from his system, I don't know that seeing Versch repaired to the same degree he was before their fight tells him much about us. Mobs heal up when you drop aggro, right? Also, leaking intel in a fortnight? I appreciate the vote of confidence, assuming we'll be alive for that to matter!

Anyway, I do think Immortal Regiment pairs better with investigating the main entrance, since there's no way Letrizia alone - even with Vanguard - can hold off the camp if they decide to claim her Armament while we're delving. On the other hand, if they're not hostile, Gisena can work her wiles on our behalf while we're delving if we hail them.
 
Immortal Regiment is good because two heads are better than one, especially when our head only contains one eye! Much easier to get ambushed if there's no one watching your back. What if there's a puzzle inside that requires more than one hand to manipulate? Without a companion we'd be stuck.
 
You retain argument power from the time the original build vote starts until the consolidation vote concludes. But you can always add more, especially if you're now voting for an option in some way different from your previous!
 
Honestly the camp is tempting - If we get vanguard and they aren't hostile we may be able to get additional help, and have a safe (ish) place to leave Versch as well. But I don't trust it at all.
 
It would also be good to bring Gisena with us now that we know there are other adventurers also exploring this place. If we run into someone inside without her we're almost certainly going to have to fight them because of the tyrant's doom. What if there's a sphinx type creature offering riddles? By ourselves we'd have to fight it since Tyrant's doom would prevent us from playing along with it's game!
 
[X] The Barest Cut
[X] Investigate the Main Entrance


The procrastination strat is unbeatable. The fact that a long term camp has been set up also raises the chances in my eyes that multiple dives are feasible. So I'm more inclined to options that leave us room for the future.

This is still a very significant increase in our ability at the end of the day.
 
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