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Adhoc vote count started by DkArthas on Jun 4, 2020 at 11:37 AM, finished with 300 posts and 41 votes.
 
Hm. It looks like Thousand Cuts is the most popular 7 Arete option by far, though the other options are all clustered fairly closely! So, can Thousand Cuts voters agree to a build?

Grog dig greedily and deep in omake mines and awaken ancient servant of Morgoth. Grog not sure what do next, so Grog simply ignore and hope problem go away.

Grog should consider voting for a build with more competitive vote numbers so as to use his omake power!

- We need Undying Vanguard before Ber comes back. Being strong enough to take him will be cold comfort if he murders Gisena or Letrezia before we put him down.

Well, there are other means of advancement available for them as well - fixing Verschlengorge, any of the many Gisena advancement options I've thrown at you, etc!
 
I, for one, recommend we consolidate behind my preferred options!

Other bladebros, are you more interested in stat stacks or utility options?
I don't see any real support for ruinous valor, shame that, so I figure Vanguard prerequisites would be the go-to-combo?
 
I have to say, the Letrizia advancement is a reminder of how crazy our advancement speed is. 6 days, damn. I think this is the faster powerscaling of all Rihaku Protags so far, even including Nameless, Odyssial/Ullysian or Seram.
 
Hm. It looks like Thousand Cuts is the most popular 7 Arete option by far, though the other options are all clustered fairly closely! So, can Thousand Cuts voters agree to a build?



Grog should consider voting for a build with more competitive vote numbers so as to use his omake power!



Well, there are other means of advancement available for them as well - fixing Verschlengorge, any of the many Gisena advancement options I've thrown at you, etc!
I am honestly fine with the top four build votes options It gives us supernal offensive power and plenty of stats. We can use it to kill opponents fairly stronger than us for sweet experience and additional picks.
 
I am honestly fine with the top four build votes options It gives us supernal offensive power and plenty of stats. We can use it to kill opponents fairly stronger than us for sweet experience and additional picks.
What if we encounter noncombat encounters.

Worse:

What if the rewards are locked behind a noncombat encounter..
 
What if we encounter noncombat encounters.

Worse:

What if the rewards are locked behind a noncombat encounter..
That's where the mental stats we already have come into play.

Edit: Or, Perhaps, those encounters will just require SORDING harder? In the end, everything can be solved by sufficient SORDING.
 
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What if the rewards are scaling to how quickly and efficiently we go through the Temple? I just can't shake the idea that we'll get a not quite as good reward at the end due to a non-exceptional INT score.
Who cares. I am not interested in some perfect run. The reward just needs to be good enough to let us out scale Ber and make this trip worth it.
 
After a bit more consideration, I'll throw in behind the Vanguard bloc. I'm more attatched to Ruinous Valor than I am to Thousand Cuts, and I would be pretty bummed if we lost our companions to some foolishness.

(Hope someone looks after Gorgey though!)

[X] Forebear's Blade - Echo of the Forebear
[X] Forebear's Blade - Fall of Night
[X] Forebear's Blade - Undying Vanguard
[X] Letrizia - Hollow Star
 
[X] Forebear's Blade - Echo of the Forebear
[X] Forebear's Blade - Fall of Night
[X] Forebear's Blade - Undying Vanguard
[X] Letrizia - Hollow Star
 
Other bladebros, are you more interested in stat stacks or utility options?
Due to having 11 Arete we can go for the MAX STATS build of Undying Echos plus Fall and Thousand Cuts for ++++STR, +++++CON and +++AGI with way better blade projections, all strikes infused with Ruin and a stupid strong super move. For survival in the Temple, I think it's the best.

But a significant contingent wants to just spend 7 Arete here and pick more options at the Temple instead. I think that's a far more fundamental disagreement than just stats vs utility.

It's kind of a controversial thing to say since I want Cuts so in theory I should want them to keep voting for it, but here it is:

If you just want to spend 7 Arete in this vote you should probably vote for Philosopher's Wreath. The Grace we get, if focused on immediate power, is likely the strongest option available, and Coalescence itslef already raises all our stats. We would be sacrificing potential long-term synergy with this however.
After a bit more consideration, I'll throw in behind the Vanguard bloc. I'm more attatched to Ruinous Valor than I am to Thousand Cuts, and I would be pretty bummed if we lost our companions to some foolishness.
C'mon, they won't go into the Temple if we don't pick Vanguard. Hell, even with Vanguard, it's likely Gisena is way safer outside, so there's that. After we get out we will likely have enough Arete for Vanguard anyway. I don't think the safety of others should be the priority here.
 
A reprieve both in and out of character, an interstitial update so we can rest and marshal the thread's motivation. Moments like this are crucial for an Indentured Cursebearer. Even for Hunger, will's not an unlimited resource; if he bounces from battle to battle, never resting, then he might conquer this and subsequent worlds but suffer a death of a thousand ideological cuts far in the future.

Gisena's approach to life's useful if taken in moderation; the shining tomorrow, the golden forever, whatever name you choose for the final victory of ideals over reality is so unthinkably far away that it's hard to warm oneself by its fire. Maybe eventually we'll transcend mortal motivational concerns, becoming an existence capable of subsisting on air and interrupted dreams, sustained by spite when our body falters, but for now? The respite's nice.
He'd finally had a chance to examine the treasures they'd extracted from the King Fish. Gisena had concluded that the jade pearl and scale might sell for a considerable sum, but the map in the bottle offered more precipitous value. Drawn in quicksilver ink that shifted with the light was a map of their immediate environs in the Voyaging Realm, and a route to which they could reach an ancient ruin named the Temple of the False Moon.

There was no particular reason for them to pursue this lead, but his instincts told him there was something of great value resided within, and his Rank-assisted intuition had rarely been wrong in the Voyaging Realm. The map was slowly disintegrating in the oxygenated air outside its bottle, so it was now or never. Even re-stoppering its container had failed to halt the degradation.
What an insidious trap, harnessing fear of missing out to lure adventurers to their deaths! It occurs to me that the ability to replicate the results of Rank intuition would be convenient for this purpose. Is this the talent of a true Master Baiter? Or just too much paranoia on my part?
Gisena was characteristically enthused about the prospect of magical treasures secreted away, and Letrizia, having dueled the blue swordsman directly, felt badly that they needed the strength: so, ill-advised as it sounded, they set out for the Temple directly. At any rate it was only a few days' travel.
This is a hidden benefit of Quickest, since it doesn't squander the days where the Decimator's quelled. The two weeks of defrayed Apocryphal procs too, come to think of it. We're learning speed. And I wouldn't sweat your loss to Bearic, Letrizia, he practiced an awful lot for his fight with you. You're a talented pilot, he just ran through simulations a hundred times until he knew all your tricks. Which implies his 'system' has some ridiculous capabilities, honestly; will he have encylopedic knowledge of Gisena's rotation next time he shows up?
The hours passed slowly as they wandered, a warm and sullen-sweet haze like a daydream on a summer's afternoon. Verschlengorge lumbered through pastoral fields of green, rolling hills beneath clouds like dolloped cream, past dirt roads and cottages of grey stone where farmers' children emerged, gawking crudely at the cruelly angled giant. Packs of them scurried gleefully in its dust-cloud wake, waving to the pretty Sorceress on its shoulder.
At first glance, the idea of farming in the Voyager's Realm was terrifying enough that I was afraid of the Doom triggering with the farmers, that they'd hulk out and the proverbial 'torches and pitchforks' would turn out to be flamethrowers and Noble Phantasms. But no, turns out the Voyager's Realm's just very big. I'm almost disappointed!
"Aren't they adorable?" Gisena gushed, hands clasped to chest. Letrizia answered with an affirmative chirp through the machine's speakers.
Not as adorable as Letrizia chirping through the Armament's vox caster!
Hunger, laid flat on the opposite shoulder, kept his eyes skyward. So much had changed these past five days. He'd nearly died, then become a Cursebearer, gifted with power and obligation beyond reason. Aside from the Apocryphal Curse, the yoke of his dooms had sat lightly on him so far. For that he could count himself lucky.
Yeah, the combination of Gisena and early selections of intellect and charisma have made the Doom a non-issue, for which I'm thankful. The Affliction's a pain in the ass, but we've got a short-term strategy to deal with it, even if we may have kneecapped ourselves working on it in the long run. At least it unlocked Verschlengorge? The quest would be totally different without it; another Armament, another pilot, different challenges. But yes, fuck the Apocryphal Curse.
He spoke sparingly to the populace, and Gisena was well-aware of how to navigate the Tyranny. The Decimator's Affliction he'd been proactive in mitigating, and was successfully free of it for a time. And the Geas of Indenture, though it promised a thousand trillion, trillion lifetimes of servitude, stretched long into the uncertain future, a problem for tomorrow's Hunger, not the languid beast of today.
Yeah, the Geas of Indenture's the 'best' Curse, there's a reason that I jumped on it for the fan build. It's free real estate plot hooks! Eventual expiration date, no day to day demands, lower limit on how morally objectionable tasks can be. Hell, if you're being offered Lesser Curses, there's no reason not to pick the Doom of Rivalry to pay for Relinquishment and mitigate the UMI aspect of it, coasting through the Indenture offering your assistance to other Cursebearers and building connections. Culling, though? Fuck that noise, I'm surprised anyone's that crazy. Do they not grasp the implications of the Accursed having it too?
He was, if not content, at least occasionally happy with his lot as it presently stood. Some might resent the cavalcade of trials that the Apocryphal presented, but that was a small enough price in his reckoning, when so recently ago he'd been reduced to nothing. His companions were able and only infrequently annoying, and his powers had expanded with explosive speed. In a year's time or less he might again be the man he once was. What might he be in ten year's time? A hundred? He could scarcely imagine it, even though his benefactor lay even further beyond; far, inestimably far beyond the span of finite years.
King's Scepter being a direct restoration of his legendary prowess helps, but this rate of (re)growth is absurd. I underestimated the heights Hunger fell from, but however impressive the peak of his strength was, simply surviving will carry him beyond it. And Hunger intends to do more than merely endure.
Would his companions of this first month still be beside him, when he repaid the Accursed's favor? Assuming - and it was by no means certain - he survived, would he be some juggernaut with merely the countenance of a man, so far removed from mortal concerns as to scarcely resemble the creature he once was? Given the trajectory of his projection, it did not seem an unlikely outcome. Very nearly inescapable, in fact, with an early demise his only alternative.
Maybe it's inevitable that Hunger'll end up wearing the mask of a man, after declining the opportunity to forsake it. Without Retinue, long-term relevance when held up against a Progression-type Cursebearer's a crapshoot. It'd be interesting to interact with an Ulyssian-type personality from that standpoint, see the bone-deep ache and yearning for power in another's eyes. As for our companions? Without Vanguard, they may not even survive this first world. We've been lucky so far, but once the speed of our movements starts setting the air aflame, the merely mildly augmented will have no place sharing a battlefield with us.
And yet there had been humanity in the Accursed, after all. Perhaps that was the calculated facade of a being so far beyond human comprehension that mere reason and causality found no purchase against its abilities, but he liked to think otherwise. What need had such a being to offer so generous a bounty of power with his burdens? Why design the Cursebearer's systems with such care, as if to nurture and foster their growth? He was raising an army, but it was not a faceless one.
Hunger's gratitude continues to be compelling. Coming from a being with the Brand of the Champion, a boon like this is unimaginably generous, no matter the cost in Curses. To quote Foxglove, "A beneficial transaction initiated from on high: they call that charity, Mr. Drake."
A peal of thunder broke his reverie and he looked ahead to see clouds towering like stygian anvils, gathering angrily in a mass upon the horizon. Rain fell upon their bucolic expanse, pouncing like a nimble invader, its onslaught sudden and overwhelming and brisk. Gisena cried in joy and tilted her head skywards, catching the water on her tongue, while he grunted and shifted to an upright position, the Evening Sky sheltering him utterly from so trifling a concern.
How can the sky itself be rained on? I wonder if Kong's Dao had similar quality of life benefits. Poor guy would love to be in our position; unbounded challenges and growth? Where does he need to sign? Doom of the Tyrant? Like that's distinguishable from his default personality! He was already eating worlds for power, the man's way ahead of the curve!

This calls to mind our man's old armor, though. Once we transcend the linear flow of time and return at the moment of our departure to seek vengeance, we should remember to pick that up. It was a shame to lose something Hunger cultivated personally and be left with only the tools of our old enemy, though the Forebear's Blade fits as comfortably in Hunger's hand as the ring does on it.
Lightning rumbled and rippled through the darkened heavens, splayed-finger aftershocks the only evidence of its passage, forked bolts of brilliant yellow like the gods playing at javelins. The hairs on his back began to rise. This was no ordinary storm.

Unsurprisingly, he was correct.

Monsters down upon them from the clouds, eyeless myrmidons with skin of thunderhead-grey, whose blades were plumed like water-drops, set upon chariots of twisting fire. They charged in their dozens and tens of dozens, and Verschlengorge roared in response, an echoing shock of sound as to drown out all thunder, blasting the children away, deafened but alive.
Good call by Letrizia, though common sense would have sent them fleeing soon enough. So much for chariots of fire being a conveyance reserved for the righteous. These things seem a little more organized than your average Astral monster. Foot soldiers of an otherworldly civilization, riders in some Wild Hunt?
"Shit." Letrizia cursed. "I've seen these guys before. I hope we didn't attract them to these people..."

Hunger grimaced. "It is what it is. Kill them quickly and you've nothing to be sorry for."
Hunger knows all about endangering people with his presence from Tyrannical reprisals. Are these elemental myrmidons what injured Versch in the first place? I doubt it, at least not without assistance, they're too weak for that.
They died, quickly. Almost surprisingly so. Their movements lethargic to his eyes, their strikes middling, bereft of passion, even of desperation as he scythed them down. Halfway through the moment of carnage he finally realized. He wasn't exhausted any more, nor injured, and now held Seralize's speed and all the power he had accumulated these past days in their fullness. His pressure poured forth upon them harder and heavier than the storm-rains, the well of his spirit like a spigot turned open to drown them in fury and light.
Strange, even Astral gribblies don't usually lie down and die. What kind of creature doesn't rage against its imminent demise? Seralize missed her calling, fighting these things!
For a time, he was king of the battlefield, and though he knew it would not last, that more and greater enemies awaited, still for a moment he exulted that his sword-arm was strong enough, his eye sharp enough, his fury swift enough, that he would lose no companions today. But all good things, as they say, come to an end, and ill things no less so. The battle concluded, the storm begrudgingly dissolved, and short hours later they came upon the Temple, having slaughtered their way through a trail of Astral monsters, none of whom was a match for his Blade.
Turns out the eponymous reprieve wasn't just peace, but an easy fight! Hunger getting to cut loose is nice, though I did crack a smile at the singular eye. He doesn't have an arm apart from his sword-arm! We've got to get him healed, but regrettably this isn't the right time for Zweihander, especially without Pitiless Maw to take alongside it.
All too quickly their journey was over, and the porcelain towers of the Temple loomed large against the silk-panel blue of the sky. A foreboding came over him, and over Gisena as they saw it; impossibly high and vast, spires like a claw made to clutch at the heavens, tear free the moon and leave only a wound weeping into the void.
Is this structure literally built to eat the moon? So soon after we stabbed ourselves for power? An ancient meme for an ancient ruin; I've avoided speculating about how celestial bodies work in the Voyager's Realm for fear of spraining my brain, but it might be worth considering if the Temple's appearance hints at its purpose. We were totally wrong about it being hidden underwater or in a reflection, though.

1109 words for the war chest. The index should also be up to date (again), though feel free to poke me if your work's missing.
 
[X] Forebear's Blade - Echo of the Forebear
[X] Forebear's Blade - Fall of Night - 2 Arete
[X] Forebear's Blade - Undying Vanguard - 7 Arete.

[X] Letrizia - Hollow Star

An fairly versatile build, lots of raw stats, protects our companions, Fall of Night gives us more combat options, allows us to take Gisena along with much lesser risk to both her and Letrizia.

Maybe we should instead save for thousand cuts, since Undying+Thousand cuts would be quite an powerhouse of an build, but saving for 4 arete would be quite risky at this point...

Also quite torn between this build and form of rage. Form of rage would allow for an very powerful avenue of growth, but it's quite risky.
 
I want Thousand Cuts because it would take care of our offensive SORD needs for a good long while. Once we have it and Fall of Night, we can simply focus on getting defensive and utility based abilities.
 
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Due to having 11 Arete we can go for the MAX STATS build of Undying Echos plus Fall and Thousand Cuts for ++++STR, +++++CON and +++AGI with way better blade projections, all strikes infused with Ruin and a stupid strong super move. For survival in the Temple, I think it's the best.

But a significant contingent wants to just spend 7 Arete here and pick more options at the Temple instead. I think that's a far more fundamental disagreement than just stats vs utility.

It's kind of a controversial thing to say since I want Cuts so in theory I should want them to keep voting for it, but here it is:

If you just want to spend 7 Arete in this vote you should probably vote for Philosopher's Wreath. The Grace we get, if focused on immediate power, is likely the strongest option available, and Coalescence itslef already raises all our stats. We would be sacrificing potential long-term synergy with this however.

C'mon, they won't go into the Temple if we don't pick Vanguard. Hell, even with Vanguard, it's likely Gisena is way safer outside, so there's that. After we get out we will likely have enough Arete for Vanguard anyway. I don't think the safety of others should be the priority here.
I'm one of those people who prefers to save Arete, but big piles of stats do appeal!

It just hurts to be one of the early votes suggesting a new variation, especially when we've come to expect consolidations, and adjusted our behavior to match!

I'm kind of torn about the dangers vis a vis our companions. The temple is confirmed as crazy dangerous, but Verschlengorge simply cannot come with us, nor can we offer him any protection. If I were a gamer looking to kill the big monster, or an astral terror trying to end the existential threat to my universe, I'd go hit it when it wasn't under guard.

Perhaps I should be more focused on the threats within. Do we fall prey to the distributed responsibility of a crowd? I see other questers making plans for the temple and part of me is like "well that's handled, let's look elsewhere"
 
Once again, I don't think Vanguard does enough. What weakness are we addressing with it? If we don't pick it, Gisena won't enter the Temple, which is likely safer for her than entering with Vanguard anyway. We can be pretty tanky already with Evening Sky plus Second Form, so I think another tank just adds marginal utility. Her direct offense is terrible. Her Nullity is great, but if we don't pick Null Resist here we can't count on her using her more powerful options unless we are fine with our Rank being Dispelled.

I just think that offence+stats is a way safer investment.

I'm kind of torn about the dangers vis a vis our companions. The temple is confirmed as crazy dangerous, but Verschlengorge simply cannot come with us, nor can we offer him any protection. If I were a gamer looking to kill the big monster, or an astral terror trying to end the existential threat to my universe, I'd go hit it when it wasn't under guard.

Perhaps I should be more focused on the threats within. Do we fall prey to the distributed responsibility of a crowd? I see other questers making plans for the temple and part of me is like "well that's handled, let's look elsewhere"
We took the quickest route and have an option to restore Ver's strength. He wasn't able to tell we were with the mech last time either, he said as much. If he attacks them outside because he thinks he can take us, we had no hope of outscaling him anyway. I think about worrying about Astral Beasts is way more pertinent than Ber, and we have an option to restore Ver's Strength plus we know Apocryphal won't proc. The risk is pretty mitigated as is, so I don't think we should worry about it.
 
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For people voting for 7+2, please reconsider switching to just 7 instead(i.e. Blade and 3xEcho etc). With our current generation and amount of Arete it's highly likely that we will be capable of getting another 7 Arete vote once we get first rewards from dungeon. Other than obvious power of 7AP choice, we would also gain ability to spend Arete after we saw what's dungeon all about, allowing us to take something specifically good for it, as well as allow us possibility to upgrade on of presumably powerful rewards of the dungeon.

While this is somewhat more risky in short run, in so far that you'd be getting another Echo instead of Night, after first encounter we should have major spike in power which should allow us to gain much more from the dungeon overall.
 
For people voting for 7+2, please reconsider switching to just 7 instead(i.e. Blade and 3xEcho etc). With our current generation and amount of Arete it's highly likely that we will be capable of getting another 7 Arete vote once we get first rewards from dungeon. Other than obvious power of 7AP choice, we would also gain ability to spend Arete after we saw what's dungeon all about, allowing us to take something specifically good for it, as well as allow us possibility to upgrade on of presumably powerful rewards of the dungeon.

But what if you're misled by your first encounters and overcommit to an unnecessary path? It's not the Temple of the Truthful Moon, after all!
 
As I said, if we just want to spend 7 Arete, Wreath for a Grace is the best choice. Gives +INT and +WIS plus the stat boosts of the Coalescence itself plus a top-tier Grace, which we know can be pretty strong. Way less long term potential due to committing without even seeing other magic systems and needing to pick a Grace for immediate power, but disregarding that, it's the most complete option.
 
Well, this is interesting. There's a couple builds I really like here. The Seven-Arete version of the Thousand Cuts build I like because it leaves us in position to pick up another 7-Arete option soon. I like Philosopher's Wreath builds for the magic, and Ring builds for building towards an EFB. Undying Vanguard keeps our friends alive, which is something I'm very much in favor of.

We're getting to the consolidation stage though, and it's looking like the Nine-Arete version of the Thousand Cuts build is more popular, and I don't like that one. Also Preeminence and Philosopher's, while decent in votes can't match Thousand Cuts unless they consolidate together and get a bunch of new votes on top of that. I don't see that as super likely.

As such, the best bet for getting something I want is to swap over to Undying Vanguard. Which is fine, I do like that build.

[X] Forebear's Blade - Echo of the Forebear
[X] Forebear's Blade - Fall of Night - 2 Arete
[X] Forebear's Blade - Undying Vanguard - 7 Arete.

[X] Letrizia - Hollow Star
 
Please Merciful @Rihaku Give us a consolidation vote.
Inserted tally
Adhoc vote count started by BrainInAJar on Jun 4, 2020 at 1:34 PM, finished with 323 posts and 42 votes.

  • [X] Forebear's Blade - Echo of the Forebear
    [X] Forebear's Blade - Fall of Night - 2 Arete
    [X] Forebear's Blade - Undying Vanguard - 7 Arete.
    [X] Letrizia - Hollow Star
    [X] Forebear's Blade - Echo of the Forebear
    [X] Forebear's Blade - Echo of the ForebearX2
    [X] Forebear's Blade - Fall of Night - 2 Arete
    [X] Forebear's Blade - A Thousand Cuts - 7 Arete (0 picks)
    [X] Letrizia - Hollow Star
    [X] Forebear's Blade - Echo of the Forebear
    [X] Forebear's Blade - Echo of the ForebearX2
    [X] Forebear's Blade - Echo of the Forebear X3
    [X] Forebear's Blade - A Thousand Cuts - 7 Arete (0 picks)
    [X] Letrizia - Hollow Star
    [X] Forebear's Blade - Echo of the ForebearX2
    -[X] 2 Arete: Undying Echo
    [X] Forebear's Blade - Form of Rage - 7 Arete
    [X] Letrizia - Hollow Star
    [X] Forebear's Blade - Echo of the Forebear
    [X] Forebear's Blade - Fall of Night
    [X] Forebear's Blade - Undying Vanguard
    [X] Gisena - Sorcerous Advancement I
    [X] Forebear's Blade - Echo of the Forebear
    [X] Forebear's Blade - Fall of Night
    [X] Forebear's Blade - Undying Vanguard
    [X] Letrizia - Hollow Star
    [X] Forebear's Blade - Echo of the Forebear
    [X] The Ring of Power - Dominion - 2 Arete
    [X] The Ring of Power - Preeminence - 7 Arete
    [X] Gisena - Sorcerous Advancement I
    [X] Forebear's Blade - Echo of the Forebear
    [X] Forebear's Blade - Fall of Night - 2 Arete
    [X] Forebear's Blade - Undying Vanguard - 7 Arete.
    [X] Letrizia - Hollow Star
    [X] Forebear's Blade - Echo of the Forebear X3
    -[X] 2 Arete: Undying Echo
    [X] Forebear's Blade - A Thousand Cuts - 7 Arete (0 picks)
    [X] Letrizia - Hollow Star
    [X] Forebear's Blade - Echo of the Forebear + Undying Echo - 2 Arete
    [X] Evening Sky - Philosopher's Wreath - 7 Arete (2 picks)
    [X] Gisena - Sorcerous Advancement I
    [X] The Ring of Power - Dominion - 2 Arete
    [X] Evening Sky - Philosopher's Wreath - 7 Arete (2 picks)
    [X] Gisena - Sorcerous Advancement I
    [X] Forebear's Blade - Echo of the Forebear
    [X] The Ring of Power - Dominion - 2 Arete
    -[X]War
    [X] The Ring of Power - Preeminence - 7 Arete
    [X] Forebear's Blade - Echo of the Forebear
    [X] Evening Sky - Philosopher's Wreath - 7 Arete (2 picks)
    [X] Letrizia - Hollow Star
    [X] Forebear's Blade - Echo of the Forebear
    [X] Forebear's Blade - Echo of the ForebearX2
    [X] Forebear's Blade - A Thousand Cuts - 7 Arete
    [X] Evening Sky - Opalescence
    [X] Letrizia - Hollow Star
    [X] Echo of the Forebear
    [X] Undying Echo - 2 Arete
    [X] The Ring of Power - Dominion - 2 Arete
    -[X]War
    [X] The Ring of Power - Preeminence - 7 Arete
    -[X]War
    [X] Gisena - Sorcerous Advancement I
    [X] Philosopher's Wreath - 7 Arete (2 picks)
    [X] Forebear's Blade - Echo of the Forebear
    [X] The Ring of Power - Dominion - 2 Arete
    [X] The Ring of Power - Preeminence - 7 Arete
    [X] Letrizia - Hollow Star
    [X] Evening Sky - Philosopher's Wreath
    [X] Forebear's Blade - Fall of Night
    [X] Letrizia - Hollow Star
    [X] Forebear's Blade - Echo of the Forebear
    [X] Forebear's Blade - Fall of Night - 2 Arete
    [X] The Ring of Power - Dominion - 2 Arete
    [X] Letrizia - Hollow Star
    [X] Forebear's Blade - Echo of the Forebear
    [X] Forebear's Blade - Echo of the ForebearX2
    [X] Forebear's Blade - Form of Rage - 7 Arete
    [X] Letrizia - Hollow Star
    [X] Forebear's Blade - A Thousand Cuts - 7 Arete (0 picks)
    [X] Forebear's Blade - Ruinous Valor (3 picks)
    -[X] Einhander
    [X] Gisena - Sorcerous Advancement I
    [X] Forebear's Blade - Echo of the ForebearX2
    -[X] 2 Arete: Undying Echo
    [X] Forebear's Blade - Form of Rage - 7 Arete
    [X] Letrizia - Hollow Star
    [X] Forebear's Blade - A Thousand Cuts
    [X] Forebear's Blade - Ruinous Valor
    -[X] Zweihander
    [X] Letrizia - Hollow Star
 
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