Alright, lets try to make an actually analysis that is something beyond "more risk=more reward".

First of all, Moon dungeon. Or perhaps a trap. Whatever the case may be, dungeon itself might only have five possible loadouts - of which three are relevant. Non-relevant ones are puzzles and maze/obstacle course configurations. Relevant ones are trap, swarm enemy and elite enemy types. Elite enemies are bosses and such, swarm enemy is if we are getting overwhelmed by number of monsters. Additionally, dungeon can be on some scale from fully magical to fully technological, which would largely impact Gisena's impact inside the dungeon. Given magic fish and magic map, we can expect major amount of magic here.

Either way, we should likely hold onto our purchase until we can see exact configuration of dungeon and then decide on which abilities to pick. Maw would be useful for swarm types and fighting Kaijus, but Thousand Cuts would do better against powerful bosses. On the other hand, Thousand Cuts makes us Tired, which is not suitable for dungeon having seven or so bosses. Fact that we can't bring Verse in implies corridors and such, although it's possible that they would open to wider space. If we are inside corridors the value of our Agility is somewhat diminished, but they also allow Gisena to saturate enemies with her Nullity easily.

Then there is the question of speed. The faster we go through the dungeon, the less damage would Verse take(not, as an aside, that Verse is very unlikely to just quietly. Assuming that his death will result in an explosion/implosion that would kill everyone else is prudent). On the other hand, more time means more safety on our end. There is delicate balance where we need to push hard, but just not too hard. Maw makes this somewhat easier, but even then we would have to reset at times.

Also, dungeon reseting or not reseting between entries, assuming that more than one is possible, is also of relevance.

Our current issues are:

>Awkward logistics regarding Gisena, as she is both vital to protecting Verse and helping us clear the dungeon. Possible solutions:
  • Clearing dungeon fast enough
  • Advanced strategies for securing Verse(find a city to leave him in, bury him beneath something relevant, have Gisena set up relevant defenses around him using his munitions etc.) Most of these are likely better if we take Quickest Route, as we get both more time and bonus to our actions
  • Empowering Zea or Verse with relevant power picks - likely to cost us both Arete and experience that would be relevant for dungeon otherwise
>Lack of personal power. Our build has ton of stuff that is either long term, specifically picked some other short term issue or is just not combat relevant. As such we are kinda shit at fighting for our current powerlevel. Possible solutions:
  • Spending Arete for powerful personal boosts. Note that spending all our Arete is a thing we must do given the choice; Civ was choice where we'd extract value from Arete by saving it while this is a choice where we extract value from Arete by spending it
  • Maw for staying power, Philosopher for upgrading both ourselves and Gisena etc.
  • It should be noted that picks and Arete are divorced for each other, so we can still spend most of our Arete if we pick safe option
>Possible complications, also known as picking anything but safe route:
  • This would include maiming or death of our comrades(especially Gisena, who is very useful in this scenario), given that our current healing is long term and thus can't do much to heal them in relevant timeframe
  • This would also include various debuffs and conditions we could incur ourselves(poisons, cursed wounds etc) which would decrease our combat readiness by value greater than picks we get from options, or force us to spend Arete on something that wouldn't help much with clearing dungeon
  • In general, issue I see with thread(other than me being one of three people actually putting effort here) is that general opinion seems to be that Really Scenic has death as the only downside. What's actually going to happen is that we will have to waste Arate/picks on stuff we don't want to get and we'll likely run into another death spiral
So what to do?

>Get the Quickest route for that sweet competence bonus
>This should allow us optimal amount of picks to spend all our Arete(so 7+2) while not addling us with adverse conditions in process
>Getting early means that we can spend some time on securing Verse as outlined above. In theory, we could also use extra time to farm rando monsters too
>We and Gisena go in, Zae remains with hidden/secured Verse to act as last line of defense/flee if enemies appear
>Entering the dungeon, we try and guess exact loadout of it, preferably spending our xp/Arete only after we have idea what are we dealing with
>If dungeon is purely tech based use our Evening to tank, otherwise fight by baiting opponents into Tide of Nullity and let Gisena deal with traps
>Hopefully not die and get something worth all this expenditure and risk

With that, the winning move would seem to be:

[X] The Quickest Route
[X] Risky
 
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Hm... should I do another infodump? Seeing some more 7 Arete options could give you guys time to plan. I feel it's a bit more productive when the pressure's lessened and you don't have to absorb the whole story contents of the update.
 
Hm... should I do another infodump? Seeing some more 7 Arete options could give you guys time to plan. I feel it's a bit more productive when the pressure's lessened and you don't have to absorb the whole story contents of the update.
My big concern is, will we actually get the infodump choices within the voting option? Are they not randomized based on what monsters we kill? And we don't know much about the monsters.
 
My big concern is, will we actually get the infodump choices within the voting option? Are they not randomized based on what monsters we kill? And we don't know much about the monsters.

They're not randomized, but they are usually based on the monster to some degree. Certain monsters have very broad purviews, however.
 
Inserted tally
Adhoc vote count started by DkArthas on Jun 3, 2020 at 2:55 AM, finished with 208 posts and 39 votes.
 
You can spend 7 + 2 Arete with just two picks, and Quickest has two significant sources of potential debuffs: the 20% moderate complication and the 30% boss fights!
While that is true additional Pick offers us far greater deal of flexibility and thus far greater deal of possibe synergies. Additional pick allows us to get Arete options that cost multiple picks, or to take just Arete options and have ability to take multi picks options; even a single level of stats would be very useful. I think that safety is too inflexible with that.

Unfortunately, we are at point where we do have to take explicit risks to make do. Besides, I think that additional days and competence bonus are too good to pass on either way. They make our planning much easier, and value of time can't be overstated.
 
I think Philosopher's Wreath is the best option if we get it. We've seen how good getting a synergistic magic system in EFB, and getting access to a magic system (Sorcery) that requires basically no training and is automatically highly synergistic as well as growing by itself is a crazy steal. The alternative is Azure Moon, which is also extremely good. Philosopher's Wreath does have superior stats though. And Gisena-Buffing effects. Double~Triple her capabilities? Sold!
 
Not really, no. While useful, Wreath has too much of it's value slated for long term, and gives a lot of stats that have limited to no utility in our current situation.

Remember, Moon is an option that rewards expenditure of picks and Arete for short term choices. As of right now, our goal is to accrue as much short term power and synergies as we can get, which would allow us to extract maximum value out of dungeon at minimal risk to us.
 
Not really, no. While useful, Wreath has too much of it's value slated for long term, and gives a lot of stats that have limited to no utility in our current situation.

Remember, Moon is an option that rewards expenditure of picks and Arete for short term choices. As of right now, our goal is to accrue as much short term power and synergies as we can get, which would allow us to extract maximum value out of dungeon at minimal risk to us.
Well:
There's a thought - you could take Philosopher's Wreath as a Sorcerer! It would immediate offer a modest boost to all your stats and the provision of a top-tier Grace, making you considerably more powerful for 8 hours of the day. When faced with unknown challenges, +Int/Wis/Cha is certainly valuable, and the Grace would give you a potent utility or offensive effect (assuming you eschew defensive due to the presence of Evening Sky)
Those stats would be immediately be relevant, according to Rihaku. That's before considering the power of the top-tier Grace we get, which would pretty much be guaranteed to be relevant to us, as they from all evidence are automatically suited to their user.
 
[X] The Quickest Route
[X] Risky


Wolfy convinced me. Gisena likely won't be just important for her Nullity, but for her superb magical senses as well. Information is power, after all.

I wonder if Gisena can tinker us some grenades with Ver's munitions. Maybe there's just not enough time? I hope there's some rope in our supplies too.
Well:

Those stats would be immediately be relevant, according to Rihaku. That's before considering the power of the top-tier Grace we get, which would pretty much be guaranteed to be relevant to us, as they from all evidence are automatically suited to their user.

I mean, if we want spend Arete and get a single power that would help in the Temple, we could just take Maw? It's one less pick too. The relevancy of Sorcerer is in getting more Coalescences and powering up Gisena; powerful stuff, but not relevant in the Temple. Maybe you could argue it's fine because it gives the same number of pluses as single pick but +Int/Wis/Cha is more valuable than the usual stat ups, but I don't think we lack competency here, we lack power.
 
Well:

Those stats would be immediately be relevant, according to Rihaku. That's before considering the power of the top-tier Grace we get, which would pretty much be guaranteed to be relevant to us, as they from all evidence are automatically suited to their user.
Sorcerer grants you boost of +Might, +Agility, +Int, +Cha and +Wis(or something along those lines, depending on exact transition between systems) on top of Wreath itself which gives +Int, +Cha and +Wis. So you get three combat relevant stats and six combat irrelevant stats(maybe you could put Int++ as combat relevant I guess), a random power and long term progression. All of this costs 7Arete and 2xp picks.

For example, for two more Arete you could get Undying Vanguard and Shine Bright, which would ensure Letrizia safety, give us about five combat relevant stats, ensure Gisena's progression and make dungeoneering much easier with Gisena both being hilariously more durable and us being able to use Cha to heal her in real time. Note that despite being more efficient than Wreath, this combination is still really inefficient for the kind of short term power we really need.
 
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You can spend 7 + 2 Arete with just two picks, and Quickest has two significant sources of potential debuffs: the 20% moderate complication and the 30% boss fights!
I'm actually cheering for a boss fight (see my Omake :p). Since even an exceptionally dangerous monster should be well within the Team's capabilities. The 20% for a moderate complication is the annoying bit to me - boss fights might cause complications but they come with a serious boost to the reward.

For personal power, assuming we are limited to 7 Arete, the best option seems to be to pray we get access to Ruinous Valor and to buy Maw. That gives us immensely more hitting power along with an utterly ridiculous level of healing. Combined with our second stage and we can probably take on monsters currently classed as Epic reliably. This build is basically ideal for handling high HP bosses with low Agi. (Due to Ruin we already counter defense-based bosses).

If we get Undying Vanguard, then again we still want Ruinous Valor. This will put us behind the sheer staying power of the above build, but in exchange we can afford magic support from Gisena and to take our time in the dungeon.

Obviously if we were to somehow get 14 arete we throw a party, buy Maw, Undying Vanguard, and Ruinous Valor and then cheer as we and all our companions are beyond ridiculously tougher and hit harder.

The problem with that plan is we need 6ish more arete, which means either we need to churn out omakes by the dozen, or to dicuss. A lot.
 
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I mean, if we want spend Arete and get a single power that would help in the Temple, we could just take Maw? It's one less pick too. The relevancy of Sorcerer is in getting more Coalescences and powering up Gisena; powerful stuff, but not relevant in the Temple. Maybe you could argue it's fine because it gives the same number of pluses as single pick but +Int/Wis/Cha is more valuable than the usual stat ups, but I don't think we lack competency here, we lack power.
Maw is very combat focused and does not synergize with our low STR build. We only have +1 STR. And a lot tank abilities.

The 3 pick Ruinous Sky would be far superior in comparison, and with no Arete cost.
Sorcerer grants you boost of +Might, +Agility, +Int, +Cha and +Wis(or something along those lines, depending on exact transition between systems) on top of Wreath itself which gives +Int, +Cha and +Wis. So you get three combat relevant stats and six combat irrelevant stats, a random power and long term progression. All of this costs 7Arete and 2xp picks.

For example, for two more Arete you could get Undying Vanguard and Shine Bright, which would ensure Letrizia safety, give us about five combat relevant stats, ensure Gisena's progression and make dungeoneering much easier with Gisena both being hilariously more durable and us being able to use Cha to heal her in real time. Note that despite being more efficient than Wreath, this combination is still really inefficient for the kind of short term power we really need.
Noncombat stats are highly relevent in a dungeon crawl. Consider puzzles (which may be paired with dangers*), traps which could be disarmed or even identifying hidden shortcuts/dangers.

*For example, two paths, one of which is lethal, and PC has to decide between both. Or having to solve a logic problem within a very short timeframe.

And that's before we get to our random but guaranteed to synergize power. If we got a direct combat relevent Grace like Temporal Auspice, or something like Perfecting Blade (++ to multiple combat stats)..
 
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Maw is very combat focused and does not synergize with our low STR build. We only have +1 STR. And a lot tank abilities.

The 3 pick Ruinous Sky would be far superior in comparison, and with no Arete cost.
These picks do synergize insanely well with each other, though. And I think Maw is 0 picks, so assuming we unlock Ruinous Valor via an appropriate encounter we could get both!

The problem is we do need to get a boost of some kind for our companions, which is probably best done via Vanguard, which requires 7 Arete so we can't get Maw. Unless we get a lot of Arete. Which may be worth the pain.
 
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These picks do synergize insanely well, though. And I think Maw is 0 picks, so assuming we unlock Ruinous Valor via an appropriate encounter we could get both!
Maw is 1 Pick, 7 Arete. We would need 4 total picks.
No, they are not. Existence of fringe cases in which they could be useful doesn't make them relevant.

Or you could just pick specific power without having to spend bunch of resources to do it?
Rihaku just said the noncombat stats were useful in this particular case, so I am of the opinion that you are wrong. Plus, like, identifying enemy weaknesses in a short timeframe. Pretty critical.

We don't know what is in the dungeon, after all.
 
The primary downside of Philosopher's Wreath right now is that it requires both Arete and 2 picks, which means we can't get it with Ruinous Valor, which is a boost we seriously need. So... it's very expensive and the full extent of the benefits are unknown until we actually get it. Good for a post-Temple pick, I would say, but not one for the preparation since we are doing this by the seat of our pants.
 
The primary downside of Philosopher's Wreath right now is that it requires both Arete and 2 picks, which means we can't get it with Ruinous Valor, which is a boost we seriously need. So... it's very expensive and the full extent of the benefits are unknown until we actually get it. Good for a post-Temple pick, I would say, but not one for the preparation since we are doing this by the seat of our pants.
Yeah Ruinous Valor is an obvious pick if we get it.

Assuming it doesn't show up along with a crazy 4 pick option, I mean.
 
Maw is 1 Pick, 7 Arete. We would need 4 total picks.
Which just requires 1 3-pick boss fight! Which, you know, I'm cheering for. If anything I'm sad that the dangerous route is too dangerous to risk and the odds of a 3-pick boss fight on the Quick path are lower than I would like.

(I would, without question, trade the 50% uneventful for 50% more Highly Dangerous. But Epic and instant death chance turn me off of the other route. And obviously the 20% moderate complications I'd trade for a boss fight.)
 
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I think currently the strongest combo we can take out of the ones we've seen that we can afford would be Undying Vanguard+either ruinous valour or stranglethorn. Undying Vanguard costs no picks and only arete where ruinous valour and stranglethorn cost only xp picks so if we're offered them we should be able to take both in the same update assuming we take Quickest path or yolo path.

Undying Vanguard essentially doubles our combat strength, since most of our build is made of defensive upgrades and it applies them to our companions as well. Gisena immediately becomes much more capable of assisting and can get in close to enemies to start blasting or to use her null explosion in their face. Zea ceases to be a liability and can be relied on to protect herself while we're in the dungeon. Bonus regen also gets her back to full health even with the time saved by Quickest.

Ruinous valour gets us 5 strength and our arms back plus super punches or 5 str and con and better range on blade beams. Both also scale the power of ruin with strength vastly increasing our offensive output. Since it's three picks instead of four we're more likely to be offered this than stranglethorn.

Stranglethorn is amazing and if we get offered it we should definetly snatch it up. +20% to our rank takes us nearly to rank 5 and doubling our strength, con and will gives us nearly as many stats as ruinous valour on top. -20% agility is a bit of a bummer but with the extra con and the fact we'll be doing a bunch of fighting in a dungeon where agility may not be as relevant stops it from hurting too much. Establishment probably doesn't work fast enough to be relevant on the time scale of this dungeon crawl but we might be able to reap some advantage from it if we're lucky.

Of course before the next update Rihaku's probably going to bust out some never before seen super op power that's a must have with the caveat that it's only offered on the super fun happy time route and costs 6 picks.
 
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It's probably greedy but I'm hoping the really scenic route will offer enough in picks that we don't have to heavily invest Arete, because I want to save the Arete for the Temple itself. I'm guessing that is going to be where the really good stuff is at.
 
At this point I've decided to wait for Rihaku's infopost rather then base our decisions off of old information. It may be there's some combination of 1 pick 7 Arete and 1 pick 2 Arete that's good enough to justify Scenic, or there's some crazy plans that require Quickest if we want to get them.
 
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