Hey, plus intelligence and charisma already helped us a lot without going to civilization! You can't say they are useless here, they have in fact contributed quite a lot.
Compared to just being stronger, it hasn't helped much. It's like if we had selected a combat option, then went socializing nonstop.
 
Current vote count?

The fact of the matter is, Hunt is where we have the most control over our risk-reward ratio. Civilization is always going to be low-medium risk, medium reward, and Moon Temple is always going to be extreme risk extreme reward. Hunt we can customize to an extent.

It's very high risk, extreme reward! That's a favorable ratio!

The problem is we have a scaling enemy. Civilization vastly broadens our options, but it is not so great for rapid power growth. We might need rapid power growth.

Versatility can yield power indirectly, as Undying Vanguard shows! And of course access to a magic system that works well with yours would be nearly priceless...

Found an extremely cool and not at all ominous quote from Rihaku while indexing. Charisma is great but the civilizations of the Voyaging Realm could very well take us and the Doom is social poison. Temple is also out because suicidal options were what got us into the mess we were in last update.

But now you're healed and no longer Exhausted! When to pursue risk if not in this moment!?

I'm not sure if we'll be capable of hunting the Tyrant Beast, since it seemed to be the result of an Apocryphal proc, and the blurb made it sound like The Tyrant Beast found us. I like the idea of suicide bombing, but I don't know if there's a safe way to test if it bypasses overflow immunity.

Yeah, the Tyrant Beast was basically "I wander around for long enough while injured enough that the Apcryphal Curse throws an enemy at me, and ensures it regenerates so I'm tempted not to run away."

Pretty good, using a Curse for one's own ends like that!

Also, bombing would be fairly unwieldy, you only have one arm and the missiles are large. How would one accomplish it logistically?

Wow, so the lessened Verschlengorge is only around Rank 4? That is an insane diminishment. Letrizia didn't seem to have any special moves with the mech either, I wonder if we can help her develop some.

Less, actually.
 
It was said earlier but it bears repeating, picking the shiny option would have ended the quest literally last update, let's try to avoid running the same play but doing what we did right that time wrong now.
Yes because the lesson to take away was if you lose a 1 in 10 chance once you should never take any risks because you're guaranteed to lose all of them.
 
But now you're healed and no longer Exhausted! When to pursue risk if not in this moment!?
When we can take that risk and beat it to death with only a pinkie.

Yes because the lesson to take away was if you lose a 1 in 10 chance once you should never take any risks because you're guaranteed to lose all of them.
Once bitten twice shy. Bluntly, yes that is an actual lesson to learn. 10% is very risky.
 
[X] Hunt
[X] +1 pick
during next Experience spend
yeah no that near shave with death if we picked tyrant beast has put me off for a bit
we can take some higher risks when our build isn't so weak in attacking power
 
It's very high risk, extreme reward! That's a favorable ratio!
Um, the problem with that option isn't exactly the ratio...

But now you're healed and no longer Exhausted! When to pursue risk if not in this moment!?
When we don't have someone threatening to outscale us in the short term. The gamble of a new magic system is not worth it right now. We should just try to Progress as fast as possible; power is safety, after all.
 
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Um, that problem with that option isn't exactly the ratio...


When we don't have someone threatening to outscale us in the short term. The gamble of a new magic system is not worth it right now. We should just try to Progress as fast as possible; power is safety, after all.
Taking high risk higher reward options is the best way to outscale our enemies though? We're currently under pressure to acquire power faster than Ber and Moon Temple has the highest payout.

Our build is practically all about not dying, why did we even bother taking nearly all defensive options if we weren't going to fight dangerous things?
 
Thinking more about 'the sit back and save Arete due to not needing to buy ourselves out of a risk' strat I was starting to favor. I just realized it's doomed to failure, even if we did live to save up that much under such a slower growing playstyle. The end result would be garbage for the money. Because growing Rank requires legendary deeds, which requires a solid amount of risk. So we'd be sitting on a Rank increase that only builds on mediocre Rank. This is tilting me back in the direction of Death Palace...
 
The Vershlengorge attracts enemies, perhaps we can do something similar for hunt.

Monster bait!

Also:
Well, as soon as the voter base is actually punished for taking a risky decision, I'm sure they'll massively overcorrect and swing in the opposite direction learn their lesson!
Hmm...

However, we are basically a warrior+mage adventuring party. This would work way better if we had taken Thief-King and swapped over to a Rogue archetype. Blargh, our build! Social-warrior-mage? Might as well just embrace the fact that we're a generalist now, really. All that +++AGI/CHA in a warrior build is twitchworthy.
 
Because growing Rank requires legendary deeds, which requires a solid amount of risk.
Not really? Back in The Furthermost Reaches update we had the chance to pick Errantry as a risk-free way to increase our Rank, only Errantry II was noted as being risky. The fish gave us a Rank increase and wouldn't actually have been a dangerous choice if we had the 1 Arete necessary to avoid the Exhausted condition. And our fight against Ber and his companions allowed us to increase our Rank and wouldn't have been nearly as risky if we weren't exhausted. Hammering the max risk button at every available opportunity simply isn't necessary to increase our Rank.
 
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Not really? Back in The Furthermost Reaches update we had the chance to pick Errantry as a risk-free way to increase our Rank, only Errantry II was noted as being risky. The fish gave us a Rank increase and wouldn't actually have been a dangerous choice if we had the 1 Arete necessary to dispose of the Exhausted condition. And our fight against Ber and his companions allowed us to increase our Rank and wouldn't have been nearly as risky if we weren't exhausted. Hammering the max risk button at every available opportunity simply isn't necessary to increase our Rank.

Errantry one gave garbage progression rates though, and that was at the botton end of our Rank level. Fair point on the fish. I don't think we'd have gotten the Rank option from killing Seralize if we hadn't been exhausted, as the scene and how things went down would've been very different. If they even attacked at all.

Generally thinking about it then I'd say there's chances to increase it significantly without much risk, but they'll be quite rare and we'll still end up with an underwhelming investment. Just not as much as I originally thought.
 
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Everyone voting to go to false moon.

Rod of the Ages might have won that vote, but we all know that the Master Baiter lives true.

Also probably because we'll get more fishing opportunities if the "Must Have 200IQ To Enter" temple is indeed under a lake. I've played enough REGEND OF ZEDAH to generally hate underwater levels too.

Generally more interested in Hunt so to speak too, if only because I want Hunger to Get into more fights since that's the stuff I wanna read.
 
[x] Temple of the False Moon

Fuck it.

We need to get stronger than Ber ASAP, and "extreme reward" is pretty clearly the most effective way to go with that. We're a spectacularly defensive build, so we should make use of that, and higher Astral Rank naturally synergizes with our reserved 25 point buy.
 
Current vote count?

When we don't have someone threatening to outscale us in the short term. The gamble of a new magic system is not worth it right now. We should just try to Progress as fast as possible; power is safety, after all.

Progression entails risk! That is Hunger's creed.

Our build is practically all about not dying, why did we even bother taking nearly all defensive options if we weren't going to fight dangerous things?

In Voyaging Realm, dangerous things fight you!

Thinking more about 'the sit back and save Arete due to not needing to buy ourselves out of a risk' strat I was starting to favor. I just realized it's doomed to failure, even if we did live to save up that much under such a slower growing playstyle. The end result would be garbage for the money. Because growing Rank requires legendary deeds, which requires a solid amount of risk. So we'd be sitting on a Rank increase that only builds on mediocre Rank. This is tilting me back in the direction of Death Palace...

Mm. You don't have to take Once and Future, if you get enough free Arete that you can start taking EFB Equivalents you could always angle your decision-making towards searching for them. It's only a 1 Arete discount at the end of the day.

The Vershlengorge attracts enemies, perhaps we can do something similar for hunt.

It's a weaker beacon than it used to be, since Versch is so badly injured.
[x] Temple of the False Moon

Fuck it.

We need to get stronger than Ber ASAP, and "extreme reward" is pretty clearly the most effective way to go with that. We're a spectacularly defensive build, so we should make use of that, and higher Astral Rank naturally synergizes with our reserved 25 point buy.

But if you spend all your Arete surviving the Temple of the False Moon, you'll be even further from becoming the Once and Future King!
 
Mm. You don't have to take Once and Future, if you get enough free Arete that you can start taking EFB Equivalents you could always angle your decision-making towards searching for them. It's only a 1 Arete discount at the end of the day.

I did think about that. The reason i'm not keen on it is basically meta. It's a lot more annoying trying to make that work well then just building towards a pre-agreed upon effect. If we do end up with crappy rank when the decision looms though that's likely what we should do.
Adhoc vote count started by Rihaku on Jun 1, 2020 at 10:07 PM, finished with 110 posts and 36 votes.
 
Ring of Power is stated to dectuple our progression speed. If we took that, we'd be proof against the Apocryphal for the foreseeable future by constantly outscaling it.
 
Whenever the option I voted for is winning, I think about how few times that's happened, and it makes me...nervous.

I know I voted Temple, but remembering how much I didn't want Tyrant last vote (for just a 10% loss) is driving me nuts. Holy shit, gambler's fallacy is real.

Interesting to see how few people are choosing +Letrizia here. I think that it would be absolutely necessary if we were going to civilization, but otherwise I understand. It is funny though, given the lengths we went literally just last vote to specifically help her out.
 
Man oh man, there's just no stopping the lure of shinies, huh?
I just realized it's doomed to failure, even if we did live to save up that much under such a slower growing playstyle. The end result would be garbage for the money. Because growing Rank requires legendary deeds, which requires a solid amount of risk. So we'd be sitting on a Rank increase that only builds on mediocre Rank. This is tilting me back in the direction of Death Palace...
I mean, Once and Future doesn't increase the difficulty of raising Rank; so it would actually be safer to get it first and grind for Rank later.
Our build is practically all about not dying, why did we even bother taking nearly all defensive options if we weren't going to fight dangerous things?
We have reapeatedly fought dangerous things and would have died if not for the defensive options. Hunt is not without risk, it's just less than Temple.
 
I mean, Once and Future doesn't increase the difficulty of raising Rank; so it would actually be safer to get it first and grind for Rank later.

It depends on our situation at that point how feasible that would be, we'll likely have hampered ourselves quite a bit by forgoing opportunities in the course of saving up. So ideally you want some very significant returns once you actually make the purchase. Having to essentially make further investments even after buying it before it starts paying off significantly isn't really what I'd want to be buying Once and Future for. As other options like Pillars fulfill that roll better.
 
Man oh man, there's just no stopping the lure of shinies, huh?

I mean, Once and Future doesn't increase the difficulty of raising Rank; so it would actually be safer to get it first and grind for Rank later.

We have reapeatedly fought dangerous things and would have died if not for the defensive options. Hunt is not without risk, it's just less than Temple.
That's because we went for a greedy noncombat build, resulting in the Apocryphal tossing problematic combat encounters at us. Our defensive panoply isn't really helpful because we are missing crucial stats with which to actually use it with.
 
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