Heh. I do appreciate the Chill of the Grave on all levels except that as a player. I was going to suggest that Hunger commit die (as was everyone, it's the obvious thing to do), but with the acknowledgement that it's an awkward thing to do in his current mental state. And three dings in a row would start to feel silly. And it would be kinda weird to get a sufficiently esoteric wound from rando swampmonster, but the roll is the roll. Basically this works great in every way.
*squints* Good, that's not the same shade of blue, that would be too scary.
There are lots of things to do in civilization, but none that feel more important than grinding? I'll think of/wait for good civ plans, I'm sure there are plenty. Won't vote for it now, though.
I'm sure grinding random monsters will get boring at some point, but it hasn't yet.
Most importantly, how long are we going to be haunted by this fucking fish? Let it gooo~
XP>Arete this is still my opinion. Echo-type stuff is way more important than a fraction of a shiny at this point.
[X] Hunt
[X] +1 pick during next Experience spend