@Rihaku, I realized I'm not totally clear on how Rains functions.
Is it there's the active 1/Month effect to transfer someone else's wounds, and then a passive reverse wound penalty effect that's always active? Or is the reverse effect only for the ally wounds we transfer? Also does Reverse mean it turns a -16% penalty into a -0 or a +16%?
-16% becomes 16%, yes. It's really quite an impressive survival effect!
... Well, I am fairly sure that such a syndrome is highly unlikely to say the least. That's like.. a writing and characterization thing. Not a powerset thing.Shirou Emiya. Protagonist of Fate Stay Night. Has a massive case of survivor's guilt fueling his desire to ideally save everyone, that causes him to have little to no regard for his own existence. His utter absence of regard for himself makes him godlike at Archery though.
If the concern is being outscaled, would not the proper response be to kill them before they start scaling?Guys, keep in mind that if Ber is some sort of Isekai Gamer type protagonist, he'll have a couple things going for him.
1. Very steep growth curve
2. Ability to punch way above his weight-class by exploiting hidden mechanics and weaknesses.
We're not able to contest his ability to exploit weaknesses, because we don't know anything about him or the general setting. That means we really need to focus on being strong enough to overpower him when he inevitably comes back to beat us.
Preferably, we'd be able to kill him, so as to remove any possibility of him pulling another, better informed salty runback.
Immediate risks may be great, but we've also go to consider that we stand a serious risk of being farmed for EXP in the near-distant future if we don't scale up hard enough.
EDIT: By the way, this is an argument for Coldly Calculating
If the concern is being outscaled, would not the proper response be to kill them before they start scaling?
We don't have any 7 costs available right now though I thought?Hm... if you guys can manage to avoid taking any Arete spending options this time, and get Coldly Calculating, you'd basically have enough Arete for a 7 cost! That would potentially be even more power than a full short-term build here, especially if you get something synergistic with it.
For example, Echo of the Forbear + Echo of the Forebear -> A Thousand Cuts. Maximize raw speed and strength, and then gain a ranged finishing move that cuts spirit as well as flesh and septuples speed and strength!
Recuperate + Age and Treachery into a good 7-cost would also be a potent combination for the medium to long term. You got into this situation chasing Rank upgrades, why not follow through and get all the Rank you can!
The difference is that Hunt for Healing leaves her without burn scarsIncidentally, you guys do realize that Ring of Blood can heal Letrizia, since Recuperate removes Exhausted? It won't be immediate like What Rains, so it may cost an action later, but it can heal her. Reading Hunt for Healing again, it just seems especially dumb because it does not note that it removes Exhausted. Meanwhile, Press the Attack drops to Tired. There's no real reason to pick Ring of Blood and then go on to Hunt for Healing while Exhausted and still wounded, since Hunt for Healing makes no mention of resting.
[X] Recuperate - Rest for now until the Exhausted and Tired conditions clear, then continue onwards without diverging from the plan. It's likely you'll outscale this particular enemy without any special actions. Don't get distracted and focus on your own Progression.
[X] Feat - Age and Treachery. Gain +.25 Rank. [2 picks]
[X] Feat - Age and Treachery. Gain +.25 Rank. [2 picks]
[X] Coldly Calculating - +.75 Arete
Power levelling all the way baby. If at our current level and while exhausted we were strong enough to drive off Ber after killing his party than adding another 1.25 rank means that short of him pulling some Zang Kong nonsense i'm pretty confident we can kill him later whenever he turns up.
While Hunt for Healing may potentially leave her without scars if we find the right kind of healing in the right amount of time, it is far from guaranteed that Hunt will heal her better than relying on Ring of Blood, or even heal her at all. What are the chances that we kind find someone who killing would give us better options for healing others than the Ring of Blood, who we can kill in our current state?
Huh. Either enemies that could provide healing better than Ring Of Blood to someone in our condition, with our Accretion themes are far more common than I would expect, or Scent of Prey is truly just that good, to sniff out the one in a thousand foe that can provide exactly what we need. Of course, I suppose knowing where to find such a for and surviving the journey to find it are two very different things, in our current condition.If you have Scent of Prey, it's not that unlikely! But Scent of Prey does spend two picks on something with no direct combat application... going full stats with Exhaustion Mitigation (Amaranth + Echo x2) would give you a much wider range of enemies to kill! That's ++Might, +++++Agility! so agile much wow!