OctarineShrike
Avatar of Mandos
For even more basis for Salt. Needing to Learn the Seven Seals fast enough to Heal Letrizia sounds like perfect stakes for us to get Hunger's benefits to training with it.
How exactly did Zee get burned, here? I think the answer is Accretion/Eva nonsense, but if there was a Star Trek-esque console explosion I'm going to vote to sue the Foremost.
Hmm, will we absorb some of his game system if we kill him? Not sure if it's an argument for or against pursuing him
...I don't know where it's been, so maybe? Sounds like a 7 Arete option at least though
huh? Fury gives power now while Arete doesn't![X] Recuperate
[X] Hunger - Ring of Blood
[X] Evening Sky - Amaranth Star
[X] Coldly Calculating
I feel like Fury and all the multi pick options right now are sort of traps, as we're in an incredibly dangerous situation and need power now. Meanwhile, I think Ring of Blood and Amaranth Star are a nice sort of combo to get through this rough moment, as Ring of Blood gets rid of our wound penalties and Amaranth reduces Exhausted's effect.
I feel like the two pick cost options are bad, and I feel like the two options that cost Arete are enough to get us through this Crisis, so I'm just hoping to mitigate some of the Arete cost of those options. Maybe it's a bit greedy, but I still think it's a safer plan than grabbing another rank increase or the hunter trait.
I agree with this sentiment.I'm loving the mythic hero aesthetic to our Progression, with our abilities being from and representing themselves our experience, our instincts and the power of our legend. I I feel like turning all that into numbers and infoboxes and levels would make this system lose a lot of flavour.
If we do, I'd prefer it if those abilities were converted to a more appropriate form and only had minor references to the Gamer stuff rather than us just becoming a LitRPG character.
Don't want to be a lucky hit away from dying, thanks.If your priority is to heal Letrizia, What Rains May Come is right there... it's quite a powerful ability in its own right, as well! Imagine, only growing steadily stronger as your enemies attempt to wear you down, or transposing an otherwise-lethal wound from one of your squishy companions onto yourself, thereby also entering a super mode!
The problem is that Rains doesn't heal us, it just makes us get more powerful the closer we are to death. It's insanely risky, especially we use it to heal Letrizia given her wounds. It basically gives us zero safety margin at that point.This is my favored combination. First, eliminate a potentially recurring enemy, don't let him do some gamer powerup horribleness. What Rains May Come eliminates 'Death Spiral' risks while also healing Letrizia. It also doesn't cost Arete! And gives us a major bonus when stabbing the Swordsman to death (for more EXP). What's not to love?
He's literally an Isekai protagonist. And a fairly recent one. This is likely the first time Destiny has ever failed him. So... yeah, he honestly thinks his companions couldn't die... because short of us they couldn't.This asshole has some serious misconceptions about the nature of his reality. 'Allowed' to die? What an asinine, entitled thought. This isn't a simulation or practice run (apparently Ber did a few), so why's he entertaining the notion that anyone has plot armor? I'd really like to ask Letrizia if she knows this chucklefuck, or anything about an Astral Lord (noble title or betentacled horror?) targeting her and Versch. Pursuit's right out, as far as I'm concerned, we're on the brink of a death spiral, every member of our party has taken wounds. Leaning toward Amaranth + Scent, for the combination of hunting down healing and travel time.
What? It's the opposite of risky. One of our major issues is entering a vicious cycle where [less hp] -> [less effectiveness] -> [lose even more hp, repeat] positive feedback loop until we're dead. Apocryphal Curse scaling to us at max HP and with no conditions. This fixes that glaring risk, turning the positive feedback loop into a negative feedback loop: [less hp] -> [more effectiveness] -> [reduced hp loss].The problem is that Rains doesn't heal us, it just makes us get more powerful the closer we are to death. It's insanely risky, especially we use it to heal Letrizia given her wounds. It basically gives us zero safety margin at that point.
The curse, being the curse it is, will use him as ammo like it uses everyone else.If 'Ber' isn't killed, does he remain 'the apocryphal curse's attack', or does he just become 'a guy that hates you', such that Apocryphal could hit us again the moment he attacks, basically doubling it's power?
you know how bosses can 'go red' when you bring them to 50% hpI admit I'm really curious how what rains may come would be written. Just how would losing our last arm make us stronger?
That's a given, what I meant was "can it use him as ammo while also attacking us in a different way simultaneously?"The curse, being the curse it is, will use him as ammo like it uses everyone else.