For even more basis for Salt. Needing to Learn the Seven Seals fast enough to Heal Letrizia sounds like perfect stakes for us to get Hunger's benefits to training with it.
 
[X] Press the Attack
[X] Hunger - Ring of Blood - 2 Arete. Wielder fully recovers health with [Might's Repose], can use [Ring of Power] to restore health, though inefficiently.
[X] Feat - Age and Treachery. Gain +.25 Rank.
[X] Fury - +1 pick above
 
[X] Recuperate
[X] Hunger - Ring of Blood
[X] Evening Sky - Amaranth Star
[X] Coldly Calculating

I feel like Fury and all the multi pick options right now are sort of traps, as we're in an incredibly dangerous situation and need power now. Meanwhile, I think Ring of Blood and Amaranth Star are a nice sort of combo to get through this rough moment, as Ring of Blood gets rid of our wound penalties and Amaranth reduces Exhausted's effect.
 
[X] Recuperate
[X] Hunger - Ring of Blood
[X] Evening Sky - Amaranth Star
[X] Coldly Calculating

I feel like Fury and all the multi pick options right now are sort of traps, as we're in an incredibly dangerous situation and need power now. Meanwhile, I think Ring of Blood and Amaranth Star are a nice sort of combo to get through this rough moment, as Ring of Blood gets rid of our wound penalties and Amaranth reduces Exhausted's effect.
huh? Fury gives power now while Arete doesn't!
 
Now that I think about it, we've taken that Direct Apocrypha Mitigation, didn't we? I dare not imagine what the Curse would have spit out at us at 10% more strength. Twilight vampires?
 

I'm loving the mythic hero aesthetic to our Progression, with our abilities being from and representing themselves as our experience, our instincts and the power of our legend. I feel like turning all that into numbers and infoboxes and levels would make this system lose a lot of flavour.

If we do, I'd prefer it if those abilities were converted to a more appropriate form and only had minor references to the Gamer stuff rather than us just becoming a LitRPG character.
 
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If your priority is to heal Letrizia, What Rains May Come is right there... it's quite a powerful ability in its own right, as well! Imagine, only growing steadily stronger as your enemies attempt to wear you down, or transposing an otherwise-lethal wound from one of your squishy companions onto yourself, thereby also entering a super mode!
 
huh? Fury gives power now while Arete doesn't!
I feel like the two pick cost options are bad, and I feel like the two options that cost Arete are enough to get us through this Crisis, so I'm just hoping to mitigate some of the Arete cost of those options. Maybe it's a bit greedy, but I still think it's a safer plan than grabbing another rank increase or the hunter trait.
 
[X] Press the Attack
[X] Forebear's Blade - What Rains May Come
[X] Fury


This is my favored combination. First, eliminate a potentially recurring enemy, don't let him do some gamer powerup horribleness. What Rains May Come eliminates 'Death Spiral' risks while also healing Letrizia. It also doesn't cost Arete! And gives us a major bonus when stabbing the Swordsman to death (for more EXP). What's not to love?
I'm loving the mythic hero aesthetic to our Progression, with our abilities being from and representing themselves our experience, our instincts and the power of our legend. I I feel like turning all that into numbers and infoboxes and levels would make this system lose a lot of flavour.

If we do, I'd prefer it if those abilities were converted to a more appropriate form and only had minor references to the Gamer stuff rather than us just becoming a LitRPG character.
I agree with this sentiment.
 
I think the best vote combinations right now would be Recuperate, Ring of Blood and Age and Treachery so we get an imperfect healing ability, try to get Exhausted off as soon as possible so we can actually heal her and increasing our Rank so Ring of Power is more effective. Letrizia would likely still be out of commission for the rest of the journey, but it's safer.

Alternatively; there's my vote of Hunt for Healing, Scent and Amaranth Star. Getting a powerful healing ability, and the information and safety to search for it. Riskier, but might actually heal Letrizia enough so she can fight for the rest of our journey and will likely make it safer over all. It's essentially risk now for safety later. I think making that bet is worth it. Apocryphal triggering for a third time would kill us no matter the option anyhow.
If your priority is to heal Letrizia, What Rains May Come is right there... it's quite a powerful ability in its own right, as well! Imagine, only growing steadily stronger as your enemies attempt to wear you down, or transposing an otherwise-lethal wound from one of your squishy companions onto yourself, thereby also entering a super mode!
Don't want to be a lucky hit away from dying, thanks.
This is my favored combination. First, eliminate a potentially recurring enemy, don't let him do some gamer powerup horribleness. What Rains May Come eliminates 'Death Spiral' risks while also healing Letrizia. It also doesn't cost Arete! And gives us a major bonus when stabbing the Swordsman to death (for more EXP). What's not to love?
The problem is that Rains doesn't heal us, it just makes us get more powerful the closer we are to death. It's insanely risky, especially we use it to heal Letrizia given her wounds. It basically gives us zero safety margin at that point.
 
This asshole has some serious misconceptions about the nature of his reality. 'Allowed' to die? What an asinine, entitled thought. This isn't a simulation or practice run (apparently Ber did a few), so why's he entertaining the notion that anyone has plot armor? I'd really like to ask Letrizia if she knows this chucklefuck, or anything about an Astral Lord (noble title or betentacled horror?) targeting her and Versch. Pursuit's right out, as far as I'm concerned, we're on the brink of a death spiral, every member of our party has taken wounds. Leaning toward Amaranth + Scent, for the combination of hunting down healing and reducing travel time/exhaustion penalties.
 
You know what? Yeah, let's be like the Forebear, disdainful sneer and all. I'm sure there is no way this will turn into be the Forebear at some point down the line!

[X] Press the Attack
[X] Forebear's Blade - What Rains May Come
[X] Fury
 
[X] Hunt for Healing
[X] Evening Sky - Amaranth Star
[X] Hunger - Scent of Prey
[X] Fury - +1 pick above

I do not, in any way, trust pressing the attack. We can deal with him later. If he can scale with a progression-class cursebearer that's just more info for us. We'll be facing an enemy of similar strength anyway. Stupid curse.

I'm currently pressed between this and recuperating.

@Rihaku, if we choose recuperate and Ring of Blood, would we be able to heal Let sufficiently in time she doesn't face permanent injury?

This asshole has some serious misconceptions about the nature of his reality. 'Allowed' to die? What an asinine, entitled thought. This isn't a simulation or practice run (apparently Ber did a few), so why's he entertaining the notion that anyone has plot armor? I'd really like to ask Letrizia if she knows this chucklefuck, or anything about an Astral Lord (noble title or betentacled horror?) targeting her and Versch. Pursuit's right out, as far as I'm concerned, we're on the brink of a death spiral, every member of our party has taken wounds. Leaning toward Amaranth + Scent, for the combination of hunting down healing and travel time.
He's literally an Isekai protagonist. And a fairly recent one. This is likely the first time Destiny has ever failed him. So... yeah, he honestly thinks his companions couldn't die... because short of us they couldn't.
 
The problem is that Rains doesn't heal us, it just makes us get more powerful the closer we are to death. It's insanely risky, especially we use it to heal Letrizia given her wounds. It basically gives us zero safety margin at that point.
What? It's the opposite of risky. One of our major issues is entering a vicious cycle where [less hp] -> [less effectiveness] -> [lose even more hp, repeat] positive feedback loop until we're dead. Apocryphal Curse scaling to us at max HP and with no conditions. This fixes that glaring risk, turning the positive feedback loop into a negative feedback loop: [less hp] -> [more effectiveness] -> [reduced hp loss].
 
If 'Ber' isn't killed, does he remain 'the apocryphal curse's attack', or does he just become 'a guy that hates you', such that Apocryphal could hit us again the moment he attacks, basically doubling it's power?

Like, I could see him being divorced from the curse the moment it 'made' him decide to kill us, (because of the "curses are always defined as uncharitably as possible" thing,) but then, there'd be nothing stopping the curse from slamming on the "enemy that will survive and swear revenge while also powerlevelling" button until we've hopelessly buried under 100 ranks worth of recursive attackers all at once, killing us for sure.
 
I admit I'm really curious how what rains may come would be written. Just how would losing our last arm make us stronger?
 
The curse, being the curse it is, will use him as ammo like it uses everyone else.
That's a given, what I meant was "can it use him as ammo while also attacking us in a different way simultaneously?"

Like:

A, Ber is the apocryphal curse's attack, it can't hit us again in a different way until he's dead.

or B, Ber attacking was the apocryphal curse's attack, and because he's no longer 'directly' under its control, the curse is free to hit us with a kaiju attack the moment he comes to shank us, basically doubling the danger.
 
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