I'm really not sure how I'm going to consolidate this!
Let me try to create as many viable plans as possible.
[X] Happily Ever After - The Hero has fought. He has sacrificed. He has suffered. After all that, does he not deserve some measure of peace? And in that, he understands that power is only a means to an end. Far wiser, to live a life in peace, away from an eon of tribulation. The Accursed has given him this choice of a happily ever after, of a sort, and it would be unwise not to grasp for it. It might be an imperfect ending, but such is a nature of life.
Type:
Freedom
Curses:
Affliction of Slumber ,
Doom of Lunacy
Remittance:
Three Wishes
Recommended Lesser Remitances: Any
* This build selects curses to optimize for a minimum reduction in the quality of life. This does come at a steep cost in power, however.
* Maximum comfiness, no QoL reductions (No need to upgrade Doom of Lunacy to Geas of Lunacy).
* The Hero can immediately use Three Wishes to resurrect his dead friends and companions, before immediately leaving this accursed realm.
* Vengeance consumes all of a man. Do not sacrifice unwisely.
* This build makes it so that becoming a Cursebearer is effectively a straight upgrade for the Hero in nearly all regards. What it lacks in power and versatility, it makes up for in sheer quality of life.
Pros:
* Maximum QoL. No work is needed to mitigate curses, as they do not impede living standards, only proactive power.
* No personality restrictions.
* Able to live a life of obscurity and pleasantness.
* Even diminished by the Doom of Lunacy, still highly powerful.
* Three Wishes is a powerful defensive panoply that requires no training to use effectively.
Cons:
* Minimum possible power of all possible options.
* From a meta perspective it will be difficult to compel the protag to challenges.
[] Prelude to Apocalypse -
No. Vengeance, no matter the cost. It might cost everything. At the end he might wonder if it had all been worth it. You might become a monster. But, such is the nature of vengeance.
And you will have it.
Type:
Vengeance
Curses:
The Apocryphal Curse,
The Geas of Indenture,
The Decimator's Affliction,
Brand of the Champion
Remittances:
The King's Scepter
Recommended Lesser Remittances: Artifact - Hunger.
* The build selects curses to optimize power with a minimum compromise of safety (thus not selecting Plenary).
* The path of vengeance is one walked alone. There is no negotiation. Only power, death and destruction.
* As a Progression-Type, it's far more important to not attract enemies than to be able to dispatch them.
* Vengeance, no matter the cost.
Pros:
* Maximum power, curses do not impede power growth in any way whatsoever.
* Does not impede decision-making ability.
* Constant and exciting fight and other challenges scenes for players.
* Wound that walks.
Cons:
* Constant and weary challenges for the eons to come.
* Is victory truly worth it?
* Minimum comfiness.
* Wound that walks.