I think there's a word of Rihaku somewhere that Seram had an exceptionally strong affinity, which is why he could get away with only one curse for progression. Deals like the one in this quest are more the norm I think.
For that matter, Nameless had mediocre suitability, and he need three curses(and four orbs) just for power type
 
Here is my opinion on the curses. Green Pick, Orange Maybe, Red Don't

[ ] The Geas of Indenture - The least harmful and dangerous on the short term. The "Freebie" of the curses. Deceptive as it will not impact the quest.. Even for most xianxia freaks 937 octillion years of service will take a long ass time to complate. It will break our morals as we would have seen everything play out over and over again. Never settling down, never having proper freedom. Killing people after people, conquering after conquering for nothing but the next person to kill or the next place to conquer for 937 octillion years. This is potentially the most dangerous one. Narratively don't pick but mechanically and the fact that this is a quest so this will not matter makes me uncertain. But if you care about our character don't pick. Combat: XXXXXXXX Progressive: XXXXXXXX

[ ] The Decimator's Affliction - Lesser version of the Geas of Indenture without any obligations. We may have to move out once in a while but can keep coming back. We can probably mitigate it down, preferably to 5%. Perfect for picking. Combat: XXXXXXXX Progressive: XXXXXXXX

[ ] Affliction of Slumber - Ah, dreaded slumber. Giving away half of your existence to sleep. Dangerous if we are progressive, annoying if we are combat. I am undecided, depends on the type we are I suppose. Combat: XXXXXXXX Progressive: XXXXXXXX

[ ] Brand of the Champion - The most annoying one, deadly with the Tyrant. We will be forced to do everything by ourselves or do others bidding every time we request something, even to our servants and allies. This includes the Accursed even with the Wishes "Can you give me a glass of water please" "If you give me a bag of Cheetos, sure" / "I will kill you if you don't tell me where is my son!" "Not a chance before I get 20 bear skins! Too bad your son will be dead in a day!" Don't Pick would be my choice but it's in the maybe for combat and don't pick for progressive. Combat: XXXXXXXX Progressive: XXXXXXXX

[ ] Doom of the Tyrant - FREEDOM FUCK YEAH - Easiest to manage as long as we have the power. Can never work with an organization or a government if we are not the top dog in it. May include societal morals though not personal ones. Perfect for picking if we are combat, not that great if we are progressive. Combat: XXXXXXXX Progressive: XXXXXXXX

[ ] Doom of Lunacy - Hulk but worse. May become devoted servant of a asshat, may become devoted househusband/wife. May become murderhobo, especially combined with The Geas of Indenture. Stupid to pick with progressive, maybe pick with combat. Combat: XXXXXXXX Progressive: XXXXXXXX

[ ] Plenary Brand - Everybody knows our current power and potential for the future. Annoying with combat but deadly with progressive. Combat: XXXXXXXX Progressive: XXXXXXXX

[ ] The Apocryphal Curse - Worth two curses. Gives GM freedom to fuck with us further than usual. If this doesn't say anything about it's pickibility(?) nothing does. Combat: XXXXXXXX Progressive: XXXXXXXX
 
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Alright, made up my mind.
FREEDOM HO!

[X] Plan Midnight Train
-[X] Freedom
-[X] Affliction of Slumber
-[X] Plenary Brand
-[X] The Regalia
 
Alright, made up my mind.
FREEDOM HO!

[X] Plan Midnight Train
-[X] Freedom
-[X] Affliction of Slumber
-[X] Plenary Brand
-[X] The Regalia

You might want to reconsider taking Plenary with Slumber. In conjunction they literally tell our enemies when is the perfect time to attack us when we're weak, plus waking up from Slumber causes us to be disoriented.
 
Freedom does sound pretty good. Get a bunch of power right away and minimize the curse impact. We should let go of this past life and start anew, find a place to heal and settle down.
[X] Freedom
-[X] Doom of Lunacy
-[X] Affliction of Slumber
-[X] The Regalia
If we ever want to get revenge, we can find a weak progression type curse bearer with good character, and bribe them to look into the issue if/when they get super strong.
 
You might want to reconsider taking Plenary with Slumber. In conjunction they literally tell our enemies when is the perfect time to attack us when we're weak, plus waking up from Slumber causes us to be disoriented.
Meh. Combat-class doesn't progress so if you can't kill someone now you won't be able to later. The plan's to leave and not come back. Since we don't have Tyrant or Champion, we can actually function socially so we wouldn't be de facto enemy of everyone that isn't stronger/weaker than us anyway.
 
[ ] The Decimator's Affliction - Lesser version of the Geas of Indenture without any obligations. We may have to move out once in a while but can keep coming back. We can probably mitigate it down, preferably to 5%. Perfect for picking. Combat: XXXXXXXX Progressive: XXXXXXXX
I'm worried that this will directly kill off 10% of people, or worse, if there are a few super strong people and their friends and family, it might take all the life force from the latter, leaving us with many powerful enemies.
Meh. Combat-class doesn't progress so if you can't kill someone now you won't be able to later. The plan's to leave and not come back. Since we don't have Tyrant or Champion, we can actually function socially so we wouldn't be de facto enemy of everyone that isn't stronger/weaker than us anyway.
Taking a combat class does not make us literately unable to learn anything, we can still learn new skills and buff ourselves with items.
 
How unsuitable is the protagonist at being a progression Cursebearer?! He has to freaking take 5 Curses where as Seram only needed 1.

Well, he fucked, his mind is probably pretty impure thanks to all those forbidden techniques he used, and he probably meets little of the unknown requirements. Still, it can be considered a paltry price for unbounded progression.

So, how does being a Combat Type affect the Praxis? Apparently all that matters to advance with it are effort and self sacrifice, so a Progression type should not advance faster with it than the same person as a Combat type. So either it doesn't advance fast enough to keep up with Progression, or it effectively makes a Combat type a Progression type.

Weird.
much safer to take Sword as a combat-type, as you'd start with a notable degree of proficiency.
So we just straight up start with more skill as a Combat type, which make sense since they start of stronger, but most notably; in the original quest Praxis did work off a stat, though not one represented in the Gamer-type power: Willpower. Plus, it is much easier to apply more effort towards the Praxis as a Progression-type than a Combat-type; simple things like no longer needing to sleep or having access to temporal acceleration, for example.

So, increased Willpower, increased training time.

Yeah. No. We literally always do the edgy "Vengeance is mine!" spiel. I mean the whole reason we went after the Divines in the last Quest was for Baenlixnaire's vengeance. Always, Always, Always these Quests have been about power leveling as much as possible to become crazy strong to enact some sort of goal.

Yeah, fuck that.
I'm torn on the Praxis. On the one hand, I love the flavor and style of the Cursebearer and would enjoy reading that transplanted onto a magic system. On the other, it gives incentive to a tunnel vision effect present in the previous Simple Transaction. The Progression-type Cursebearer is a narrative dynamo that converts adventure into power, and I don't want that adventure to be entirely defined by self-annihilation in the pursuit of contemptuous mechanical perfection.
Man, such disrespect for what the Hero went through. Are not supposed to value justice? Isn't to end a Tyrant the ultimate reason for his journey? The world stripped him of everything, it's true. Even if he finds contentment, there will always be an emptiness in his heart.

But if so, can't we aspire to something greater than our contentment? Something greater than just leaving? We are not the naive child of old, and in that at least we are fortunate; but knowing what the path would entail doesn't disqualify one from pursuing it. That happiness should be the ultimate goal of human life is just an ideological statement, meaningless in it of itself, meaningful only in the world that gives it context, a world of manufactured selfishness and self absorption. Why should cling to it? We know, we can see, that there are greater things than that, forces so far that have been beyond our reckoning. Why should we stay content in that world?

We can be greater than that. We can achieve more than a hollow happiness that seeks to erase, diminish the past. We can go beyond. And give those who had the Tyrant as a mere pawn our deepest regards.
 
[X] The Sword That (Actually) Ends The World

Happiness is a paltry reward. A momentary, fleeting thing. Meaningless, worthless. If he had it, he wouldn't even know what to do with it.

He lost his war because he was too weak. He lost his friends and allies and companions and mentors because he was too weak. He lost something of himself because he was too weak. He lost his wife because he was too weak.

He will not be too weak, not anymore. They will know his coming, they will feel the shadow of his power upon them, his decimation scouring them of their strength. Once he was weak, but now he will never be constrained again.

He could call his wife back with a wish, but he will not. Not until he is strong enough to protect her, not until he knows he can keep her safe.

(He will never be strong enough to save her. To one who has known famine, a shadow of that hunger remains forever. To one who has known war, the potential for violence remains but a breath away. To one who has known loss, the certainty of death is absolute. He will never be strong enough to save her.)
 
Taking a combat class does not make us literately unable to learn anything, we can still learn new skills and buff ourselves with items.
That's the brilliance of it. We can, but don't have to. We can use the up-front power to vacate, enter a world where we don't know anybody, and then not immediately enter an insane heart-rending world-destroying arms race with the local sequence of top dogs. We can NOT be the hero, anti- or otherwise.
 
Our protagonist has fought for years, sacrificing all his friends, using dark and forbidden arts and finally hope blossomed in his heart that he could make the world better now. Do you really want to send him chasing off on a Vengeance-spree while shackled with curses when he has a chance to simply settle down with some low-impact curses and take it chill? It's literally what he wanted before he got backstabbed by the Kings!

Also, it's what Accursed-Senpai wants us to do! How can you turn him down? It is his brand of the wretched, is it not? Don't let it get you!
 
(He will never be strong enough to save her. To one who has known famine, a shadow of that hunger remains forever. To one who has known war, the potential for violence remains but a breath away. To one who has known loss, the certainty of death is absolute. He will never be strong enough to save her.)
Poetic.
 
People really shouldn't pick Vengeance and the Praxis together. If we're going to pick Vengeance we are going to need all the survivability we can get. But really I'm in favor of picking neither.

Hasn't our character suffered enough, given enough of himself? I think he deserve happiness and freedom.

[X] Plan Happiness
[X] Freedom
[X] Affliction of Slumber
[X] Plenary Brand
[X] Three Wishes


The Affliction of Slumber and Plenary Brand are the only two curses that neither have an horrific moral cost or sensibly reduce quality of life. Three wishes would allow him to bring back the people he cared about. I think this combination is truly the best chance our protagonist have to reach hapiness.

Also,
You might want to reconsider taking Plenary with Slumber. In conjunction they literally tell our enemies when is the perfect time to attack us when we're weak
I don't think that's how it works. I don't think they get that much detail:
your rough capabilities are made apparent to them
 
That's the brilliance of it. We can, but don't have to. We can use the up-front power to vacate, enter a world where we don't know anybody, and then not immediately enter an insane heart-rending world-destroying arms race with the local sequence of top dogs. We can NOT be the hero, anti- or otherwise.
I feel like we are in agreement here. We can settle down somewhere, and take it easy. That doesn't mean we have to do nothing to improve ourselves. We can always hone a skill over the centuries or get super-rich through inter-dimensional trading or something.
I don't think that's how it works. I don't think they get that much detail:
If our enemies don't even get that much info, if wouldn't be much of a curse, would it?
 
I'm worried that this will directly kill off 10% of people, or worse, if there are a few super strong people and their friends and family, it might take all the life force from the latter, leaving us with many powerful enemies.
I am 99% sure that this will not kill anyone as long as we don't stay in the place more than a few years. Rihaku made it sound like we are taking total life force of the area effected equally so rather than taking 10% of all living beings life force we take 10% of all life force in the area.
We probably make living beings more tired and sickly the longer we stay in the place though.

As for adding to why I choose Freedom. Well, this should say all

[ ] Freedom - The eyes of the Accursed open. The ghost of a smile plays across his face, almost too quickly to catch. "Perhaps the wiser choice. Be careful which burdens you undertake; they will accompany you for eons to come. Go, enjoy your freedom. You've earned it."
These are the expression and the words of the Accursed, a being so powerful but riddled with so many curses. A being that shakes the omniverse. Our character, in the words of the Accursed, earned his freedom. Even Accursed wants us to enjoy ourselves and approves it. Why should we chase after a vengeance that is fleeting and insignificant compared to the eternal torture and burden we have to take for it? Sacrificing our freedom, happiness and enjoyment for a vengeance that will grant nothing. We are beyond the vengeance, beyond the higher power that messed with us. Our strings are cut. Why then should we tie ourselves with the strings of vengeance and the chains of the curses?
 
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Now that I've cooled off a bit, I'm not so sure Vengeance is such a great idea anymore. I mean, I'm all for some hot-blooded action and Progressive grinding, row row fight the power and all that, but...

Well, how do I say it? His enemy was the Tyrant. He'd broken the chains of destiny to defeat the Hero, even if he failed at the end. The Curses describing this situation are right there.

The Accursed is implying that choosing anything but unbounded progression means giving up on vengeance and is fairly relieved if we choose otherwise. And a Curse to create your own Nemesis is a fairly typical thing.

Guys, I think this sort of Vengeance is a bit above our caliber.
 
Is Seram's story actually affected at all if we take Gisena, for example the Accursed just clones her, or is it actually significantly affectrd, and Seram suddenly is an Amplitude User since she never used her Ultimate?
 
I am 99% sure that this will not kill anyone as long as we don't stay in the place effected more then 5 years. Rihaku made it sound like we are taking total life force of the area effected equally so rather than taking 10% of all living beings life force we take 10% of all life force in the area.
We probably make living beings more tired and sickly the longer we stay in the place though.
You could be right, but Rihaku also mentions that curses tend to take the least convenient form.

Why should we chase after a vengeance that is fleeting and insignificant compared to the eternal torture and burden we have to take for it? Sacrificing our freedom, happiness and enjoyment for a vengeance that will grant nothing. We are beyond the vengeance, beyond the higher power that messed with us. Our strings are cut. Why then should we tie ourselves with the strings of vengeance and the chains of the curses?
Well put, I agree.
 
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Rihaku, is it incidental that [ ] The Sword That Ends The World is described as 'the Praxis' rather than 'the Imperial Praxis', or will this remittance be granting us access to a different tier or version thereof?
 
I just finished catching up with the thread, and I'm getting the impression that many of the people here come from Rihaku's previous quests. I haven't, so I'm probably missing some context, but here are my votes:

[X] Vengeance

No particular reason for this choice. I get that some people feel the character has suffered enough, but I'm really not interested in the sort of quest Freedom offers. Sorry.

[X] The Geas of Indenture
[X] Affliction of Slumber

[X] Doom of the Tyrant
[X] The Apocryphal Curse


Survivability is key for a Progression-type. Decimator & Plenary Brand are too noticeable, Lunacy is too risky, and Champion meshes horribly with Tyrant. Slumber and Tyrant still suck, but at least it will be easier to power-level in peace before taking on our quest.

[X] The Sword That Ends The World

I'll admit, the other options are super tempting. Three Wishes, especially, seems like it could be really powerful. Still, Praxis seems very fitting for our character, and I like the sound of limitless potential and reliability. That, and using the same power the Accursed does just sounds cool.
 
You see, the biggest weakness of Vengeance plus Sword is the lack of immediate power. Therefore, we would want to maximize any offerings of such here in chargen, by picking up as many Lesser Remittances as possible.

Important PSA: Lesser Remittances do not grant immediate power. The best they can do is strengthen your Primary Remittance some, but if your Primary Remittance has a starting power of 0 due to being purely potential-based, like The Sword, that would not solve your problem.

Plenary Brand is chosen because it doesn't give us any additional weakness, that is to say, with it we would be most vulnerable to people ganking us, which is already a risk with Sword+Vengeance

It would give people reason to attack you in the first place!

Would the devil answer you honestly?

Depends on what's true, but it doesn't hurt to ask.

I wish to mention that picking freedom does not mean that we can't become more powerful. It just means that we are not a progression type curse bearer. It still means that we get loads of power which we can use to get more power. There are many ways to get power all of them easier to do if you have a lot to start with.

Yup, you've as much potential as anyone to gather strength organically.

So, how does being a Combat Type affect the Praxis? Apparently all that matters to advance with it are effort and self sacrifice, so a Progression type should not advance faster with it than the same person as a Combat type. So either it doesn't advance fast enough to keep up with Progression, or it effectively makes a Combat type a Progression type.

Weird.

They can both grow in the Praxis, but the Progression type will grow faster. This will become increasingly apparent at higher levels.

How fast could it be garnered? How much would it be required to access the first two levels, let alone True Wish? How much would we hesitate to use these powers for fear of what could lurk behind the corner?

You start off with Lesser and Least Wish charged, so in the immediate term you don't need to worry.

I'm worried that this will directly kill off 10% of people, or worse, if there are a few super strong people and their friends and family, it might take all the life force from the latter, leaving us with many powerful enemies.

It will reduce everyone's lifespan in the radius by 10% per year. Very unhealthy people could die, yes.

People really shouldn't pick Vengeance and the Praxis together. If we're going to pick Vengeance we are going to need all the survivability we can get.

I agree! Taking Vengeance and Sword together is a fundamental risk. It's not something you can really buy or work your way out of; if like Seram you are attacked right out the gate, there's a significant chance you will die. Remember that the hero only has one hand, one eye, and is missing half a lung.

Is Seram's story actually affected at all if we take Gisena, for example the Accursed just clones her, or is it actually significantly affectrd, and Seram suddenly is an Amplitude User since she never used her Ultimate?

Could be a version of Gisena from a Manifest Realm that Seram never visited!
 
Important PSA: Lesser Remittances do not grant immediate power. The best they can do is strengthen your Primary Remittance some, but if your Primary Remittance has a starting power of 0 due to being purely potential-based, like The Sword, that would not solve your problem.
But Lesser Remittances can be allies/minions, no? How would having a powerful ally to protect us not grant immediate power? Do we need to work hard to get their favour before they'll fight for us, even if just to save our life from a stray wandering ork?
 
Lesser Remittances will be chosen after your Primary Remittance is selected. They include choices such as companions, objects of power, slight upgrades to your Primary Remittance and so on.
Important PSA: Lesser Remittances do not grant immediate power. The best they can do is strengthen your Primary Remittance some, but if your Primary Remittance has a starting power of 0 due to being purely potential-based, like The Sword, that would not solve your problem.

These seem to contradict each other.
 
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