I don't think the possibilities of us refusing either Vengeance or Praxis are very great.

You're free to pick one of the two, it's the combination that's especially risky! Imagine if Seram had had to fight that Orc Weakling without Amplitude.

The hero is stronger than Seram, but his tasks are commensurately more dangerous as well!

If the Accursed has this curse then why doesn't everybody everywhere know about him?

Why doesn't everyone die from the Affliction of the Decimator? Also, remember the Plenary Brand only works on those who can perceive you.
The Plenary Brand is what makes people shit enough bricks to construct an oven upon meeting the Accursed. Even if it can't make people like us more (though I would contend that's what mitigation is for), it still makes for some fun character moments. Much worse for a Progression-type, though, since early shankings are incentivized.
It's heavily mitigated, I assume. We still see the effects whenever he shows up.

The nice thing about Plenary is that it doesn't compromise your decision making like Doom of the Tyrant or Lunacy would. You could take a defensive Remittance to deal with its drawbacks... three of the four Primary Remittances would qualify!
 
With regards to the Praxis, I'll say this -
It's most suitable for those who are exceptionally capable of hard work and willing to spend selfhood for power. Granted the hero is quite good at this, but his past experiences in that very vein have left him a broken shadow of a man. Is that really the well he would return to when given an actual choice?

...Alright, this has killed my interest in Praxis. It's probably going to win anyway for meta reasons, but I'm going to go with:

[X] Path of Freedom
-[X] Freedom
-[X] The Regalia
-[X] The Decimator's Affliction
-[X] Doom of the Tyrant

I'm willing to swap out Regalia for Three Wishes if people prefer that.

Plan is to travel the worlds looking for mitigations for Decimator until it's safe enough to settle down and create a free and prosperous empire. Let's not make our protagonist suffer more then he already has.
 
Could we use the Wishes to resurrect the wife and unborn child of our protagonist?
That sounds like a Lesser Wish, especially if we are a progressive type. Least Wish makes anything you can do within a year happen. If we are a combat type it can probably resurrect our wife and child but not if we are a progressive type.

Though you should get Rihaku's answer on it.
 
I don't think we can mitigate the Decimator to the point where it's safe to settle down. If one didn't want the protagonist to suffer (too much), a combination of Freedom, Slumber and Tyrant/Plenary would be a better fit, methinks.
 
Praxis is frontloading risks tho. Yes, we will be weaker at start, but it should also give us highest scaling to defeat hidden bosses as the consequence.

Can't win without being greedy.
 
I don't think we can mitigate the Decimator to the point where it's safe to settle down. If one didn't want the protagonist to suffer (too much), a combination of Freedom, Slumber and Tyrant would be a better fit, methinks.

I was basing this off of the repeated QM mentions of mitigation being easier then normal for Decimator, but I'm fine with swapping to Slumber. I honestly think Slumber is the least bad for a Combat type, but people seem to dislike it for cutting back on our time availability.
 
It's a subscriber feature, but I can do it if you tell me what you'd like.

1) Absolute peak degeneracy
2) Why are we doing this
3) It's really a very complicated transaction

On another note, does the Accursed suffer under a Curse that forces everyone he meets to ask him whether he's the Devil?
I'd attribute it to the Brand, but the similarities are too great.

If a shady being appeared and offered you power, wouldn't you check?

Could we use the Wishes to resurrect the wife and unborn child of our protagonist?

Yes, if the hero is powerful enough. Freedom could use it for that immediately.
Praxis is frontloading risks tho. Yes, we will be weaker at start, but it should also give us highest scaling to defeat hidden bosses as the consequence.

Can't win without being greedy.

You certainly can win with the power of Progression alone! Taking excess risks is only decreasing your chances of victory.
 
... Damnit. I would like Freedom (because Indenture does not lend itself well to stopping points), but Vengeance is too heckin appealing. Even if we're forced to take 4 major curses, the motivations given don't really seem to be Freedom.
I also cannot see us passing up Praxis AGAIN.
So, I guess we end up really just in a "pick your two curses" decision.
Plenary is way too dangerous for the maximum greed option(though that visual is cool), Slumber similarly would be incredibly dangerous because no time to setup. So Decimator, Champion, Tyrant, and Lunacy remain.
Lunacy is moderately more dangerous than the others because losing rationale to access the majority of our power will limit our effectiveness, and transformation into Geas will not be instant either.
Decimator, Champion, and Tyrant remain. Champion and Tyrant already have strong anti-synergy, so either Decimator Champion or Decimator Tyrant, and while Decimator Champion is probably slightly better early(compromise while you lack the overwhelming power to do whatev), it also is thematically worse than Decimator Tyrant.
So:
[X] The Sword That (Actually) Ends The World
 
[] Time Waits For None (But Me) [not legal]
-[] Vengeance
-[] The King's Scepter
-[] The Geas of Indenture
-[] Plenary Brand
-[] The Apocryphal Curse


I really want a vote with Plenary Brand and King's Scepter with it.

I want to see an entire planet shit bricks over our coming, a supernova of potential, growing every second.

Just... one minute, you are minding your business. Second minutes? HERO is here, villains tremble. Three minutes? Continents shake, power reasserts itself over reality. Four? It's over. Over for all of you.

I want them to see their doom. I want this mad arms race, an entire conflict in time of a lunch break. An office worker witnessing a cold war turning nuclear in time it takes him to eat his sandwich.
I want our villain to literally wake up from their bed, hastily brushing their teeth as they're rearming their death rays.
I want Pentagon to look up, realizing that aliens are here, and realize that peace is not an option. New projects are in, deadlines are set. Time? Yesterday, literally.
 
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[X] Time Waits For None (But Me)
-[X] Vengeance
-[X] The King's Scepter
-[X] The Geas of Indenture
-[X] Plenary Brand
-[X] The Apocryphal Curse
Unfortunately not a legal build, vengeance requires 2 additional curses in addition to Indenture and Apocryphal.
Also, Plenary requires people to observe you before they get the full effect
 
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Actually, let me be incredibly greedy and reckless here:

[X] The Sword That (Actually) Ends The World, but with more stuff
-[X] Vengeance
-[X] The Geas of Indenture
-[X] The Apocryphal Curse
-[X] The Decimator's Affliction
-[X] Doom of the Tyrant
-[X] Plenary Brand
-[X] The Sword That Ends The World

"Are you crazy!? Why are you taking more curses!?"

You see, the biggest weakness of Vengeance plus Sword is the lack of immediate power. Therefore, we would want to maximize any offerings of such here in chargen, by picking up as many Lesser Remittances as possible. Plenary Brand is chosen because it doesn't give us any additional weakness, that is to say, with it we would be most vulnerable to people ganking us, which is already a risk with Sword+Vengeance, and the additional Lesser Remittances can not only be used to give us a buffer against failure, but can improve our capabilities for Growth, which is our greatest strength as a Progression type.

It is fucking greedy though.

It's most suitable for those who are exceptionally capable of hard work and willing to spend selfhood for power. Granted the hero is quite good at this, but his past experiences in that very vein have left him a broken shadow of a man. Is that really the well he would return to when given an actual choice?
Is it not said? Before you embark on a journey of Vengeance, dig two graves. Yes, his experiences left him damaged, but he's being offered the personal casting style of the most powerful being he has ever known, possibly the most powerful to ever exist. His experience tells that to win, no source of power must be refused, he must do everything in his capabilities. If he is serious about pursuing this, why should he refuse? As a Progression-type, the power to take back what was lost to him can be acquired eventually. But this choice is one he can only make now.

You certainly can win with the power of Progression alone! Taking excess risks is only decreasing your chances of victory.
How many Lesser Remittances would make a Progression-type "safe"?
 
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How unsuitable is the protagonist at being a progression Cursebearer?! He has to freaking take 5 Curses where as Seram only needed 1.
 
I wish to mention that picking freedom does not mean that we can't become more powerful. It just means that we are not a progression type curse bearer. It still means that we get loads of power which we can use to get more power. There are many ways to get power all of them easier to do if you have a lot to start with.
 
[X] Your Time Is Up, You're Going Down
-[X] Vengeance
-[X] The King's Scepter
-[X] The Apocryphal Curse
-[X] The Geas of Indenture
-[X] Plenary Brand
-[X] Doom of the Tyrant


The HERO comes, the world trembles.
For it doesn't end in a scream, nor even a sigh.
It's too fast for either.

There is no peace, only complete surrender.
There is no time, only a moment before it's over.
There is no rule, only will of the Tyrant.
 
So, how does being a Combat Type affect the Praxis? Apparently all that matters to advance with it are effort and self sacrifice, so a Progression type should not advance faster with it than the same person as a Combat type. So either it doesn't advance fast enough to keep up with Progression, or it effectively makes a Combat type a Progression type.

Weird.
 
"Are you crazy!? Why are you taking more curses!?"
Yeah, honestly I would say it'd be a better idea to rely on the omake mines and write oodles of stuff in order to get to 3 bonus Lesser Remittances rather than take another curse over those ones we need to take for Vengeance. Plenary as a progression-type with Praxis means that we flat-out lose if we poke our head out too early, and Tyrant limits how restrained we can be in order to not poke our head out too early. And I suspect no amount of Lesser Remittances will really make us "safe" as Progression+Praxis.
 
Yeah. No. We literally always do the edgy "Vengeance is mine!" spiel. I mean the whole reason we went after the Divines in the last Quest was for Baenlixnaire's vengeance. Always, Always, Always these Quests have been about power leveling as much as possible to become crazy strong to enact some sort of goal.

Yeah, fuck that.

[X] Freedom
-[X] Doom of Lunacy

- The large majority of your power (75%) is sealed within a monstrous battle-form that forcefully emerges under conditions of extreme duress. You may voluntarily enter this form, but doing so causes you to go absolutely berserk, attacking without regard to friend or foe until everything in your vicinity is destroyed. Affected area scales with your power, but is always very large. Anyone who perceives the form is afflicted by terror and hatred as if by a Brand-type Curse; all but the most stalwart of allies will turn upon you in the face of it.
-[X] Plenary Brand
- Like a blazing sun, the radiance of your power is wholly unconstrained, and the shadow of your potential looms perilously, a pall over reality that is impossible to ignore. The truth of your essential nature is broadcast without concealment or pretext. Even if it would normally do so, this effect will not cause others to like you more.
 
So, the Main Character gets Isekai'd (by whom is an interesting question), he should fight a war prophecied to be won only for his Nemesis to flip the bird at Destiny (which begs the question of who was the Tyrant to pull this off), the war becomes a bloody grind which costs the MC a lot, in the end all his companions included his wife and child die and after all of that he gets betrayed by the rulers of the world he saved.

Welp, that's depressing.

To be honest, dwelling on the past is never good for one's mental health. Sometimes the past should be put in a grave - mourned and remembered, but eventually life goes on.

Freedom is that option. No need for Truths, no need for War, it's the time to Heal - leave everything that hurt the MC behind and build something better out of it. The more vindicitive minded might take some time to crush the unjust nobility of this world before travelling to another world, but that's fine - one last sacrifice upon a burning altar.

This is the path of the high minded, of those who wish to be better men.

Which is to mean - none of the readers.

An impossible lifetime toiling for an impossible debt. Inevitable escalation before unfair odds. More Curses to be heaped on the broken MC, as if those two weren't enough. Less power at the beginning of his journey, when he is at his weakest.

All for the promise of more power in the end. All for the taste of blood upin his lips for eternity, to wash away the pain and suffering he withstood.

Perhaps when Gods are drowned in their own blood twice over he will look back and regret the choices he made along the way - first of all his choice to seek Vengeance. But until there, there's no other path.

Of the Curses, I will focus on the one that wasn't already discussed in the previous thread. Apocryphal is both too short and obvious to be truly analyzed.
Plenary Brand is unsubtle. Really unsubtle, even more than Doom of the Tyrant.

Giving up all forms of stealth or misdirection is a hefty price already, but the eventual growth over time is bad news for both a Combat-class and a Progression-class, especially the latter since the strength of the Curse is likely tied to power. It could be mitigated, but galvanizing foes and shocking allies doesn't sound encouraging.

However, if that was all it could be a decent Curse all in all - it's doubtful that our Cursebearer will turn to become a blade in the dark when the strength to crush suns lies at our fingertips.

But it also gives information to our enemies from the start. Whoever lies his eyes on the MC would be privy to what he can and cannot do, conceive better strategies to kill us before we could challenge them and thank us for handing them our death sentence on a silver platter.

In a way, a perfect complement to Lunacy, drawing aggro away from the weak link that is the Loved One. At the same time, all but deleterious for those with the Apocryphal Curse, which will escalate threats capable of snuffing us before the chance to progress.

Now, onto the sick blurbs Remittances...
A veritable swiss knife of a power. Rewinding time to avoid a Bad End is the most obvious charm of this Remittance, although its efficiency vastly decreases against other Cursebearers. On the other hand, even in that occasion we are all but assured to have a plethora of different powers capable of giving us a chance against whatever we are against, maybe even an edge if we are lucky.

Obviously better for Combat-class, but Progression-class might find it useful for the sheer utility - which is not to be overlooked in the first moments of the Quest, when we will be at our weakest.

[ ] The King's Scepter
To loosely paraphrase Machiavelli, "to think about tomorrow one must reach tomorrow first" - which is to say that long term planning is needed, but if one doesn't have enough power in the short term, he will be dead before then.

A true risk for those who pursue the path of Vengeance, one that is mitigated by this Remittance. It would work wonders with Plenary as well, all but assuring that the Cursebearer is a cosmic Tank meant to stand strong against whatever the world throws at him.

If Regalia is a swiss knife, Three Wishes is the Platonic Ideal of a swiss knife - absolute utility. It can grant us whatever we most need in a moment of need, a Deus ex Machina that could deliver us from even the most unfair of threats.

At the very small cost of building favor to use them. Infinite power is rather finite, ironically.

How fast could it be garnered? How much would it be required to access the first two levels, let alone True Wish? How much would we hesitate to use these powers for fear of what could lurk behind the corner?

Too many ifs to be considered reliable, no matter how much of an universal Problem Solver it is.

[ ] The Sword That Ends The World
A small amount of immediate power in exchange for infinite growth. Reliable, steady and powerful magic always ready to serve at the cost of a meritocratic system - blood and sweat fuel the Praxis, after all.

How convenient that our Cursebearer is a man who lost everything once. How fortunate that he's a man all too intimate with the concept of self-sacrifice and effort to defeat his Foe. How fitting is this power for one who errs through the multiverse with the simple goal of Vengeance, burning to ashes whatever might stand on his way just to reach the bloody end.

The Accursed might not be the Devil, but this is a match made in Hell if I have ever seen one.

[X] The Sword That (Actually) Ends The World

Arise, Cursebearer. Worlds will weep under your withering footsteps, civilizations will tremble in fear in front of your unyielding will, time will be forever your enemy and your ideals of democracy will be brought through bloodshed and death - but for the sake of Hatred, nothing is sacred and everything is permitted.
 
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How unsuitable is the protagonist at being a progression Cursebearer?! He has to freaking take 5 Curses where as Seram only needed 1.

I think there's a word of Rihaku somewhere that Seram had an exceptionally strong affinity, which is why he could get away with only one curse for progression. Deals like the one in this quest are more the norm I think.
 
I'm torn on the Praxis. On the one hand, I love the flavor and style of the Cursebearer and would enjoy reading that transplanted onto a magic system. On the other, it gives incentive to a tunnel vision effect present in the previous Simple Transaction. The Progression-type Cursebearer is a narrative dynamo that converts adventure into power, and I don't want that adventure to be entirely defined by self-annihilation in the pursuit of contemptuous mechanical perfection.
 
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