Assuming we pick the Bone Tenders (as looks likely) here is how I imagine we'll deal with the succession crisis. I'm gonna assume it'll take at least 1 mini turn for Willow to arrive with our armies meaning the first factions we have to deal with are the Artisans and the Fishes. Both factions are of the same size and have the same influence, the only difference is that the Fishes are more pissed than the Artisans (who are still pretty unhappy). Luckily for us there is some overlap between the Bone Tender platform and those of the other factions, meaning we should be able to open talks with both of them relatively easy. Given that i'd say our first priority should be securing the support of the Artisans. Given that we would still lack a solid support base this early in the game we would have to offer concessions to any faction we want to support us and I think we're much better of conceding to the outward looking Artisan platform than the isolationism favored by the Fishes. My hope is then that we could then use our combined weight to convince the Fishes to back us for the sake of stability and presenting a united front when Willow arrives. Our worst case scenario would be Willow arriving with the army and finding a divided Greenvalley. Should that happen he could easily use the army to either take over directly or play kingmaker. If he were to then once more provoke the lowlanders I don't imagine they'd be inclined to negotiate once more.
 
@Azel I went looking at the distribution of pops according to the different factions, but I cannot get the numbers of workers under population to go up with the number of workers under resource production.
Under population it says that we have 23 workers, yet under resource production I count 3+5+6+2+1+1+1+2=21 workers and 2 hunters. I might have overlooked something, but it does just seems weird to me.
Population:
TypeNumberCultureFactionNotes
Workers23Valley PeopleSerfs (7)
Fishes (10)
Crafters (6)
Hunters2Valley PeopleHunters (2)2x Regular Infantry
Artisans4Valley PeopleCrafters (4)4x Basic Goods -> Production

Resource Production:
NameCurrentMaximumBonus
Gathering3-+30% (Base)
+20% (river)
Total: +50%
Hunting2-+30% (Base)
+10% (hunting dogs)
+20% (forested terrain)
+10% (low area utilization)
Total: +70%
Fishing55+30% (Base)
+20% (Advanced Dugouts)
Total: +50%
Orchards66+30% (Base)
+10% (forested terrain)
+20% (river)
Total: +60%
Cattle Raising22+30% (Base)
+20% (river)
Total: +50%
Clay Mining13
Limestone Mining11
Obsidian Mining11
Woodcutting24
Silver Mining00
Unassigned Workers0-
 
[X] [Faction] Bone Tenders

Is what I'm pushing my vote for cause it seems like they are the only neutral party with fewer ambitions than the other factions.
 
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@Azel I went looking at the distribution of pops according to the different factions, but I cannot get the numbers of workers under population to go up with the number of workers under resource production.
Under population it says that we have 23 workers, yet under resource production I count 3+5+6+2+1+1+1+2=21 workers and 2 hunters. I might have overlooked something, but it does just seems weird to me.
Thanks for catching that. After checking my notes, I first forgot to update the faction table and then did so twice.

All corrected now.
 
Thanks for catching that. After checking my notes, I first forgot to update the faction table and then did so twice.

All corrected now.
That sounds good, though I am still wondering whom the sixth worker pop is, that support the crafters, since the first 5 are easy enough to guess.
 
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So, to be clear. This turn we just lost one unit of production and one of obsidian in the deal?
 
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Yeah, this is why I find it quite funny that a lot of our people is unable to understand that too.
It's the mix of humiliation from having to bribe a bunch of lowlanders and general distrust and resentment towards the Council.

Reminder here that the Mandate can stabilise away a lot of social frictions and faction infighting right until the moment when it can't.
 
[X] [Faction] Bone Tenders

This definitely seems like the most interesting option to me, and they're pretty neutral as of now so we can likely unite the others more easily. I also think we should try to get the hunters still in Greenvalley on our side; if we show the Deer's hunters when they arrive that there is an alternative to following him, they'll probably be more likely to see reason. It also gives us a form of defense for id=f he goes full betrayer on us.
 
Blame our Mandate.

I swear, that thing is only good if you are winning. Now we are clearly behind, so it is going to drag us down.
Its because we keep going isolationist in an age where thats a horrible idea
We lost pretty much all our social and tech advantages without literally using them except once.
I don't count against the Makar since they had their own advantages that negated ours.
 
Its because we keep going isolationist in an age where thats a horrible idea
We lost pretty much all our social and tech advantages without literally using them except once.
I don't count against the Makar since they had their own advantages that negated ours.

I think that military might is not the path to prosperity. The Makar is no more for some reason.
 
What I find interesting about the dependency of the different factions is that the Artisans control all production, which means that the Hunters are dependente on them, which can also be said about the Bone Tenders, when it comes to the Temple. This also means that in the end the Artisans also control all culture production. The big flip side to this is that they do not control anywhere enough food production to feed themselves.

On this they rely on the Serfs, the Fishes and the Hunters. The interesting thing here is that expect when it comes to culture, the Serfs and the Fishes are not depended on anyone else, with of course the exception of the Hunters providing protection, which they have been failing to do of course.
 
So, I thought it was pretty interesting that the polity we did the negotiating with was called Sparrow's Rest. This combined with the lowlanders having access to our style of specialized warfare and their leader having a shield with a red sparrow between two rivers makes me think Sparrow had a far greater influence than we had anticipated, and their leader may even be descended from him (with the sparrow being analogous to a coat of arms, or instead just a symbol of the polity as a whole). If we're clever, we may be able to use an angle of shared blood or warrior culture to try and establish closer relations with them, once we have settled our internal instability that is.
 
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