Also, rivers flood. Efficient and sustainable agriculture means irrigation means sustained efforts to tame the waters. The degree to which a neolithic civilization can do this is questionable at best.
The usual cure is to not bother. Just waste manpower cleaning up every flood season, since the floods rejuvenate the fields and gives them an effect comparable to fertilizers with natural phenomenon alone.
 
The usual cure is to not bother. Just waste manpower cleaning up every flood season, since the floods rejuvenate the fields and gives them an effect comparable to fertilizers with natural phenomenon alone.

That's actually what saved some semblance of civilisatoon in Egypt after the Bronze Collapse. The Nile was still restoring the soil while what used to be Summer was a bunch of crusted salt. Not sure if Brushcrest's river works the same way though.

Thing is, we might be somewhat pop capped now bar a few chair rearanging and incremental progress, the point that I was trying to make earlier is that that's not nessesarily a bad thing.

As long as we keep a decently pro army and we keep turning the valley into a Fortress we are effectively invulnerable from outside. Siege trains aren't a thing in the Stone Age, any force to march up Greenvalley would have to storm the walls with ladders and take axes to the gatehouse (maybe a pine serving as a battering ram if the dice gods are angry). It's either that or starve because they cant keep their forces supplied. They'd need ten times our numbers, and even a little raiding by the White Clans could see such a humongous force starve because their foraging got cut by a third.

Sure we'd have to spend a turn or two rebuilding stuff outside the walls, but its not much in the grand scheme of things. We should keep spamming culture and tech, let the superior numbers of the Sowing People live in a miasma of plague and turmoil in the free for all that is the low lands.

Edit: Besides, spreading our religion and eventually culture throughout the mountains is in a way a form of upping our pop. The White Clans are a great asset that could be harnessed in a vareity of purposes down the line, the least of which is having a shitload of auxiliaries on reserve.
 
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We are far to close to starving ever single turn, food tech will benefit if we expand to better farming areas.

Food tech will get better if we try to farm in the valleys too, maybe we could even unlock terraces. Azel's tech system is very 'Necessity is the mother of invention'. In other words if we grapple and put enough effort and thought enough into a problem (obviously in a way that is not stupid) the metaphorical fruits should shake down with the tree. We just gotta shake it hard enough.
 
That's actually what saved some semblance of civilisatoon in Egypt after the Bronze Collapse. The Nile was still restoring the soil while what used to be Summer was a bunch of crusted salt. Not sure if Brushcrest's river works the same way though.

Salt saturating the soil is only a problem with irrigation. Natural flooding washes away excess nutrients while also adding new ones, but typically irrigated fields are left to evaporate in place, leading to dissolved salts buildup.

This is less of an issue when you are high upstream, the river simply doesn't have time to load up yet
 
Our numbers in the valley can grow even without farming, Orchards is listed as 4/5, gathering has a +20% (low area utilization) bonus and cattle raising is at 1/2. the list of possible buildings includes:
-[] More orchards (Cost: 1 Production)
-[] More fishing boats (Cost: 1 Production)
-[] More cattle pens (Cost: 1 Production)

So i think we can have a lot more living in the valley but should get some more food producers to increase population growth.

Edit if we want to focus on the valley for the while i want to make a silver mine our next project as that might lead to us developing other metalworking tech.
 
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Our numbers in the valley can grow even without farming, Orchards is listed as 4/5, gathering has a +20% (low area utilization) bonus and cattle raising is at 1/2. the list of possible buildings includes:
-[] More orchards (Cost: 1 Production)
-[] More fishing boats (Cost: 1 Production)
-[] More cattle pens (Cost: 1 Production)

So i think we can have a lot more living in the valley but should get some more food producers to increase population growth.

Edit if we want to focus on the valley for the while i want to make a silver mine our next project as that might lead to us developing other metalworking tech.

At the same time, no use putting all our eggs in one basket.
 
THIS ATEN'T DED!

Between other commitments taking up more time then expected, a lot of drama, some real-life concerns, sickness and... stuff... I didn't really have time to write any updates here yet. Finally though, my weekend looks both free and relaxed enough to sit down and get back into the ToH flow.

Just thought I should say something before people keep floundering in the air here.
 
THIS ATEN'T DED!

Between other commitments taking up more time then expected, a lot of drama, some real-life concerns, sickness and... stuff... I didn't really have time to write any updates here yet. Finally though, my weekend looks both free and relaxed enough to sit down and get back into the ToH flow.

Just thought I should say something before people keep floundering in the air here.

Aw, I hope you feel better @Azel

We're all hungry for your update lol
but take your time if you need it.
 
Needless to say, the issues mentioned in the posts above this were ultimately too much for me to keep this quest going. Since then, my health improved greatly (even though this is an odd time to say so), time became less of an issue and I started a few more quests but those all kinda floundered pretty early on.

For the last few months, I've been seriously considering resurrecting this quest, last but not least because I still sometimes get questions about it. Originally I kept deciding against that, both because this thread had already been resurrected once and because it's... quite a bit old by now. However, it keeps bugging me, I keep gettinginspiredby the idea of a Civ-quest, so now I want to pose this question to the wider world, or at least everyone here who still gets alerts from this thread.

Meta-Vote: What should the QM do?
[] Resurrect Tales of History, for the glory of the Ancestors!
[] Let old bones rest in peace, but start a successor to Tales of History.
[] I'm not interested in either of those options.
 
[X] Let old bones rest in peace, but start a successor to Tales of History.

Restarting seems like a good option
 
[X] Resurrect Tales of History, for the glory of the Ancestors!

I want to wage war against the river people.
 
Well this is as unexpected as it is a pleasant surprise. :)

As for the vote:

[X] Let old bones rest in peace, but start a successor to Tales of History.

I think a fresh start will do us all good in terms of narrative
 
[X] Resurrect Tales of History, for the glory of the Ancestors!

We managed to make skull-collecting into a religion. We can't let that go to waste until we make a skull throne skull palace
 
Im glad to see you got better despite the pandemic!

[X] Resurrect Tales of History, for the glory of the Ancestors!
 
[X] Resurrect Tales of History, for the glory of the Ancestors!

I really liked our biligerant mountain tribe, would love to see them agitate the other locals again.
 
[X] Resurrect Tales of History, for the glory of the Ancestors!

I'm still interested where this is going.
Besides, the gamestyle itself has potential for new starts, we just have to "loose" in our current form and carry on as the succeding entity.
 
I am more interested in you character-driven quests than in Civ-builder ones, but if it comes to a simple choice...

[x] Resurrect Tales of History, for the glory of the Ancestors!
 
[X] Resurrect Tales of History, for the glory of the Ancestors!

We had something really cool going here, I'd like to see where we can take it.
 
[X] Resurrect Tales of History, for the glory of the Ancestors!

I kinda want to let the old bones rest but we were pretty close to crashing and burning so might as well pick this and either turn the tables or lose and start a successor anyway.
 
[X] Resurrect Tales of History, for the glory of the Ancestors!
[X] Let old bones rest in peace, but start a successor to Tales of History.


Either one's fine with me :)
 
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[X] Resurrect Tales of History, for the glory of the Ancestors!

I still wan't to create that horrific tributary empire damnit.
 
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