See the Magic threadmark. By the way, if you have any questions about other magic, feel free to ask. I will add the answers to the threadmark.
Red Water of Earth: Difficulty: Simple. Power: Minor. Price: Domestic animal slain before a weirwood with shedding blood. The blood from the sacrifice is spread across a field. Effect: Increase to growth of plants touched by blood, increased robustness of plants touched by blood.
The Sacred Wood: Difficulty: Complicated. Power: Average. Price: Several hours of nonstop chanting. Effect: A single tree grows rapidly for several days.
Life Bloom: Difficulty: Extraordinary. Power: Potent. Price: Blood of the faithful, willingly shed and an intricate and varying chant which must change based off factors which are different for each individual. Effect: Plants the caster focuses on suddenly grow in seconds what would ordinarily take years, and then collapse dead and lifeless, all vitality drained, often turning to dust.
Thousand Foes Rite: Difficulty: Arduous. Power: Strong. Price: Powdered weirwood must be prepared with rare herbs and the blood of one with the Blessing of Wit while a chant is maintained for several hours. Effect: If the dust is used within a day of preparation, a great wind will scatter it into the eyes of the foe, and they will see two where there is one, a hundred where there is ten, five thousand where there is a hundred.
The Sacred Arrow-Working: Difficulty: Arduous. Power: Strong. Price: A long chant must be kept up while several arrows are carved from weirwood before a heart tree. One must be soaked in the blood of a brave man who willingly endures the wound, which will split open again once the arrow is fired. Effect: The arrows will be left alone for a night. At dawn, one arrow will be left, thrice as long as an ordinary one, lined with blood-red runes. This arrow will have unnatural grace in flight, slicing through the air with incredible accuracy and striking with great force and power.
Rite of the Given Sacrifice: Difficulty: Arduous. Power: Strong. Price: A wielder of magic foreign to the Greendream or an object empowered by the same must be slain or utterly destroyed before a heart tree, sundered, burned to ash, the ash mixed with sap and then buried or scattered on running water. Effect: The power invested is consumed by the Old Gods, who will give a boon as suits their desires. This boon is often stronger in one already favored by them.
Rite of the Warding Gift: Difficulty: Extraordinary. Power: Potent. Price: Blood of the faithful, freely given. Blood of the noble, willingly sacrificed. Blood of the innocent, gladly offered. All must be mixed with weirwood sap before a heart tree and used in the making of the talisman, which will help its bearer resist the effect of magic. Those already skilled in the ways of the Old Gods can use them to defy or dispel the powers of others.
The Rite of the Given Sacrifice is useful if we sacrifice someone we want to kill anyway. It is also a dangerous temptation. We don't want some Green Man to sacrifice the Septa with the healing gift for extra power, for example. I hope Frost is careful in who he teaches that rite.
Rite of the Given Sacrifice: Difficulty: Arduous. Power: Strong. Price: A wielder of magic foreign to the Greendream or an object empowered by the same must be slain or utterly destroyed before a heart tree, sundered, burned to ash, the ash mixed with sap and then buried or scattered on running water. Effect: The power invested is consumed by the Old Gods, who will give a boon as suits their desires. This boon is often stronger in one already favored by them.
Rite of the Warding Gift: Difficulty: Extraordinary. Power: Potent. Price: Blood of the faithful, freely given. Blood of the noble, willingly sacrificed. Blood of the innocent, gladly offered. All must be mixed with weirwood sap before a heart tree and used in the making of the talisman, which will help its bearer resist the effect of magic. Those already skilled in the ways of the Old Gods can use them to defy or dispel the powers of others.
Magic of the Drowned God
Wrought of a broken, half-dead and all mad god, the Drowned God is a foe of the Old Gods. By bloody iron are its gifts given and rites enacted, by slaughter and reaving its power grows and life and sanity eroded away like rock before the endless crashing of waves. Sight of waters it gives to its chosen, and the endless strength and endurance of the sea, although all gifts come with a warping of the flesh and twisting of the mind. Its champions can summon fierce beasts of the sea to battle alongside them at great and grievous cost.
Magic of the Fey
The Fey are kin to the Old Gods, as they are kin to all magic, but the ties are far closer between the Greendream and the Courts. As such, the eyes of a heart tree are mightier ward against the fey than the blessed stone of a sept or the dragonstone temples of the Fourteen. The fey are a tricksome folk, fond of illusion and deception, yet unable to lie except beneath a roof of starstone. Each Court has tenets they are bound to, and changing Court is a near-complete unmaking of all a fey is. Though swift where the Old Gods and other faiths of the First Men are forgotten, they are cautious in the presence of old allies and foes.
Magic of the Seven
The Seven would not call their blessings magic, for they despise it, but that is what it is in the end. Each of the Seven offers different gifts and answers different rites, "persuading" others of the glory of the Seven, healing wounds, strengthening armor and weapons, enforcing hierarchy, sundering chains…for every commandment of the Seven there is a rite and blessing, though the cost is often too great for all but their chosen champions.
Does this tax income came only from the lands directly under the stark control or it cames from all over the north?
@notbirdofprey
Does this tax income came only from the lands directly under the stark control or it cames from all over the north?
They should be equiped with composite bows.It is impossible to shoot a longbow from horseback.Composite bows are special made for something like this.-550 Arrows of the North: Riding Steeds specially bred for endurance and speed, equipped with longbows and quivers full of arrows, they shoot their foes full of holes then ride away before they can close the distance. Some call them cowards, but the Arrows of the North laugh in their faces.(High endurance archer dragoo
I know that the north is relatively poor but not tha poor .Manderlays,Bolton,Ryswell are at least moderatly rich and the tax income is a joke and with the increase of trade in our land the taxes we get from our lands and the lands of our vassals should also increase bc many traders should pass trough there land also and it also means that people have more monet to spend so they should at least see an increase in trade and profits as well which should equal more taxes for us.Tax comes from your lords. The reason it's so little is a combination of low income and low rates.
From a military perspective they dont make any sense.The longbow doesnt have that much of a distance advantage to truly make a difference.And if they are confronted by light cavalery they are dead.The best idea will be to have something like the mongols just with better armour(at least some plate armour for chest and back to protect the archer) bc the north cant afford to lose to many men and some light armour for the horse to protect from arrow fire.
If the enemy has light cavalery they are toast and against heavy cavalery or knights they are usseles no matter what the movies might make you believe.A charge of heavy cavalery over flat ground cant be stopped by archers.And from the distance needed to stay out of the cavalery reach they are next to usseles.But a rider armed with a composite bow if he has enough terrain can out race a knight and pepper it with arrows from a relatively safe distance.
And it will be a nice thing to mention what exactly we mine right now.
Also, I believe limestone.
Almost certainly exists already:@notbirdofprey
Can we introduce charcoal after we build more lumbermills?It has a lot of uses and we can plant new trees to avoid massive deforestration.