@notbirdofprey -- I have a question about the Attitudes & Power Blocs page. Will we only get the insights/quests for the Northern blocs/houses, or will we eventually get that for the others (our family members, the Arryns, etc.) as well? And, just curious about this, how many septons are in the North?
One question,for basic roads do we pavex the roads with something like crushed stone or we just,level them but thet are still eart roads?
[X] Plan Dreams of Cider
@notbirdofprey just out of curiosity did we use our Eye's when we were talking to the Targaryen's or does that only work when we are with them physically? Also how are the Wildlings integrating with the North? I'm asking because it has been a few years since they came south of the wall and we've only had one major incident.
Sorry for my plan.New to this.They are just earth roads. Also, please do turn votes in plan format.
Sorry for my plan.New to this.
Also i think that for advance road we need something like roads of crushed stone or something,roman roads are to advanced for us,they didnt use concret,they use a complex construction with sand and small stones at the base,with a second layer of crushed stones and a third with paved stone with drainage ditches.They are expensive,time consuming and manpower intensive.Also we need learned men to design the roads and there paths.That is way i think roman roads needs to be the third stage of roads,with first being slighty rised and curved earth road with drainage ditches and trees planted on the side against snow and flood,second type of roads having a layer of crushed stones over a layer of sand and small stones plus drainages and trees and third stage being the roman road.Like this we gain experince and we dont need to improve all the roads at oance,we can improve roads based on uses and money.Also roads made only of concret are very poor choices bc they dont resist to much to traffic,the concret need to be covered with something to make it durable enough.
[X] Plan Dreams of Cider
We need more income, and Alcohol is in great need across Westeros.
Thank you for that information, all things considered, it is a great plan. looking at the other plans however it falls short in price reduction and accuracy of production. With more price measurements we may be able to make a much better drink and orchards if we are able to get the measurements set up as well.I will say that the plan has absolutely nothing to do with Cider. I would not be touching the fruit trees action till Winter ends.
Quick question as well, is the seed drill alredy invented? Because that should make our farming efficiency go through the roof due to less seeds beaing lost.
I think it is to big of a jump from mudd tracks to roman style roads.Wedoent have the experience or knowledge to build something like this.We could do it is stage.Normal basic roads to unite farms and small village,gravel roads as the most common type of roads and a roman style road as a sort of highway connecting the most import points of the realm with winterfell(sort of like the kingsroad in canon and real roman roads in history) for ease of transportation and military movement.Also i think it will be a good idea to plant trees on the side of the roads to both protect the road and use them in the winter as landmarks so when you see them you know there is a road and it leads somewhere.Advanced Roads is all of that, when the action was first created, it included all the bit about sand, stones, etc as a base. They are expensive, and very time consuming, the action takes 5 seasons, which is 15 months.
Also can we introduce as a vehicle for winter a type of sleigh with sails like it was used in russia and north america?
I dunno about the former idea (given that this kind of cover can be an aid to highwaymen & other miscreants) but I do like the latter. Who knows, it might even be good training for our future sailors.i think it will be a good idea to plant trees on the side of the roads to both protect the road and use them in the winter as landmarks so when you see them you know there is a road and it leads somewhere.
Also can we introduce as a vehicle for winter a type of sleigh with sails like it was used in russia and north america?
Best method of that, in terms of bang for the buck, is to:The next couple of turns we should spend on getting more influence. We are at 5 and after this turn we will be at 2
Since the Septs quest is the most long term of any I think we can take a more long term approach. If we have a good connection with the Most Devout, and can get Northmen into positions of influence in the Starry Sept (most likely by brokering a deal with the Green Men to tell them how to pacify the fay in their lands) then we can move on to allowing some more interaction. First by having Warrior Son's be drawn from northmen allowed to do more (since they are less likely to make cultural mistakes) and possibly by having Warrior Sons escorted around by a Horned Man while in the North. Basically a guide to make sure they don't something stupid like attack one of our smallfolk for blasphemy.I dunno about the former idea (given that this kind of cover can be an aid to highwaymen & other miscreants) but I do like the latter. Who knows, it might even be good training for our future sailors.
And sorry to pester on the septon front, @notbirdofprey but I do have other questions about potentially fulfilling their quest -- would they be amenable to being accompanied by Green Men as a compromise that ensures their safety without letting FM roam our countryside unmonitored?
Best method of that, in terms of bang for the buck, is to:
Step 1) get extra food from the Reach
Step 2) Big Damn Feast
Nets us 2d6 influence without any of the hampering modifiers, and the respective DCs make the actions all but gimmes (the effective DCs are respectively 2 & 5, for gods' sake) so I think they are the most practical investments on the influence front, rather than scrounging for 1 or 2 of it at a time