Jedi Initiate Quest!
There is rarely peace, as a troubled galaxy falls into war. The Temple has fallen into a martial mindset. People train their lightsaber skills with far more fervor, they practice killing-blows, they study battle tactics with as much enthusiasm as they had once practiced clearing their minds of thoughts. The Temple is a hive of activity… and yet also hollowed out, with so many Knights and Masters gone off to war.
Knowledge is pushed through faster and faster, as if the teachers are afraid that the time will come when they'll have to be pushed out, stumbling and confused, upon the world. Everything is more fraught, and it seems now, in a world where a fallen Jedi led a rebellion against proper authority, that the wrong knowledge might be as dangerous as ignorance.
The passions of a galaxy are unleashed. Slogans, shouts, cheers. Rallies. This was the galaxy, and yet there was the temple, meant to be the center, the grove of peace amid the passions of life. And yet, who can help but get drawn up into them? Who can help but to follow every battle, every crisis, and dream of what would happen once you became a Padawan?
The chaos must have an end, surely. The Separatists and their schemes are an act of madness, and yet so many followed them. So many broke away. And in the Temple, the Clans face daily reminders of what has changed. They hear the exploits of those who once were in their Clan, and shudder at the deaths, and the destruction. Those that speak for peace, those that try to unite the Jedi, who seem to be united only by the violence they might inflict, seem less evident now than at any time in a thousand years.
Death is everywhere. Clones die for the sake of men. Jedi die for the sake of civilians. Jedi who walk the path of the healer speak of incredible carnage. Even in Coruscant, even in the capital, there are still signs. When a Jedi dies, if there is anything left, it is returned to the Temple. The pyres burn through the night, burn until a person can't even stand it anymore. And other Jedi limp in, injured, marked by death as if it had ever so gently touched them in passing. If to die is to join with the force, then this war…
But despite this, in the Temple, there is peace, if you can find it within you, there is harmony--if you don't get into an argument with your clan--there is serenity, or at least the outward face of it. And of course, always, everywhere, binding the universe together: there is the force.
Choose Species
[] Twi'lek:
Slavery is everywhere, even where the laws should have long since eliminated it. Even in the heart of the Republic. Jedi Knight (later Master) Jordyan Bell found and intercepted a slave ship on its way down into the heart of the vast Megapolis, part of a ring selling high-value exotic slaves for… discerning clients, some of them rather high placed. Among the few dozen saved (quality, and not quantity, was the name of the game) was a mother and her young child, the latter deemed to be force sensitive. The mother was freed, and helped as much as Jordyan could manage. The child was, with her permission, brought to the Temple. He has been like a father to you, though while he confirms that your mother is safe, he will tell you little else.
Jordyan Bell and his friends and allies are all rabidly against slavery, radicals that have at times tested the patience of the Jedi Order, and the war has brought them new causes, and new worries, as they try to lead the clones, and this has sent him out of contact for long periods of time. Growing up as a twi'lek in the Temple is fraught with contradictions. You are at once a stranger in a strange land, and yet there are enough Twi'lek Jedi that hints and vestiges of a culture torn away remain there, and are often shared among Jedi from a similar backgrounds. Thus, you are in-between, growing up in a time of war, wondering about your past, and what you lost--and of course what you gained. And thinking, at times, of your mother.
You get: Species Aspect--
Twi'lek Ex-Slave: Growing up, you remember your mother's voice, your mother's face, but hazily now. People joked that you could eat everything, when you joined the Temple: but there were times vaguely remembered before where you had to eat anything at all. You're agile, and some people call you graceful, and you're very sociable. And at least one person has called you 'cute' before.
[] Duros
Your mother was a voyager. Your people have journeyed across the stars themselves. She was a strong woman, or so you'd like to think. Strong to make it all the way across the galaxy. You remember so little of her, but you were once told when you asked that she'd been an independent Captain, boarded by pirates. Jedi had arrived too late to save her, but they had saved her child, and when that child turned out to have potential in the force, took them to the Temple.
The war has brought battles, and battles are stories. You are nimble-minded and adventuresome, the kind of person to explore the Temple from top to bottom, and everyone comes to you for the latest news about the battles, reeled off the top of your head as if you had a holo-recorder stuck in there. One day you'll become a Padawan, and you won't just be telling the stories… you'll be living them!
Species Aspect--
Keen Duros: You have a mind like an iron trap, remembering all sorts of useless trivia, especially if you can make it into a narrative of sort, which is a very good mnemonic. You enjoy learning about the galaxy, and have a bit of a talent for finding your way, and an affinity for all things related to space travel. Some have even called you a little flighty, in a fond way.
[] Wookie.
Born in a small village under a lesser lord, you were in many ways typical of wookies who become Jedi. Found by chance, neither hidden nor pushed forward by your kin, you found your way into the system quietly, though in later years there would be a sense of separation, a question about your home and what it meant that would only increase as Kashyyyk stood neutral.
Wookies live for a long time, and so there are plenty of Wookies in the Jedi Order, most of them following some aspects of traditional Wookie culture, from the braids to life debts, though not extending to warfare. You're something of an enthusiast about being a Wookie, well-mannered and yet always asking questions about how things are going on Kashyyyk. You wonder, sometimes, what you'll fear if the war ever reached that planet in earnest, full-on.
Perhaps you'll soon find out.
Gregarious Wookie: You are big, and some find you somewhat intimidating, though those that know you sometimes say that you're an affable ball of fuzz. That said, you're strong and tough, and capable of impressive feats, as most Wookies are. You're in tune with your culture, and fascinated with your heritage, always looking for news on how Kashyyyk is faring.
[] Clawdite.
You'll never know what your mother was thinking, when she crossed paths with a Jedi. It wasn't a story you were supposed to know about, and to be fair, you still don't. Your mother crossed paths with a Jedi somehow, during a mission… and not necessarily in the best way. You were found afterwards, and raised. It's simple, and perhaps someone else would make more of it than that.
But Clawdites are a solitary species in some ways, careful and quiet, or that's the stereotype, and when you have the ability to look like someone else, yet have to work through pain to do it, when you're a subject species… you understood, in some vague way, why Clawdites kept to themselves, even as you knew essentially nothing about 'your' culture. You're happy to live as you can. You watch, you think. You figure out how to use your past, instead of letting it use you. The war is out there, and sooner or later, you'll have to face it, but for now, you practice.
Meditative Clawdite: You can change colors easily, and with a little effort look rather like someone else, though there are many details that are hard to maintain, and it tends to be painful. Still, you have a skill with blending in, and in your attempts to gain a greater understanding of your abilities, you are quite good at meditation (to cope with the pain of changing forms) and focusing.
[] Falleen
Falleen nobles and their problems have brought no end of trouble not only to other species, but to Falleen rather less exalted. One such problem sent Jedi forth, and while there they found a child. That child, of course, was you, and they convinced the parents to give up the child, in part out of gratitude. You don't know who the parents are, but there are whispers that it might be some Falleen noble or another. You don't know the truth of it, and ever since Falleen, the planet and the species, joined the Confederacy, you've tried not to think too much about it.
You're a sociable person, laid-back, even sometimes cool, without being cruel. Yet sometimes you wonder, especially with your pheromones, how many of your friendships might be in some small way… tainted. You especially hesitate at using it too forcefully, as you make your way in the Temple. Yet it is always there, a sort of temptation, there with that tiny prick of curiosity about your past. You have plenty of friends, and yet sometimes you wonder whether you're hiding your doubts from them, your troubles, and you try not to view people at too far of a remove.
Falleen Scion: You are the descendent of some prince or other, in some limited fashion, and as a Falleen, you are are often thought to be charming, in part because of the pheromones, though you are sometimes uncomfortable with this. Cool and controlled, and yet compassionate, you are hard to trick with the force, and can hold your breath for an extended period of time. As an added trick (and it's just that, a trick) you can change your coloration at will.
[] Trandoshan
The hunter sometimes becomes the hunted. Violence is a way of life for many Trandoshan, and thus it isn't known what act orphaned you, it is only known that you were found, found to have a talent in the force, and not to be too old for it. You were taken to the temple, and there you grew, though a little faster than your peers.
You grew tall, and you grew up, large even for your species, and very careful of both it and the sort of hunter's instincts you sometimes had. You were good at tracking, good at watching, cunning if somewhat lacking in friends. Not entirely without them, but it always came a little harder, and when the Trandoshans began to work with the Confederates against the Wookies… well, there were more than a few edgy people here and there. You're of age that in your people you'd already be going off to battle… and yet you don't feel ready at all.
Gawky Trandoshan: You are huge and imposing, with eyes that can see into the infrared spectrum and the ability to eventually regrow even lost limbs, if given enough time. While somewhat isolated from others, and somewhat more aged than your yearmates, you are very loyal to what friends you have. You also have a tracker's instinct, an ability to follow a target, to watch for signs of that which you hunt--be it a stray pet or a wayward book or a foe--and a love of the task itself.
[] Mon Calamari
Born not in the sea of Mon Cala, but in the sea of stars, you were the child of mildly prosperous parents, and unlike some people, your story is quite simple: the Jedi found them, they were loyal enough to the Republic, and concerned enough about the force, to give you over, and from there you slid into the Temple like a Quarren slides into water.
Always, you were at least as interested in the ocean and the islands of the night sky as in the water, though like most Mon Calamari you had some skill at it. Instead, you spent your time looking up starfighters, learning more about the tactics of ships and fighters, when it came time for the war. The ravages of war came to Mon Cala, of course, and you could do nothing but learn, and listen to the lectures. Watch famous starfighting Jedi such as Skywalker stride through the Temple and wonder if, when you finally reached the stars, you might not be as brave as he. Certainly, few have had reason to call you anything but devoted both to the Jedi way and your duties.
Canny Mon Calamari: You are a somewhat strong swimmer, though you find staying submerged for long periods of time uncomfortable, and your eyes, capable of swiveling, do increase your field of vision to some extent. But most of all, you are a curious sort, smart and interested in starfighters and mechanics in general. You are organized, disciplined, even methodical.
[] Nautolans
The child of wandering musicians, they gave you up both freely, but did try to push a few objects, a few mementos, onto the Jedi. The Jedi kept them, judging them no danger. A few pieces of music, a blanket, a toy for the water. Not much, but enough that you think of them fondly, even though you don't remember them. You don't want to meet them, but you're glad of the proof that you were loved by your parents, and you hope that their musical dreams were fulfilled.
You are a swimmer, a singer, sometimes a joker, jovial and often unconcerned with the consequences of your actions… except when it hurts the feelings of others, as the ability to feel the emotions of others, combined with the sensibilities of a Jedi mean that this you can't tolerate. You get along with others who love swimming, and are something of an athlete, when it comes to swimming. The war brought changes, though war itself didn't touch your home: but it did lead to more studying about how to lead aquatic campaigns, as everyone seems to assume, with some accuracy, that Nautolans, along with Quarrans, Mon Calamari, and others, are best in amphibious campaigns. You've shown some skill at that, and at least the enemies will be droids: less chance to feel the pain and suffering of others, something you can barely tolerate in the Temple, sometimes.
Nautolan: An excellent swimmer, your large eyes can see well in low light, and you have a passion for water that connects you with others who share in the Temple's pool. Your sense of smell is often almost too good, and you have an empathic sense of what others are feeling, one that gets only stronger when in the water, and which has helped soothe over difficulties and disagreements. You are also, actually, a halfway-accomplished musician in your people's style.
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A/N: So here you go.