Month 5-6--Status Report: Coalition Government
Efforts to undermine the Coalition legislators have had mixed results, at best. However, in watching them closely from my position supporting them, I can at least give a strategic overview, backed with both public and private sources. The first thing to understand is that, at least according to them, this is not the final form of the government. Whereas the Separatists have sought to create an entire permanent government structure, the Coalition explicitly states that its measures are wartime measures only.
We shall see how true that is, but there is dissatisfaction with some of the provisions, to be sure, and promises written, if they are to be trusted, for a second convention after victory.
I wonder if they know just how deep we penetrate their defenses, or how far victory is. In either matter, there are two legislative bodies that have to be considered. At the moment, neither holds the total balance of power, but one is executive as well as legislative.
First, there is the:
Legislature of the Coalition (CL)
Like the Senate, it is an unwieldy body. In fact, in its attempts to be more representative, even with its smaller size it is startlingly large. It still includes sector Legislature voting seats, but the sectors are made smaller, and there are also non-voting seats that members of planets within a system have, in order to bring up abuse or the system leaning towards one planet or another too much, and there are even members of the Coalition that are not allowed member seats, for reasons to be outlined before.
Like the Senate, it deals with this through various sub-bodies. Unlike the Senate, these committees are, as of yet, less particular. Instead of a committee on the industrial development of a particular region of space in the creation of durasteel, there are just two or three industrial committees total. This seems to create some form of unity, though also loud and claustrophobic discussions of often incredible length. Still, it seems to have organized matters more… or rather, they seem to be operating on a fundamentally different schema of organizing.
Since this is conveniently meant for analysts, I can skip past a lot of the theory, but the Republic Senate's committees serve as interest-and-resource-allocation committees. They are interested not in the overall industrial policy of the Senate, which is simply a combination of the decisions of nearly a hundred committees and then of course the various trade organizations, the planets themselves, and so on. In other words, committees are not organized ideologically, but on resource-groups seeking to maximize distribution.
There is certainly some of that in the CL, and of course ideological positions are--some argue--based on material positions, but the sentients seem to care more about the idea of creating coherent policy that fits their vision. There are omnibus bills, but there are not bills--yet--that invest in agriculture in one sector while resolving that investment in agriculture in another sector is foolish, and in a third ruling that agriculture tariffs should be increased. Bills tend to have at least relatively straightforward ideological readings, with concessions made for specific areas or interests serving to weaken or soften these stances, rather than completely obliviate them.
This happens in part because of the proliferation of permanent political parties. These everyone seems to wish to keep. There are of course hundreds, or even thousands, technically. But already processes have begun that have led to some degree of consolidation. Here are the most major trends that might be manipulated, or must be watched out for if we wish to engage in political scheming.
The Military Front (FM): Despite its name, it's not actually a collection of militarists of any kind, per se. It's actually a location-group, based around certain planets that are on the front line, and wish to create a united front to make sure that they're not overrun, trying to tune their actions to make sure that none of them are left behind, or to suffer, or forgotten in factional infighting as to the nature of the Coalition. Ultimately, the Coalition exists as a military vehicle, and must preserve its members, they claim, and all else must come after that. Despite that, they are not directly the allies of the Readiness Party, for they fear that a party that focuses itself on the military in the sense of winning the war might find some of them necessary casualties.
They are capable of being swayed one way or another based on other parties' ability to convince them that this or that policy will both win the war and protect their homes.
Arise! Liberty! (AL): A group of radicals, almost beneath your concern, but surprisingly powerful. They are friendly with the Jedi, and believe that only through the breaking of unjust governments, such as the Republic, can the galaxy survive. In this they're far from alone, but they're the ones most insistent on the need for a new government after victory that radically changes the forms of government, and they're generally in favor of some form of centralization, fearing that the tyranny of the Trade Federation and the hidden shadow dictator (such as Palpatine) is just as potent as the tyranny of the singular dictator (also Palpatine), and that proper checks and placing of power in the legislature first and foremost would do.
They have alliances with the Workers Parties, sometimes the Federalists, and then anyone else as arises, but have obvious goals that they pursue without hesitation.
Federalists Party (PF): A surprisingly powerful party, growing in strength, that believes that the galaxy is too big to govern in a single body, but also too big to govern hands-off. Instead they support the idea of multiple levels of legislature, starting at system and ending at galactic, to allow no small tyranny or large tyranny to overwhelm the system. Such a focus could theoretically be combined with a commanding central government, or with a nearly non-existent one, and the two halves of the party, the majority Lower Federalist Faction(who call themselves the Majority Federalists) supporting a weak central government devolved unto these lowe legislatures, while the smaller Upper Federalist Faction supports the idea of using these divisions to better tailor policy galactically.
Bizarrely, in other words, their actual beliefs seem to range from confederalism to a unitary state with significant devolution of powers, with federation being a somewhat unsatisfying compromise position, but the legacy of the CIS being too strong. This could be used against them, if it is claimed that they are truly Confederalists, like the Separatists.
Because they are a party based on ideological advocacy for a form of government, the stances of individual members differ wildly, and they are perhaps the party most likely to scatter to the winds during unrelated votes.
Army of Liberation Support (ALS): This would normally be a bright-spot for us. Militarist parties of various stripes tend to be good ground for intelligence undermining, both during and before the war with the Confederacy. However, this particular party is most defined by its strong support for, and belief in, clone soldiers, and so is remarkably close to the Jedi Line. They support clone rights and military spending, and tend to support the radicals in some areas. They need to be sidelined.
Workers Party (WP): A party consisting of planets that have instituted some form of class-based society in which the workers, or farmers, at least theoretically hold power. These are more common than expected, and far bigger than they were in the Senate. Because of the circumstances of the revolutions that began many, they were sometimes smaller and weaker, and their Outer Rim location meant that when a system got a vote, it was often a Trade Federation stooge planet that got it, when the Trade Federation was unable to simply crush them. But with the collapse of the Trade Federation in large regions of space, a spate of rebellions has swollen the numbers of this party, which serves not only as a political advocacy group, but as a sort of self-help league sharing information for trade between them, techniques, and so on.
While fractious, they have a startling amount of power and support, and are growing constantly from collapsed regimes that have more proper and acceptable beliefs. They must be checked at any cost, but they have a wide variety of allies on various issues, and thus are able to stitch together majorities for at least some significant reforms, albeit not all of what they want. Their divisions will be hard to decisively exploit without action taken against planets like Cato Neimodia and other revolutionary states.
Galactic Freedom Group (GFG): Fans of the normal and just order of trade and resource allocation, they're in a weird position because their ideological foundation has led them to radically reject all large corporations, especially involving trading, in favor of supporting local or medium-sized corporations and companies. They want absolute freedom from many restrictive tariffs, and believe that companies and the economy will order and lead to justice and freedom if left alone… but in order for them to be left alone, the big companies need to be broken up and torn apart, which has led to a bizarre and sure to fail alliance with the Workers Party and others.
Traditional Rights Parties (TRP): Not one group, but a class of 'groups', these are parties from places like Ryloth that fear the encroachment of the Coalition government into practices of theirs that are, to say the least, controversial. Matriarchal or Patriarchal regimes, whose operations don't technically violate the Minimum Law, but are close, or states that have considerable cultural discrimination against a particular species, orientation, identity, or type of lifestyle. They seek to keep the government out of their business while still supporting the war, and are thus allies with some of the Galactic Spring, many of the Industrialists' League, the United Front, and a number of other malcontent groups.
We can and should infiltrate them, because they're one of our best bets at actually cracking the legislature. One difficulty, however, is that the parties often disagree on most principles. At best they agree to disagree, at worst they get into loud arguments. But they can definitely be used.
Galactic Spring (SG): A moderate revolutionist party, consisting of allies of the Workers Party, but generally coming from different circumstances, including close elections in democratic planets. They tend to favor large-scale reform in less dramatic means than the members of the Worker's Parties, but they do maintain some vital ties to Core Unions that they can exploit… and that perhaps we can exploit to control and influence them. Otherwise, we'll be on the backfoot.
Besides alliances with the two other revolutionary parties, they make common cause with Democracy First at times, and of course some of them support the principles of the Federalist Party.
Industrialists' League (IL): A group formed to oppose the Workers' Party, they are noticeably smaller, and fall into two factions. The larger faction seeks to prove the usefulness of oligarchic control over industrial planets by outproducing industrial planets controlled by workers. Except this often involves laws that violate what's been passed about worker safety, treatment, wages, and more. So they've been hit hard by this. The smaller one seeks to improve conditions and basically compromise their way out of worker-led agitation.
Either way, they sometimes ally with Galactic Spring in attempts to moderate the Workers Party, and have a generalized alliance with a number of less revolutionary parties on specific issues.
Restorationists (RS): A small group, and one that we need to help grow, they believe that some form of the Republic should be restored after victory. They obviously don't truly sympathize with the Republic as it is now, but as either a tool or a target for disruptive Sith-hunts it could be very, very useful.
Democracy First (FD): A party that believes in democracy in the style of Naboo, Alderaan, or various other democracies with some level of social freedom, some level of government support for workers (differing broadly in how much) ranging from states with large support of unions and social credit, to states that are rather stingier. They're united by their belief in democracy not being negotiable, and thus leading a drive to democratize.
They are a fairweather friend to the revolutionary parties, but have power of their own, which they have recently wielded in conjunction with several others to influence an approtioning law for tax revenue.
United Alliance (UA): A party which seeks to bridge ties between them and the CSA, under the belief that, along with some very sketchy powers not given voting-member status in the legislature, they'll need all the help they can. They're apparently thrilled with Jabba's actions, and he's already begun to infiltrate them. They're going to be very useful tools, though they'll of course always act with the intent of stopping us.
Readiness Party (PR): Now here we have the militarists, they're small but they do have power, based on the idea of their knowledge of industry and warfare. They ally widely with different groups, but are suspicious of radical answers when they know that it will be through military might, not ideological change, that victory will arise.
A very, very good target.
*****
I am not providing the exact numbers or percentage for all of these parties, for it changes constantly, but the Workers Party' and their revolutionary allies generally have enough votes that if they can sway a few of the more moderate parties or independents, they can win. They are one of two groupings that can consistently do so, and the key is to disrupt both sides and increase the tension and discord between them.
They're doing it themselves, with some of their bills:
Minimum Standards Law: In order to be a voting member of the Legislature, your planet has to meet some minimal standards. You have to be selected with some input from the populace, though not necessarily a popular vote. You have to be subject to some form of recall, and your planet needs to have some degree of 'freedom to dissent' and basic rights to people of all genders, species, orientations, and identities. These rights are incredibly basic, hence a good deal of the Traditional Rights Parties just barely passing, but it has kept dozens of planets as non-voting members, thus far. There are those that fear it will get stricter as time goes on, squeezing all until the galaxy either fits into a single model or falls apart. There are also those who thinks it doesn't go far enough. Only a tiny center thinks it's actually adequate as-is.
Trade Control Act: An act putting large trading companies under national management, though not national ownership, it regulates them in order to utilize them for the good of the Coalition, at least supposedly, and is one of the examples of an Omnibus bill supported by most of the parties, who then spent a lot of time tugging it one way and another. That means, of course, that there's plenty of frustration to abuse.
Sentient Rights Act: The strong arm of Advance! Liberty!'s attempts, it was supported by the other revolutionary parties, and then finally made its way through the Coalition. It creates a position of Sentient Rights in the Upper Council, and helps set laws and standards. But of course, the more they crack down on supposed 'abuse' the more they give us room to appeal to those who simply wish to work their lessers to death in the mine, or other such examples: terrible people,. to be sure, but this is an Intelligence Service, not a moral philosophy class.
Tax Policy: No, we can't really do much here at the moment, because the disagreements cut a thousand different ways. But just know that they have requisitioned a rather notable set of taxes, and so we can portray them as tax-heavier than the Republic. Their taxes tend to be straightforward and honestly portrayed, and so without the loopholes or means of hiding them from the mob, they might look considerably heavier, rather than moderately heavier, than that of the Republic during the Clone Wars. Watch and act on opportunities.
Clone Rights Laws: The most hotly contested set of laws, there have been three in the last three months, with Jordyan Bell championing the second, and preparing the third. They're very unsatisfactory, giving voting rights to clones but leaving it to individual planets to decide where they count, and giving back pay and future pay for clones… but in scrip of various kinds, out of a desperate hope not to collapse the economy at once. It can and will be transferred into credits when they leave service, with laws to allow them to designate successors to their pay in quasi-wills. It's all very clumsy, and there's plenty of room to foment against it.
Industrial Hiring Law: A law meant to transfer willing and experienced workers from planets where the new automation has reduced their need, to the factories of various worlds as a well-paid core, as well as serving as instructors in industrial techniques, unionization, and so on. It's a clever program, which is why we need to infiltrate and start our sabotage efforts to make sure it goes wrong. They have security in place, but I am sure we can slip spies in, or bribe the right sentients.
These are not all the laws, but these are the ones that we will most likely be able to use to sew dissension. But they're moving far faster than the Senate, so they are going to be making mistakes. The same number of laws would have been the fight of decades in the Senate. This has its downsides, but if we can get legal scholars to look through the laws, we're going to see mistakes.
Some of this speed owes to their newness, and some to their lack of skill, unlike the Senate, a body that whatever its flaws has very skilled lawyers on staff. An issue that is not studied for a year, or a bill that is under a thousand pages, is by definition defective.
But the third reason is simple. It is the…
Upper Council (UC)
This is a very strange body. It would seem a little like the governing council for the CIS, but not… quite. It consists of just as its name says, a council that makes decisions. In this way it's a little like a small form of the legislature, and a little like the administration that the Chancellor has surrounding him, except without a Chancellor or central figure. This committee decides all day to day business, and can propose agendas or topics to the legislature.
It is the decision-making body on how to implement policy, as well. The ministry side of the representatives can be expanded by law, as, with a delay, can the planetary representatives (see more below), but they all vote on issues.
This chaos of democracy, at times overriding ministers in their particular field, is leavened by two policies. First, Expertise Respect, which is to say that no minister is to be accused of lying, or being substantially inaccurate in matter of facts, unless there is strong evidence therein. Second, Reasoned Voting. Any vote must begin with people outlining the reasons for their decisions.
Unfortunately we have not been able to infiltrate, so what we know is secondhand, based on rumors and the publicly available names of all the members. They are highly secure, and it'd take an assassin team beyond what we have the resources to project to attack them. If so, they have Jedi on hand, and so even getting into the meeting room would not be an automatic victory. When one of the representatives is out of place, they seem (based on speculation) to rely on appointed substitutes, or the notoriously uncrackable Jedi comms-links, on a provisional basis.
To note, there are two types of representative. The first represents a particular ministry or department, the second represents a planet (or the Jedi). The latter, except the Jedi post, is to be changed up after one year, with at least half of the members having to be switched out. Just as the Legislature can vote a lack of confidence in a particular figure, so too do they vote on which planetary or system reps will be on the Upper Council. This has already happened once, but will not happen for another eight months.
So first, the Ministry Reps, or Department Reps. As a note, they are not necessarily the head of their particular ministries, so much as a representative. Fari is a central guiding figure of her ministry, but the Law representative is a functionary, and the Economics Rep a bold academic who, one guesses, does not always agree with the career bureaucratic economists they manage.
The representative of the Army Ministry is a clone of all things. I can't imagine he has actual power, and he's likely just a traitorous figurehead. But he certainly represents exactly the kinds of people they're putting in charge of their armies lately.
The representative of the Naval Ministry is the formerly retired Commodore Nali. She's an old warsentient, and seems bound and determined to merely represent the will of the navy to the Council and do her job as best she can. Assassinating her would neither impede nor help the navy, because she's not a decider of policy, and is instead a purer sort of representative.
The representative of the Law Ministry is Hal Daavis, an activist and fan of democracy that seems to hold many strange beliefs. He's known as a man about town already, an advocate for the poor and sentient rights, but one that sometimes clashes with the Workers' Party on some issues. Beyond that, it's hard to say.
The representative of the Sentient Rights Ministry is Ajali Fari, a noted Ahje-culture activist and holder of the most excretable beliefs. She's supported by both Arise! Liberty! and the other 'revolutionary' parties, and it's her job to make sure that there is no exploitation of workers, or natives sentients on worlds being used temporarily, or of any gender, culture, interest or more. It is a task established by legislation two months ago.
The representative of the Economics Ministry is Rava Se, a very, very prominent academic. They're a Zeltron, and one of the foremost alternate economists, finally set free to try their strange theories about bank management and economic management. We'll see.
The representative of War Logistics is a rather dull seeming sentient, a Sullustan named Labb Juwn. He seems to keep carefully out of the way of politics. We can say only a little about his policies, what is publicly known. He's working closely with Civilian Transport, that much is sure, and he's apparently focusing on the creation of carefully distributed production centers. He seems to have learned lessons from the Confederates' failures, and so if allowed to get going there will be small industrial sectors throughout the Coalition, in addition to the large industrial planets that we know to target.
The representative of the Civilian Transport and Services Department is a quadrupedal Hidaletti named F'slt. No, I cannot pronounce it. I wonder whether any of them can, either. It seems as if they work very closely with everyone else, and have at least some sort of talent at mollifying protesting merchants, especially with the regulatory laws coming out. They also organize civilian doctors and sanitation in the capital, and probably a few other odds and ends.
The representative of Diplomatics is a smooth-talking Corellian revolutionary, Bari Wes, who apparently arrived to take over from the ill representative about a month ago, who needed to step down for her health. She's currently recovering, and he seems to be trying to hustle to prove that he can do the job.
The representative of Intelligence Services is an odd character. A Flilian, he's colorful both physically and in terms of character, an agent of the Republic who retired at the start of the Clone Wars. His file certainly seems impressive, though he's known for his playful flamboyance. If his ideals are representative, then there will be a lot of very clever, but flashy, schemes coming from the IS. However, he was pressured into retirement from his position because of a perceived lack of skill and interest in military espionage. If this is correct, this may be a weak point of his.
The representative for the Labor and Employment department is another one of those Workers' Party stooges, and in fact Byrnet Rhos seems to see her job not in making sure that trade unions work their workers to the bone for the military effort, but in trying to keep this from happening, despite this war, and victory over their ideological enemies, being far more important than the lives of a few workers. She, at least, seems to disagree… and bafflingly so does the Legislature, since both seem to be working, if not in accord, then at least in majority support for all sorts of legislation.
Finally, for the Department Representatives at least, there's the Representative of Research and Development, the Verpine Zix, who seems to be in charge of a large number of programs… whose identity we do not know but by implication. This department needs to be infiltrated and sabotaged at all costs.
Then there are the Planetary Representatives, who seem to have been chosen by prominence, but also balancing mechanisms… and the Representative of the Jedi Order.
The representative of the Jedi is Jedi Master Stass Allie, a member of the Jedi Council. She's hard to get a read on, since she gives no public speeches, and of course we haven't infiltrated the Upper Council yet. But it's suspected that she listens very closely to what the rest of the Jedi Council decides before relaying it: more a representative than a power in herself.
The representative from Onderon is, of course, Lux Bonteri. It was given the seat less from its critical position--it has neither economic or military value--but because of its cultural value and its role in the start of their vile rebellion. Bonteri is unlikely to hold the position when he's next elected, though he does seem to have quite a bit of popular charisma. Onderon, so far as can be told, has an overall ideological goal of supporting the revolution, which is as vague as it sounds.
There is not one representative of Mon Calamari, but two, each of whom has to consult the other to make major decisions. This is an awkward situation, but a necessary one, and despite some problems it has been successful. Mon Calamari is one of the foremost naval powers in the Coalition, and possesses a genuine war hero in Commodore Ackbar. For the moment, the relationship between Meena Tills and Tundra Dowmeia is reasonably solid. We should stir up trouble and dissension on Mon Calamari as part of a strategy to drive them apart and ruin this cooperation to slow down the work of the Upper Council.
Kashyyyk is another difficult case. The Trandoshans are clearly slighted by their lack of representation, but any deal for seat-sharing has fallen through in a humiliating rout… and then come up again, worked, and fallen through. In these five months, the Trandoshans have been through four different governments and two different coups, all dancing around the exact terms of any alliance. They've damaged their ability for any raids, but credits and support brought to bear here would help maintain the division and confusion. In the meantime, Yarea is representative of Kashyyyk. He's an old general, and he seems to be entirely interested, from what little I can tell, in the military affairs. One can assume that, being a Wookiee from Kashyyyk, his politics are probably rather traditionalist.
Terr'skiar was given a representative as a thank-you for allowing their planet to be used as a capital. Gera Tarzx, a Theelin, seems most concerned with maintaining the peace, and has spoken publicly about the value of ensuring that any capital doesn't become a pit of corruption, and that there are no movements to drive out the poor or powerless in order to look better for the galaxy. Any politics she has beyond that are unknown at this time. Terr'skiar, being the capital, is also among the planets whose devotion to the Coalition is total: they know that their betrayal would never be excused.
There is a representative from Circarpous IV, a world whose banking and credit the Coalition will desperately need. They are a clever dealer, by their past accounts, and rather less of a radical than some of the people in the Legislature. However, they seem at least willing to deal, and we've had no leaks from their office, or signs that there's more than moderate dissension with the overall line. This representative is named Ilae-fa, which seems to be some kind of amusing pun on Circarpous IV.
A Twi'lek named Har'kah actually represents the famous bazaar and trading world of Randon, which seems to be at the heart both of the encouragement of medium-and-small companies that benefits them, and the nationalization of logistical and supply. He's something of a radical, but while not corrupt, he's at least someone that we should try to get in contact with, for he's something of a blabbermouth, and some of what little we know about the Upper Council besides its public decisions comes from his loose lips.
Cato Neimodia is represented by a radical activist, Lak Dara, who has a good deal of industrial experience. Her experience is firsthand, but she is apparently brilliant enough that she'd been raised from obscurity at the end of the war just before Cato Neimodia's conquest in the hope that she could force extra work and efficiency out of the populace. She turned on them, and with the arrival of the Republic, she was one of the ones who set the stage for the full and final revolution… or the supposed final, considering it is on the front lines and will, no doubt, be reconquered in time. Either way, she's unshakeable, and I know that Operation Drill has been foiled.
Telos IV, for much of its history, was an important economic and military partner, whose tourism wealth has been reinvested in high technology and sustainable industry… last generation. Since then, a series of nightmarish back and forths have happened that have polluted much of Telos IV. However, efforts began towards the middle of the Clone Wars to undo it, now accelerated by the Jedi, and Telos IV is one of the testbeds for many of their reforms. Hara Si is going to be devoted to the Coalition as long as he is sure that it's the best way to repair and fix his shattered planet. In the short-term it is a drain, but in the long term, if not carefully attacked, it will likely resurge.
Ord Mantel, a trading and economic hub with plenty of production, got its seat almost as a matter of pride. They were denied representation in the Senate despite considerable wealth, power, trading resources, diversity… it was a mistake, and now we're paying. The Senator is a Devaronian woman, for Ord Mantel is a mixing ground, named Elsah'sai'Milo
Wroona built up its own fleet and army, and in retrospect clearly planned on rebelling either way. The fact that it was rich, powerful, and with a large army… and of course immediately sided with the Coalition. As such it gets a seat of honor on the Upper Council, and from it no doubt dictates terms to other, lesser planets whose contributions cannot be so great. Chi Eekway Papanoida, the daughter of a formerly leading baron on the planet, went straight from the Galactic Senate to the Coalition Upper Council, though one wonders whether she's adopted reformist ways. She, alone, seems to have devoted loyalty from a people who hate most of their leaders. Her death, if it could be accomplished, would likely do much to harm the Wroonian cause.
The representative of Utapau, Tion Medon, was a Port-Master before this all happened, and serves among other things as a representative of the 'south' region of the galaxy. Utapau has begun ramping up production of starfighters and battleships in order to serve as one of the foundry worlds for their southern efforts. Very little else is known about him, honestly. It was a surprising pick. Perhaps we could prey upon the fears of his people?
Christophsis was an incredibly powerful industrial planet that has been through many changes in the last few months. The merchant oligarchs, in response to miner protests, have seen no choice--without angering the Coalition--but begin to give into their demands, and begin to transition into a democracy. The representative, though, is of the old like. Neg Jonnes is rather disagreeable, but grateful for what the Jedi and Coalition have done in settling down the problems the recent protests caused, even if it was at the cost of oligarchic control. Its population, 35 billion, is deeply impressive, and if we can start up some new labor riots we could divide the people once more.
The representative of New Holstice is a former doctor who went into the logistics of medical supplies, and thus seems to serve as an indirect 'medical rep' for the Council, from what we can tell. Her name, Aphid Bylana, apparently has great credence on the planet, and its favorable position on the Jedi only cemented her position, though whether she'll hold it remains, currently, quite unknown.
Tynna, a classic workers' state taken to a point of automation that allows none to do work they don't wish to do, is represented by the hard-working, dedicated, the Tynnan Senator Cherm , whose support for the revolutionary cause is unshakeable. Their people have a reputation for indolence, but having been there, it is overstated: many work even though they don't have to, and the hobbies they turn their time to, they take seriously: her hobby seems to be galactic revolution.
Dentaal is a representative of the most conservative edge of the Upper Council, a powerful aristocratic family that only barely qualifies under their 'purity' rules. Rodric Dentaal is there for only one person, himself, and if there's anyone we might be able to bribe, it's him. Thus far he's been distressingly incorruptible, but that's a matter of finding his price.
Cadomai Prime is represented by the Snnivean poet Zetton. He's a character indeed, flashy, gaudy, with both friends and enemies among the revolutionary parties. Among the Worker's Party, he's thought of as too spiritual, too divorced from the practical, a person who believes more in the eternal ideal of the revolution than in freed slaves or practical gains in the average sentient's life. This makes for bold speeches, they claim, but little else. This divide has only been growing, and if he is re-elected, it will be on personal, rather than planetary, power.
Bana Breemu, that old enemy of peace and the galaxy in the Senate, is, obviously, in the Coalition representing Humbarine, a devastated world that, as with Telos IV, has been promised massive amounts of funding and renovation. This, combined with her ideological preferences, which lean towards those formerly held by Lady Skywalker, wife of Anakin Skywalker, makes her a stalwart choice. Assassination is recommended, if unlikely.
You will, of course, be kept up to date on any major changes to this lineup, or to the politics of the Coalition. I find it a confusing and bewildering array, but these shall be followed with a budget and a list of proposed operations to undermine it.
--Agent # [CLASSIFIED]
A/N: Just two more interlude/informational docs, and we'll be back to voting and everything.
Also, I started a new Quest, also about a revolution! A real world one, though. Sorta. It's an Alt-TL, so check it out if that or my writing or anything else is your jam.
As WWI ends slightly differently, Germany erupts into an even more vicious civil war than OTL, and the Spartacists find themselves at the center of it.
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