I felt physically attacked by that essay, tbh.

Like, I reread it now with Englanderish explanation/confirmation, and it's... I don't believe in loud war patriotism. It's off-putting, makes you think that the person in front of you is probably faking it, it's just plain, well, I've read a couple accounts of the war veterans from the Eastern Front, for example. It was never about heroism or propaganda, it was about surviving day-to-day and maybe trying to help people from your squad/wing/crew survive, too. The closest I could come to understanding their feelings on the matter is that it was an unpleasant job they felt moderately proud of on completion.

I also read propaganda pieces from that time, and at least they had good rhetoric or good delivery. Radio transmissions were generally delivered by guys with very smooth basso, so, you know, it punctuated the gravity of the content, made you pay attention.

So, like, this loud hype essay is somehow offending beyond reasonable. It's just, yeah, Nonevah put it well, it's mediocre. Maybe it's because I'm living in the jaded wasteland of the 21st century moral bankruptcy and postmodernism or something something artsy shit something something, but I just can't imagine people reading this and actually being inspired to enlist. Mind simply boggles. I mean, there are trillions of sentients in the Republic, so yeah, but I'm just kinda surprised Palpatine managed to cash out on so much political capital from it.

That is not to say that I'm criticizing you specifically as an author, because for one, I still remember the last glorious, delicious update, so I'm pretty sure you're doing it on purpose, and I find it more believable than a firestarter of a speech that makes everyone in the building grab a gun and march to the closest recruitment center, lol. I just wanted to share how I felt about it on reflection, so thanks, I hate it. :V

Also, if I understood correctly what I read, Palpatine basically inducts these recruits in cannon fodder battalions? Like, seriously? How is he not impeached yet? Does Senate even have the legislative power to impeach him, if they suddenly felt like pulling their heads out of their asses, or did he do away with that silly outdated practice a few months ago?

Note, a lot of other people basically built on this? This was the High School essay that made the Eternal Republic a popular meme, and then led to a bunch of people 'expanding' on it to make it an actual ideology, based on the claims of the Republic's long and glorious history. You'll note from the essay itself that the ground work was already prepared. He actually literally has spent three years cultivating *two* different types of fasicsm, with the HHC on the one hand, and the Thousand Year and Ten Thousand Year Republics on the other. If he'd won during Order 66, it would have been the "Ten Thousand Year Republic" idea that would have gotten the axe.

Instead, it was HHC. But Palpatine turned out to be clever to have a backup fascism in his pocket, ready for the second-to-last change/expression.

Well, did I tell you about what he's doing with the Senators from worlds that are currently in rebellion?
 
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Well, did I tell you about what he's doing with the Senators from worlds that are currently in rebellion?

I sorta remember you mentioning something about it, but I don't remember a single detail, so could you repeat it, please?

I'd guess he's "holding their votes in trust until the order is restored and the legitimate authority from that planet appoints a new Senator ( that will agree with everything I tell them to do )" or some shit.
 
I sorta remember you mentioning something about it, but I don't remember a single detail, so could you repeat it, please?

I'd guess he's "holding their votes in trust until the order is restored and the legitimate authority from that planet appoints a new Senator ( that will agree with everything I tell them to do )" or some shit.

Close, but not quite. The Chancellor, by a new law, has the right to confirm loyalist Senators from disloyalist areas, or not to do so, and has the right at any time to reverse this.

So literally every Senator (without a planet) who was loyal to him but wanted a cushy position needed to personally beg him for a seat, and then do whatever he wanted, or he'd take it away.

That, combined with a lot of his opposition fucking off to the Coalition means that he has an absolute, crippling and permanent supermajority in the Senate.
 
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Maybe it's because I'm living in the jaded wasteland of the 21st century moral bankruptcy and postmodernism or something something artsy shit something something, but I just can't imagine people reading this and actually being inspired to enlist.
Rise of Skywalker cracked a billion at the box office. You'd be surprised what people will go for. :V
 
Rise of Skywalker cracked a billion at the box office. You'd be surprised what people will go for. :V

I do believe there are several degrees of separation between going on a shitty movie from your favorite franchise without reading reviews first and literally pissing your life away in Palpy's suicide squad that fucking advertises itself by cutting on training time. Not that many degrees, okay, but there are some.
 
I do believe there are several degrees of separation between going on a shitty movie from your favorite franchise without reading reviews first and literally pissing your life away in Palpy's suicide squad that fucking advertises itself by cutting on training time. Not that many degrees, okay, but there are some.
True but it's less grim subject matter than US cringe patriotism propaganda that nevertheless still sees people flocking in. :V
 
Been thinking about galactic memory of the Sith and how that interacts with Eternal Republic ideology, especially with regards to the Republic Dark Ages.

Like, for someone wanting to write something about the last galaxy-wide crisis the Republic faced, about what happens to the Outer Rim when the glorious influence of the Core is interrupted, or about the slavering hordes of the Rim come to destroy the Republic... who were the leaders of that again?

... I wonder if there are going to be a lot of "Jedi are the new Sith" editorials going about. Or even, "Was Mace Windu a secret Sith? new Galactic Enquirer report..."

And would this annoy Palpatine, or amuse him?
 
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Been thinking about galactic memory of the Sith and how that interacts with Eternal Republic ideology, especially with regards to the Republic Dark Ages.

Like, for someone wanting to write something about the last galaxy-wide crisis the Republic faced, about what happens to the Outer Rim when the glorious influence of the Core is interrupted, or about the slavering hordes of the Rim come to destroy the Republic... who were the leaders of that again?

... I wonder if there are going to be a lot of "Jedi are the new Sith" editorials going about. Or, hell, "Was Mace Windu a secret Sith? new Galactic Enquirer report..."

And would this annoy Palpatine, or amuse him?

There's already "Jedi are the Pius Dea" editorials going around, as I showed you way early in the war.
 
Palpatine is trying to save some of them. For instance, he sent Tarkin with Archduke Poggle The Lesser to ??? to study ??? in preparation for ???, as a test for whether he can set aside his speciesism in favor of a universal hatred for the rights of sentients galaxy-wide.
Considering Tarkin's disdain for the rights of sentience I am pretty certain he will find a way if forced to abandon speciesism to somehow be an even worse monster since his lack of morality defines him even more then his speciesism. That said I wonder whether Palpatine has also abandoned his support for slavery or whether his new path of Totalitarianism has room for slavers. I suspect it does since the Sith seem to love slavery, for the sheer misery it brings and the chance to be able to claim they are superior to others. It does mean now that he has abandoned human supremacism he can enslave even more people since he now wouldn't need to hide it when he enslaves humans and can spread even more misery, always a long term goal of the Sith
 
I mean, he's being paired up with Poggle 'I Use My Predecessor's Legbones As A Walking Stick' the Lesser on a secret black project. It doesn't take a huge genius to guestimate where this is going or how ethical/pleasant it will be for other people. :V
 
I mean, he's being paired up with Poggle 'I Use My Predecessor's Legbones As A Walking Stick' the Lesser on a secret black project. It doesn't take a huge genius to guestimate where this is going or how ethical/pleasant it will be for other people. :V

Eh, as long as they don't do something stupidly wasteful like a Death Star or the ninth episode, people are probably going to be fine with that, considering majority of them are apparently willingly enabling Palpatine's quasi-fascist state.

Eh, btw. Did Poggle never get implicated in aiding and abetting CIS? How?!
 
Month 3: One Story, Many Voices
Month 3: One Story, Many Voices

It was the sort of place chattered on about in Coruscanti Dark Novels, exploring and exposing the slimy depths beneath the golden city-planet. It would have begun something like this:

It was a small, crowded sort of club, in which any tentacle you reached you be the one to rob you, caress you, love you, cherish you, or pick your pocket, in which every form of effluvium and jetsam, every con-sentient too unsuccessful for a career in the galactic Senate, congregates all together on weekend nights; as if there can be a weekend when there was no job to be had. The garish colors of the lights above only made the shadows more impressive and imposing, and more dire, but it wasn't the shadows that held the greatest danger. No, there were several sentients in plain sight that were planning a set of murders, and one of them is our protagonist, dear readers, the lens through which all the misery of this setting shall be topped off with that rarest of acts: revolution.

And if she was writing in the gritty form of the Coruscanti Detective Novel, she might think:

It was loud. Loud and angry. The sort of place that those steeped in evil loved. Without families, without hope, without anything. I'd been here before, far too often. Now I was back. Smiling. Dancing. Pretending I was older than I was. I was a source to them, someone safe. Watching for them. Waiting for them. What were their names? They wouldn't say. What was mine? I'd told them nothing but lies. Blood would be spilled today, but if I wasn't cautious, it would be mine.

A door opened, and two figures stalked in, unable to keep from stalking. If she was imagining it as a Zeltese Sentimental Novel, the next part might have happened like so:

They shaped the room with their passage, dark vibrations coming from their psychic footsteps, tearing into the revelry, making a bad situation worse. They were clad in dark pants, and blue and black shirts that looked as if they'd looked at a holovid of what was worn at seedy dives and gone with it. I was there, watching them, feeling them approach. They tainted what they saw, but I had to do what I could. This was all I could, now. You may be wondering who I am, but then, who am I not? Is it not said that the boundaries of a sentient who feels as others feel is not quite as solid as it should be? It is also said that--

Someone rather rudely bumped into her while she was trying to consider when to step forward. The Zeltese writer paused, considered the situation, and decided not to protest. If she did, it'd just cause a commotion. Her job wasn't to mess things up for the operation, it was to serve as the bait. She was dressed in the sort of manner that neither her mother and father would have accepted, a far too tight dress and far too much makeup. There were tricks she'd been taught, these last three months, just in case anything happened. Her job was to pretend to be a prostitute turning evidence on someone. She'd been the one to insist she should play a role, get out in the field, help her new friends.

Rux wore many hats, and one of them was: secret agent. Another was propagandist, and in spending three months as a teenage runaway, reading the nonsense that spewed forth from the stupid gobs of pro-Republic loons gave her a good appreciation of how to disprove it. But all the articles in the world couldn't win the war alone, and these men were a threat to Coruscant. They were Darksiders, and that meant that they'd notice if someone force-sensitive tried to roll them.

Zeltrons, though, were very good at faking emotions when they put their hearts to it. Rux adjusted the strap of her dress and watched them, and thought about the minimalist prose of the pro-Republic hack she'd recently read. If he'd been writing the next moments, it would have been--

One of them advanced on the bar, tossing out credit chips. He looked at the bartender and said, "Two." The bartender, a Raiz, snorted.

"Two what?"

"Whatever that gets," the man growled. He reached into his belt.

"Fine."

The other man approached the Zeltron in the lascivious dress. He looked left and right, eyes passing over her. He was ogling her. But his first words were, "This meeting is foolish."

"I… have something real this time. If you have the credits," Rux said, leaning in a little, knowing that what he'd notice most were the fake marks on her neck. Let him think whatever nonsense he wanted, because she was pretty sure that neither of them were going to survive the night. The Jedi left behind could be very, very ruthless, even the ones as young as her former therapist, Nima.

It scared her sometimes, and she drew on that fear, hoping it made it all fit better.

"We do, of course. Or we wouldn't be here. Can you give us a hint, now?" The man's breath was hot, but his eyes showed more bloodlust than lust, that much was certain.

"Hutts. You know I get around over that way," she said. Then she turned away, trying to fake being clumsily coy. It wasn't really hard to do, Rux thought, she wasn't a trained actor.

"Right, right. Perhaps we should go to a booth?"

*****

Consider the common-sentient in such clubs. They live and die in places like this, these dregs of the underworld. And they also eat and drink. There's food piled high in some of the booths, which are rough and worn, the tables wobbling with every thump of the music. The sentients meeting are no different, vicious and vice-riddled beings that seek nothing more than to slake their appetite. The woman who appears to all to be a prostitute instead wishes to slake a different appetite: death. Then again, so do the men she's meeting.

She sits down, meekly. She watches them.

"Come on, what do you know?"

"The Hutts, their friends, everyone else. Blasters are going everywhere." Her voice wobbles, her eyes tear up. "Shot a friend of mine, cause he was looking at them funny."

"A good client, huh?" the second man asked, sneering.

"Y-yes. But the real thing is, they're smuggling it right under everyone's noses."

"Not ours," the first said. "That's a good tip, girl. Why don't you come with us to where you say they're doing it. We'll see if you were lying."

"W-why would they be there, sir? On a night like this, clear and nice. Too obvious, a good night for me to make money, a bad night for… for them's to make revolution."

They were buying it. Now, they were also going to strike now, rather than check it out and fall into a trap in a night or two. Which meant, of course, that Rux had to deal with the possibility of messily dying. Oh. Joy.

******

The inky blankness of the night of long ago, that ancient thing of lore, the darkness that creeps and the darkness that waits, was no longer present in this place; instead, a new darkness had taken its hold, had gripped and danced, drunken and swaying, with the pox-ridden vermin of this low level--do not think it is an insult, for it is not vermin that kill ten billion, and so like the smooth sleekness of a drunken night, they pass easily from memory--and then overtaken them. This was a bright darkness, for a dark day, and the girl who pretended to be a woman led them into a fool's paradise.

For what could be saved was not the situation, but their souls themselves. Let us consider these poor, sickly souls, of these 'Prophets' who could not see their doom? It's obvious that they must be someone's sons, someone's friends, but with friends like these, who needs enemies? Consider, too, the state of Coruscant, a cesspit so deep that one could drown… but is it the bottom one drowns in, or the top? Or is it both--

"So, they're going through this post-industrial run?" the deeper voiced of the two asked, half-startling Rux out of her mental composition of prose.

Rux was trying not to make them into separate, real people.

"Yes, they are."

She imagined it as the script to a third-rate holoplay:

Enemy 1: So, that Depot, maybe?

Enemy 2: If this is a trap--

Helpless Prostitute: It isn't, it really isn't!

[They walk on. Director should create ambient noises, people laughing in the distance. This is not a dead area, more an undead one.]

Enemy 2: Very well, then. We're gonna report this in. We're going to 3337839 Depot Lane. We'll be back within fifteen minutes, once we have a look at where they're doing this. [Talking into a comm unit]

Enemy 1: Wait, is that right? The numbers look wrong.

[Static from the comms unit]

Enemy 2: I sense something wrong, this is a trap, we--

Rux ducked as the stun blasts tore down two sentients. They toppled to the ground, as she cowered on the ground, heart racing so fast she couldn't quite bring herself to stand. She was breathing heavily, unable quite to catch her breath.

It'd worked. She'd been sure they'd see it coming…

******

Push past all of the lies, to the truth, and see it too was a lie. Enough false, parodic attempts at mimicking other styles. Rux believed in the Coalition, and she believed in Jayne and Wessen, who had brought her into this scheme, had convinced Jayne's Masterm Lorccan Roel, she could help.

"W-what should we do with them?" Wessen asked. The stuttering alien didn't look embarrassed when she looked down at the inert, though not yet dead, bodies.

"We were just going to dump them, right?" Jayne asked. The human looked at Wessen with fondness even in this awkward moment.

"B-but I h-h-had an idea," Wessen said, leaning in. "We d-dump the body in H-Hutt territory, and they--"

"Fight each other!" Jayne jumped up and laughed, hugging Wessen tight. "That's brilliant. Could we kill any of the Hutt's people too? Have them all dumped together?"

Rux gaped at the happiness and joy coming from two… two thirteen year old children at the 'brilliant' idea of framing people for murder and starting a war between gangs and the government. Yes, it was clever, but. "Are you sure it's… moral? Anything is justified by the needs of war, but these fit no rules of war I know." Rux had urged anything for the cause, but that was words. This was action, and how would they be sure they were getting truly guilty sentients just because they worked for the Hutts. She knew what it was like down there: everyone belonged to one gang or another, or they didn't last.

"I-it's simple. I-it will kill Republican s-s-soldiers, and these 'Prophets of the Dark Side,'" Wessen said, the thirteen year old child looking Rux right in the eyes as she said that. She was such a small girl, really, not yet grown into adulthood.

"It's a numbers game: they lost two, we lost nothing," Jayne said. "And we can make them keep on bleeding, force them to commit more and more forces here. And if they stop, we'll just kill all of the Prophets. They're Darksiders, Rux. You know what that means." Jayne said it as if it was such a little thing, to murder unarmed prisoners, however monstrous their acts no doubt had been.

Rux, sixteen and still a child herself, could do nothing more than nod and look on at the true story of what the war had wrought, and would wrought.

Dreadful necessity.

******

A/N: Eh, I'm sure Jayne and Wessen are fiiinnne!

This gave me a lot of trouble, and I planned on releasing it a lot earlier than this! But now here it is.
 
Aaah, to be young, in love, and locked on a planet with your greatest enemy while forced fo compromise your morality to avoid your own death! Good times, good times.
 
Month 5-6--Coalition: The Shape of the Warfare So Far--Part 1: Grand Strategy, Strategy, and Why The Outer Rim Might Rise Again
(Warning: Nerdy and sometimes boring.)

Month 5-6--Coalition: The Shape of the Warfare So Far--Part 1: Grand Strategy, Strategy, and Why The Outer Rim Might Rise Again

I had all sorts of thoughts how to do this. Honestly, the obvious one was an IC document. But there are problems. First, if I did it High School style, then without actually exerting a lot of effort, it'd look like bad high school prose, and if I did it as an academic with fake citations and everything, it'd be a lot of work and the prose would suck, just in an academic way. The gains are too low. Another way would be to replicate Jason Fry's work.

Instead I've decided that the thing to do is just type. Maybe at the end of this you'll know more not only about the Star Wars EU, but also the overall situation.

So, Jason Fry is a wonder of the world, when it comes to Star Wars. In his version of The Essential Atlas he constructs an entire historical interpretation of Star Wars history and then, with the ruthlessness of a mad butcher, he carves and cuts and makes literal decades of Star Wars EU fit. It's not a high-social theory, it's not complicated, in a way.

It is, really, the Metropole and the Periphery. For various reasons, so many of the conflicts and Star Wars can be partially explained by the drives between centralization and decentralization, between the Core and outlier regions that, at first, were not the Outer Rim. The edge of known space in Star Wars is slowly expanding over generations. As Wedge once said, if they keep on exploring more of Unknown Space, they'll have to find a new name for it. :V

So, because the Core was so well-established in lore, it made sense for threats to be outside it to a lot of authors. These authors continually put hostile Empires or members of the Republic who didn't get along over at the edge, or etc.

The dynamic is this: the Core is the most industrially, technologically, and economically advanced region of Star Wars. This allows it to pretend that its culture is Culture, and therefore also call it the center of Culture. While the Core is not all human, it has a larger percentage of humans than in the Mid-Rim or Outer-Rim, which is one of many reasons why you have human predominance in one form or another, and created the impetus both for Pius Dea, and Palpatine's post-Order 66 Empire (obviously in canon for the latter.) Meanwhile the Outer Rim, while vastly diverse and eventually holding some jewel worlds and fortress worlds and industrial powerhouses beyond compare, was never as a region equal to the Core in many economic indices.

Now, this didn't always mean it was controlled by it, but even during the heart of the Dark Age before the Ruusan Reforms, the core 'light' of the Republic survived. Long-term hostile civilizations or Empires could exist to contest the Republic and its control, but over a far-too-long view of centuries or millennia, it's very easy to guess that such dominance is inevitable. In universe, this take is probably challenged and is not entirely right. But anyone can look at the challenger states to the Republic and shake your head. The Hutts are durable and long lasting, but their exploitation impoverishes the region, and they've always skated around military conflict with the Republic.

The Mandalorians deeply exploited their surrounding planets, and didn't last long-term anyways. They didn't have, or seem to want, a flexible and stable governing structure to somehow develop into a galactic Empire. The Sith made multiple Empires, but always ran them on brutal, self-destructive exploitation to keep up with the Republic. This trend didn't change for the Confederacy, though I'll discuss it in more detail below.

So, if you're the Coalition, a state that has land all the way up into the heart of the Core, but whose strong heartland is in the Outer Rim, and who moreover has just seen a war in which the industrial might of the Core geared up and then steamrolled the Separatists, how exactly do you try to avoid basically fighting the same war again, but with a Core industry that doesn't need to be geared up?

Answering this question, or rather explaining the answers I had the Coalition came up with--not perfect answers, but I hope unique and interesting ones--will take up the rest of this long, boring essay. So strap in! I've been thinking about this for quite a long time. The answer is going to be as much grand-strategic as strategic, but I'm getting there.

From the very beginning of the Ruusan Republic, the Outer Rim was at least an issue, and eventually a problem. The Republic rapidly expanded, and entire Outer Rim systems joined in on what, in the first centuries, was a massively good deal: peace, prosperity, security, the ability to maintain a military only for self-defense and anti-pirate activities, if that, and thus spend all of those credits on something more valuable. Obviously in some cases, this was political lobbying, or giant statues, but plenty of planets were able to genuinely provide more for their citizens during the chaos of the Republic's last collapse.

But the inequalities were baked in. Important worlds got their own Senator, while entire systems had to deal with one Senator, who often went to the planet who lobbied the best, unless there was some ideological reason, or they managed to get together a working pan-system election process, or selection board…

It was a mess.

By the middle of the Ruusan period, political and economic inequality and underdevelopment was the "Core" storyline. In the 700s BBY (though Yavin won't happen in this Quest, obviously), there were scandals about corporate oligarchs exploiting the Outer Expansion Zone to such a degree that the experiment was called off. They'd try it again with the Corporate Sector, with somewhat more control and no native sentient species to exploit, after 490. But this was actually a very common solution. The Trade Federation was created to mediate between a lot of powerful corporations that were running roughshod over the outer edges of the galaxy. It worked for a time, and then became its own cartel.

Honestly they make it take too long, by positing literal generations of a mediating group between a bunch of megacorps with relatively limited outside monitoring for it to become truly corrupt and an evil cartel itself that ate all of them to become a hypercorp cartel. But eh, it's Star Wars. Decades are sometimes treated like years.

Either way, by 150 BBY they were the terrible, inexcusable monsters we know and hate, and were one of many. A policy was enacted to solve the problem of political inequality, rampant crime, economic under-and-mis-development, and so on.

Free Trade Zones! No government taxes at all, few restrictions at all on corporations, no oversight!

Everyone who isn't a hypercapitalist is now crossing themselves, I hope. Hell, people who are actual capitalist economists are going, "But… that doesn't work. It doesn't work like that at all. It'll be a disaster even for its stated purposes of sustainable economic development, let alone the rights of sentients and workers." Yep. The Trade Federation started snapping up planets (and thus Senators) and soon enough, together with things like the Techno Union, controlled much of the Outer Rim that wasn't under the Hutts' influence by the time of the movies.

It was also, and here I'm starting to get into extrapolation, a driver of some industrialization. There are a lot of stories about the Separatists and how they'd buy an entire planet, strip-mine and industrialize it until it collapsed, and just move on. So they created foundry and industrial worlds that they then, by their complete lack of care about sustainability, eventually ran through.

But they didn't just encourage industrialization and economic activity… they discouraged it. Competition was, we know, ruthlessly crushed. They hampered industrial and economic growth as much, or more, as they helped it.

They were aided by an element of the galactic economy which is definitely me extrapolating. You often see all these planets that have a single major industry. This clearly isn't true: large planets have industry even if they aren't industrial planets. But why would you create a speeder factory if you could just purchase one on the galactic market? So only pariah states go as far in industrialization as they could (even ignoring unsustainable or horrifically inefficient industrialization.) These pariah states are usually pariahs for all sorts of reasons, of course.

So, advance in time, and the Separatists are waging a war. They're actually delusional pawns, and many people at the top aren't that clever, but there are a lot of clever people on the other side. So how did they think they'd overcome the wealth and ramping-up capacity of the Core? Well, they planned on terror campaigns and the weakness of the Republic… but also on these industrial planets, these centers of exploitation that they then then drove even further into the ground.

Eventually it was clear that that wasn't working, and some Separatist planets began--and here's where we get into pure AU, based on at most a few slim bits of implication--to try to go their own way. Self-defense is a pretty good reason to expand factories even in 'non-industrial' planets where effort was limited.

So, the Coalition in many cases is hoping, on a grand-strategic level, to be the anti-Confederacy. A part of this is a combined diplomatic and military strategy. They seek to not make the mistakes that the Confederacy made because they were monsters and also puppets of Palpatine. They aren't going to peeve off the Council of Neutral Systems, they're not going to alienate their allies with brutal war crimes, and they're going to try to carefully build their coalition to keep from having either incomplete control, or allies whose cost is too great. The Confederacy often found itself fighting quixotic battles to save this or that corporate headquarters that had extracted a hard bargain for their support.

The ultimate goal of the grand strategy of the Coalition is stabilizing the front, with perhaps some carefully planned attacks to help get to that point. Later they have further plans, but if they cannot create a viable state, none of that matters. Strategically that involves strengthening their navy and finding ways around its weakness while emphasizing the strength of its army. Diplomatically, which is a vital part of the war, it involves a policy of not fucking up. It also involves long-term investments in some of the industrial centers whose outputs were starting to buckle under the inefficiency of slave labor, or environmental destruction that required incredible expenses just to keep the factories going. If they can alter this, if they can terraform and protect these places--and also the various Worker states that were oppressed or isolated during the Clone Wars--they can keep and expand their current industrial base.

But that alone isn't enough. The plan is simple: when megacorps operating under 'free trade' work, it makes no sense to industrialize that many worlds. They can and will ship anything missing in bulk, beyond a number of key local industries. But when you've nationalized some of it, are operating under a war economy, and have policies in place to encourage small and middle traders and producers, it can (hopefully) create an industrial boom. Now, some of this will go bust in the case of a victory… but not all of it, and so the goal in many ways is to create a state, and a state economy, that will lead them to victory in both war and peace. They can also use the workers from industrial centers displaced by more humane (and automated) systems to help industrialize in a moderate, sustainable way, various planets ripe for such careful expansion. Of course, more industrial centers, even if smaller, requires more complicated logistics, which requires more nationalization, more small companies, and thus itself presents a lot of risk if it all falls apart.

It's, to say the least, an all-in gamble on a transformational war with a transformational economy and a transformational strategy that shakes up the standard dynamics. It won't be about an Outer Rim trying to replace real industry and unity with brutal viciousness and corruption (Mandalorians and Sith both mostly had their military strength to brag about). Instead it'll be revolutionary… but yeah, it's the kind of gamble where if the Coalition loses, that'll be blamed as the reason it went wrong.

But the truth is, of course, that tactics matter as well, a lot more than people think. So the next update's going to consider technological advancements, changes in tactics, and so on. Hopefully in a less rambling form.

Still, please ask questions, make comments, and so on. I actually left out a bunch of stuff about my even less on-theme opinions on how resource extraction and industrial development would have shaken out. Note, Nima knows basically none of this: Jordyan Bell knows it, and approves, but more in the idea that greater fairness and sentient rights is just something he approves of in general, rather than some complex analytic knowledge about why it's a great idea (or why it's not.) He's a Jedi, not an economist.

So, after this we will have the big Coalition Politics write-up, still chugging along, and maybe one or two more things on the military… and then we'll finally end the break and get back to it.
 
Who is running the coalition's grand strategy as far as economic redevelopment goes, and the movement of populations? I'm guessing the jedi are mostly teaching acolytes, pulling the coalition together, or fighting the war, so there must be a civilian component and/or leader putting that together. It sounds like building out a state investment and management bureaucracy very quickly.

The other thing that occurs to me is that the shift is likely to drive a move to smaller freighters as the logistics webs become much more decentralized, which would allow the old bulk freighters to be taken and converted to cruisers without impacting the economy as much.
 
So, Jason Fry is a wonder of the world, when it comes to Star Wars. In his version of The Essential Atlas he constructs an entire historical interpretation of Star Wars history and then, with the ruthlessness of a mad butcher, he carves and cuts and makes literal decades of Star Wars EU fit. It's not a high-social theory, it's not complicated, in a way
I agree Jason Fry really was the unsung hero of the Star Wars EU who was able to take all these disparate pieces that were all written independently, combine them, and have the resulting mass make sense and even be interesting with him introducing several interesting eras while he was doing this.

They'd try it again with the Corporate Sector, with somewhat more control and no native sentient species to exploit, after 490.
Ironically it was mentioned in other sources that while the Corporate Sector wasn't supposed to have any native species it actually did, though the Corporate Sector hid or downplayed this fact when they discovered this; and then promptly exploited them. So, I don't think they really succeeded in the Republic having more control of the region part of the plan though they arguably did succeed in the more important for the Corporations part of have better PR when we exploit a region.

Honestly they make it take too long, by positing literal generations of a mediating group between a bunch of megacorps with relatively limited outside monitoring for it to become truly corrupt and an evil cartel itself that ate all of them to become a hypercorp cartel. But eh, it's Star Wars. Decades are sometimes treated like years.
If I had to provide an explanation in universe, I would argue that the sheer size of both the Republic and the Megacorporations and the inertia it produces would make it difficult for the Corporation and Republic to become more corrupt quickly even when their are perfect conditions for it combined with Jedi and other Republic oversight agencies actually being rather competent until the last stages of the Republic fall but, ultimately its a genre convention.

Either way, by 150 BBY they were the terrible, inexcusable monsters we know and hate, and were one of many. A policy was enacted to solve the problem of political inequality, rampant crime, economic under-and-mis-development, and so on.

Free Trade Zones! No government taxes at all, few restrictions at all on corporations, no oversight!
In fairness this idea probably got passed by a combination of Corporate lobbying and Sith influence since the Sith were definitely involved in making sure the repeal of the Free Trade Zones latter on made everything worse and the creation of Corporate Seats in the Senate. I suspect in-universe the actual economist were just as horrified and just as ignored as often happens in the real world when similar ideas are proposed and not promptly laughed out of the building.

It was also, and here I'm starting to get into extrapolation, a driver of some industrialization.
It's not an extrapolation we actually see how the Trade Federation financed the industrialization of Naboo to access its plasma reserves in the novel Darth Plagueis. It was one of the reasons they were so angry about Naboo trying to renegotiate their trade deal and supporting the abolishment of the Free Trade Zones in Episode I beyond of course the fact that someone was actively opposing them.

Well, they planned on terror campaigns and the weakness of the Republic… but also on these industrial planets, these centers of exploitation that they then then drove even further into the ground.
They also planned on the taking advantage of early mobilization since most of them had no idea the Clone Army existed and expected to overrun the Republic with their already created army before the Republic could mobilize and overwhelm them, which of course ran into the Clone Army Palpatine had prepared.

Still, please ask questions, make comments, and so on. I actually left out a bunch of stuff about my even less on-theme opinions on how resource extraction and industrial development would have shaken out
Can you go more in depth on this it sounds interesting and could tell us a lot about the Coalition.

The other thing that occurs to me is that the shift is likely to drive a move to smaller freighters as the logistics webs become much more decentralized, which would allow the old bulk freighters to be taken and converted to cruisers without impacting the economy as much.
I doubt that because even moderate industrialization on the planetary scale means you need bulk freighters to transport everything if anything I would not be surprised to see the number of bulk carriers increasing though their will still be a massive increase in the number of smaller ships anyway if this works.
 
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Who is running the coalition's grand strategy as far as economic redevelopment goes, and the movement of populations? I'm guessing the jedi are mostly teaching acolytes, pulling the coalition together, or fighting the war, so there must be a civilian component and/or leader putting that together. It sounds like building out a state investment and management bureaucracy very quickly.

There are a lot of figures involved there, including several ministries! I actually have a huge, long Coalition Politics write-up that's grinding along.

As far as the smaller freighters go... sorta. One thing I made up but that we don't see are mega-heavy freighters, the kind that make the bulk ones look small, but which are so big and so cumbersome that anyone trying to use them for military purposes would be dope-slapped because for the cost to fix literally everything wrong with them for combat, you could legitimately get most of the way through creating one of those stupid fucking Super Star Destroyers, which themselves are a waste of time and money. Those are especially the province of the hyper-corps, transporting in each batch entire percentage of an over-developed world's monthly output. These are less needed for worlds with just moderate industrialization[1], as you might guess. :V

[1] Just to clarify here, modest is relative. They'd consider earth in the 1940s a moderately industrialized planet at most, even during the big industrial build-up during WWII. Now, America and the Soviet Union and several other countries would be towards the high end of 'Moderate industry' to be fair. The galaxy's big.

Can you go more in depth on this it sounds interesting and could tell us a lot about the Coalition.

Okay, so, in theory the Core doesn't need the Outer Rim. The Outer Rim, because of how astrogeography and other matters work, has a lot of resources in bulk that the Core doesn't... but the Core could probably meet or exceed most of its needs in resources and industry... if it hunted down all the promising prospects, not merely the massive deposits, but to do so would not only be less valuable, but might even lose credits unless subisidized by the government. So just as within the Outer Rim there's a tendency to not industrialize or mine on planets where the opportunities are only 'modest', the same happens within and between the Outer Rim and the Core.

So, the Outer Rim was exploited because it was cheaper, both politically, economically, and materially, than exploiting the Core, and because it was exploited, and because any benefits of industrialization both led to them tapping out fast through overexploitation, the destruction of sentient rights, and the uneven and competitive allocation of resources... there's a lot of room to grow, and one way to grow would be more moderate industrialization processes, usually along the lines of...

Okay, let's take an example. A mostly agrarian farm world with a population of a billion, 80% or more of which is rural, and much of the rest is concentrated in towns, rather than cities. Because the galaxy is big and shit is expensive, they still might have a blaster rifle factory that sells to farmers dealing with varmints, and they might also produce at least some of their speeder and farming equipment needs.

So, instead of making fifty new industries and forcing hundreds of millions into the maws of factories without union, support, basic workers rights, or even full automation (since that costs credits), which is what the CIS would do... you instead entice millions or maybe at its most tens of millions into an expanded (and carefully automated) blaster rifle and pistol factories to provide for garrison forces in the region, into machine parts and etc for assembly of various combat speeders, etc, etc, and... farming equipment needs but more, in order to allow expansions of farming and reduction in labor and so on, so that everyone sees at least some benefit.

Thus, it's crash industrializing in bulk, in such a way that for any individual planet it won't look and feel like crash industrialization, which would involve mass death and nightmarish conditions.

Such a thing isn't economically efficient, of course, at least in the short and medium term, which is what the war is going to take. But they're a war government, and really don't care about the profit margins of the hypercorps they're often taking over or managing. :p
 
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Month 5-6--Status Report: Coalition Government
Month 5-6--Status Report: Coalition Government

Efforts to undermine the Coalition legislators have had mixed results, at best. However, in watching them closely from my position supporting them, I can at least give a strategic overview, backed with both public and private sources. The first thing to understand is that, at least according to them, this is not the final form of the government. Whereas the Separatists have sought to create an entire permanent government structure, the Coalition explicitly states that its measures are wartime measures only.

We shall see how true that is, but there is dissatisfaction with some of the provisions, to be sure, and promises written, if they are to be trusted, for a second convention after victory.

I wonder if they know just how deep we penetrate their defenses, or how far victory is. In either matter, there are two legislative bodies that have to be considered. At the moment, neither holds the total balance of power, but one is executive as well as legislative.

First, there is the:

Legislature of the Coalition (CL)

Like the Senate, it is an unwieldy body. In fact, in its attempts to be more representative, even with its smaller size it is startlingly large. It still includes sector Legislature voting seats, but the sectors are made smaller, and there are also non-voting seats that members of planets within a system have, in order to bring up abuse or the system leaning towards one planet or another too much, and there are even members of the Coalition that are not allowed member seats, for reasons to be outlined before.

Like the Senate, it deals with this through various sub-bodies. Unlike the Senate, these committees are, as of yet, less particular. Instead of a committee on the industrial development of a particular region of space in the creation of durasteel, there are just two or three industrial committees total. This seems to create some form of unity, though also loud and claustrophobic discussions of often incredible length. Still, it seems to have organized matters more… or rather, they seem to be operating on a fundamentally different schema of organizing.

Since this is conveniently meant for analysts, I can skip past a lot of the theory, but the Republic Senate's committees serve as interest-and-resource-allocation committees. They are interested not in the overall industrial policy of the Senate, which is simply a combination of the decisions of nearly a hundred committees and then of course the various trade organizations, the planets themselves, and so on. In other words, committees are not organized ideologically, but on resource-groups seeking to maximize distribution.

There is certainly some of that in the CL, and of course ideological positions are--some argue--based on material positions, but the sentients seem to care more about the idea of creating coherent policy that fits their vision. There are omnibus bills, but there are not bills--yet--that invest in agriculture in one sector while resolving that investment in agriculture in another sector is foolish, and in a third ruling that agriculture tariffs should be increased. Bills tend to have at least relatively straightforward ideological readings, with concessions made for specific areas or interests serving to weaken or soften these stances, rather than completely obliviate them.

This happens in part because of the proliferation of permanent political parties. These everyone seems to wish to keep. There are of course hundreds, or even thousands, technically. But already processes have begun that have led to some degree of consolidation. Here are the most major trends that might be manipulated, or must be watched out for if we wish to engage in political scheming.

The Military Front (FM): Despite its name, it's not actually a collection of militarists of any kind, per se. It's actually a location-group, based around certain planets that are on the front line, and wish to create a united front to make sure that they're not overrun, trying to tune their actions to make sure that none of them are left behind, or to suffer, or forgotten in factional infighting as to the nature of the Coalition. Ultimately, the Coalition exists as a military vehicle, and must preserve its members, they claim, and all else must come after that. Despite that, they are not directly the allies of the Readiness Party, for they fear that a party that focuses itself on the military in the sense of winning the war might find some of them necessary casualties.

They are capable of being swayed one way or another based on other parties' ability to convince them that this or that policy will both win the war and protect their homes.

Arise! Liberty! (AL): A group of radicals, almost beneath your concern, but surprisingly powerful. They are friendly with the Jedi, and believe that only through the breaking of unjust governments, such as the Republic, can the galaxy survive. In this they're far from alone, but they're the ones most insistent on the need for a new government after victory that radically changes the forms of government, and they're generally in favor of some form of centralization, fearing that the tyranny of the Trade Federation and the hidden shadow dictator (such as Palpatine) is just as potent as the tyranny of the singular dictator (also Palpatine), and that proper checks and placing of power in the legislature first and foremost would do.

They have alliances with the Workers Parties, sometimes the Federalists, and then anyone else as arises, but have obvious goals that they pursue without hesitation.

Federalists Party (PF): A surprisingly powerful party, growing in strength, that believes that the galaxy is too big to govern in a single body, but also too big to govern hands-off. Instead they support the idea of multiple levels of legislature, starting at system and ending at galactic, to allow no small tyranny or large tyranny to overwhelm the system. Such a focus could theoretically be combined with a commanding central government, or with a nearly non-existent one, and the two halves of the party, the majority Lower Federalist Faction(who call themselves the Majority Federalists) supporting a weak central government devolved unto these lowe legislatures, while the smaller Upper Federalist Faction supports the idea of using these divisions to better tailor policy galactically.

Bizarrely, in other words, their actual beliefs seem to range from confederalism to a unitary state with significant devolution of powers, with federation being a somewhat unsatisfying compromise position, but the legacy of the CIS being too strong. This could be used against them, if it is claimed that they are truly Confederalists, like the Separatists.

Because they are a party based on ideological advocacy for a form of government, the stances of individual members differ wildly, and they are perhaps the party most likely to scatter to the winds during unrelated votes.

Army of Liberation Support (ALS): This would normally be a bright-spot for us. Militarist parties of various stripes tend to be good ground for intelligence undermining, both during and before the war with the Confederacy. However, this particular party is most defined by its strong support for, and belief in, clone soldiers, and so is remarkably close to the Jedi Line. They support clone rights and military spending, and tend to support the radicals in some areas. They need to be sidelined.

Workers Party (WP): A party consisting of planets that have instituted some form of class-based society in which the workers, or farmers, at least theoretically hold power. These are more common than expected, and far bigger than they were in the Senate. Because of the circumstances of the revolutions that began many, they were sometimes smaller and weaker, and their Outer Rim location meant that when a system got a vote, it was often a Trade Federation stooge planet that got it, when the Trade Federation was unable to simply crush them. But with the collapse of the Trade Federation in large regions of space, a spate of rebellions has swollen the numbers of this party, which serves not only as a political advocacy group, but as a sort of self-help league sharing information for trade between them, techniques, and so on.

While fractious, they have a startling amount of power and support, and are growing constantly from collapsed regimes that have more proper and acceptable beliefs. They must be checked at any cost, but they have a wide variety of allies on various issues, and thus are able to stitch together majorities for at least some significant reforms, albeit not all of what they want. Their divisions will be hard to decisively exploit without action taken against planets like Cato Neimodia and other revolutionary states.

Galactic Freedom Group (GFG): Fans of the normal and just order of trade and resource allocation, they're in a weird position because their ideological foundation has led them to radically reject all large corporations, especially involving trading, in favor of supporting local or medium-sized corporations and companies. They want absolute freedom from many restrictive tariffs, and believe that companies and the economy will order and lead to justice and freedom if left alone… but in order for them to be left alone, the big companies need to be broken up and torn apart, which has led to a bizarre and sure to fail alliance with the Workers Party and others.

Traditional Rights Parties (TRP): Not one group, but a class of 'groups', these are parties from places like Ryloth that fear the encroachment of the Coalition government into practices of theirs that are, to say the least, controversial. Matriarchal or Patriarchal regimes, whose operations don't technically violate the Minimum Law, but are close, or states that have considerable cultural discrimination against a particular species, orientation, identity, or type of lifestyle. They seek to keep the government out of their business while still supporting the war, and are thus allies with some of the Galactic Spring, many of the Industrialists' League, the United Front, and a number of other malcontent groups.

We can and should infiltrate them, because they're one of our best bets at actually cracking the legislature. One difficulty, however, is that the parties often disagree on most principles. At best they agree to disagree, at worst they get into loud arguments. But they can definitely be used.

Galactic Spring (SG): A moderate revolutionist party, consisting of allies of the Workers Party, but generally coming from different circumstances, including close elections in democratic planets. They tend to favor large-scale reform in less dramatic means than the members of the Worker's Parties, but they do maintain some vital ties to Core Unions that they can exploit… and that perhaps we can exploit to control and influence them. Otherwise, we'll be on the backfoot.

Besides alliances with the two other revolutionary parties, they make common cause with Democracy First at times, and of course some of them support the principles of the Federalist Party.

Industrialists' League (IL): A group formed to oppose the Workers' Party, they are noticeably smaller, and fall into two factions. The larger faction seeks to prove the usefulness of oligarchic control over industrial planets by outproducing industrial planets controlled by workers. Except this often involves laws that violate what's been passed about worker safety, treatment, wages, and more. So they've been hit hard by this. The smaller one seeks to improve conditions and basically compromise their way out of worker-led agitation.

Either way, they sometimes ally with Galactic Spring in attempts to moderate the Workers Party, and have a generalized alliance with a number of less revolutionary parties on specific issues.

Restorationists (RS): A small group, and one that we need to help grow, they believe that some form of the Republic should be restored after victory. They obviously don't truly sympathize with the Republic as it is now, but as either a tool or a target for disruptive Sith-hunts it could be very, very useful.

Democracy First (FD): A party that believes in democracy in the style of Naboo, Alderaan, or various other democracies with some level of social freedom, some level of government support for workers (differing broadly in how much) ranging from states with large support of unions and social credit, to states that are rather stingier. They're united by their belief in democracy not being negotiable, and thus leading a drive to democratize.

They are a fairweather friend to the revolutionary parties, but have power of their own, which they have recently wielded in conjunction with several others to influence an approtioning law for tax revenue.

United Alliance (UA): A party which seeks to bridge ties between them and the CSA, under the belief that, along with some very sketchy powers not given voting-member status in the legislature, they'll need all the help they can. They're apparently thrilled with Jabba's actions, and he's already begun to infiltrate them. They're going to be very useful tools, though they'll of course always act with the intent of stopping us.

Readiness Party (PR): Now here we have the militarists, they're small but they do have power, based on the idea of their knowledge of industry and warfare. They ally widely with different groups, but are suspicious of radical answers when they know that it will be through military might, not ideological change, that victory will arise.

A very, very good target.

*****

I am not providing the exact numbers or percentage for all of these parties, for it changes constantly, but the Workers Party' and their revolutionary allies generally have enough votes that if they can sway a few of the more moderate parties or independents, they can win. They are one of two groupings that can consistently do so, and the key is to disrupt both sides and increase the tension and discord between them.

They're doing it themselves, with some of their bills:

Minimum Standards Law: In order to be a voting member of the Legislature, your planet has to meet some minimal standards. You have to be selected with some input from the populace, though not necessarily a popular vote. You have to be subject to some form of recall, and your planet needs to have some degree of 'freedom to dissent' and basic rights to people of all genders, species, orientations, and identities. These rights are incredibly basic, hence a good deal of the Traditional Rights Parties just barely passing, but it has kept dozens of planets as non-voting members, thus far. There are those that fear it will get stricter as time goes on, squeezing all until the galaxy either fits into a single model or falls apart. There are also those who thinks it doesn't go far enough. Only a tiny center thinks it's actually adequate as-is.

Trade Control Act: An act putting large trading companies under national management, though not national ownership, it regulates them in order to utilize them for the good of the Coalition, at least supposedly, and is one of the examples of an Omnibus bill supported by most of the parties, who then spent a lot of time tugging it one way and another. That means, of course, that there's plenty of frustration to abuse.

Sentient Rights Act: The strong arm of Advance! Liberty!'s attempts, it was supported by the other revolutionary parties, and then finally made its way through the Coalition. It creates a position of Sentient Rights in the Upper Council, and helps set laws and standards. But of course, the more they crack down on supposed 'abuse' the more they give us room to appeal to those who simply wish to work their lessers to death in the mine, or other such examples: terrible people,. to be sure, but this is an Intelligence Service, not a moral philosophy class.

Tax Policy: No, we can't really do much here at the moment, because the disagreements cut a thousand different ways. But just know that they have requisitioned a rather notable set of taxes, and so we can portray them as tax-heavier than the Republic. Their taxes tend to be straightforward and honestly portrayed, and so without the loopholes or means of hiding them from the mob, they might look considerably heavier, rather than moderately heavier, than that of the Republic during the Clone Wars. Watch and act on opportunities.

Clone Rights Laws: The most hotly contested set of laws, there have been three in the last three months, with Jordyan Bell championing the second, and preparing the third. They're very unsatisfactory, giving voting rights to clones but leaving it to individual planets to decide where they count, and giving back pay and future pay for clones… but in scrip of various kinds, out of a desperate hope not to collapse the economy at once. It can and will be transferred into credits when they leave service, with laws to allow them to designate successors to their pay in quasi-wills. It's all very clumsy, and there's plenty of room to foment against it.

Industrial Hiring Law: A law meant to transfer willing and experienced workers from planets where the new automation has reduced their need, to the factories of various worlds as a well-paid core, as well as serving as instructors in industrial techniques, unionization, and so on. It's a clever program, which is why we need to infiltrate and start our sabotage efforts to make sure it goes wrong. They have security in place, but I am sure we can slip spies in, or bribe the right sentients.

These are not all the laws, but these are the ones that we will most likely be able to use to sew dissension. But they're moving far faster than the Senate, so they are going to be making mistakes. The same number of laws would have been the fight of decades in the Senate. This has its downsides, but if we can get legal scholars to look through the laws, we're going to see mistakes.

Some of this speed owes to their newness, and some to their lack of skill, unlike the Senate, a body that whatever its flaws has very skilled lawyers on staff. An issue that is not studied for a year, or a bill that is under a thousand pages, is by definition defective.

But the third reason is simple. It is the…

Upper Council (UC)

This is a very strange body. It would seem a little like the governing council for the CIS, but not… quite. It consists of just as its name says, a council that makes decisions. In this way it's a little like a small form of the legislature, and a little like the administration that the Chancellor has surrounding him, except without a Chancellor or central figure. This committee decides all day to day business, and can propose agendas or topics to the legislature.

It is the decision-making body on how to implement policy, as well. The ministry side of the representatives can be expanded by law, as, with a delay, can the planetary representatives (see more below), but they all vote on issues.

This chaos of democracy, at times overriding ministers in their particular field, is leavened by two policies. First, Expertise Respect, which is to say that no minister is to be accused of lying, or being substantially inaccurate in matter of facts, unless there is strong evidence therein. Second, Reasoned Voting. Any vote must begin with people outlining the reasons for their decisions.

Unfortunately we have not been able to infiltrate, so what we know is secondhand, based on rumors and the publicly available names of all the members. They are highly secure, and it'd take an assassin team beyond what we have the resources to project to attack them. If so, they have Jedi on hand, and so even getting into the meeting room would not be an automatic victory. When one of the representatives is out of place, they seem (based on speculation) to rely on appointed substitutes, or the notoriously uncrackable Jedi comms-links, on a provisional basis.

To note, there are two types of representative. The first represents a particular ministry or department, the second represents a planet (or the Jedi). The latter, except the Jedi post, is to be changed up after one year, with at least half of the members having to be switched out. Just as the Legislature can vote a lack of confidence in a particular figure, so too do they vote on which planetary or system reps will be on the Upper Council. This has already happened once, but will not happen for another eight months.

So first, the Ministry Reps, or Department Reps. As a note, they are not necessarily the head of their particular ministries, so much as a representative. Fari is a central guiding figure of her ministry, but the Law representative is a functionary, and the Economics Rep a bold academic who, one guesses, does not always agree with the career bureaucratic economists they manage.

The representative of the Army Ministry is a clone of all things. I can't imagine he has actual power, and he's likely just a traitorous figurehead. But he certainly represents exactly the kinds of people they're putting in charge of their armies lately.

The representative of the Naval Ministry is the formerly retired Commodore Nali. She's an old warsentient, and seems bound and determined to merely represent the will of the navy to the Council and do her job as best she can. Assassinating her would neither impede nor help the navy, because she's not a decider of policy, and is instead a purer sort of representative.

The representative of the Law Ministry is Hal Daavis, an activist and fan of democracy that seems to hold many strange beliefs. He's known as a man about town already, an advocate for the poor and sentient rights, but one that sometimes clashes with the Workers' Party on some issues. Beyond that, it's hard to say.

The representative of the Sentient Rights Ministry is Ajali Fari, a noted Ahje-culture activist and holder of the most excretable beliefs. She's supported by both Arise! Liberty! and the other 'revolutionary' parties, and it's her job to make sure that there is no exploitation of workers, or natives sentients on worlds being used temporarily, or of any gender, culture, interest or more. It is a task established by legislation two months ago.

The representative of the Economics Ministry is Rava Se, a very, very prominent academic. They're a Zeltron, and one of the foremost alternate economists, finally set free to try their strange theories about bank management and economic management. We'll see.

The representative of War Logistics is a rather dull seeming sentient, a Sullustan named Labb Juwn. He seems to keep carefully out of the way of politics. We can say only a little about his policies, what is publicly known. He's working closely with Civilian Transport, that much is sure, and he's apparently focusing on the creation of carefully distributed production centers. He seems to have learned lessons from the Confederates' failures, and so if allowed to get going there will be small industrial sectors throughout the Coalition, in addition to the large industrial planets that we know to target.

The representative of the Civilian Transport and Services Department is a quadrupedal Hidaletti named F'slt. No, I cannot pronounce it. I wonder whether any of them can, either. It seems as if they work very closely with everyone else, and have at least some sort of talent at mollifying protesting merchants, especially with the regulatory laws coming out. They also organize civilian doctors and sanitation in the capital, and probably a few other odds and ends.

The representative of Diplomatics is a smooth-talking Corellian revolutionary, Bari Wes, who apparently arrived to take over from the ill representative about a month ago, who needed to step down for her health. She's currently recovering, and he seems to be trying to hustle to prove that he can do the job.

The representative of Intelligence Services is an odd character. A Flilian, he's colorful both physically and in terms of character, an agent of the Republic who retired at the start of the Clone Wars. His file certainly seems impressive, though he's known for his playful flamboyance. If his ideals are representative, then there will be a lot of very clever, but flashy, schemes coming from the IS. However, he was pressured into retirement from his position because of a perceived lack of skill and interest in military espionage. If this is correct, this may be a weak point of his.

The representative for the Labor and Employment department is another one of those Workers' Party stooges, and in fact Byrnet Rhos seems to see her job not in making sure that trade unions work their workers to the bone for the military effort, but in trying to keep this from happening, despite this war, and victory over their ideological enemies, being far more important than the lives of a few workers. She, at least, seems to disagree… and bafflingly so does the Legislature, since both seem to be working, if not in accord, then at least in majority support for all sorts of legislation.

Finally, for the Department Representatives at least, there's the Representative of Research and Development, the Verpine Zix, who seems to be in charge of a large number of programs… whose identity we do not know but by implication. This department needs to be infiltrated and sabotaged at all costs.

Then there are the Planetary Representatives, who seem to have been chosen by prominence, but also balancing mechanisms… and the Representative of the Jedi Order.

The representative of the Jedi is Jedi Master Stass Allie, a member of the Jedi Council. She's hard to get a read on, since she gives no public speeches, and of course we haven't infiltrated the Upper Council yet. But it's suspected that she listens very closely to what the rest of the Jedi Council decides before relaying it: more a representative than a power in herself.

The representative from Onderon is, of course, Lux Bonteri. It was given the seat less from its critical position--it has neither economic or military value--but because of its cultural value and its role in the start of their vile rebellion. Bonteri is unlikely to hold the position when he's next elected, though he does seem to have quite a bit of popular charisma. Onderon, so far as can be told, has an overall ideological goal of supporting the revolution, which is as vague as it sounds.

There is not one representative of Mon Calamari, but two, each of whom has to consult the other to make major decisions. This is an awkward situation, but a necessary one, and despite some problems it has been successful. Mon Calamari is one of the foremost naval powers in the Coalition, and possesses a genuine war hero in Commodore Ackbar. For the moment, the relationship between Meena Tills and Tundra Dowmeia is reasonably solid. We should stir up trouble and dissension on Mon Calamari as part of a strategy to drive them apart and ruin this cooperation to slow down the work of the Upper Council.

Kashyyyk is another difficult case. The Trandoshans are clearly slighted by their lack of representation, but any deal for seat-sharing has fallen through in a humiliating rout… and then come up again, worked, and fallen through. In these five months, the Trandoshans have been through four different governments and two different coups, all dancing around the exact terms of any alliance. They've damaged their ability for any raids, but credits and support brought to bear here would help maintain the division and confusion. In the meantime, Yarea is representative of Kashyyyk. He's an old general, and he seems to be entirely interested, from what little I can tell, in the military affairs. One can assume that, being a Wookiee from Kashyyyk, his politics are probably rather traditionalist.

Terr'skiar was given a representative as a thank-you for allowing their planet to be used as a capital. Gera Tarzx, a Theelin, seems most concerned with maintaining the peace, and has spoken publicly about the value of ensuring that any capital doesn't become a pit of corruption, and that there are no movements to drive out the poor or powerless in order to look better for the galaxy. Any politics she has beyond that are unknown at this time. Terr'skiar, being the capital, is also among the planets whose devotion to the Coalition is total: they know that their betrayal would never be excused.

There is a representative from Circarpous IV, a world whose banking and credit the Coalition will desperately need. They are a clever dealer, by their past accounts, and rather less of a radical than some of the people in the Legislature. However, they seem at least willing to deal, and we've had no leaks from their office, or signs that there's more than moderate dissension with the overall line. This representative is named Ilae-fa, which seems to be some kind of amusing pun on Circarpous IV.

A Twi'lek named Har'kah actually represents the famous bazaar and trading world of Randon, which seems to be at the heart both of the encouragement of medium-and-small companies that benefits them, and the nationalization of logistical and supply. He's something of a radical, but while not corrupt, he's at least someone that we should try to get in contact with, for he's something of a blabbermouth, and some of what little we know about the Upper Council besides its public decisions comes from his loose lips.

Cato Neimodia is represented by a radical activist, Lak Dara, who has a good deal of industrial experience. Her experience is firsthand, but she is apparently brilliant enough that she'd been raised from obscurity at the end of the war just before Cato Neimodia's conquest in the hope that she could force extra work and efficiency out of the populace. She turned on them, and with the arrival of the Republic, she was one of the ones who set the stage for the full and final revolution… or the supposed final, considering it is on the front lines and will, no doubt, be reconquered in time. Either way, she's unshakeable, and I know that Operation Drill has been foiled.

Telos IV, for much of its history, was an important economic and military partner, whose tourism wealth has been reinvested in high technology and sustainable industry… last generation. Since then, a series of nightmarish back and forths have happened that have polluted much of Telos IV. However, efforts began towards the middle of the Clone Wars to undo it, now accelerated by the Jedi, and Telos IV is one of the testbeds for many of their reforms. Hara Si is going to be devoted to the Coalition as long as he is sure that it's the best way to repair and fix his shattered planet. In the short-term it is a drain, but in the long term, if not carefully attacked, it will likely resurge.

Ord Mantel, a trading and economic hub with plenty of production, got its seat almost as a matter of pride. They were denied representation in the Senate despite considerable wealth, power, trading resources, diversity… it was a mistake, and now we're paying. The Senator is a Devaronian woman, for Ord Mantel is a mixing ground, named Elsah'sai'Milo

Wroona built up its own fleet and army, and in retrospect clearly planned on rebelling either way. The fact that it was rich, powerful, and with a large army… and of course immediately sided with the Coalition. As such it gets a seat of honor on the Upper Council, and from it no doubt dictates terms to other, lesser planets whose contributions cannot be so great. Chi Eekway Papanoida, the daughter of a formerly leading baron on the planet, went straight from the Galactic Senate to the Coalition Upper Council, though one wonders whether she's adopted reformist ways. She, alone, seems to have devoted loyalty from a people who hate most of their leaders. Her death, if it could be accomplished, would likely do much to harm the Wroonian cause.

The representative of Utapau, Tion Medon, was a Port-Master before this all happened, and serves among other things as a representative of the 'south' region of the galaxy. Utapau has begun ramping up production of starfighters and battleships in order to serve as one of the foundry worlds for their southern efforts. Very little else is known about him, honestly. It was a surprising pick. Perhaps we could prey upon the fears of his people?

Christophsis was an incredibly powerful industrial planet that has been through many changes in the last few months. The merchant oligarchs, in response to miner protests, have seen no choice--without angering the Coalition--but begin to give into their demands, and begin to transition into a democracy. The representative, though, is of the old like. Neg Jonnes is rather disagreeable, but grateful for what the Jedi and Coalition have done in settling down the problems the recent protests caused, even if it was at the cost of oligarchic control. Its population, 35 billion, is deeply impressive, and if we can start up some new labor riots we could divide the people once more.

The representative of New Holstice is a former doctor who went into the logistics of medical supplies, and thus seems to serve as an indirect 'medical rep' for the Council, from what we can tell. Her name, Aphid Bylana, apparently has great credence on the planet, and its favorable position on the Jedi only cemented her position, though whether she'll hold it remains, currently, quite unknown.

Tynna, a classic workers' state taken to a point of automation that allows none to do work they don't wish to do, is represented by the hard-working, dedicated, the Tynnan Senator Cherm , whose support for the revolutionary cause is unshakeable. Their people have a reputation for indolence, but having been there, it is overstated: many work even though they don't have to, and the hobbies they turn their time to, they take seriously: her hobby seems to be galactic revolution.

Dentaal is a representative of the most conservative edge of the Upper Council, a powerful aristocratic family that only barely qualifies under their 'purity' rules. Rodric Dentaal is there for only one person, himself, and if there's anyone we might be able to bribe, it's him. Thus far he's been distressingly incorruptible, but that's a matter of finding his price.

Cadomai Prime is represented by the Snnivean poet Zetton. He's a character indeed, flashy, gaudy, with both friends and enemies among the revolutionary parties. Among the Worker's Party, he's thought of as too spiritual, too divorced from the practical, a person who believes more in the eternal ideal of the revolution than in freed slaves or practical gains in the average sentient's life. This makes for bold speeches, they claim, but little else. This divide has only been growing, and if he is re-elected, it will be on personal, rather than planetary, power.

Bana Breemu, that old enemy of peace and the galaxy in the Senate, is, obviously, in the Coalition representing Humbarine, a devastated world that, as with Telos IV, has been promised massive amounts of funding and renovation. This, combined with her ideological preferences, which lean towards those formerly held by Lady Skywalker, wife of Anakin Skywalker, makes her a stalwart choice. Assassination is recommended, if unlikely.

You will, of course, be kept up to date on any major changes to this lineup, or to the politics of the Coalition. I find it a confusing and bewildering array, but these shall be followed with a budget and a list of proposed operations to undermine it.
--Agent # [CLASSIFIED]

A/N: Just two more interlude/informational docs, and we'll be back to voting and everything.

Also, I started a new Quest, also about a revolution! A real world one, though. Sorta. It's an Alt-TL, so check it out if that or my writing or anything else is your jam.

forums.sufficientvelocity.com

Spartacus Rising 1919: An Alt-TL Revolution Quest Alt. History

As WWI ends slightly differently, Germany erupts into an even more vicious civil war than OTL, and the Spartacists find themselves at the center of it.
 
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Btw can I just say I'd have loved to be a fly on the wall when the ideas were shot around for the Corporate Sector project?

"Okay so where are we gonna start it?"
Etti: "Well we know a thing or two about hitting the eject button on the Core."
"How're we making money?"
Bonadan: "This bad boy can fit so many strip-minable meterials in it."
"How're we making the corporations treat people fairly and be ethical?"
Tynna, probably: "Guns to their fucking heads!"

:V
 
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