Okay, finally home from work, though it may be casting stones into the void, I feel that I should give at least one good argument for my position before it gets torn to shreds.
The core of my argument boils down to "What does Nameless actually want in life, and how do we achieve it"
To that end? Let us look upon the choices that stand before us.
2,000 Word Essay and Analysis ahead @Rihaku , for what it's worth
Tyranshal's Distillation is a frighteningly potent step on the same path as many of the self-augmentation procedures. A legitimately insane level of optimization brought forth by the genius of the Thrice-Great bent to utter grandmastery of a field in his purview. The Further Beyond manifestation of this is already impressive, providing a full Cultivation Stage in
all aspects, no small thing. But less focused upon is the augmentation to Potentiation. Where once a 100% draw would augment the impact of a spell the equivalent of a full Cultivation Stage--the Further Beyond Manifestation would create a spell that struck with force two Cultivation Stages beyond its means. Utility spells are augmented fourfold. This is
monstrous when you consider how powerful the Nameless Scion's utility spells already are. How terrifying is a Cerebation effect with fourfold the strength? How fast could an already transcendent intellect and body go under a 16x speed multiplier from Haltsuphrect's Quickening?
Taking it Even Further Beyond? It just blows all of these to pieces. A Cerebation operates at quintuple the power, Quickening will take you to a 40x accelerator. An Unravelling can potentially balk the very magics of the Fates themselves. And yet many people are just focusing on the "Vampiric Horde" aspect, which is...
Well, yes, it's monstrously powerful, a way to literally print off less esoteric Titan equivalents. But how does that help Nameless with his
actual, honest to goodness goals? Outside of physical strength and durability (Quite literally something that all of his greatest threat vectors can work around), it doesn't give him the esoteric might he'd need to bring Kong to battle and
win, as in a battle between experts of comparable Cultivation--the more skilled fighter tends to win.
And it would be strange for the Living Embodiment of the Age of Might to be a
poor fighter. Certainly he can be expected to be superior to Nameless--who has always scorned learning to fight in favor of simply winning without struggle.
It might be able to defeat the Fates through sheer force of arm, but Kong remains an active threat who we can't quite be sure we can bring to heel. Furthermore, overuse of the "Create Vampire" effect gives far to many opportunities for a known researcher like Kong to study them and develop personal upgrades accordingly. Let alone any residual bullshit the Heroine might have left--and we can't even be
absolutely sure we'll actually kill the Fates by assaulting Heaven--even if we can defeat them, if they just get discorporeated and reincarnate somewhere else without consequence (Like, say, if they're Immortals, but not
limited to this), then we haven't actually solved our most pressing issue of surviving the age.
And frankly, there's a
worrying possibility that overuse of this will automatically manifest an Age of Blood--which if we haven't disarmed the Nameless Prince's killswitch by then, is an automatic dead end. Even dismissing that though? I'm not entirely certain Nameless will be able to be
happy in this environment--the only ones who we could trust to uplift to this level are his immediate cohorts and possibly elves--and while the Loyalty compulsion is
strong, it's not quite absolute.
And that's a
very dangerous distinction to make.
Finally, while it's not a
high priority, the Blood Ascension requires the Necromancer's assistance. He is likely to charge a
dire price for using it on people we actually care about and want to bring up, because he's a fucking prick that way--exactly because Nameless would probably do the same to someone else in a similar boat.
As powerful as the Distillation is, I do not feel it is a path that will lead Nameless to much happiness.
I have stated before that I favor Rain, and this hasn't changed even after my extensive meditations while driving today. It calls back to one of the longer running plot threads of the game--the constant jokes that we'd make Suzhen a peerless sword--and finally makes it a reality. The Further Beyond manifestation of this is what you might expect from a weapon meant to wage war on a trans-titanic scale, granting our strongest defender battle strength equal to 1.25 stages on Nameless' own, as well as the formidable esoteric benefits provided by the perfected Ego Barrier, Organ Refining, and Soul Chrysalis powers. A Perfect Immunity to anything that would cause her to fail at being a bodyguard is no small thing either, given the scarcity of Absolute Effects.
But, as always, to go Even Further Beyond transcends the merely good and becomes myth.
At the cost of rendering forever inert the tool that the Nameless Prince was granted on the whim of the Fates--a toy they granted him "On the House" in their confidence--t creates a sword beyond swords, a transcendent divider that knows no limits. It can cleave skies, stars, and natural laws with the same ease an ordinary blade can sever flesh. Suzhen is freed from the shackles of the Dao--granted a Path of great freedom and flexibility, as well as to have Gone Further Beyond in
every single stage of Cultivation before Titanic Ascension
In this case, we have--for all practical intents and purposes--created the Ultimate Titan, a Sword that Cleaves the Cosmos. And it scales accordingly no matter how far Nameless grows.
Beyond that? We get a mutually unbreakable loyalty to one another--the Wise Empress and her sorcerer-vizier. She cannot be turned against us, nor can we be driven against her in turn. For all intents and purposes, we've put an honest to goodness Paladin in position of ultimate power, and granted her the thumbs up and
ability to genuinely make the world a better place.
And in doing so? Nameless is freed. The Fates cannot stand against the Swordmaiden in her full glory--the Elder Beast of Reason will submit or be destroyed by the creature he wronged in his calculus. The Age of Might will last for eternity, content that it has an invincible guardian who rules wisely and well. And most importantly?
Nameless is free to kick back and be a useless NEET studying magical interactions and exploring Immortal Cultivation without needing to fear the vagaries of hateful gods. A most equitable trade for a hammer he's already largely traded in for a Scepter after all, and it's not like he's lost his ability in Artifice--or the potential to exercise Naturalism now that he has time and leisure after all--it just is slower and less setting breaking than it was before.
But with Immortal Ascension on the horizon, with the tantalizing glimpses of the Logos beyond the Diagram we've already seen--does he
need to be able to churn out epic artifacts on a monthly basis? Does he need a weapon greater than the Empress he created, or the Scepter he wields? No, I don't feel he does.
And finally, there's the High Hand of the Norn. Straight up executing a KALI-MA on the beating heart of the Fates and wringing from gossamer potential the Ring of the Age. Surrendering all of our knowledge, all of our studies, and bending it all to the cause of Might. And Might he recieves in this case--his Physical, Mental, and Spiritual Power all raise by three stages--enough for a common man to reach the height of Soul Chrysalis, and even a mere Dao Cleaving expert given the chance to touch upon the realm of a Titan. Schemes and tricks are crushed under the uncaring gravity of Might, as its first lesson is "To be Strong is to be Righteous, and favored by the heavens. No weaker hand can be raised against me". It doesn't require awareness of the effect, just to know that the Master would consider it undesirable. It provides a torrent of the Power of All and Nothingness, uncaring about what realities one might have entered. The Ring of Truth enables the Diagram--and the Diagram summons forth the Ring of Might. In this synergy is one made Twice Great throughout all of the unending cosmos.
And of course, the cherry on the already absurd sundae that is the High Hand? Any Reality Effect you've crushed, is something you can reverse engineer and employ for yourself, for it is the right of Might to take whatever it pleases from those it has conquered.
But Might is not perfect, it has flaws--chief among them the fact that Might doesn't care about feelings, about ideals, or about anything other than its own propagation and exercise. The Ring of Truth as we have seen is unabashedly a good thing--the Ring of Might? Not so much.
And there's a good reason for this too.
The Forge of Destiny said:
the Ring of an Age ought not be forged until the last of its sons passes from this earth.
Old words, from an old post, but there is a lesson involved in this. To call forth a Ring before an Age has truly died is to invoke Doom upon its scions. The greed and avarice of Might's Scions is formidable to begin with. But
here is a treasure of incalculable worth, that
any Cultivator--should they have the cunning and ability to seize it--can become the strongest. It grants unparalleled ego, and amplifies the worst traits of an already aggressive and hostile people. To do this while Titans still work the earth risks breaking the world itself under the weight of their magnified greed.
Oh how the Diagram Magi would have
raged to collect the Ring of Truth. For to hold it is to
hold the dream they all aspired to in their hand. They would respect the holder, yes--but they would always seek to claim the right to the pinnacle of their Art for themselves. And for all that the Truth is not inherently a thing of war--it
can wage it with an uncounted sharpness. We've already seen even the humble Mordant Fire becomes a functionally absolute attack, bypassing all defenses to scorch away that it touches. To imbue a War Spell with Truth is to create a power that even Might must crumble before.
So, yes, such a temptation is something liable to tear the world asunder in its wake. Perhaps Nameless would survive--after all, he is already grotesquely powerful--he could simply crush any claimants?
But would there be anything left but cosmic dust when the smoke clears? With the few people he cared about being among the uncounted dead?
No, Might has never cared about being
happy, about being
satisfied. For all that it is the route that wins the battle ahead of him, it's the one least True to Nameless as a person. Yes, he always understood that a certain degree of Might is required to get someone to listen to you, but he has
never cared about Might for its own sake.
Little wonder that it bars the way to becoming an Immortal. To be Immortal is to be True to oneself--even in the face of uncounted tribulation--a theme that's pretty well shared throughout the literature as a whole, after all, one needs not be good or bad to pass Immortal Tribulation, merely to have made suitable preparations and have a firm grasp on their own heart. However, to manifest the Ring of Might here in this final hour? To accept that Truth merely exists to be the midwife of Might and to be cast aside for lacking inherent beauty in itself? It's little wonder that the mysterious path that showed itself when we touched Truth for the first time is forever barred to us for this act.
And putting aside flowery tones and whatnot? It feels to me like an uncounted
waste to invalidate the vote to set on this path in the first place because we were offered a shiny of great power. People surrendered the fucking
vaults so that they could get Titanic gimmicks without setting aside the path to Immortality. We already
have the power of a Titan while being on the path of the Immortal. To be a double Titan is just redundant when you could transcend such things and walk all the paths you want to instead.
Hrm, that went on for quite a while, but maybe it'll have a non-trivial impact on the outcome here.