Quest to Become a Hero

I think she was getting at the difference between specializing in authoromancy or learning the adventuring basics with everyone else. Something like that
Umm, I'm confused. I tried Googling "authoromancy", and nothing came up. Also, wouldn't learning adventuring basics be good? I don't want the MC to quit being a scholar altogether, but I want him to both be a scholar and an Adventurer.

I think one reason I'm reluctant to give up on learning fighting skills is that the MC spent 2 Silver, 50 Copper on the shield and 160 GP on the hand-axe. I don't want these purchases to be wasted.

Another reason is that knowing how to fight is a type of knowledge, just like knowing how to copy scrolls, haggle, or find edible plants. So wouldn't it be valuable as well? Just doing scholarly work without learning anything from it would be boring after all.

I'm still planning to push for the MC to do the Vicious Rabbits quest or another combat quest before doing the Advancement Exam (unless he gets into combat while searching for a campsite). I want to know that he can take out opponents, whether through combat or by Dominating them all. Though Dominating a new minion and then killing it makes me feel bad.

Also, if the MC does well, the quest could be a way to build up his money reserve. It's 10 Copper per pair of rabbit ears, the MC can eat or sell the rabbit meat, and he might be able to sell the skins. The last one depends on how he takes out the rabbits, whether he buys a skinning knife, and whether he researches skinning animals. He should probably buy the knife and do the research even if he doesn't do the quest, in case he kills an animal while at his campsite anyway.

Edit: Ok, NaanContributor has convinced me to switch votes. The research topics should help with the Vicious Rabbits quest, and increased Survival skill should lead to more success at finding a good campsite when we search later. I'm good with either Hazel or Velvet for the rabbit.

[X] Velvet
[X] Hazel

[X] Head back into town to...
-[X] Visit a Guild facility.
--[X] Research in the library.
---[X] Monster Taming/Raising (Vicious Rabbit focus).
---[X] Skinning/Harvesting Beasts and Monsters. Make a useful copy for Dominating before a relevant Quest.
---[X] Wilderness Survival and Camping.
 
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Yeah, I'll include a rough grasp of the time whenever John can tell in the status from now on. It's late afternoon, so roughly five hours until night time.

Also John didn't cook the potatoes because he was afraid of ruining them without something proper to cook it on/in.
 
[X] Velvet

[X] Head back into town to...
-[X] Visit a Guild facility.
--[X] Research in the library.
---[X] Monster Taming/Raising (Vicious Rabbit focus).
---[X] Skinning/Harvesting Beasts and Monsters. Make a useful copy for Dominating before a relevant Quest.
---[X] Wilderness Survival and Camping.


I think we should take the exam soon. The receptionist knows that we are no good at combat and told us that we should find the exam rather easy, so it is unlikely to involve fighting.

Too much caution is unbecoming for a hero.
 
[X] Velvet

[X] Head back into town to...
-[X] Visit a Guild facility.
--[X] Research in the library.
---[X] Monster Taming/Raising (Vicious Rabbit focus).
---[X] Skinning/Harvesting Beasts and Monsters. Make a useful copy for Dominating before a relevant Quest.
---[X] Wilderness Survival and Camping
 
I think we should take the exam soon. The receptionist knows that we are no good at combat and told us that we should find the exam rather easy, so it is unlikely to involve fighting.

Too much caution is unbecoming for a hero.
I want to take the Vicious Rabbits quest the next day and then take the Advancement Exam the day after that. The MC is pretty low on cash and wants to camp out instead of staying at an inn. If we do the Vicious Rabbits quest, that gives the MC additional cash and lets him test out combat BEFORE he gets cornered in his campsite.
 
[X] Hazel

[X] Head back into town to...
-[X] Visit a Guild facility.
--[X] Research in the library.
---[X] Monster Taming/Raising (Vicious Rabbit focus).
---[X] Skinning/Harvesting Beasts and Monsters. Make a useful copy for Dominating before a relevant Quest.
---[X] Wilderness Survival and Camping.


Thinking about it, it makes more sense to do the research and try out a combat encounter before taking up camping, though I do still like the idea of camping.

Edit: So, maybe this has come up before, but has anyone else considered the Indiana Jones theme for our hero? Wanders into ruins looking for forbidden knowledge, using athleticism and skill to avoid traps and find hidden treasures?
Adhoc vote count started by Wysteria on Jun 30, 2019 at 6:56 PM, finished with 20 posts and 13 votes.
 
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Edit: So, maybe this has come up before, but has anyone else considered the Indiana Jones theme for our hero? Wanders into ruins looking for forbidden knowledge, using athleticism and skill to avoid traps and find hidden treasures?
Are there ruins? I think all we've really learned about history so far is that the Eldast Empire and the other Mortal Realms have been fighting with the Demon Lord armies for ages. Ruins tend to appear when countries fall, and others take their place.

I guess the island the lich is on counts as a ruin, but I wouldn't want the MC anywhere near there. Maybe there are other places that were razed by the demons and never built up again?

This does bring up a good point about what exactly the MC should be aiming for. I think that everyone wants to keep with the scholar theme, but how do we want to use it? The MC could aim for becoming the King/Emperor's Chief Scribe, but he could have stayed at the Academy if he wanted to do that.

The MC wants freedom. He has to do at least 1 Guild quest a month to keep his rank so no deciding to live in the woods forever. I wouldn't be surprised if the end goal is for the MC to defeat the Demon Lords or another really tough opponent, but he is somehow supposed to do this through his scholarly work instead of just learning how to fight. Relgar, the first lord of the township, could turn a field into farmable soil with one strike if I remember correctly. I guess we just have to keep going on the scholarly route to see what the highest levels can do.
 
We want to continue the scholar route, but we also want to continue the domination/beast tamer route, right? Maybe we can have a focus on monster information and biology, and get better and better at knowing all about the monsters in wherever we end up.
 
You know there's something I've been thinking about for awhile, but haven't felt the need to pursue while we're still enjoying our independence and getting our feet wet in the Wood Rank kiddy pool: partying up with other Adventurers.

I assume the reason nobody's approached us about this yet (aside from us not staying in a proper area like the Guild Hall long enough for that to happen) is because the only people who'd want to party with a scrub Wood Rank is other Wood Ranks. And Wood Ranks by and large don't seem to have any idea what they're doing, and so don't even consider asking like us, and probably can't afford to split their meager Quest rewards if that's how it works with parties.

However once we've passed into Porcelain Rank, we'll have proved that we're at least functionally competent, so the opportunities to partner up with people who have the skills that we don't so we can tackle Quests we couldn't do on our own start to open up. I just wonder how that can really work with our tendency towards Scholarly assignments when most Adventurers apparently have no interest in that.
 
The only mentions I remember of quests involving parties are groups teaming up to take down tough monsters. I think the Basic Adventurers Advice book suggested that low-level adventurers stick to regular stuff that they're good at (farming, scholarly work, etc.) instead of taking quests to check if monsters are in their hide-outs for higher-level adventurers.

Maybe once we move into higher ranks, the quest board will include parties looking for various skills? It might also be a hidden feature that we have to ask about to unlock, like the classes.

A really high-ranked quest involving a party and scholarly work might be investigating a noble for tax evasion and then defeating his guards to arrest him. I'm not sure what a lower-ranked quest would look like.
 
Have we tested out dominate writing yet?
We have actually! it gives us true knowledge of the writing in question, but only temporarily, and it destroys the original in the process. If we get caught with the scroll part of me wants to Dominate Writing it right in front of the paladin's faces as a final denial of the thing getting people killed for looking at Church secrets.
 
[X] Velvet

[X] Look for a decent campsite, it would honestly save a decent amount of money if you slept outside. Though.... there is possible danger there as well.
 
Have we tested out dominate writing yet?
I think we've used it twice so far - once to learn how to harvest plants for a quest and the other to learn Haggling for the shopping trip. My understanding is that the MC knows how to do the skill for that day, but using the skill during that time allows us to get experience towards actually getting the skill. We're also limited to once per day.

The strange thing is that we didn't get any XP towards the ability the second time we used Dominate Writing. I'm not sure what the criterion is for getting XP here. While I'd like to try using the ability every day, that would require the MC spend a lot of time researching in the library and then copying the information to spare sheets of paper.
 
[X] Velvet

[X] Head back into town to...
-[X] Visit a Guild facility.
--[X] Research in the library.
---[X] Monster Taming/Raising (Vicious Rabbit focus).
---[X] Skinning/Harvesting Beasts and Monsters. Make a useful copy for Dominating before a relevant Quest.
---[X] Wilderness Survival and Camping
We want to continue the scholar route, but we also want to continue the domination/beast tamer route, right? Maybe we can have a focus on monster information and biology, and get better and better at knowing all about the monsters in wherever we end up.
Well, classic adventuring nerd staple is a minion meatwall
 
The real reason that I'm voting for this is the possibility of an encounter; we're currently 5 experience away from levelling up so I think that this would provide the needed push.
If that's the only reason you're voting for the campsite, then I'd like to point out that we've been getting XP from thread discussion these last couple of updates. Also, if we prepare for the Vicious Rabbits quest, then we can take it the next day, and that would probably be a safer way of getting XP than a random encounter.
 
If that's the only reason you're voting for the campsite, then I'd like to point out that we've been getting XP from thread discussion these last couple of updates. Also, if we prepare for the Vicious Rabbits quest, then we can take it the next day, and that would probably be a safer way of getting XP than a random encounter.

I prefer thr idea of the final push being done through on-screen effort and the other reasons do seem like reasonable secondary goals
 
[X]Lariat

[X] Head back into town to...
-[X] Visit a Guild facility.
--[X] Research in the library.
---[X] Monster Taming/Raising (Vicious Rabbit focus).
---[X] Skinning/Harvesting Beasts and Monsters. Make a useful copy for Dominating before a relevant Quest.
---[X] Wilderness Survival and Camping.


flipping to Veekie's vote, because the road of scholarship is not a journey of camping in the wilderness!
 
We have actually! it gives us true knowledge of the writing in question, but only temporarily, and it destroys the original in the process. If we get caught with the scroll part of me wants to Dominate Writing it right in front of the paladin's faces as a final denial of the thing getting people killed for looking at Church secrets.

Paladin: Halt criminal! You've been caught with restricted materials, for which the punishment is death!

John: *Dominates Writing*

Paladin: ...

John: What restricted materials?

So, I like the name of Velvet. Velvet is a good name for a good bun-bun. She is good civilization. But my mind immediately latched on to something like 5 seconds after I read that the name vote was a thing, so it's my duty to vote for it and put it out there. If you want a good name for our Vicious Rabbit, then look no further!

[X] Vira

See what I did there? ;)



[X] Head back into town to...
-[X] Visit a Guild facility.
--[X] Research in the library.
---[X] Monster Taming/Raising (Vicious Rabbit focus).
---[X] Skinning/Harvesting Beasts and Monsters. Make a useful copy for Dominating before a relevant Quest.
---[X] Wilderness Survival and Camping.
 
I've been thinking about how we didn't get XP for Dominate Writing when the MC used it to learn Haggling, and I remembered that the description for it is pretty vague:
Dominate Writing (Level One, 2/25) - You've obtained a new power derived from your blessing from the God of War. It grants you the ability to draw strength from the written word though... You are utterly uncertain what that actually means. [Dominated Writings: 0/1]

Maybe there are actually other ways to use Dominate Writing that we haven't learned yet? For example, what would actually happen if the MC used it on the forbidden scroll? (I DO NOT RECOMMEND THIS!!!)

A safer example would be copying some history and testing it on that. We can also try it on monster info or that basic Adventurers advice book. Well, the monster info might just temporarily increase the Monster Knowledge skill, but I'm looking for something that won't create/increase a skill, just to see what comes out of it. It can be something to try out after the Advancement Exam.
 
Studying for the Wilderness
[X] Velvet
[X] Head back into town to...
-[X] Visit a Guild facility.
--[X] Research in the library.
---[X] Monster Taming/Raising (Vicious Rabbit focus).
---[X] Skinning/Harvesting Beasts and Monsters. Make a useful copy for Dominating before a relevant Quest.
---[X] Wilderness Survival and Camping.


You quickly put out the fire, throwing dirt over the still burning embers, and quickly stand up to head back into town with your companion close at your heels. Looking down at her you smile as you remember the very obvious joy she gave off when you gave her a name earlier, Velvet is a pretty good name if you had to say so yourself. Humming a little tune, incredibly off key of course, you enjoy the walk back to town with a bit of excitement at the books you are soon to read.

---

Once you've arrived in the Library, Velvet left outside once more, you begin to browse the shelves for anything that meets your immediate concerns. It's incredibly easy to find a book on wilderness survival, but it's title is less than ideal - "An Idiot's Guide to Not Dying in the Wild, A Guide on Survival and Camping". After that it only took a minute or two to hunt down a thin book on skinning and harvesting titled "Various Tricks for the Harvesting of Corpses". However, on the taming front you manage to turn up nothing after scouring the entirety of the appropriate shelves.

Sighing, your shrug your shoulders and bring the two you do have to one of many empty tables, the books producing a loud thud as they hit the table. You quickly open the one pertaining to skinning and begin your studies.

---

One of the most important skills when it comes to skinning and harvesting beasts, or monsters is not knowledge, but a pair of steady hands. In a lot of cases just a small mistake can lead to ruining, or wasting large portions of valuable meats or hides. On top of that one needs a sturdy, sharp, and well maintained skinning knife with which to perform the necessary steps.

It is common for the most valuable parts of beasts, and monsters to be their hides and meat though on occasion even bones, horns, or organs may hold value to the myriad populace of the Kingdom. When you are going about your work and the creature is unknown to you I would personally recommend gathering: Hide, Meat, the Heart, the Brain, and any horns or fangs.

...

When skinning smaller creatures one should remove the head and feet to make the task easier before making a cut near the neck portion large enough for one to grab the fur with several fingers. Frequently the skin attached the legs can be mostly dislodged by breaking or twisting the legs, though never hard enough to puncture the skin you wish to harvest.

...

Always be careful to avoid puncturing the stomach or intestines of a creature, in case you do either then I recommend simply signing the meat of the beast off as tainted wholesale. Better safe than horrifically sick later.


---

Throughout the entire course of you reading the book, you spend some time copying down what you believe to be core pieces of knowledge onto a spare piece of paper. When the time comes to actually put what you learned to the test perhaps Dominating the paper will give you enough skill to not botch it entirely. Overall, it takes a rather short amount of time to fully read the rather small book, after all its only like two dozen pages at most.

Pushing it to the side, and stuffing the copied paper into your pack, you turn to the much thicker book on wilderness survival. Out of all of the books you have read here this one is the largest by far as it nears a hundred completed pages, but that only serves to further peak your interest as you flip it open.

---

Every Adventurer should have a basic grasp of how to survive in the wild, so many requests we undertake involve traveling out into the untamed parts of the world to deal with issues that come forward to plague the Kingdom. We never know what exactly we will encounter when we go out, it could be a job to take out a small tribe of goblins that has been raiding nearby villages and turn out to be a Wood Elf scheme.

Our job is uncertain, so we must prepare for the worst. A part of that is this very book, learn the basic information you need to know in the wilds and if or when you have to use it at least you will be prepared.

...

Whenever one finds themselves in a situation where they must live in the wilds there are two incredibly important things they must secure before anything else. Shelter, and Water.

Shelter is important as it will give you a safe, or safer in some cases, place to rest away from the likely dangers of the wilderness and the possible weather that may decide to come down upon you.

Water, clean water that one can drink without worry, is absolutely vital to any stint spent beyond civilized lands. A human can survive without food far longer than they can without anything to drink after all...

...

Typically caves, I must emphasize caves and not cave systems here, make good temporary shelters as they protect well from the elements, limit any hostiles that may come at you, and are generally speaking defensible. Aside from them, concealed forest clearings, exceptionally large hollows in some trees, hills in fairly flat terrain, and even cliff sides are decent campsites. They all have their own benefits and downsides of course, and nothing will protect you from every monster out there.

...

Generally speaking, areas near sources of water will feature heavier animal or monster traffic thus making it easier to find signs of them (and by connection, a usable source of water). Be on the look out for frequent, and large numbers of tracks, woodland paths...

...

Now that you have some idea of what the core focuses should be in surviving the wilds, let's move onto one of the most useful tools available to any explorer caught in these situations - traps. Traps can be an excellent source of food, protection, and early warning when used correctly.

Frequently used, but simple traps setup by Adventurers with some experience include: tripwires, snare traps, and occasionally pitfalls. Of the three we will only go into tripwires and snare traps in any depth.

---



You quickly stretch out in the chair, several joints popping as you try to make yourself more comfortable in the seat. Closing the book, you mutter,

"You would think the Guild would invest in decent chairs if they really wanted people to study here. Then again, I doubt most spend as much time here as I have, referencing rather than fully studying each book would probably be enough for the average Adventurer's life.

Really, where's the fun in that though?"

You let out another sigh before standing up to put the books back, your mind turning to your next course of action.

What do you do next?
[] Continue studying in the library.
- [] Write-in what else you want to read.

[] Go practice in the Guild Training Hall.
- [] Write-in what you want to practice.

[] Visit the Guild Store
- [] Write-in for any purchases made.

[] Write-in.


Gained 5 Experience for thread discussion, ideas, etc. Experience stored as surplus, experience that meets the Level Up cap has to be gained from actions taken (Learning/Ranking Up Skills, Finishing Quests, Killing enemies, and such.)

Health: Perfect

Status Effects: Hungry (-3 to all Rolls)

Estimated Time of Day: Evening last you remember, a decent amount of time has passed since then though.

Heroic Legacy Points: 0

Level:
2
Experience: 195/200 [5 Surplus Experience]

Titles:

They Who Seek the Crown (Level One, 14/25) - A title earned by gaining the blessing of the God of War in a chance encounter with his will. It is a boon granted to those who seek to become like Lords, towering above the world with every action and word capable of bringing great waves of change. Currently it is weak and only grants you the power of Domination, but if you grow stronger and perform in a way that meshes with this Boon then perhaps its strength can grow.

Heroes can be Thieves Right? - In the name of Heroism you stole classified information from the Church of War without being caught. Now no innocent souls shall be ended with this dangerous knife, but ... yours might be if you mess up? Slightly increased chance of learning stealth and thievery related skills until discovered, lost if the Sealed Scroll is destroyed.

Ethical Scholar - A scholar's duty is that of facts, numbers, honesty, and boundaries. You have a devotion to the work of the written word that few would follow in the face of potential benefits. You seek simply to perform your work to the best of your ability and stand within the morals of your scholar code, even find yourself compelled to do so. Established personal Scholarly Code, sticking to it makes your work easier and better while going against it more difficult and with worse results.
  • Scholar Code I - No work is better than hasty work. {Provides +2 to scholarly rolls when you take your time, take -2 to scholarly rolls when you attempt to work with haste.}
  • Scholar Code II - Provide the facts to those that hire you, nothing more and nothing less. {Provides 2 bonus experience when followed, lose 2 experience when ignored.}
  • Scholar Code III - Judgement is the employer's job. {Provides 2 bonus experience when followed, lose 2 experience when ignored.}
  • Scholar Code IV - There is satisfaction in learning that which is known and that which is not. {Provides 2 bonus experience when learning new knowledge skills and advancing skill ranks.}

Guild Rank: Wood (10/10[!]) [Promotion Available]
Hidden Features: Unlocked Instructors in the Guild Store
G.P.: 190
Money: 1 Silver, 33 Copper
Current Booked Courses:
Stealth, Beginner (1 Day)

Skills:
Mathematics (Beginner, 15%) -
+4 to rolls requiring use of mathematics.
Local Administration (Beginner, 10%) - +4 to rolls involving administration of businesses and small land holdings.
Geography of Relgar Township Region (Beginner) - Capable of recalling information related to areas in the Relgar area that could be of use. Such as the size of a specific forest, important landmarks, etc.
Monster Knowledge (Relgar Township, Beginner, 45%) - You've memorized basic information provided on Vicious Rabbits, Giant Rats, Slimes, Monstrous Corn, Green-pelt Wolves, and Forest Bears.
Copying Writing (Adept, 1%) - You've experienced copying countless documents, books, and records to such an extent that it's almost an ingrained instinct in you. Time required to copy any form of writing is reduced and chance of wrongly copying something is greatly decreased.

Harvesting (Learning Beginner, 45%) - You are slowly obtaining experience in the act of harvesting plants and herbs. With some more work experience you are certain you'd be at least somewhat skilled in the act.
Skinning (Learning Beginner, 40%) - You have learned the basic knowledge one should know to begin skinning and harvesting the corpses of monsters, but to really come to understand it and it's uses you will need actual experience.
Evasion (Learning Beginner, 90%) - You are rapidly adjusting to utilizing your body to dodge incoming attacks, it still needs some work, but you're fairly certain you can at least slightly lower the chances of getting hit soon.
Haggling (Learning Beginner, 80%) - You have obtained a lot of insight into the act of haggling varying from the dos to the don'ts and you are certain with a bit more knowledge and actual practice you can put it to work helping you.
Identification (Learning Beginner, 10%) - After reading the book on Identification you have a vague idea of how the power works, but without a teacher to guide you in the absolute specifics you are unsure if you can learn to utilize this power.
Survival (Learning Beginner, 40%) - You are quickly becoming used to most basic of the basics when it comes to surviving outdoors, and with the help of some of your research materials you believe you have a decent grasp of it all. Only actively performing the actions and experience will tell.
Trapping (Learning Beginner, 20%) - Trapping is a rather simple subject, but the specifics are somewhat confusing to you with your rather limited life experiences. You have a decent grasp of theoretical knowledge, but will need to use it in the field to confirm.

Abilities:
Domination (Level One, 5/25) - Allows you to bind creatures/monsters that are one level below you (to a minimum of level 1) to your will permanently. Unless the creature in question has a particularly strong will then the power is bound to succeed. Does not work on humans. [Dominated Beings: 1/2]
+ Dominate Writing (Level One, 2/25) - You've obtained a new power derived from your blessing from the God of War. It grants you the ability to draw strength from the written word though... You are utterly uncertain what that actually means. [Dominated Writings: 0/1]

Traits:
Sturdy Physique -
You come to possess a body that is much more resilient than your original form allowing you to withstand roughly twice as much damage before your body gives out resulting in death.
Quick to Act - You are fast to respond in dangerous situations, where others are still confused about changing events you have already begun to move in response to them.
Iron Clad Mind - Your will is strengthened considerably under the guidance of the Spirit as if your mind has created the foundations of a fortress around it. With it's backing you are capable of putting up greater resistance against mental influences.

Forbidden Scholar - You are more likely to notice lore and knowledge regarding those topics considered forbidden to the general populace. Of course, your affinity for these subjects does not create that knowledge where none exists.

Swift Growth I - With enough power the Heroic Spirit can even help you grow, increasing the rate at which you earn experience by twenty-five percent permanently.

Possessions:
Iron Kite Shield [???]
Iron Hand-Axe [???]

Simple Iron Dagger [???]
Simple Wooden Club [Damage: 3, Blunt]
Scholar's Writing Instruments
Plain Scholar's Robes [???]

Canvas Backpack [6/10]
- Ten Foot Rope
- Bundle of Clean Rags [10/10]
- Archbishop Julian Vandamule's Sealed Scroll
- Wooden Storage Box [Can hold up to twenty herbs (varies based on size) | 0/20]
- 12 Potatoes [Goes bad in two weeks.]
- Paper with copied contents from a Book on Skinning
-
-
-
-

Belt Pouch [3/4]
- Flask of Oil [3 Units of Oil Remaining]
- Container with Six Vials [0/6 Filled]
- Flint & Steel
-
Health: 8/8

Status Effects: Hungry (-3 to all Rolls)

Level: 2
Experience: 0/40

Attacks:
Bite -
[Damage: 3, Slashing]

Traits:
Sensitive Nose -
+5 to finding herbs
Natural Gatherer - +5 to harvesting herbs
Soul Linked - Can be given up to 2 Experience from their Master's kills.

Skills:
Evasion (Beginner) -
-4 to enemy attack rolls made against her.

Abilities:
Cannibalize (Level One, 0/10) - Capable of devouring their kin to quickly heal from injuries. Regains 1 Health per pound of Vicious Rabbit meat consumed.
Adhoc vote count started by adwarf on Jul 2, 2019 at 12:44 AM, finished with 13 posts and 8 votes.

  • [X] Get something for yourself and Velvet to eat quickly then:
    -[X] Continue studying in the library.
    -- [X] Adventurer advancement exams.
    [X] Get something for yourself and Velvet to eat quickly then:
    -[X] Continue studying in the library.
    - [X] Adventurer advancement exams.
    --[X] Make a copy of the trapping information to use Dominate Writing at a later date.
    [X] Continue studying in the library.
    - [X] Adventurer advancement exams.
    [X] Go practice in the Guild Training Hall.
    - [X] Stealth and Evasion

Adhoc vote count started by adwarf on Jul 2, 2019 at 4:34 PM, finished with 17 posts and 9 votes.

  • [X] Get something for yourself and Velvet to eat quickly then:
    -[X] Continue studying in the library.
    -- [X] Adventurer advancement exams.
    [X] Get something for yourself and Velvet to eat quickly then:
    -[X] Continue studying in the library.
    - [X] Adventurer advancement exams.
    --[X] Make a copy of the trapping information to use Dominate Writing at a later date.
    [X] Continue studying in the library.
    - [X] Adventurer advancement exams.
    [X] Go practice in the Guild Training Hall.
    - [X] Stealth and Evasion
 
We should eat dinner and feed our rabbit again. Do we want to get an inn room or head back out into the wilderness to camp tonight?

I see us as having two priorities, pre-advancement exam studying, and earning our day-to-day living. With that in mind, so we don't have to come back to the library for a bit, let's see if we can't find anything about whether we need combat training for the exam.

[X] Continue studying in the library.
- [X] Adventurer advancement exams.
 
[X] Go practice in the Guild Training Hall.
- [X] Stealth and Evasion

This should net us a level up, methinks
 
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