To Bring Hope and Glory: No SV, You are the Headmaster of a Hero Academy (Canceled)

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Character Creation Part 1

Perhaps it was because you were only one person. One legend that...
Character Creation Part 1

Magoose

SV's Questing Fanatic
Location
California USA
Pronouns
He
Character Creation Part 1

Perhaps it was because you were only one person. One legend that managed to create the reputation that many before you desperately chased, especially at such a young age. You had seen the four corners of the entire world, fought countless monsters, demons, and gods.

The Great academies across the sea, in Summerwood, in Cheon and Gwan, all produced heroes, scholars, great men, and women who would forever be linked to legend and History. Their greatness came from the Empire of Yangho, whose armies and roads linked the entire world to it.

It was about to enter the second century of its golden age.

But in Iaban, the continent of your birth, it was far from the peaceful empire that dominated the continent's politics. The land too fragmented by the many cultures, many languages… it's many peoples.

But things were changing that made land rife with war. The Schwarzen empire of the March and Schland were mobilizing its forces north to Apria, and the rebellious, Romian lands of Vahlbury.

Emperess Elizebeth of the Folklands seeks to unify her father's kingdoms, after seven years of bloody civil war, showing no mercy to the brothers that betrayed her.

His Imperial Minister Zho Cao seeks to put an end to the Lilin Republic, after more than a century of coexistence, between the republic, and the Successor Empire of the West.

The Great city-states of the Talion people are holding an election to become a federation of Talia, to fight off the Schwarzen menace to the south.

And in Horopylia, a young king comes of age. His destiny written in the stars, and the sages, that he would conquer the entire world, with the Goddess Meria by his side.

But you are not one of the great kings, Councillors, Ministers, Republics or Emperors that will shape the continent in your own image.

You are just a humble hero, mastered are the ways of travel, of hunting, of scholarly pursuits, magic… of war and adventure.

Yet, your story and that of your students will be the ones who define the destiny of the world.

Would you like to create a character, or Select a premade character?
[]Make A Character
[]Select a Premade Character.

Where is your Academy?:
[]The Free City of Mergadia: One of the few independent regions within the Schwarzen client state of Kaplodia and the wealthiest city on the continent. Its wealth comes from its position at the connection of the three major rivers of the southern continent, and the taxation of the river traffic, the exchange of goods, and for being money lenders in the various wars the empire has partaken in. The Empires influence is very... noticeable here. Your academy was founded on getting even more money, and not producing great heroes that could protect the people. (Double Starting Wealth, Under the Authority of the City Council and thus, the empire. Double the Expenditure on Land taxation.)

[]The Lakeside City of Elkhoft: On the Banks of Lake Ashada, in Permia, there lies a city of peace, prosperity, and love. This is not that city. A town of drunks, debauchery, and sin, they just gave you the academy lands for free, thinking it would bring in more tourists. Unfortunately, you have to deal with drunks, and their reputation, from destroying both your academy and your reputation. (Disaster Roll increased by 10 until certain actions completed, You are not taxed and only have to pay for supplies to feed your students and staff. Getting well-paying missions will be… difficult)

[]The Fangshire Stronghold Igland: Deep within the Fangshire forest, there are the woodsmen who work the land, raise the trees, and chop them down when they are ready to be used. The Foresters of Igland see the academy as a welcome addition to their city, but they warn that the spirits of the forest might be angry if you build any more than they offer you. (Spirits of the Forest will prevent you from building until defeated or negotiated with. Highest quality building material now 100% off if you work with the Foresters.)

[]The Rotten Port of Nukvale: The Largest city on the Continents western coast, it is abundant in fish, trade, and problems. It is corrupt, its people living under iron handed ministers and magistrates, who leech the life from the city. But underneath it, all is a thriving underbelly that seeks to make those powerful, smart, or mad enough, immeasurable wealth. (Criminal element here, Students may be kidnapped and held for ransom. Access to Rare and magical artifacts, if you know where to look. Taxation... what taxation? Don't you mean bribes?)

[]The Small Country village Of Summerhold: In the Lands of the Angshire, There sits a small village in the valley of Kings. This place has been known as a quiet, quaint little town, known more for its sheep and friendly faces. However, it is beautiful, in tune with nature, and a perfect place to train the next generation of Heroes. (Out of the Way, Good luck getting many missions that aren't herding sheep or guarding from wolves. A Spirit lingers here, and it is happy to see heroes again. Taxes are small. The Wars in the North may come to this place, and you must choose a side.)

[]The Center of the World: Milthwaite: A city closest to the Geographic center of the Continent of Iaban, it has been a central part of the great legends of the past, from Gregor the Good, The Speaker of the Dead Lunius Cassius, and the sight of the great Temple of Meria. With such a place steeped in magic and in legend, it is the perfect place to train heroes. (In a holy site, Magic gets... wierd here. Temple Tax. The King of this nation might take an intrest in you.)

AN: Take care and please vote in Plan Format Please
 
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Character Sheet

Renu's art thread The Thread link for the art.
Name: Vita Lux (Life Light)

Age: Unknown

Health:5.0

Fertility: 200%

Culture: Tallian: (+7 to diplomacy, -50% to diplomatic action cost. Rival to the Shwazen culture.)

Skills)

Diplomacy: 40 + 7 + 7+ 4 - 2 (56)

Martial: 22+1 - 10 (13)

Stewardship: 33+1=34

Intrigue: 32+1 - 2 (31)

Learning: 35 + 20+10 (65)

Personal Combat: 25+1 - 10 (16)

Traits:

White Mage: You are a mage of Healing and Light. Protector of the innocent and the vanquisher of evil demons.(+10 Learning, +7 to diplomacy and +1 to every other stat.)


The Lifebringer: You have a gift. To create life. The nobles, the peasants, the merchants and the nobles of the world alike see you as a miracle worker. Even the great dragons bow to you as you heal their hatchlings, bringing them to this world. You have created hundreds of children for those willing to pay you, and even when they would not. (+20 to learning. You are beloved by all the continent for your work. -10 to marital and personal Combat.)

Kind: You always try to brighten up someone's day, even when it costs you. (+4 to diplomacy, -2 to intrigue)

Shy: You never liked to go out in front of people and talk to them. (-2 to diplomacy)
 
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Staff of the Academy
Name: Jasper the Winged Knight/The Kingslayer

Age: 50

Health: 8.0

Fertility: 125%

Culture: Rusanic: +5 to Learning, +2 to martial, +1 to Health, +50% to the cost of upgrades in your academy. Cultural Rival to the Romain.

Stats:

Diplomacy: 0

Martial: 41

Stewardship: 10

Intrigue: 15

Learning: 16

Personal Combat: 50

Traits:

Pegasus Knight (Master): A Mounted Warrior that rides a flying horse into battle, you are a fearsome warrior who is without fear. (+20 to martial and Personal combat, +5 to learning. You ride a pegasus into battle.)

Kingslayer: You have committed the crime of regicide, against King Saren the Kind. The other rulers hate a kingslayer, even his rivals have placed bounties on his head. (Diplomacy set to 0)

Brave: This person will face their fears, and keep going into the jaws of hell. (+2 to martial and Personal combat, +1 to diplomacy.)

Just: Fairness, morality, and law. This person seeks to balance all accounts, by forgiveness and retribution alike. (+5 to Stewardship and +2 to diplomacy.)

Strong: This person is a physical powerhouse, one that can do many things with ease thanks to his sheer strength and endurance. (+4 to personal combat, +2 to martial, +25% to Fertility, +2 to health.)
Name: Prince Nero Schwarze

Age: 26

Health: 5.0

Fertility: 75%

Culture: Shwazen: (+7 To Personal Combat, +4 to Martial. Rival to the Tallian and Romain culture.)

Stats:

Diplomacy: 12

Martial: 36

Stewardship: 24

Intrigue: 23

Learning: 40

Personal Combat: 45

Traits:

Dark Mage (Journeyman): You have studied the Dark Arts of the world, and have survived with your mind and sanity intact. The power you control is enormous, but you still have much to learn before you have mastered it. (+15 to learning, +10 to Personal Combat. -25% Fertility, -10 to diplomacy. Prone to bouts of moping and depression.)

Exiled: Due to a Crime he has committed, or by his own volition, this person will not return to his homeland. (-10 to all relations of Schwarzen Culture.)

Brave: This person will face their fears, and keep going into the jaws of hell. (+2 to martial and Personal combat, +1 to diplomacy.)

One Eyed: This character has lost an eye, either due to battle or to an accident (-10 Personal Combat, -5 martial)

Cynical: The world is cruel, and goodness is a lie. This character sees only darkness in others and is suspicious about everything. (-3 to learning +2 to intrigue.)

Proud: This person is convinced that them being or will be, the best is an indisputable fact. Any who stand in the way of this are destined to be trampled underfoot. (+15 to personal actions, -5 opinion from everyone.)
Name: Zelda Greyback

Age: 23

Health: 5.0

Fertility: 100%

Culture:Romian: (+5 to Stewardship, +2 to learning, -50% to the cost and constructing buildings in your academy. Rival to the Rusanic Culture)

Stats:

Diplomacy: 25

Martial: 15

Stewardship:31

Intrigue: 25

Learning: 37

Personal Combat: 21

Traits:

White Mage (Trained): You are a mage of Healing and Light. Protector of the innocent and the vanquisher of evil demons. (+10 to learning, +5 to Personal combat)

Craven: Running away to live another day is this person's plan A.(-2 to martial and Personal combat, -1 to diplomacy.)

Attractive: This person is absolutely stunningly beautiful. So beautiful in fact, people can't stop looking at them. (+2 to diplomacy, +10 opinion from everyone)

Kind: This generous and gentle person is friendly to all, and will only fight or kill when it is necessary, and after all attempts at diplomacy have failed. (+3 to diplomacy, +10 to diplomacy rolls, -5 to Personal Combat.)

Charitable: Outgoing and generous, this person sees their role in life is helping those in need (+3 to diplomacy, +10 to diplomacy rolls when involving other people or helping people.)
Name:Talion Tall Talker

Age: 39

Health: 4.5

Fertility: 100%

Culture: Tallian: (+7 to diplomacy, -50% to diplomatic action cost. Rival to the Shwazen culture.)

Stats:

Diplomacy: 40

Martial: 15

Stewardship: 21

Intrigue: 31

Learning: 8

Personal Combat: 12

Traits:

Politician (Journeyman): Words are Wind as they would say in Sano, but this mans way with words are like crafting the winds itself. (+12 to diplomacy, +8 to intrigue.)

Drunkard: This character loves the demon drink. (-.5 to health, -2 to stewardship.)

Gregarious: You know the right words to say to all the right people. (+4 to diplomacy.)

Trusting: You give your trust to people unconditionally. (+2 to Diplomacy, -2 to intrigue)

Ambitious: You have the drive to be the best in the galaxy. (+2 to all stats)

Name: Geralt of Merigold

Age: 31

Health: 6.0

Fertility: 125%

Culture: Tallian: (+7 to diplomacy, -50% to diplomatic action cost. Rival to the Shwazen culture.)

Skills:

Diplomacy: 12

Martial: 25

Stewardship:23

Intrigue: 24

Learning: 20

Personal Combat: 31

Traits:

Slayer (Journeyman): You are a hunter of Monsters, Beasts and Man. When you take a contract, you do not rest until it is completed. (+7 to Personal Combat, +5 to inturige, +1 to everything else)

Brave: You are utterly fearless on the battlefield and off it. (+2 to martial stat and +2 to diplomacy, +2 to Personal combat.)

Ruthless: You will do anything to accomplish your goals. (-4 to diplomacy, +2 to intrigue, martial and Personal combat)

Deceitful: You were not what one would consider the trustworthy type. (+4 to intrigue, + 2 to personal combat -6 to diplomacy)

Name: Barry the Demon of Dolvvale

Age:70

Health: 3.0

Fertility: 50%

Culture: Shwazen: (+7 To Personal Combat, +4 to Martial. Rival to the Tallian and Romain culture.)

Skills)

Diplomacy: 29

Martial: 39

Stewardship: 21

Intrigue: 21

Learning:24

Personal Combat: 80

Traits:

Blademaster (Master): You are a master with every weapon known to man, your body honed to be ready for battle at any moment. (+10 to Personal Combat. +7 to Martial, +2 to Everything else)

Ill: You have been struck by an unknown illness that ravages your body. You may only have days to live… or you have a cold. (-2 to health)

Formidable Fighter: Your skill in personal combat is legendary, to the point where your body has not even been touched by a blade (+4 to martial. +16 to personal combat)

Kind: You always try to brighten up someone's day, even when it costs you. (+4 to diplomacy, -2 to intrigue)

Brave: You are utterly fearless on the battlefield and off it. (+2 to martial stat and +2 to diplomacy, +2 to Personal combat.)

Proud: You think yourself better then anyone else. (-1 to diplomacy, +5 to personal action rolls)

Name: Rekunthung Speaker of Humans

Age: 37

Health: 5.0

Fertility: 0% (He's a goblin, regular fertility stuff is not)

Culture: Goblin: You are a Goblin, a monster of a more civilized ilk. Unfortunatly, humans distrust you and you are much weaker than your orc Brethren. (-5 to diplomacy, -7 to personal combat. -25% cost to all building actions.)

Skills:

Diplomacy: 31

Martial: 12

Stewardship: 28

Intrigue: 15

Learning: 26

Personal Combat: 8

Traits:

Politician (Journeyman): Words are Wind as they would say in Sano, but this mans way with words are like crafting the winds itself. (+12 to diplomacy, +8 to intrigue.)

Gregarious: You know the right words to say to all the right people. (+4 to diplomacy.)

Trusting: You give your trust to people unconditionally. (+2 to Diplomacy, -2 to intrigue)

Deceitful: You were not what one would consider the trustworthy type. (+4 to intrigue, + 2 to personal combat -6 to diplomacy)

Name: Asuna The Blue Dragon

Health: 5.0

Fertility: 100%

Culture: Hantzu: (+7 to intrigue, +2 to personal combat. Expenditure when all positions at the academy filled is set to 0. Rival to the Angshire.)

Skills:

Diplomacy: 12

Martial: 21

Stewardship: 23

Intrigue: 42

Learning: 21

Personal Combat: 34

Traits:

Ninja (Journywoman: A silent killer of the night, Professional scouts, spies, secret-agents, saboteurs, agitators, raiders, assassins, terrorists, and mercenaries, who specializes in espionage, irregular combat, guerrilla warfare, and all other forms of dishonorable combat. (+20 to intrigue, +5 to Personal Combat. Assassination Rolls have a +50 against your target)

Dilligent: You are a hard worker. When you set your mind to something, you will complete it. (+1 to all stats except personal combat)

Patient: You were always one to sit and wait... and see what happens (+1 to all stats)

Deceitful: You were not what one would consider the trustworthy type. (+4 to intrigue, + 2 to personal combat -6 to diplomacy)

Paranoid: You don't trust many new people, and are always wary of the ones you know. (+3 to intrigue -1 diplomacy)

Name: Maximilian Maximilius

Health: 5.0

Fertility: 100%

Culture: Romian: (+5 to Stewardship, +2 to learning, -50% to the cost and constructing buildings in your academy. Rival to the Rusanic Culture)

Skills:

Diplomacy: 21

Martial: 15

Stewardship: 13

Intrigue: 21

Learning: 17

Personal Combat: 10

Traits:

Black Mage (Journeyman):You are a master of destructive spells of all elements.
(+10 to learning +4 to martial.)

Gregarious: You can talk like no one's business, and get people to fall in love with you (+4 to diplomacy)

Lustful: You have enjoyed many of the finer things in life, notably the pleasures of the flesh. (-2 to diplomacy, +20 for fertility rolls)

Temperate: You have never wasted anything, be it time, money, or food. (+3 to Stewardship)

Administrator: You know how to delegate important tasks to your underlings (+4 to stewardship, +1 to diplomacy)

Slothful: You never really try at anything. (-1 to all stats)
 
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Aspida Academy and Student Body
Aspida Academy


Students:

Students are divided into 5 classes.

Class one: 40

Class Two: 40

Class Three: 40

Class Four: 40

Class Five: 40

Notable Students:

None.

Class Ranking and Experience.

Class one: Novice (0/100)

Class Two: Novice (0/100)

Class Three: Novice (0/100)

Class Four: Novice (0/100)

Class Five: Novice (0/100)
 
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So what kind of options are there for Premade Characters? Feel like we should know what the Custom and Premade Character options actually entail before choosing one.
 
So what kind of options are there for Premade Characters? Feel like we should know what the Custom and Premade Character options actually entail before choosing one.
Premade Characters will give you very powerful (And I mean 60's in their highest stats powerful) premade heroes, with defined reputations, personality's and stats. However, they will have a whole helluva lot of enemies that may want to kill them, and your students and their reputations will restrict you from hiring certain characters for your academy's staff. However, what you see in their bio is what you get, and you are not allowed to change their class/education.

Custom Characters will have none of those drawbacks, you will get to choose any of the dozen classes that I made (or even make your own) but will be significantly weaker than said premade character. And you will be allowed to change classes at any time during the quest, and create your own bio's for them.
 
Would still be helpful knowing what the Custom Character Sheet will look like, and seeing an example for Premade Characters would be helpful too. Sounds like Custom Characters would be preferrable, with Premade Characters being Hard Mode.
 
Would still be helpful knowing what the Custom Character Sheet will look like, and seeing an example for Premade Characters would be helpful too. Sounds like Custom Characters would be preferrable, with Premade Characters being Hard Mode.
Here is one of the premade character options for the future.

Amber of the Seasons: Hailing from Hyporia and the plains city of Markithe, she is one of the most powerful witches alive, and the authority on nature magic, this witch has seen a lot in her many years alive and has done great things to earn her title. From restoring Lake Ashada's fish and natural wildlife after pestilence wiped it out, to brokering a peace treaty between the Fangshire Spirits and the City of Ingland, to saving the entire nation of Permia by giving it life-saving rains for its crops to grow again. She is the most powerful sorceress' alive and with it, her reputation carries respect throughout all the nations of the land, however, her skills at diplomacy and money handling are… lacking, to say the least.

Name: Amber of the Seasons
Age: 37

Health: 6.0

Fertility: 100%

Culture: Rusanic: +5 to Learning, +2 to martial, +1 to Health, +50% to the cost of upgrades in your academy. Cultural Rival to the Romain.

Stats

Diplomacy: 21

Martial: 26

Stewardship: 15

Intrigue: 29

Learning: 60

Personal Combat: 55

Traits:

Nature Mage (Master): You are the Authority when it comes to nature magic, from plants, to whether to planets lifeforce itself. (+20 to learning, +15 to Personal combat, +5 to everything else. Nature bows to your will)

Legendary Hero: You are considered one of the Greatest Heroes to walk the Continent. Your ability to slay monsters, make peace with the spirits and man alike, make you a living legend. (+10 to all Stats)

Renowned Physician: This character is a renowned practitioner of medicine. If there's a scrap of flesh or a drop of blood, she'll stitch you right up (mostly) good as new. (+20 to Healing Rolls)

Mystic: The unknown and barely understood arcane and magical arts are this one's forte, especially the ones that one would consider, unnatural. (+5 to Learning, +2 to intrigue, Special Actions Available.)

Charitable: Outgoing and generous, this person sees their role in life is helping those in need (+3 to diplomacy)

Shy: An introvert who has a hard time speaking to new people or in public. They'd prefer to just be alone, or unnoticed. (-3 to diplomacy)

Edit: This answer your question?
 
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[X]Custom Made Character

[X]The Fangshire Stronghold Igland: Deep within the Fangshire forest, there are the woodsmen who work the land, raise the trees, and chop them down when they are ready to be used. The Foresters of Igland see the academy as a welcome addition to their city, but they warn that the spirits of the forest might be angry if you build any more than they offer you. (Spirits of the Forest will prevent you from building until defeated or negotiated with. Highest quality building material now 100% off if you work with the Foresters.)
 
@Magoose: Fertility is a Stat? Huh... Oddly enough, I just got a really interesting character idea. Like, a Biomage who uses magic to circumvent reproductive issues. So that way, I could see a bunch of their students having been children they created for people.

[X] Plan Nurturer of Life

[X]Custom Made Character

[X]The Fangshire Stronghold Igland: Deep within the Fangshire forest, there are the woodsmen who work the land, raise the trees, and chop them down when they are ready to be used. The Foresters of Igland see the academy as a welcome addition to their city, but they warn that the spirits of the forest might be angry if you build any more than they offer you. (Spirits of the Forest will prevent you from building until defeated or negotiated with. Highest quality building material now 100% off if you work with the Foresters.)

That, and playing as a "Mad Scientist" who creates Homunculi & whatnot sounds pretty interesting.
 
@Magoose: Fertility is a Stat? Huh... Oddly enough, I just got a really interesting character idea. Like, a Biomage who uses magic to circumvent reproductive issues. So that way, I could see a bunch of their students having been children they created for people.
It is.

But that is for your character in case... well... diplomacy is a thing, and you are in need of a lot of resources to run your academy.

Marriage might need to happen in case of... well, if other alters of diplomacy fail.

[X]Custom Made Character

[X]The Fangshire Stronghold Igland: Deep within the Fangshire forest, there are the woodsmen who work the land, raise the trees, and chop them down when they are ready to be used. The Foresters of Igland see the academy as a welcome addition to their city, but they warn that the spirits of the forest might be angry if you build any more than they offer you. (Spirits of the Forest will prevent you from building until defeated or negotiated with. Highest quality building material now 100% off if you work with the Foresters.)
Need a plan name for that.

But since a vote already has that, you might just want to copy the same vote that kk is using.
 
Yay it's back!

[X] Plan Nurturer of Life

Not against premade, but I guess we'll try something different this time around.
 
Not against premade, but I guess we'll try something different this time around.
Just don't expect to much in the way of special traits... again, if you choose to make your own character, your only going to be getting access to a few special traits.
 
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[X] Plan Veteran Lumberjack
-[X]Select a Premade Character.
-[X]The Fangshire Stronghold Igland: Deep within the Fangshire forest, there are the woodsmen who work the land, raise the trees, and chop them down when they are ready to be used. The Foresters of Igland see the academy as a welcome addition to their city, but they warn that the spirits of the forest might be angry if you build any more than they offer you. (Spirits of the Forest will prevent you from building until defeated or negotiated with. Highest quality building material now 100% off if you work with the Foresters.)
 
[X] Plan: Fairy Tale Beginning
-[X]Select a Premade Character.
-[X]The Small Country village Of Summerhold: In the Lands of the Angshire, There sits a small village in the valley of Kings. This place has been known as a quiet, quaint little town, known more for its sheep and friendly faces. However, it is beautiful, in tune with nature, and a perfect place to train the next generation of Heroes. (Out of the Way, Good luck getting many missions that aren't herding sheep or guarding from wolves. A Spirit lingers here, and it is happy to see heroes again. Taxes are small. The Wars in the North may come to this place, and you must choose a side.)
 
[X] Plan: Only the best!
-[X]Select a Premade Character.
-[X]The Center of the World: Milthwaite: A city closest to the Geographic center of the Continent of Iaban, it has been a central part of the great legends of the past, from Gregor the Good, The Speaker of the Dead Lunius Cassius, and the sight of the great Temple of Meria. With such a place steeped in magic and in legend, it is the perfect place to train heroes. (In a holy site, Magic gets... wierd here. Temple Tax. The King of this nation might take an intrest in you.)
 
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