Hunting/gathering is more limited by space than by people hunting, and face declining returns the more intensively they are pursued, within a turn or two we will face the same food issues that we face this turn, and with less resources in the form of a depleted valley to boot. I don't think this is the right direction.

Agreed, but you're missing a few details. Firstly, at least one of the pops will be funneled into farming, so we'll only be adding on one hunter pop and one gatherer pop. That will push us closer to the hunting-gathering resource cap for the valley, but this turn we'll finish up longhouses, which means we'll have +2 production available next turn. We can thus expand farming next turn and also get started on menhirs. Thus, in case our population increases, we'll have an empty farming slot available and the excess production to continually expand farming. I think that when we hit a certain number of farming slots, we'll have exhausted all the easy farming land in the valley, which will probably give us a Megaproject for Terrace Farming, which is the absolutely key tech we need to really become a neolithic superpower.
 
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You guys can just add what Pops you are aiming for to the diplomacy action. Attracting orchard workers will be hard, since that's not a profession that exists among the clans though.
 
Agreed, but you're missing a few details. Firstly, at least one of the pops will be funneled into farming, so we'll only be adding on one hunter pop and one gatherer pop. That will push us closer to the hunting-gathering resource cap for the valley, but this turn we'll finish up longhouses, which means we'll have +2 production available next turn. We can thus expand farming next turn and also get started on menhirs. Thus, in case our population increases, we'll have an empty farming slot available and the excess production to continually expand farming. I think that when we hit a certain number of farming slots, we'll have exhausted all the easy farming land in the valley, which will probably give us a Megaproject for Terrace Farming, which is the absolutely key tech we need to really become a neolithic superpower.

We really do need to leave the valley immediately however, more intensely cultivated land will amplify any downturns in year to year productivity into famines due to population density(Because falling back to hunting for food if the crops are failing is impossible). We can start relying on farming after we have a way to stockpile food (i.e. pottery) to smooth out production. Right now, a bad food roll will simply kill half our pops.
 
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On these notes of farming, a quick reminder here that you are currently only making orchards, not actual farms. You attempts at grain farming went hilariously wrong back in the day and you never tried again.
 
All that I am hearing is that we need to expand or die, if we push south with a new settlement we will have more room for hunting/fishing/gathering/farming and can shift pops to the new settlement to reduce over crowding. After all waiting until we can force a mega project to terraced farming before expanding means everyone else will have filled up the room we just made with the 2 relatively recent wiped out villages.
 
If we want to farm we should raid brushcrest for farmers who know how to farm grain properly and settle them close to greenvalley along the river. We need them nearby so we can keep control over them long enough to culturally convert them so they don't try to run away from a life of serfdom.
 
On these notes of farming, a quick reminder here that you are currently only making orchards, not actual farms. You attempts at grain farming went hilariously wrong back in the day and you never tried again.

How many turns does it take to let orchads grow to expan farming in the valley? As opposed to grain farming in the lowlands?

If we want to farm we should raid brushcrest for farmers who know how to farm grain properly and settle them close to greenvalley along the river. We need them nearby so we can keep control over them long enough to culturally convert them so they don't try to run away from a life of serfdom.
We could use the knowledge of the riverlands serfs instead?
 
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How many turns does it take to let orchads grow to expan farming in the valley? As opposed to grain farming in the lowlands?


We could use the knowledge of the riverlands serfs instead?
what riverlands serfs? We never picked up any Makar or coalition serfs from the war, we let our aging general serve with the makar in order to allow our army to escape without heavy losses.
 
You have no real idea. Brushcrest stopped probing your defenses and the clansmen stopped sending traders near the rivers after a few went missing.

There's simply no sustained contact between you and anyone down there that would allow a regular information flow.
@Azel What would it take to sustained contact?
Also, how bad would the hunters react if we tried to make some sort of deal with Brushcrest or some of it allies?
 
[X] Plan We Need More Pops

Not sure we will convince multiple pops to move to greenvalley but I suppose we'll find out.
 
@Azel, are the White Clans willing to bring us saplings of any neat food-producing trees they find that we don't have?
 
@Azel , seeing as how some of our food-producing activities are better than others, can we reorganize workers?

I mean, why would we fish if we can move those to the Orchards? Or why not move some population to gathering? What's the point of raising cattle if it is less productive than hunting or fishing?
 
@Azel , seeing as how some of our food-producing activities are better than others, can we reorganize workers?

I mean, why would we fish if we can move those to the Orchards? Or why not move some population to gathering? What's the point of raising cattle if it is less productive than hunting or fishing?
I'm not QM, but I'd assume it's so that we don't lose the skill due to lack of practice and have a large malus for the first few turns after we pick it back up again.
 
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