[X] Getting back in the tracks
-[X] Send the hunters on a raid.
--[X] Scout the East where the High Herdsmen once lived for easy targets. Only scouting unless the Warleader is absolutly certain they can make easy loot without drawing a strong reaction on our home.
--[X] 1 Regular, 1 Light, 1 Archer
-[X] Reassign some of the workers to different tasks.
--[X] Tell the artisans to focus on something else.
---[X] One Culture to Production
-[X] Improve the village by construction sturdy longhouses for the people. (Cost: 3 Production)
--[X] Start for 2 Production
-[X] Attempt to change a Pops culture to Valley People.
--[X] Sowing People Serfs
--[X] 1 Culture
-[X] High Council:
--[X] Gain +1 Production to spend this turn.
-[X] Send your Great Prophet Speaker somewhere:
--[X] To the River People
---[X] Proselytize
Total Production: 0 Total Culture: +1
So, we are making enough culture that we can afford to put the Obsidian Artists on production.
Our Longhouses will be finished next turn, unless something goes wrong. If thee hunters get loot it might be done this turn, not sure?
We are looking for easy targets in the east, if we don't find anything a concentrated scouting with 3 pops should get us a good picture anyway
Getting our Serfs assimilated is important, similarly it might be useful if we have potential followers among the Makarites. When we are eventually rivals for the local hegemony we can use any cultural advantage.
@Azel Is that order to the hunters valid?
I think the Scout option dissapeared.