So with Motion 0, does that make Teleportation impossible to develop, or just really difficult/expensive? The geode doesn't really have any means of effective self-defense so far, and something less aggressive would be better until it finally learns to communicate.
Let's just say that teleportation is distinct from Motion.
The price of Motion is tied in with your nature. If you're doing things right, you shouldn't have much use for more than 2-5 Motion.
Nope, it's just on procrastination.
[X]Gather some of that sweet, delicious, energy.(Puissance test)
Code:
Roll(1d100)+7:
81,+7
Total:88
You focus upon drawing the energy into yourself, and after a few hours you're once more full to the brim with energy.
(+39 Energy)
[]Channel some energy to grow! (Extension, uses 2 energy, roll for bonus on 80+)
[]Do something magic!(Puissance test, costs Energy)
-[]What, precisely?
[]...Say, what's the point of ANYTHING? You have a glimmering of some sort of ACTUAL PURPOSE to your existence! Go into stasis while you try to figure that thing out. (Extended Notion+8 test, fail if more than 10 rolls, DC 600. Rewards:???)
-New!
[]Maybe, somehow, you can force understanding upon yourself? By expending a large amount of energy, you may be able to force it to coalesce into something related to your purpose? (Single Notion+Puissance+8(+/-?(unknown if other bonuses or penalties may apply)) test, DC 75, Rewards:???. Risk:Moderate.(d6-Resilience damage+((DC-roll)/10), environmental effects on a 50 or lower. Mutually exclusive with the above option.)