Quest to Become a Hero

We're about to get recommendations on non-Guild shops, where we can spend the regular money that we otherwise haven't been using. Heck, the Alchemist we're about to harvest Golden Leaf for is probably going to use them to make healing items, which we can probably get a deal on if we do a good job. We should just buy healing items and other consumables (which won't be restricted by our Guild Rank) with regular money at regular stores, and save our GP for things like the Training, which is Guild Store exclusive.

The Weak Poultice is overpriced in my opinion anyway, at 120 GP it'll take ~3 of the better paying one time quests we've been doing so far (50 GP and 1 Silver each) to compensate for purchasing it. We can buy two days of training to permanently increase our skills for that cost. Even if a non-Guild weak healing poultice costs an entire Silver (which I doubt, that's four nights at an inn), that'd still be three times as cost effective for the time and effort invested into it than spending GP.
 
New Purchases and Store Recommendations
[X] Plan Tools and Survival Skills (200 GP total)
-[X] Case of Empty Vials (6) - 20 GP
--[X] Fill the vials with water.
-[X] Wooden Storage Box - 40 GP
-[X] Stealth, Beginner - 80 GP per day
-[X] Evasion, Beginner - 60 GP per day

[X] Yes, ask.


It takes a while to decide between simply learning survival skills, or picking up a potential lifesaving poultice, but in the end you decide the classes are a more cost effective method for the time being. A few taps later and you can here the dwarf grunts as he grudgingly pulls a few items from under the counter, placing them on top and calling to you,

"Gonna need to see your Card. Have to add the courses you bought onto it."

You nod before closing the distance, handing over the Card, and start moving the items into your pack. First up is the case of vials, each about big enough for a mouthful or two of liquids, which is nothing much though it'll have to do for the time being. Second, and final, is a wooden box that's longer than your forearm and about two palms wide which is a fair deal larger than you expected honestly. On top of the box a handful of symbols are carved and arranged in a square.

Once you're done putting it all away you look up to find the dwarf holding your Card out to you, his sight however is focused on the coin laying heads up on the counter. A smile appears on his face as he looks up to you,

"Here's your card, and I believe you have something to ask me? After all today is a good day for money."

You glance at the dwarf and then down to the coin several times as you put away the Card before coughing.

"Yeah, I would like to know if you have any shops you'd recommend that sell items not found in the store."

In answer he holds out his hand, "20 Coppers."

You grunt and grudgingly pay the man causing his smile to grow wider.

"Good choice Kid, name's Gunnerson. Godric Gunnerson. Now, for your question there are several stores I would recommend that should fill every category you'd need.

For any of your weaponry and armor needs I highly recommend Gunnerson's Smithy which can be found on the main road of Trade Street, run by my brother and sister as well as handling some of my occasional wares. It is not really self advertising since every Dwarf who leaves the Mountainhomes are masters of their craft, we're required to pass a test given by Elders from our Craftsmen Guilds before we can set foot outside of Dwarven Lands after all. Goods there will be much more costly, especially if you want to request your own custom orders.

Next up would be the Berry Brush General Store, contains most ever common good you wouldn't find here for sale. Quite the wonderful old woman runs it and is more than willing to help you hunt down more obscure items if you need it. The store's inventory is taken from a variety of sources though, so you won't find the quality there nearly as consistent as the goods the Guild sells.

Finally, when it comes to alchemy goods I am quite certain that your go-to store should be Gerald's Apothecary. As a man he's utterly insane, but his work is impeccable especially for a human. You will find all sorts of weird items at his shop, and a number of the usual poultices as well as potions. Their actual effect... well it'll vary from time to time, but nothing so severe that it'll be useless. Assuming you don't buy his experimental items.

Thanks for the coin, kid. Good luck with your endeavors!"

With those final words he picks up the golden coin and starts flipping the coin between his fingers. You thank him then leave to go grab the harvesting quest from the board before lining up behind the others in line, your request being added to your Card shortly after by the usual, strange receptionist.



What do you do now?

[] Go to the woods and harvest some Gold Leaf!
[] Go visit one of the stores that Gunnerson recommended.
- [] Gunnerson's Smithy
- [] Berry Bush General Store
- [] Gerald's Apothecary
[] Write-in for other actions.


Health: Perfect

Status Effects:
Dominate Writing - Golden Leaf - Basics & Harvesting: Using your obtained power you can perfectly recall all the basic information On Golden Leaf from the Botany book 'A Simple Guide to Reglar's Plants'. Provides a +10 bonus to rolls on Harvesting Golden Leaves. Lasts until the next day.

Heroic Legacy Points: 6

Level:
2
Experience: 65/200

Titles:

They Who Seek the Crown (Level One, 10/25) - A title earned by gaining the blessing of the God of War in a chance encounter with his will. It is a boon granted to those who seek to become like Lords, towering above the world with every action and word capable of bringing great waves of change. Currently it is weak and only grants you the power of Domination, but if you grow stronger and perform in a way that meshes with this Boon then perhaps its strength can grow.
Heroes can be Thieves Right? - In the name of Heroism you stole classified information from the Church of War without being caught. Now no innocent souls shall be ended with this dangerous knife, but ... yours might be if you mess up? Slightly increased chance of learning stealth and thievery related skills until discovered, lost if the Sealed Scroll is destroyed.

Ethical Scholar - A scholar's duty is that of facts, numbers, honesty, and boundaries. You have a devotion to the work of the written word that few would follow in the face of potential benefits. You seek simply to perform your work to the best of your ability and stand within the morals of your scholar code, even find yourself compelled to do so. Established personal Scholarly Code, sticking to it makes your work easier and better while going against it more difficult and with worse results.
  • Scholar Code I - No work is better than hasty work. {Provides +2 to scholarly rolls when followed, take -2 to scholarly rolls when ignored.}
  • Scholar Code II - Provide the facts to those that hire you, nothing more and nothing less. {Provides 2 bonus experience when followed, lose 2 experience when ignored.}
  • Scholar Code III - Judgement is the employer's job. {Provides 2 bonus experience when followed, lose 2 experience when ignored.}

Guild Rank: Wood (3/10)
Hidden Features: Unlocked Instructors in the Guild Store
G.P.: 10
Money: 3 Silver, 60 Copper

Skills:
Mathematics (Beginner, 5%) -
+4 to rolls requiring use of mathematics.
Local Administration (Beginner, 10%) - +4 to rolls involving administration of businesses and small land holdings.
Geography of Relgar Township Region (Beginner) - Capable of recalling information related to areas in the Relgar area that could be of use. Such as the size of a specific forest, important landmarks, etc.
Monster Knowledge (Relgar Township, Beginner, 45%) - You've memorized basic information provided on Vicious Rabbits, Giant Rats, Slimes, Monstrous Corn, Green-pelt Wolves, and Forest Bears.
Copying Writing (Beginner, 35%) - With your past experience and this new work you're slowly becoming accustomed to copying writing in one form or another, you feel you're picking up some tricks here and there to make your work faster. You lack some more experience to truly put it into effect though.

Abilities:
Domination (Level One) - Allows you to bind creatures/monsters that are one level below you (to a minimum of level 1) to your will permanently. Unless the creature in question has a particularly strong will then the power is bound to succeed. Does not work on humans. [Dominated Beings: 0/2]
+ Dominate Writing (Level One, 2/25) - You've obtained a new power derived from your blessing from the God of War. It grants you the ability to draw strength from the written word though... You are utterly uncertain what that actually means. [Dominated Writings: 1/1]

Traits:
Forbidden Scholar -
You are more likely to notice lore and knowledge regarding those topics considered forbidden to the general populace. Of course, your affinity for these subjects does not create that knowledge where none exists.

Possessions:
Simple Iron Dagger [???]
Iron Hand-Axe [???]
Scholar's Writing Instruments
Plain Scholar's Robes [???]

Canvas Backpack [6/10]
- Flask of Oil [3 Units of Oil Remaining]
- Ten Foot Rope
- Bundle of Clean Rags [10/10]
- Archbishop Julian Vandamule's Sealed Scroll
- Container with Six Vials [Water in All]
- Wooden Storage [Can hold up to twenty herbs (varies based on size) | 0/20]
-
-
-
-

Payment: 50 Copper per 3 Golden Leaf (Quality does matter), Variable GP, Variable Rank Advancement Points, Variable Experience
Description: I have need of as many Golden Leaf as you can get your hands on, quality is important so insure proper storage. You can find me at the apothecary on the south side of the town, Gerald's Apothecary. I've provided drawings for those who've never seen Golden leaf and they can be found on the outskirts of Relgar's Northern Woods. Please only come when you have Golden Leaf to deliver, I am a busy man.

GM Note: Corrected the mistake I made with Experience, namely not adding 8 XP I gave you guys a few updates ago.
Adhoc vote count started by adwarf on Jan 14, 2019 at 12:46 AM, finished with 14 posts and 10 votes.
 
How much time do we have left in the day? Can we afford to stop by the Alchemy shop to buy a poultice like people wanted (or perhaps look for rudimentary armor instead?), or will that take too much of our harvesting time before the day ends and we lose our Dominate buff?
 
How much time do we have left in the day? Can we afford to stop by the Alchemy shop to buy a poultice like people wanted (or perhaps look for rudimentary armor instead?), or will that take too much of our harvesting time before the day ends and we lose our Dominate buff?
You've got about six hours of day light left, but your Dominate Writing Buff will last until midnight when it changes to a new day of the week. Leaving now would leave about four hours of daylight, finding a store and going would likely leave around two or three. So it's largely dependent on if you wanna work into the night as well.
 
How much more dangerous is it considered to hang out around the woods at night compared to the day? Are we charged for use of the Guild infirmary if we go to it instead of treating our wounds ourselves?
 
How much more dangerous is it considered to hang out around the woods at night compared to the day? Are we charged for use of the Guild infirmary if we go to it instead of treating our wounds ourselves?
It is considered far more dangerous than during the day, but that's mainly due to being unable to see while the night-time predators can. Also, you'd need to visit to find out.
 
Hmm, we can make torches thanks to our axe and rags (+ oil?). I generally consider armor to prevent injury in the first place is preferable to medicine to heal it afterwards, and we'll get to check the Alchemist store anyway when we turn in our harvest... Not sure how much armor coverage we can actually afford right now since Gunnerson said it was expensive, but even so, just seeing what the stock and prices are would give us a guideline to work with.

[X] Go visit one of the stores that Gunnerson recommended.
- [X] Gunnerson's Smithy
 
[X] Go visit one of the stores that Gunnerson recommended.
- [X] Gunnerson's Smithy

Even if we don't get anything now this'll still give us useful information.
 
[X] Go to the woods and harvest some Gold Leaf!

I'd still like to go visit a book or manuscript store so we can fully try out dominate writing, but that's something to do later on.
 
[X] Go to the woods and harvest some Gold Leaf!

It's better to just get the super low risk quest out of the way, then we can check out the apothecary afterwards. (It's where we have to go anyway to finish the quest, so...)
 
An Encounter on the Road
[X] Go to the woods and harvest some Gold Leaf!

You decide to ignore going to a store for the time being due to your lacking time, the boon granted from your writing will wear off by the end of the day after all and thus the more time you get to harvest the more your returns. With that in mind you head out of town on the main road, heading north with excitement filling you at the thought of the adventure ahead. It might be a bit childish to call it an adventure, but truthfully you have never left Relgar since birth so even this short journey is a new world to you.

Of course it doesn't take long for the world to proves it's danger, as you stroll along the road towards your destination you suddenly hear something tearing through the grass to your left. Turning to look finds a Vicious Rabbit baring it's teeth at you as the fluff-ball launches itself towards your head. You throw yourself back, narrowly avoiding the pain of having your face chewed off, and roll across the ground for a moment before you can manage to push yourself upright again. Doing so allows you to see the little creature just now recovering, your hand moves to grab your dagger from it's sheath as your brain tries to think about how to act.

How do you combat the vicious rabbit?
[] Charge it with your dagger and don't let up, hack it until it's dead!
[] Immediately enact the most tried, tested, and proven tactic of human history.... RUUUUUUUNNNN!!!!
[] Use Dominate on the little monstrosity.
[] Write-in.


Health: 100%

Level: 1

Attacks:
Bite -
[???]

Valuables:
Vicious Rabbit Pelt [???]

Health: Perfect

Status Effects:
Dominate Writing - Golden Leaf - Basics & Harvesting: Using your obtained power you can perfectly recall all the basic information On Golden Leaf from the Botany book 'A Simple Guide to Reglar's Plants'. Provides a +10 bonus to rolls on Harvesting Golden Leaves. Lasts until the next day.

Heroic Legacy Points: 6

Level:
2
Experience: 65/200

Titles:

They Who Seek the Crown (Level One, 10/25) - A title earned by gaining the blessing of the God of War in a chance encounter with his will. It is a boon granted to those who seek to become like Lords, towering above the world with every action and word capable of bringing great waves of change. Currently it is weak and only grants you the power of Domination, but if you grow stronger and perform in a way that meshes with this Boon then perhaps its strength can grow.
Heroes can be Thieves Right? - In the name of Heroism you stole classified information from the Church of War without being caught. Now no innocent souls shall be ended with this dangerous knife, but ... yours might be if you mess up? Slightly increased chance of learning stealth and thievery related skills until discovered, lost if the Sealed Scroll is destroyed.

Ethical Scholar - A scholar's duty is that of facts, numbers, honesty, and boundaries. You have a devotion to the work of the written word that few would follow in the face of potential benefits. You seek simply to perform your work to the best of your ability and stand within the morals of your scholar code, even find yourself compelled to do so. Established personal Scholarly Code, sticking to it makes your work easier and better while going against it more difficult and with worse results.
  • Scholar Code I - No work is better than hasty work. {Provides +2 to scholarly rolls when followed, take -2 to scholarly rolls when ignored.}
  • Scholar Code II - Provide the facts to those that hire you, nothing more and nothing less. {Provides 2 bonus experience when followed, lose 2 experience when ignored.}
  • Scholar Code III - Judgement is the employer's job. {Provides 2 bonus experience when followed, lose 2 experience when ignored.}

Guild Rank: Wood (3/10)
Hidden Features: Unlocked Instructors in the Guild Store
G.P.: 10
Money: 3 Silver, 60 Copper

Skills:
Mathematics (Beginner, 5%) -
+4 to rolls requiring use of mathematics.
Local Administration (Beginner, 10%) - +4 to rolls involving administration of businesses and small land holdings.
Geography of Relgar Township Region (Beginner) - Capable of recalling information related to areas in the Relgar area that could be of use. Such as the size of a specific forest, important landmarks, etc.
Monster Knowledge (Relgar Township, Beginner, 45%) - You've memorized basic information provided on Vicious Rabbits, Giant Rats, Slimes, Monstrous Corn, Green-pelt Wolves, and Forest Bears.
Copying Writing (Beginner, 35%) - With your past experience and this new work you're slowly becoming accustomed to copying writing in one form or another, you feel you're picking up some tricks here and there to make your work faster. You lack some more experience to truly put it into effect though.

Abilities:
Domination (Level One) - Allows you to bind creatures/monsters that are one level below you (to a minimum of level 1) to your will permanently. Unless the creature in question has a particularly strong will then the power is bound to succeed. Does not work on humans. [Dominated Beings: 0/2]
+ Dominate Writing (Level One, 2/25) - You've obtained a new power derived from your blessing from the God of War. It grants you the ability to draw strength from the written word though... You are utterly uncertain what that actually means. [Dominated Writings: 1/1]

Traits:
Forbidden Scholar -
You are more likely to notice lore and knowledge regarding those topics considered forbidden to the general populace. Of course, your affinity for these subjects does not create that knowledge where none exists.

Possessions:
Simple Iron Dagger [???]
Iron Hand-Axe [???]
Scholar's Writing Instruments
Plain Scholar's Robes [???]

Canvas Backpack [6/10]
- Flask of Oil [3 Units of Oil Remaining]
- Ten Foot Rope
- Bundle of Clean Rags [10/10]
- Archbishop Julian Vandamule's Sealed Scroll
- Container with Six Vials [Water in All]
- Wooden Storage [Can hold up to twenty herbs (varies based on size) | 0/20]
-
-
-
-

Payment: 50 Copper per 3 Golden Leaf (Quality does matter), Variable GP, Variable Rank Advancement Points, Variable Experience
Description: I have need of as many Golden Leaf as you can get your hands on, quality is important so insure proper storage. You can find me at the apothecary on the south side of the town, Gerald's Apothecary. I've provided drawings for those who've never seen Golden leaf and they can be found on the outskirts of Relgar's Northern Woods. Please only come when you have Golden Leaf to deliver, I am a busy man.
Adhoc vote count started by adwarf on Jan 14, 2019 at 4:12 AM, finished with 5 posts and 5 votes.

  • [X] Use Dominate on the little monstrosity.
    -[X] Afterwards use your axe to make a wooden cudgel in case more Rabbits show up, to follow the Beginner's Guide advice on not ruining the pelt.
    [X] Use Dominate on the little monstrosity.

Adhoc vote count started by adwarf on Jan 14, 2019 at 8:02 AM, finished with 10 posts and 10 votes.

Adhoc vote count started by adwarf on Jan 15, 2019 at 1:24 AM, finished with 11 posts and 11 votes.
 
That was fast. Wonder what kind of rolls were involved, or if it was just scripted.

[X] Use Dominate on the little monstrosity.
-[X] Afterwards use your axe to make a wooden cudgel in case more Rabbits show up, to follow the Beginner's Guide advice on not ruining the pelt.


No time like the present to test it out. We can use it as a bodyguard for when something else inevitably bothers us while we're working.
 
[X] Use Dominate on the little monstrosity.
-[X] Afterwards use your axe to make a wooden cudgel in case more Rabbits show up, to follow the Beginner's Guide advice on not ruining the pelt.
 
[X] Use Dominate on the little monstrosity.
-[X] Afterwards use your axe to make a wooden cudgel in case more Rabbits show up, to follow the Beginner's Guide advice on not ruining the pelt.


We shall be lord of bunnies!
 
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